RuleSage cited table rulings
← Unlock!: Timeless Adventures

You asked

How do I play?

Answered counted as answered

Asked with: Unlock!: Timeless Adventuresbg-279613-en-1e

1. Place the introduction card (with the title of the adventure) in the center of the table, with the text faceup.[1]
2. Place the other cards facedown to form a deck.[1]
3. Launch the app, select the Tutorial, and place the device within easy reach of all players.[1]
4. One player reads the text on the introduction card aloud, then launches the countdown timer on the app and flips the card over to begin the game.[1]
5. Players form a team freely and must work together to win.[1]
6. Players can either designate one player to search for and reveal new cards or split the deck among all players.[1]
7. Read each card carefully and share information.[2]
8. Each time you see a number or letter on a card, look for the matching card in the relevant number or letter in the deck and reveal it.[1]
9. Revealed cards are placed faceup so that everyone can see them.[1]
10. You can combine the relevant numbers of two cards (red and blue) or add a modifier to the number on a card; if the result matches a card in the deck, you can reveal it.[3]
11. For green cards (machines), press the button in the app and enter the green card number to interact with the machine.[3]
12. Discard cards when instructed, noting that crossed-out numbers or letters on cards indicate which cards should be discarded.[2]
13. If you are stuck, you can press a button in the app to find the closest hidden object or obtain hints by pressing the button in the app and entering the number of a revealed card.[3]
14. The game ends once you have managed to solve the last puzzle and stopped the timer.[3]
[1] RULEBOOK Unlock!: Timeless Adventures — Rulebook · p.1 · GAME SETUP · GAME RULES · CARD TYPES
[2] RULEBOOK Unlock!: Timeless Adventures — Rulebook · p.2 · THE UNLOCK! APP · BE ORGANIZED! · STILL STUCK? · Machine · CONTENTS · Modifier · …
[3] RULEBOOK Unlock!: Timeless Adventures — Rulebook · p.1 · · GRAY cards · DISCARDING CARDS · HIDDEN OBJECTS · HINTS · GAME END

Now you know — make it count.

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 200 ms · ask 4065 ms · total 4273 ms
single-flight (PR-5)
queued 0 ms · generation 4273 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 1, "score": 0.048916, "snippet": "is a collaborative adventure and mystery game . In order to learn how to play the game, it is recommended you play the Tutorial adventure first (which you can print and cut out after downloading it from our website), as it will walk you through the rules. You can play the Tutorial before reading thi", "headingPath": "GAME SETUP · GAME RULES · CARD TYPES", "sharpsignalDocId": 739}, {"page": 2, "score": 0.048652, "snippet": "The app can be downloaded for free from the App Store and Google Play. It manages your timer, penalties, machines, and hints. The app is required to play the game (but once downloaded, no internet connection is necessary to play). After launching the app, you must select the language to use. You are", "headingPath": "THE UNLOCK! APP · BE ORGANIZED! · STILL STUCK? · Machine · CONTENTS · Modifier · …", "sharpsignalDocId": 739}, {"page": 1, "score": 0.047371, "snippet": "These cards provide places/locations, information, and sometimes contain numbers that allow you to reveal new cards. RED or BLUE cards A blue card can be combined with either a red card or a +? red modifier. A red card can be combined with either a blue card or a +? blue modifier. A modifier is repr", "headingPath": "· GRAY cards · DISCARDING CARDS · HIDDEN OBJECTS · HINTS · GAME END", "sharpsignalDocId": 739}, {"page": 2, "score": 0.047123, "snippet": "All Step-by-Step Solutions for the scenarios are available at https://www.spacecowboys.fr/ unlock-english If, despite all the care taken in the manufacture of this game, an element is missing or damaged at the time you purchase this box, please contact the customer service of our distributor, Asmode", "headingPath": "SOLUTIONS · IMPORTANT", "sharpsignalDocId": 739}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 1, "quote": null, "headingPath": "GAME SETUP · GAME RULES · CARD TYPES", "sharpsignalDocId": 739}, {"page": 2, "quote": null, "headingPath": "THE UNLOCK! APP · BE ORGANIZED! · STILL STUCK? · Machine · CONTENTS · Modifier · …", "sharpsignalDocId": 739}, {"page": 1, "quote": null, "headingPath": "· GRAY cards · DISCARDING CARDS · HIDDEN OBJECTS · HINTS · GAME END", "sharpsignalDocId": 739}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 739 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 739 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.91783 of 1290 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 22, 2026 19:58 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Unlock!: Timeless Adventures — Rulebook (corpus doc 739) GAME SETUP · GAME RULES · CARD TYPES p.1 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Unlock!: Timeless Adventures — Rulebook (corpus doc 739) THE UNLOCK! APP · BE ORGANIZED! · STILL STUCK? · Machine · CONTENTS · Modifier · … p.2 0.048652 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Unlock!: Timeless Adventures — Rulebook (corpus doc 739) · GRAY cards · DISCARDING CARDS · HIDDEN OBJECTS · HINTS · GAME END p.1 0.047371 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Unlock!: Timeless Adventures — Rulebook (corpus doc 739) SOLUTIONS · IMPORTANT p.2 0.047123 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 4 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Unlock!: Timeless Adventures — Rulebook (corpus doc 739) GAME SETUP · GAME RULES · CARD TYPES p.1 #1 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Unlock!: Timeless Adventures — Rulebook (corpus doc 739) · GRAY cards · DISCARDING CARDS · HIDDEN OBJECTS · HINTS · GAME END p.1 #3 0.047371 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Unlock!: Timeless Adventures — Rulebook (corpus doc 739) SOLUTIONS · IMPORTANT p.2 #4 0.047123 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Unlock!: Timeless Adventures — Rulebook (corpus doc 739) THE UNLOCK! APP · BE ORGANIZED! · STILL STUCK? · Machine · CONTENTS · Modifier · … p.2 #2 0.048652 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Unlock!: Timeless Adventures — Rulebook (corpus doc 739) GAME SETUP · GAME RULES · CARD TYPES p.1 no quote on the wire
[2] RULEBOOK Unlock!: Timeless Adventures — Rulebook (corpus doc 739) THE UNLOCK! APP · BE ORGANIZED! · STILL STUCK? · Machine · CONTENTS · Modifier · … p.2 no quote on the wire
[3] RULEBOOK Unlock!: Timeless Adventures — Rulebook (corpus doc 739) · GRAY cards · DISCARDING CARDS · HIDDEN OBJECTS · HINTS · GAME END p.1 no quote on the wire
timing split
retrieval 200 ms · first delta 1395 ms · total 4273 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 200 ms · ask 4065 ms · gateway work 4273 ms · total 4273 ms
tokens in (the prompt the answerer read)
1942
tokens out (what the answerer generated)
385
tok/sec
135.8 tok/sec — 385 output tokens in 2.836 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 47s ago)
gateway schema (read from the running child)
schema head 0042_definer_search_path (live revision not readable by this principal)
answerer host (measured by rulesage)
reachable (for 60h, checked 3s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 673), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.