RuleSage cited table rulings
← SpaceCorp: 2025-2300AD

You asked

How do I play?

Answered counted as answered

Asked with: SpaceCorp: 2025-2300ADbg-214029-en-1e

Play proceeds in clockwise order around the table, with players taking individual turns as the "active player".[1] The active player's turn consists of the following steps, performed in this order:
1. Conduct an action: The active player announces an action, which can include Research, Move, Explore, Build, Produce, Genetics, Upgrade, or Special.[1] Some actions, such as Upgrade and Special, are conducted by playing a relevant card from hand.[1] Other basic actions require determining a "value".[1] Certain actions, such as Move, Build, or Explore, may allow the player to play one Time card from their hand to double the action's value or apply the value to two different teams.[2] The Move, Produce, and Colonize actions require a base to be present.[2]
2. Claim contract awards.[1]
3. Opponents claim rewards.[1]
4. Perform a free team transport.[1]
5. Discard played cards and replenish offers: Cards played by the active player that are still face-up on the table (and were not placed on an HQ via an Upgrade action) are placed in a common discard pile.[3] Any empty offer boxes are replenished by drawing a card from the top of the current era's action deck and placing it face-up in the box.[3]
6. Draw a card if the active player has four or fewer cards in hand.[1][3]
[1] RULEBOOK SpaceCorp: 2025-2300AD — Rulebook · p.6 · The Player Turn · 1. CONDUCT ACTION
[2] RULEBOOK SpaceCorp: 2025-2300AD — Rulebook · p.7 · 1b. Playing Cards · 1c. Using Bases
[3] RULEBOOK SpaceCorp: 2025-2300AD — Rulebook · p.7 · 5. DISCARD & REPLENISH · 6. DRAW

So says the rulebook. So plays the table.

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 94 ms · ask 5510 ms · total 9755 ms
single-flight (PR-5)
queued 4150 ms · generation 5605 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 6, "score": 0.047712, "snippet": "Play proceeds in clockwise order around the table, with players taking individual turns. When a player is taking a turn they are termed the \"active player.\" The active player's turn consists of the following steps and are performed in the order shown: 1 . conduct an action; then 2 . claim contract a", "headingPath": "The Player Turn · 1. CONDUCT ACTION", "sharpsignalDocId": 853}, {"page": 13, "score": 0.046394, "snippet": "At the conclusion of the Mariners or Planeteers era, prepare for the next era by conducting the following steps in the order given: 1 . Legacy ProductionEach player may choose one Discovery tile on the board that has a P # value and is accompanied by one of their bases. Remove both the Discovery til", "headingPath": "CONTINUING PLAY", "sharpsignalDocId": 853}, {"page": 5, "score": 0.044758, "snippet": "Grab the Mariners deck. Remove the twelve cards marked \"Start\" (see example above) and set them aside. Add a number of Time cards to the Mariners deck depending on the number of players: zero Time in a 2-player game; two in a 3-player game; or four in a 4-player game. Set aside the remaining Time ca", "headingPath": "The Mariners Deck - · Starting Hands -J", "sharpsignalDocId": 853}, {"page": 22, "score": 0.044404, "snippet": "You can start or end a game of SpaceCorps with any era. When doing so, use the following modifications to the preceding rules. Place the Planeteers board in the middle of the table. Place the Sideboard and Business Display next to the board. Players gather all playing pieces of their chosen color as", "headingPath": "Game Variants · STARTING A GAME WITH PLANETEERS · ENDING A GAME EARLY", "sharpsignalDocId": 853}, {"page": 7, "score": 0.044002, "snippet": "Time Cards -If the active player is conducting a Move, Build or Explore action, they may play one Time card from their hand and choose one of its two benefits: double the total value of the chosen action; or apply the action's total value twice, conducting the same action with two different teams. I", "headingPath": "1b. Playing Cards · 1c. Using Bases", "sharpsignalDocId": 853}, {"page": 4, "score": 0.043935, "snippet": "SpaceCorp Page 4 Boards—Place the Mariners board on the table. Place the Business Dis - play next to the board with the appropriate side face-up (\"1-2 play - ers\" or \"3-4 players\"). HQ—Each play - er gets a HQ. Use the ones that show all three era symbols on the right hand side. Each player can also", "headingPath": "", "sharpsignalDocId": 853}, {"page": 3, "score": 0.043905, "snippet": "Each era is played on its own board, showing a successively larger area of space: Mariners shows a part of our solar system, near Earth. Planeteers shows our solar system, out to the Kuiper Belt. Starfarers shows major star systems within approximately 15 light years of our solar system. Each board ", "headingPath": "GAME BOARDS · BUSINESS DISPLAY · HEADQUARTERS (HQ)", "sharpsignalDocId": 853}, {"page": 22, "score": 0.043155, "snippet": "Place the Starfarers board in the middle of the table. Place the Sideboard and Business Display next to the board. Players gather all playing pieces of their chosen color as normal. Players use the HQ shown below instead of the basic HQ. Conduct the Starfarers setup [ page 18 ] except as modified be", "headingPath": "STARTING A GAME WITH STARFARERS", "sharpsignalDocId": 853}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 6, "quote": null, "headingPath": "The Player Turn · 1. CONDUCT ACTION", "sharpsignalDocId": 853}, {"page": 7, "quote": null, "headingPath": "1b. Playing Cards · 1c. Using Bases", "sharpsignalDocId": 853}, {"page": 7, "quote": null, "headingPath": "5. DISCARD & REPLENISH · 6. DRAW", "sharpsignalDocId": 853}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 853 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 853 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.91113 of 1069 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 23, 2026 16:16 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK SpaceCorp: 2025-2300AD — Rulebook (corpus doc 853) The Player Turn · 1. CONDUCT ACTION p.6 0.047712 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK SpaceCorp: 2025-2300AD — Rulebook (corpus doc 853) CONTINUING PLAY p.13 0.046394 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK SpaceCorp: 2025-2300AD — Rulebook (corpus doc 853) The Mariners Deck - · Starting Hands -J p.5 0.044758 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK SpaceCorp: 2025-2300AD — Rulebook (corpus doc 853) Game Variants · STARTING A GAME WITH PLANETEERS · ENDING A GAME EARLY p.22 0.044404 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK SpaceCorp: 2025-2300AD — Rulebook (corpus doc 853) 1b. Playing Cards · 1c. Using Bases p.7 0.044002 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK SpaceCorp: 2025-2300AD — Rulebook (corpus doc 853) p.4 0.043935 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK SpaceCorp: 2025-2300AD — Rulebook (corpus doc 853) GAME BOARDS · BUSINESS DISPLAY · HEADQUARTERS (HQ) p.3 0.043905 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK SpaceCorp: 2025-2300AD — Rulebook (corpus doc 853) STARTING A GAME WITH STARFARERS p.22 0.043155 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 45 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK SpaceCorp: 2025-2300AD — Rulebook (corpus doc 853) The Player Turn · 1. CONDUCT ACTION p.6 #1 0.047712 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK SpaceCorp: 2025-2300AD — Rulebook (corpus doc 853) EDGE · Edge Clarifications p.8 #12 0.028205 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#3 RULEBOOK SpaceCorp: 2025-2300AD — Rulebook (corpus doc 853) Game Variants · STARTING A GAME WITH PLANETEERS · ENDING A GAME EARLY p.22 #4 0.044404 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK SpaceCorp: 2025-2300AD — Rulebook (corpus doc 853) 5. DISCARD & REPLENISH · 6. DRAW p.7 #15 0.026838 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#5 RULEBOOK SpaceCorp: 2025-2300AD — Rulebook (corpus doc 853) CONTINUING PLAY p.14 #19 0.025327 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#6 RULEBOOK SpaceCorp: 2025-2300AD — Rulebook (corpus doc 853) MOVE p.9 #20 0.025206 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#7 RULEBOOK SpaceCorp: 2025-2300AD — Rulebook (corpus doc 853) STARTING A GAME WITH STARFARERS p.22 #8 0.043155 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK SpaceCorp: 2025-2300AD — Rulebook (corpus doc 853) 1b. Playing Cards · 1c. Using Bases p.7 #5 0.044002 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK SpaceCorp: 2025-2300AD — Rulebook (corpus doc 853) The Player Turn · 1. CONDUCT ACTION p.6 no quote on the wire
[2] RULEBOOK SpaceCorp: 2025-2300AD — Rulebook (corpus doc 853) 1b. Playing Cards · 1c. Using Bases p.7 no quote on the wire
[3] RULEBOOK SpaceCorp: 2025-2300AD — Rulebook (corpus doc 853) 5. DISCARD & REPLENISH · 6. DRAW p.7 no quote on the wire
timing split
retrieval 94 ms · first delta 3203 ms · total 9755 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 4150 ms · retrieval 94 ms · ask 5510 ms · gateway work 5605 ms · total 9755 ms
tokens in (the prompt the answerer read)
3525
tokens out (what the answerer generated)
305
tok/sec
131.8 tok/sec — 305 output tokens in 2.314 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 30s ago)
gateway schema (read from the running child)
schema head 0042_definer_search_path (live revision not readable by this principal)
answerer host (measured by rulesage)
reachable (for 60h, checked 8s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 788), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.