You asked
When does the game end?
Answered counted as answeredAsked with: Cerebria: The Inside Worldbg-218479-en-1e
One rule clearer, zero feelings hurt.
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live,vps
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 169 ms · ask 4746 ms · total 4918 ms
- single-flight (PR-5)
- queued 0 ms · generation 4918 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 28, "score": 0.048916, "snippet": "A game of Cerebria can end in three ways: \u0007 The last Common Aspiration is scored: The game ends if it is not possible to proceed to a new Common Aspiration after a Revelation, either because the final Common Aspiration was scored, or because the final one was removed during the Revelation. \u0007 A team ", "headingPath": "ENDING THE GAME · CEREBRIA AND YOU", "sharpsignalDocId": 1009}, {"page": 25, "score": 0.048131, "snippet": "Whenever we experience a Revelation, our state of mind is matched against our aspirations and we draw a conclusion that leaves a mark on our Identity. Revelations are the most important moments of a game of Cerebria. This is when the Aspirations the Spirits have been striving for are evaluated, and ", "headingPath": "REVELATIONS, FRAGMENTS, & THE IDENTITY", "sharpsignalDocId": 1009}, {"page": 28, "score": 0.047131, "snippet": "Points for Fragments in the Identity will be added to the points the teams already have in their Wheels of Intentions. You can use the Wheels to add up total points. Just remember how many times you have passed the starting space. 3 points for each Minor Fragment. 5 points for each Major Fragment. 4", "headingPath": "FINAL SCORING · POINTS ARE SCORED AS FOLLOWS:", "sharpsignalDocId": 1009}, {"page": 24, "score": 0.045928, "snippet": "Accomplish one of your Intentions and score points on your turn. Add Fragments to the Identity, which will be scored at the end of the game. BASIC GAME: Intentions are not used in the basic game. They can be a powerful tool in the hands of experienced players, but playing them right takes a little p", "headingPath": "There are two ways to score: · INTENTIONS", "sharpsignalDocId": 1009}, {"page": 14, "score": 0.045262, "snippet": "From birth to death, life is a journey to discover one's true self. Some have more revelations than others, but the quantity does not matter. Each revelation has value. Players take turns, according to the play order established at the beginning of the game, alternating between Bliss and Gloom playe", "headingPath": "GAMEPLAY · TURN OVERVIEW · At the end of your turn: · WHAT CAN YOU DO?", "sharpsignalDocId": 1009}, {"page": 5, "score": 0.045002, "snippet": "AMBITION ASPIRATION Cerebria is a dynamic, team-based, objective-driven area control game. Players play as Spirits powerful entities representing Bliss or Gloom, the two opposing forces of the Inside World. Players take turns performing Actions to manipulate Emotion cards within Cerebria. Points are", "headingPath": "GAME OVERVIEW · THE ORIGIN", "sharpsignalDocId": 1009}, {"page": 11, "score": 0.03125, "snippet": "As the final steps of setup, players need to discover their Aspirations, choose a random play order, and place their Spirit Figures and Starting Emotions. We all have certain goals in life. We believe we pursue these goals by choice. After some introspection, we might realize that our aspirations ha", "headingPath": "FINAL STEPS · ASPIRATIONS · ORDER OF PLAY", "sharpsignalDocId": 1009}, {"page": 25, "score": 0.029412, "snippet": "Choose new Hidden Aspirations: Each team returns their Hidden Aspiration to the box, whether it was accomplished or not. If a Team accomplished no Aspiration during this Revelation, they may look at the top 3 cards of their Hidden Aspiration deck, choose 1, shuffle the rest into the deck, and place ", "headingPath": "REVELATIONS, FRAGMENTS, & THE IDENTITY", "sharpsignalDocId": 1009}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 28, "quote": null, "headingPath": "ENDING THE GAME · CEREBRIA AND YOU", "sharpsignalDocId": 1009}, {"page": 25, "quote": null, "headingPath": "REVELATIONS, FRAGMENTS, & THE IDENTITY", "sharpsignalDocId": 1009}, {"page": 24, "quote": null, "headingPath": "There are two ways to score: · INTENTIONS", "sharpsignalDocId": 1009}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 1009 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 1009 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- answer fence
- passed — letter density 0.92346 of 405 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
- debug row retained until
- Nov 23, 2026 02:42 UTC
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Cerebria: The Inside World — Rulebook (corpus doc 1009) | ENDING THE GAME · CEREBRIA AND YOU | p.28 | 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Cerebria: The Inside World — Rulebook (corpus doc 1009) | REVELATIONS, FRAGMENTS, & THE IDENTITY | p.25 | 0.048131 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Cerebria: The Inside World — Rulebook (corpus doc 1009) | FINAL SCORING · POINTS ARE SCORED AS FOLLOWS: | p.28 | 0.047131 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Cerebria: The Inside World — Rulebook (corpus doc 1009) | There are two ways to score: · INTENTIONS | p.24 | 0.045928 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Cerebria: The Inside World — Rulebook (corpus doc 1009) | GAMEPLAY · TURN OVERVIEW · At the end of your turn: · WHAT CAN YOU DO? | p.14 | 0.045262 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Cerebria: The Inside World — Rulebook (corpus doc 1009) | GAME OVERVIEW · THE ORIGIN | p.5 | 0.045002 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Cerebria: The Inside World — Rulebook (corpus doc 1009) | FINAL STEPS · ASPIRATIONS · ORDER OF PLAY | p.11 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Cerebria: The Inside World — Rulebook (corpus doc 1009) | REVELATIONS, FRAGMENTS, & THE IDENTITY | p.25 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
candidate pool: the answering read scored 52 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.
floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.
arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.
| read at | document | heading | page | fused rank | fused RRF score | carried by | how it got its slot |
|---|---|---|---|---|---|---|---|
| #1 | RULEBOOK Cerebria: The Inside World — Rulebook (corpus doc 1009) | ENDING THE GAME · CEREBRIA AND YOU | p.28 | #1 | 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #2 | RULEBOOK Cerebria: The Inside World — Rulebook (corpus doc 1009) | REVELATIONS, FRAGMENTS, & THE IDENTITY | p.25 | #2 | 0.048131 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #3 | RULEBOOK Cerebria: The Inside World — Rulebook (corpus doc 1009) | FINAL SCORING · POINTS ARE SCORED AS FOLLOWS: | p.28 | #3 | 0.047131 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #4 | RULEBOOK Cerebria: The Inside World — Rulebook (corpus doc 1009) | GAME OVERVIEW · THE ORIGIN | p.5 | #6 | 0.045002 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #5 | RULEBOOK Cerebria: The Inside World — Rulebook (corpus doc 1009) | PLAYER SETUP · TEAMS | p.8 | #15 | 0.013889 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #6 | RULEBOOK Cerebria: The Inside World — Rulebook (corpus doc 1009) | EXAMPLE: · REALM ACTIONS · NOTE: All five are available to you, regardless of your Spirit Figure's location. · REALM ACTIONS VS. SPIRIT ACTIONS · VALLEY OF MOTIVES · CRADLE OF SENSES | p.19 | #10 | 0.027629 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text | the re-ranker chose it |
| #7 | RULEBOOK Cerebria: The Inside World — Rulebook (corpus doc 1009) | GAMEPLAY · TURN OVERVIEW · At the end of your turn: · WHAT CAN YOU DO? | p.14 | #5 | 0.045262 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #8 | RULEBOOK Cerebria: The Inside World — Rulebook (corpus doc 1009) | There are two ways to score: · INTENTIONS | p.24 | #4 | 0.045928 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Cerebria: The Inside World — Rulebook (corpus doc 1009) | ENDING THE GAME · CEREBRIA AND YOU | p.28 | no quote on the wire |
| [2] | RULEBOOK Cerebria: The Inside World — Rulebook (corpus doc 1009) | REVELATIONS, FRAGMENTS, & THE IDENTITY | p.25 | no quote on the wire |
| [3] | RULEBOOK Cerebria: The Inside World — Rulebook (corpus doc 1009) | There are two ways to score: · INTENTIONS | p.24 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 169 ms · first delta 3912 ms · total 4918 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 169 ms · ask 4746 ms · gateway work 4918 ms · total 4918 ms
- tokens in (the prompt the answerer read)
- 4258
- tokens out (what the answerer generated)
- 123
- tok/sec
- 133.1 tok/sec — 123 output tokens in 0.924 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 19s ago)
- gateway schema (read from the running child)
- schema head 0042_definer_search_path (live revision not readable by this principal)
- answerer host (measured by rulesage)
- reachable (for 60h, checked 7s ago)
- answerer node (the seat proxy's own header — this probe, not this ask)
- node1
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 939), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.