RuleSage cited table rulings
← Inventions: Evolution of Ideas

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How do I play?

Answered counted as answered

Asked with: Inventions: Evolution of Ideasbg-347305-en-1e

At the beginning of each round (except in Era 1), Chronos advances 1 step on the Era track.[1] Each player takes a turn consisting of a main action and, optionally, one or more Chain Actions.[1]
A turn consists of the following steps:
1. Prepare Chain Action tokens: Move the number of Chain Action tokens indicated by your space on the Influence track from the/the left space to the right space in the upper-left corner of your Society board.[1]
2. Perform Actions:
a. Play a Season pillar from your Society board on an accessible Action space or move your Epoch pillar to an Action space in another accessible forum.[2] The specific choice depends on whether Chronos' space on the Era track depicts the Epoch pillar (move it) or a wheel space (play a Season pillar).[2]
b. Influence Epoch pillars: Any player with an Epoch pillar or Season pillar on the chosen Action space gains 1 influence.[2]
c. Perform the chosen action.[2]
d. Optionally, perform any number of prepared Chain Actions for the turn.[2]
e. Return all Chain Action tokens to the left space in the upper-left corner of your Society board.[1]
3. Aspire: (Note: This step is part of the turn sequence depicted on the Society board).[1]
4. Become Progress: (Note: This step is part of the turn sequence depicted on the Society board).[1]
5. Build Progress: (Note: This step is part of the turn sequence depicted on the Society board).[1]
[1] RULEBOOK Inventions: Evolution of Ideas — Rulebook · p.10 · PLAYING A ROUND · TAKING YOUR TURN · STEP 1: PREPARE CHAIN ACTION TOKENS · Example
[2] RULEBOOK Inventions: Evolution of Ideas — Rulebook · p.11 · STEP 2: PERFORM ACTIONS · Play a Season pillar or move your Epoch pillar · B. Perform the Action · ASPIRATION TILES

The sage rests. The game continues.

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 89 ms · ask 6587 ms · total 12978 ms
single-flight (PR-5)
queued 6301 ms · generation 6677 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 10, "score": 0.048172, "snippet": "At the beginning of each round (except in Era 1), Chronos advances 1 step on the Era track. Then, each player takes a turn that consists of a main action and, optionally, one or more Chain Actions . Your turn is divided into the following steps (these are depicted on your Society board, as a reminde", "headingPath": "PLAYING A ROUND · TAKING YOUR TURN · STEP 1: PREPARE CHAIN ACTION TOKENS · Example", "sharpsignalDocId": 704}, {"page": 12, "score": 0.047619, "snippet": "Each action can be performed as a main action or as a Chain Action . The action involves the same steps, no matter whether you perform it as a main action or as a Chain Action . If (and only if ) you cannot take any of the main actions, just play your Season pillar or move your Epoch pillar and gain", "headingPath": "The Actions · ‹‹‹ IMPORTANT ››› · PRESENT AN IDEA", "sharpsignalDocId": 704}, {"page": 11, "score": 0.047163, "snippet": "Every time you place or move one of your Pillars of Time, you are making your mark on history, creating an essential stepping stone in the story of Inventions. Choose wisely. In this step, you will either play a Season pillar from your Society board on an accessible Action space or move your Epoch p", "headingPath": "STEP 2: PERFORM ACTIONS · Play a Season pillar or move your Epoch pillar · B. Perform the Action · ASPIRATION TILES", "sharpsignalDocId": 704}, {"page": 4, "score": 0.045956, "snippet": "You will make minor adjustments to how you play the game for different player counts. These will be clearly marked as follows; you can ignore the tweaks that do not apply to your player count: (4-Player games), which is the default player count for which the rules are written. (3-Player games) (2-Pl", "headingPath": "PLAYER COUNT DIFFERENCES · MAIN BOARD", "sharpsignalDocId": 704}, {"page": 21, "score": 0.044589, "snippet": "(continued from page 11) Once everyone is familiar with this procedure, you can complete Steps 3 and 4 (below) while the next player starts their turn; this speeds up the game play! During your turn, you may have accumulated several Aspiration tiles, which serve as placeholders for specific types of", "headingPath": "TAKING YOUR TURN · ‹‹‹ DESIGNER TIP ››› · STEP 3: ASPIRATIONS BECOME PROGRESS · STEP 4: BUILD PROGRESS", "sharpsignalDocId": 704}, {"page": 24, "score": 0.04374, "snippet": "Place any 3 Chronos Influence tokens face down on the Era track between Eras 2-3, 3-4, and 4-5. Separate the Wealth tiles by letter. For each of A-D, place 3 tiles (Chronos counts as a player). For each of E-G, place any 2. For Economy , Culture , and Technology tiles: stack only 2 of each number on", "headingPath": "2-Player Rules · HOW TO PLAY · PRESENT AN IDEA", "sharpsignalDocId": 704}, {"page": 7, "score": 0.032258, "snippet": "In reverse turn order (starting with the player at the bottom of the Turn Order track), each player does the following on their turn: Gain the benefit depicted on the Specialist tile. Choose a region with an Idea card. Tip: If this is your first game, you may choose your region from your Private Goa", "headingPath": "Stone Age (Setup Round) · The Core of the Game", "sharpsignalDocId": 704}, {"page": 8, "score": 0.030622, "snippet": "The following concepts are important to understand before you start playing the game: This means that once you choose an action in a forum, you are blocking yourself from both actions in that forum until the next era, when they will become available again. On the Era track, Chronos' advance depicts ", "headingPath": "Key Concepts · A. CHRONOS, ERA TRACK, AND MILESTONES: · B. ASSEMBLY, FORUMS, AND ACTION SPACES: · ‹‹ GOLDEN RULE ›› · C. MAIN ACTION: · Example", "sharpsignalDocId": 704}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 10, "quote": null, "headingPath": "PLAYING A ROUND · TAKING YOUR TURN · STEP 1: PREPARE CHAIN ACTION TOKENS · Example", "sharpsignalDocId": 704}, {"page": 11, "quote": null, "headingPath": "STEP 2: PERFORM ACTIONS · Play a Season pillar or move your Epoch pillar · B. Perform the Action · ASPIRATION TILES", "sharpsignalDocId": 704}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 704 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 704 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.91753 of 1164 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 22, 2026 18:21 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Inventions: Evolution of Ideas — Rulebook (corpus doc 704) PLAYING A ROUND · TAKING YOUR TURN · STEP 1: PREPARE CHAIN ACTION TOKENS · Example p.10 0.048172 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Inventions: Evolution of Ideas — Rulebook (corpus doc 704) The Actions · ‹‹‹ IMPORTANT ››› · PRESENT AN IDEA p.12 0.047619 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Inventions: Evolution of Ideas — Rulebook (corpus doc 704) STEP 2: PERFORM ACTIONS · Play a Season pillar or move your Epoch pillar · B. Perform the Action · ASPIRATION TILES p.11 0.047163 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Inventions: Evolution of Ideas — Rulebook (corpus doc 704) PLAYER COUNT DIFFERENCES · MAIN BOARD p.4 0.045956 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Inventions: Evolution of Ideas — Rulebook (corpus doc 704) TAKING YOUR TURN · ‹‹‹ DESIGNER TIP ››› · STEP 3: ASPIRATIONS BECOME PROGRESS · STEP 4: BUILD PROGRESS p.21 0.044589 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Inventions: Evolution of Ideas — Rulebook (corpus doc 704) 2-Player Rules · HOW TO PLAY · PRESENT AN IDEA p.24 0.04374 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Inventions: Evolution of Ideas — Rulebook (corpus doc 704) Stone Age (Setup Round) · The Core of the Game p.7 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Inventions: Evolution of Ideas — Rulebook (corpus doc 704) Key Concepts · A. CHRONOS, ERA TRACK, AND MILESTONES: · B. ASSEMBLY, FORUMS, AND ACTION SPACES: · ‹‹ GOLDEN RULE ›› · C. MAIN ACTION: · Example p.8 0.030622 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 55 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Inventions: Evolution of Ideas — Rulebook (corpus doc 704) The Actions · ‹‹‹ IMPORTANT ››› · PRESENT AN IDEA p.12 #2 0.047619 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Inventions: Evolution of Ideas — Rulebook (corpus doc 704) PLAYING A ROUND · TAKING YOUR TURN · STEP 1: PREPARE CHAIN ACTION TOKENS · Example p.10 #1 0.048172 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Inventions: Evolution of Ideas — Rulebook (corpus doc 704) STEP 2: PERFORM ACTIONS · Play a Season pillar or move your Epoch pillar · B. Perform the Action · ASPIRATION TILES p.11 #3 0.047163 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Inventions: Evolution of Ideas — Rulebook (corpus doc 704) How an Idea Shapes History · Example · How to Play p.10 #14 0.025053 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#5 RULEBOOK Inventions: Evolution of Ideas — Rulebook (corpus doc 704) SHARE AN INVENTION p.15 #18 0.013889 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#6 RULEBOOK Inventions: Evolution of Ideas — Rulebook (corpus doc 704) 2-Player Rules · HOW TO PLAY · PRESENT AN IDEA p.24 #6 0.04374 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK Inventions: Evolution of Ideas — Rulebook (corpus doc 704) Stone Age (Setup Round) · The Core of the Game p.7 #7 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Inventions: Evolution of Ideas — Rulebook (corpus doc 704) PLAYER COUNT DIFFERENCES · MAIN BOARD p.4 #4 0.045956 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Inventions: Evolution of Ideas — Rulebook (corpus doc 704) PLAYING A ROUND · TAKING YOUR TURN · STEP 1: PREPARE CHAIN ACTION TOKENS · Example p.10 no quote on the wire
[2] RULEBOOK Inventions: Evolution of Ideas — Rulebook (corpus doc 704) STEP 2: PERFORM ACTIONS · Play a Season pillar or move your Epoch pillar · B. Perform the Action · ASPIRATION TILES p.11 no quote on the wire
timing split
retrieval 89 ms · first delta 4034 ms · total 12978 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 6301 ms · retrieval 89 ms · ask 6587 ms · gateway work 6677 ms · total 12978 ms
tokens in (the prompt the answerer read)
3587
tokens out (what the answerer generated)
341
tok/sec
133.2 tok/sec — 341 output tokens in 2.560 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 2s ago)
gateway schema (read from the running child)
schema head 0042_definer_search_path (live revision not readable by this principal)
answerer host (measured by rulesage)
reachable (for 60h, checked 7s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 637), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.