You asked
When does the game end?
Answered counted as answeredAsked with: Mare Nostrum: Empiresbg-174785-en-1e
The sage rests. The game continues.
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live,vps
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 86 ms · ask 3689 ms · total 3776 ms
- single-flight (PR-5)
- queued 0 ms · generation 3776 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 7, "score": 0.032787, "snippet": "At the end of each player's Build Phase turn, the player adjusts his Trade, Culture, and Military Track levels to reflect the Buildings and/or Units he has gained (5.0) , plus any Hero & Wonder Leader Bonuses he gained. Example: The Greek player built a Trireme and a Legendary City. He increases his", "headingPath": "3.2 Adjust Leader Tracks · 4. Move &Battle Phase · 4.1 Movement · 4.1.1 Sea Movement", "sharpsignalDocId": 768}, {"page": 4, "score": 0.032258, "snippet": "➢ 23 tiles: 5 Starting Heroes, ( Caesar , Hannibal , Pericles , Cleopatra , and Hammurabi) , plus 12 additional Heroes, 5 Wonders, and the Pyramids. Legendary Commodities (13 - one of each Commodity type) 9 Land Battle Dice (beige) and 5 Sea Battle Dice (blue). 5 different colored Empire sets of min", "headingPath": "/orn.003Game Components · Commodities (13 types) and Coins · Caravan, Market, City & Temple · /orn.003Game overview · /orn.003Round Overview · Phase 1. Collect Resources (simultaneous)", "sharpsignalDocId": 768}, {"page": 3, "score": 0.031746, "snippet": "For 3 or 4 player games, you will use only part of the game board: 3 players: Overlay the Babylonian and Egyptian Provinces with the 'Leader' and 'Heroes & Wonders' boards. 4 players: Overlay the Babylonian Provinces with the Leader Board. All visible Provinces are playable. Below, the game map and ", "headingPath": "/orn.003Game Setup For 3 or 4 players", "sharpsignalDocId": 768}, {"page": 10, "score": 0.03125, "snippet": "The Heroes and Wonders powers always have priority over other game rules. Players may talk with each other and negotiate deals. But promises and deals may be broken at any time. Example: The Roman player promises the Greek player that he will not invade Dacia if the Greek player does not build a Tri", "headingPath": "7. Heroes and Wonders · 8. Diplomacy · Build · Q: Am I limited to how many Units I can build? · Move and Battle", "sharpsignalDocId": 768}, {"page": 3, "score": 0.030769, "snippet": "Greece (green) IV IV III Babylon (purple) V III II Egypt (yellow) IV IV II Begins as the Culture Leader and one of his markers is placed at the top of the Culture Track. In a 3 player game, Greece is the starting Culture Leader. Carthage (black) VII I II Begins as the Trade Leader and one of his mar", "headingPath": "", "sharpsignalDocId": 768}, {"page": 10, "score": 0.030478, "snippet": "Example: Rome controls 3 Caravans and 2 Markets, thus its red Marker is placed on the level V Trade Track space. Greece controls 2 Caravans and 2 Markets, thus its green Marker is placed on the level IV Trade Track space. Babylon controls 3 Caravans and a Market, thus its purple Marker is placed on ", "headingPath": "5. Claim leadership Phase · 6. Victory Conditions · 6.1 Pyramids · 6.2 Five Heroes and/or Wonders · 6.3 Four Capital and/or Legendary Cities · 6.4 Leader Titles · …", "sharpsignalDocId": 768}, {"page": 9, "score": 0.030303, "snippet": "The Leader Tracks include the Trade Track, the Culture Track, and the Military Track. The Track Levels should always be correct for each player, since any Building, Unit, or Hero/Wonder Leader Bonus changes are immediately adjusted on the appropriate Leader Track. Note: If you have any doubt, you ca", "headingPath": "5. Claim leadership Phase", "sharpsignalDocId": 768}, {"page": 5, "score": 0.029851, "snippet": "Circe Legions placed on empty Caravan spaces collect their associated Resources. Hamilcar Doubles Pillage income (4.3.1) . Temple of Artemis Receives 1 extra Coin each round. The Colossus Receives 1 extra Commodity each round. A new Trade Leader takes possession of all 3 Exchange Markers . Each Exch", "headingPath": "2 Heroes and 2 Wonders give additional Resources: · 2.1 Play an Exchange Marker", "sharpsignalDocId": 768}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 10, "quote": null, "headingPath": "5. Claim leadership Phase · 6. Victory Conditions · 6.1 Pyramids · 6.2 Five Heroes and/or Wonders · 6.3 Four Capital and/or Legendary Cities · 6.4 Leader Titles · …", "sharpsignalDocId": 768}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 768 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 768 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- answer fence
- passed — letter density 0.89655 of 377 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
- debug row retained until
- Nov 22, 2026 17:18 UTC
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Mare Nostrum: Empires — Rulebook (corpus doc 768) | 3.2 Adjust Leader Tracks · 4. Move &Battle Phase · 4.1 Movement · 4.1.1 Sea Movement | p.7 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Mare Nostrum: Empires — Rulebook (corpus doc 768) | /orn.003Game Components · Commodities (13 types) and Coins · Caravan, Market, City & Temple · /orn.003Game overview · /orn.003Round Overview · Phase 1. Collect Resources (simultaneous) | p.4 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Mare Nostrum: Empires — Rulebook (corpus doc 768) | /orn.003Game Setup For 3 or 4 players | p.3 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Mare Nostrum: Empires — Rulebook (corpus doc 768) | 7. Heroes and Wonders · 8. Diplomacy · Build · Q: Am I limited to how many Units I can build? · Move and Battle | p.10 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Mare Nostrum: Empires — Rulebook (corpus doc 768) | p.3 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #6 | RULEBOOK Mare Nostrum: Empires — Rulebook (corpus doc 768) | 5. Claim leadership Phase · 6. Victory Conditions · 6.1 Pyramids · 6.2 Five Heroes and/or Wonders · 6.3 Four Capital and/or Legendary Cities · 6.4 Leader Titles · … | p.10 | 0.030478 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Mare Nostrum: Empires — Rulebook (corpus doc 768) | 5. Claim leadership Phase | p.9 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Mare Nostrum: Empires — Rulebook (corpus doc 768) | 2 Heroes and 2 Wonders give additional Resources: · 2.1 Play an Exchange Marker | p.5 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
candidate pool: the answering read scored 27 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.
floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.
arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.
| read at | document | heading | page | fused rank | fused RRF score | carried by | how it got its slot |
|---|---|---|---|---|---|---|---|
| #1 | RULEBOOK Mare Nostrum: Empires — Rulebook (corpus doc 768) | p.3 | #9 | 0.029828 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text | the re-ranker chose it | |
| #2 | RULEBOOK Mare Nostrum: Empires — Rulebook (corpus doc 768) | p.3 | #5 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it | |
| #3 | RULEBOOK Mare Nostrum: Empires — Rulebook (corpus doc 768) | 5. Claim leadership Phase · 6. Victory Conditions · 6.1 Pyramids · 6.2 Five Heroes and/or Wonders · 6.3 Four Capital and/or Legendary Cities · 6.4 Leader Titles · … | p.10 | #6 | 0.030478 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text | the re-ranker chose it |
| #4 | RULEBOOK Mare Nostrum: Empires — Rulebook (corpus doc 768) | /orn.003Game Setup (5 player setup shown) | p.2 | #15 | 0.013514 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #5 | RULEBOOK Mare Nostrum: Empires — Rulebook (corpus doc 768) | /orn.003Game Setup For 3 or 4 players | p.3 | #3 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #6 | RULEBOOK Mare Nostrum: Empires — Rulebook (corpus doc 768) | 7. Heroes and Wonders · 8. Diplomacy · Build · Q: Am I limited to how many Units I can build? · Move and Battle | p.10 | #4 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #7 | RULEBOOK Mare Nostrum: Empires — Rulebook (corpus doc 768) | /orn.003Index · Mare Nostrum - Empires AYG 5420 · Academy Games, Inc · Phase 1: Collect Resources · Hanging gardens · Lighthouse of Pharos · … | p.12 | #10 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #8 | RULEBOOK Mare Nostrum: Empires — Rulebook (corpus doc 768) | 1 Wonder and 4 Heroes can affect Battles: · 4.2.1 At War · 4.3 Conquests | p.8 | #14 | 0.013889 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Mare Nostrum: Empires — Rulebook (corpus doc 768) | 5. Claim leadership Phase · 6. Victory Conditions · 6.1 Pyramids · 6.2 Five Heroes and/or Wonders · 6.3 Four Capital and/or Legendary Cities · 6.4 Leader Titles · … | p.10 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 86 ms · first delta 2726 ms · total 3776 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 86 ms · ask 3689 ms · gateway work 3776 ms · total 3776 ms
- tokens in (the prompt the answerer read)
- 4394
- tokens out (what the answerer generated)
- 127
- tok/sec
- 132.6 tok/sec — 127 output tokens in 0.958 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 46s ago)
- gateway schema (read from the running child)
- schema head 0042_definer_search_path (live revision not readable by this principal)
- answerer host (measured by rulesage)
- reachable (for 60h, checked 3s ago)
- answerer node (the seat proxy's own header — this probe, not this ask)
- node1
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 702), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.