RuleSage cited table rulings
← Wildlands

You asked

How do I take my turn?

Answered counted as answered

Asked with: Wildlandsbg-244654-en-1e

On most turns, you take your turn by following these steps:
1. If you have one or more characters still on their character cards at the start of your turn, you must reveal at least one.[1][2] To reveal a character, flip over its assigned map card and place the miniature on the matching board space.[1]
2. Play as many action cards from your hand as you like, one at a time [1][3] (unless you are climbing to high ground or collecting a shard).[3]
3. After performing an action, leave a small pause to give other players the opportunity to play an interrupt card.[3]
4. Once you want to stop playing cards and revealing characters, you may declare that you are ending your turn.[3]
5. Draw three new cards from your action deck, or draw until you have seven cards if the draw would bring your hand above seven.[3]
6. Pass the active player marker to the player on your left, who then begins their turn.[1][3]
[1] RULEBOOK Wildlands — Rulebook · p.9 · Setup · POSITIONING · Your turn · REVEALING CH AR ACTERS
[2] RULEBOOK Wildlands — Rulebook · p.4 · Goal · Setup · Your turn · Game End · Quick Play R ules · Clarifications
[3] RULEBOOK Wildlands — Rulebook · p.10 · CARD PLA Y · ENDING YOUR TUR N · Ending the Game

That's the page. Back to the table.

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 94 ms · ask 4038 ms · total 4134 ms
single-flight (PR-5)
queued 0 ms · generation 4134 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 9, "score": 0.048916, "snippet": "Each player should choose a faction and a colour, taking the matching cards, miniatures, bases and crystal shards. Choose which map you want to play on. If this is your first game, we recommend the dungeon. Once you've chosen your faction, clip the coloured bases onto your miniatures. Put your chara", "headingPath": "Setup · POSITIONING · Your turn · REVEALING CH AR ACTERS", "sharpsignalDocId": 1089}, {"page": 14, "score": 0.047643, "snippet": "You may play this card out of turn immediately after another player takes an action, and declare an interrupt . The other player must finish their action (if they have not already done so), then you can play as many of your cards as you like, one at a time, as if it was your turn. You may choose to ", "headingPath": "INTERR UPT", "sharpsignalDocId": 1089}, {"page": 10, "score": 0.047643, "snippet": "On your turn you may play as many action cards from your hand as you like, one at a time (unless you're climbing to high ground or collecting a shard). Each action card has multiple ways it can be used. When playing the card, you select one option, and forgo the chance to use the others . There are ", "headingPath": "CARD PLA Y · ENDING YOUR TUR N · Ending the Game", "sharpsignalDocId": 1089}, {"page": 8, "score": 0.046671, "snippet": "Some actions, like melee or shield, can be used on other players' turns. These are almost always used to defend your characters, and are explained under 'Flag Actions' on page 12. If an attack is prevented, the card used to attack and the ones used to defend are all discarded. This all counts as one", "headingPath": "Playing out of turn · Damage · Line of sight", "sharpsignalDocId": 1089}, {"page": 4, "score": 0.045928, "snippet": "Be the fi rst to five points , through any combination of knocking out other players' characters and/or claiming your own crystal shards. Choose a side of the board to play on. Each player picks a faction and a colour, taking those minis, character cards, action card decks, bases and shards. Attach ", "headingPath": "Goal · Setup · Your turn · Game End · Quick Play R ules · Clarifications", "sharpsignalDocId": 1089}, {"page": 11, "score": 0.030769, "snippet": "A video explaining each action is available at: www.ospreygames.co.uk/playwildlands Y ou can take these actions with a character whose icon is on a card, regardless of any action flag beside it. Remember that, by choosing to take a default or flag action, you are forgoing the chance to take any othe", "headingPath": "Default Actions · MOVE · CLIMB · CLAIM SH AR DS", "sharpsignalDocId": 1089}, {"page": 12, "score": 0.029958, "snippet": "Detailed examples of each flag action are available at www.ospreygames.co.uk/playwildlands F lag actions are usually connected to a character icon. You can always use a character's flag action instead of a default action. Flags are grouped by colour: melee (red), ranged (blue), defence (green), and ", "headingPath": "Flag Actions · Open A ctions · MELEE · HEA V Y MELEE · R ANGED A TT ACK · HEA V Y R ANGED A TT A CK · …", "sharpsignalDocId": 1089}, {"page": 14, "score": 0.029851, "snippet": "E ach faction's action deck has a number of special 'wild' action cards. All wild cards are identical, and each can be used to perform one of these three actions. This can be used as though it shows every character icon from your faction. As such, you may move any of your characters one space . This", "headingPath": "Wild Actions · WILD MOVEMENT · DR A W TWO CAR DS", "sharpsignalDocId": 1089}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 9, "quote": null, "headingPath": "Setup · POSITIONING · Your turn · REVEALING CH AR ACTERS", "sharpsignalDocId": 1089}, {"page": 4, "quote": null, "headingPath": "Goal · Setup · Your turn · Game End · Quick Play R ules · Clarifications", "sharpsignalDocId": 1089}, {"page": 10, "quote": null, "headingPath": "CARD PLA Y · ENDING YOUR TUR N · Ending the Game", "sharpsignalDocId": 1089}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 1089 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 1089 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.91532 of 744 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 23, 2026 09:44 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Wildlands — Rulebook (corpus doc 1089) Setup · POSITIONING · Your turn · REVEALING CH AR ACTERS p.9 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Wildlands — Rulebook (corpus doc 1089) INTERR UPT p.14 0.047643 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Wildlands — Rulebook (corpus doc 1089) CARD PLA Y · ENDING YOUR TUR N · Ending the Game p.10 0.047643 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Wildlands — Rulebook (corpus doc 1089) Playing out of turn · Damage · Line of sight p.8 0.046671 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Wildlands — Rulebook (corpus doc 1089) Goal · Setup · Your turn · Game End · Quick Play R ules · Clarifications p.4 0.045928 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Wildlands — Rulebook (corpus doc 1089) Default Actions · MOVE · CLIMB · CLAIM SH AR DS p.11 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Wildlands — Rulebook (corpus doc 1089) Flag Actions · Open A ctions · MELEE · HEA V Y MELEE · R ANGED A TT ACK · HEA V Y R ANGED A TT A CK · … p.12 0.029958 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Wildlands — Rulebook (corpus doc 1089) Wild Actions · WILD MOVEMENT · DR A W TWO CAR DS p.14 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 21 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Wildlands — Rulebook (corpus doc 1089) INTERR UPT p.14 #2 0.047643 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Wildlands — Rulebook (corpus doc 1089) Setup · POSITIONING · Your turn · REVEALING CH AR ACTERS p.9 #1 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Wildlands — Rulebook (corpus doc 1089) Playing out of turn · Damage · Line of sight p.8 #4 0.046671 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Wildlands — Rulebook (corpus doc 1089) CO V ER · R ALL Y · FL Y p.13 #11 0.014286 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#5 RULEBOOK Wildlands — Rulebook (corpus doc 1089) Default Actions · MOVE · CLIMB · CLAIM SH AR DS p.11 #6 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#6 RULEBOOK Wildlands — Rulebook (corpus doc 1089) SHIELD p.12 #9 0.029644 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#7 RULEBOOK Wildlands — Rulebook (corpus doc 1089) Goal · Setup · Your turn · Game End · Quick Play R ules · Clarifications p.4 #5 0.045928 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Wildlands — Rulebook (corpus doc 1089) CARD PLA Y · ENDING YOUR TUR N · Ending the Game p.10 #3 0.047643 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Wildlands — Rulebook (corpus doc 1089) Setup · POSITIONING · Your turn · REVEALING CH AR ACTERS p.9 no quote on the wire
[2] RULEBOOK Wildlands — Rulebook (corpus doc 1089) Goal · Setup · Your turn · Game End · Quick Play R ules · Clarifications p.4 no quote on the wire
[3] RULEBOOK Wildlands — Rulebook (corpus doc 1089) CARD PLA Y · ENDING YOUR TUR N · Ending the Game p.10 no quote on the wire
timing split
retrieval 94 ms · first delta 2440 ms · total 4134 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 94 ms · ask 4038 ms · gateway work 4134 ms · total 4134 ms
tokens in (the prompt the answerer read)
3621
tokens out (what the answerer generated)
221
tok/sec
133.5 tok/sec — 221 output tokens in 1.656 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 54s ago)
gateway schema (read from the running child)
schema head 0042_definer_search_path (live revision not readable by this principal)
answerer host (measured by rulesage)
reachable (for 60h, checked 1s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 1019), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.