RuleSage cited table rulings
← My Little Scythe

You asked

How do I play?

Answered counted as answered

Asked with: My Little Scythebg-226320-en-1e

1. Select an animal kingdom and place your Base Camp Tile on a base camp position according to player count.[1]
2. Claim a player mat, matching Seeker miniatures (2 per player), and 1 Action token.[1]
3. Place 4 Trophies on the trophy spaces of your player mat.[1]
4. Place your Friendship Token on level 3 of the Friendship Track and your Pie Token on level 3 of the Pie Track.[1]
5. Shuffle all Quest cards and Magic Spell cards into decks and place them on the board.[1]
6. Give 1 Magic Spell card to each player, kept secret.[1]
7. Shuffle Power Up Tiles (Move & Make) and place piles face down on the board.[1]
8. Randomly orient the Setup Tile face down on the center Castle Everfree space, then turn it over.[1]
9. Populate the sets of 3 spaces in front of each active player's Base Camp Tile with resources depicted on the tile, then discard the tile.[1]
10. Place both Seekers on your Base Camp Tile.[1]
11. Shuffle the 8 Personality Cards and give 1 to each player, kept secret.[1]
12. Randomize action tokens to determine the first player.[1]
13. On your turn, select and execute an action on your player mat by placing your action token on a different action than the previous turn.[2]
14. Choose one of the following actions:
* Move: Move both Seekers; you may move up to 2 spaces without carrying resources, or up to 1 space while transporting any number of apples or gems.[2]
* Seek: Roll 4 dice (red for apples, blue for gems, gold for quests) to discover tokens in specific regions of Pomme.[2][3]
* Make: Pay resources to gain benefits, such as Baking Pies (2 apples for 2 pies), Conjuring a Spell (2 gems for a Magic Spell card), or Powering Up (1 gem and 1 apple to upgrade a section).[4]
15. After taking 1 action and possibly earning up to 1 trophy, play proceeds clockwise.[2]
[1] RULEBOOK My Little Scythe — Rulebook · p.3 · Search Dice · Base Camp positions: 1 - 6 players
[2] RULEBOOK My Little Scythe — Rulebook · p.4 · PLAYER MAT · MOVE
[3] RULEBOOK My Little Scythe — Rulebook · p.6 · SEEK
[4] RULEBOOK My Little Scythe — Rulebook · p.6 · MAKE

The table has its answer — dice up.

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 234 ms · ask 6060 ms · total 6298 ms
single-flight (PR-5)
queued 0 ms · generation 6298 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 4, "score": 0.04866, "snippet": "On your turn, you must select and execute an action on your player mat. To select an action, place your action token on a different action than the previous turn. You may use the same section of your player mat (Move, Seek, or Make) on consecutive turns, just not the exact same action. Move: Move bo", "headingPath": "PLAYER MAT · MOVE", "sharpsignalDocId": 844}, {"page": 8, "score": 0.048652, "snippet": "Go to stonemaiergames.com/games/my-little-scythe/videos Download rules and guides in dozens of languages at stonemaiergames.com/games/my-little-scythe/rules Post it on the My Little Scythe Facebook group, mention it on BoardGameGeek, or tweet it to @stonemaiergames Request it at stonemaiergames.com/", "headingPath": "WANT TO WATCH A HOW-TO-PLAY VIDEO? · WANT THE RULES IN ANOTHER LANGUAGE? · HAVE A QUESTION WHILE PLAYING OR A STORY TO SHARE? · NEED A REPLACEMENT PART? · WANT TO STAY IN TOUCH?", "sharpsignalDocId": 844}, {"page": 3, "score": 0.047379, "snippet": "Select an animal kingdom and place your respective Base Camp Tile on a base camp position according to player count (see 'Base Camp Positions'). My Little Scythe plays up to 6 players. Any unused base camp sites are considered inactive and are not used in the game. Claim a player mat, as well as mat", "headingPath": "Search Dice · Base Camp positions: 1 - 6 players", "sharpsignalDocId": 844}, {"page": 6, "score": 0.031746, "snippet": "When you place your action token on an action in the Make section of your player mat, you will pay resources to gain something. For each of these actions, you must pay the full cost and gain the full benefit: Bake Pies: Remove 2 apples from any space(s) occupied by your Seekers to gain 2 pies (track", "headingPath": "MAKE", "sharpsignalDocId": 844}, {"page": 7, "score": 0.030769, "snippet": "You may only earn each trophy once. Indicate this by placing 1 of your trophy tokens on the Trophy Track, even if other players have already earned the same trophy. Once a trophy is placed on the Trophy Track, it may never be removed. You may earn only 1 trophy on your turn until the tournament's gr", "headingPath": "Players prove their worth by quickly earning trophies:", "sharpsignalDocId": 844}, {"page": 6, "score": 0.030303, "snippet": "When you place your action token on the Seek section of your player mat, you will call upon your Seekers' innate ability to detect apples, gems, and quests throughout the 6 regions of Pomme. To seek, roll a combination of 4 dice as shown next to the selected action-red dice for seeking apples, blue ", "headingPath": "SEEK", "sharpsignalDocId": 844}, {"page": 5, "score": 0.029851, "snippet": "After completing a Move action (and after any pie fights that ensue, even if they're not on the same space as a quest), if either of your Seekers are on a space containing a quest token, remove the quest token and draw 1 quest card. If both your Seekers have quests on their spaces, you choose which ", "headingPath": "QUESTS · BASE CAMPS", "sharpsignalDocId": 844}, {"page": 1, "score": 0.029412, "snippet": "Stonemaier Games presents Designed by Hoby Chou with daughter Vienna Chou Ill ustrated by Katie Khau Sculpted by Marchen Atelier 1-6 players | 45-60 minutes | ages 8+ Young Seeker, your time has come. Gather your little scythe and discover your destiny. The Kingdom of Pomme is the crown jewel of the", "headingPath": "-Grandmother", "sharpsignalDocId": 844}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 3, "quote": null, "headingPath": "Search Dice · Base Camp positions: 1 - 6 players", "sharpsignalDocId": 844}, {"page": 4, "quote": null, "headingPath": "PLAYER MAT · MOVE", "sharpsignalDocId": 844}, {"page": 6, "quote": null, "headingPath": "SEEK", "sharpsignalDocId": 844}, {"page": 6, "quote": null, "headingPath": "MAKE", "sharpsignalDocId": 844}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 844 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 844 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.89009 of 1474 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 23, 2026 00:57 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK My Little Scythe — Rulebook (corpus doc 844) PLAYER MAT · MOVE p.4 0.04866 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK My Little Scythe — Rulebook (corpus doc 844) WANT TO WATCH A HOW-TO-PLAY VIDEO? · WANT THE RULES IN ANOTHER LANGUAGE? · HAVE A QUESTION WHILE PLAYING OR A STORY TO SHARE? · NEED A REPLACEMENT PART? · WANT TO STAY IN TOUCH? p.8 0.048652 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK My Little Scythe — Rulebook (corpus doc 844) Search Dice · Base Camp positions: 1 - 6 players p.3 0.047379 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK My Little Scythe — Rulebook (corpus doc 844) MAKE p.6 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK My Little Scythe — Rulebook (corpus doc 844) Players prove their worth by quickly earning trophies: p.7 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK My Little Scythe — Rulebook (corpus doc 844) SEEK p.6 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK My Little Scythe — Rulebook (corpus doc 844) QUESTS · BASE CAMPS p.5 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK My Little Scythe — Rulebook (corpus doc 844) -Grandmother p.1 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 12 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK My Little Scythe — Rulebook (corpus doc 844) PLAYER MAT · MOVE p.4 #1 0.04866 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK My Little Scythe — Rulebook (corpus doc 844) MAKE p.6 #4 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK My Little Scythe — Rulebook (corpus doc 844) PIE FIGHT p.5 #9 0.014493 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#4 RULEBOOK My Little Scythe — Rulebook (corpus doc 844) -Grandmother p.1 #8 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#5 RULEBOOK My Little Scythe — Rulebook (corpus doc 844) DELIVERY · PORTALS p.4 #11 0.014085 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#6 RULEBOOK My Little Scythe — Rulebook (corpus doc 844) SEEK p.6 #6 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK My Little Scythe — Rulebook (corpus doc 844) Search Dice · Base Camp positions: 1 - 6 players p.3 #3 0.047379 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK My Little Scythe — Rulebook (corpus doc 844) WANT TO WATCH A HOW-TO-PLAY VIDEO? · WANT THE RULES IN ANOTHER LANGUAGE? · HAVE A QUESTION WHILE PLAYING OR A STORY TO SHARE? · NEED A REPLACEMENT PART? · WANT TO STAY IN TOUCH? p.8 #2 0.048652 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK My Little Scythe — Rulebook (corpus doc 844) Search Dice · Base Camp positions: 1 - 6 players p.3 no quote on the wire
[2] RULEBOOK My Little Scythe — Rulebook (corpus doc 844) PLAYER MAT · MOVE p.4 no quote on the wire
[3] RULEBOOK My Little Scythe — Rulebook (corpus doc 844) SEEK p.6 no quote on the wire
[4] RULEBOOK My Little Scythe — Rulebook (corpus doc 844) MAKE p.6 no quote on the wire
timing split
retrieval 234 ms · first delta 2385 ms · total 6298 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 234 ms · ask 6060 ms · gateway work 6298 ms · total 6298 ms
tokens in (the prompt the answerer read)
3324
tokens out (what the answerer generated)
478
tok/sec
124.7 tok/sec — 478 output tokens in 3.833 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 53s ago)
gateway schema (read from the running child)
schema head 0042_definer_search_path (live revision not readable by this principal)
answerer host (measured by rulesage)
reachable (for 60h, checked 10s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 779), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.