RuleSage cited table rulings
← The Oracle of Delphi

You asked

How do I play?

Answered counted as answered

Asked with: The Oracle of Delphibg-193558-en-1e

The Oracle of Delphi is played in rounds, with each player taking one turn in clockwise order.[1] A turn consists of up to three phases that must be performed in the following order:[1]
1. Check your Injury Cards:[1]
* If you have 3 equally colored Injury Cards or 6 Injury Cards in total: Use your turn to Recover, discarding 3 Injury Cards of your choice and ending your turn without Consulting the Oracle.[1]
* If you have 0 Injury Cards: Take 2 Favor tokens or advance 1 God by 1 step.[1]
* Otherwise: Nothing happens.[1]
2. Perform actions:[1]
* You may perform actions in any order:[1]
* Use your 3 Oracle Dice to perform actions; put used Oracle Dice in the center of your oracle.[1]
* You may use 1 Oracle Card per turn to perform an action; place the Oracle Card next to the upper left of your Player Board, horizontally, and discard it at the end of your turn.[1]
* You may use the Special Action of Gods which are on the topmost row of the God Track.[1]
* Each action must be completed before starting the next.[2]
* Available actions include:
* Draw 1 Oracle Card.[2]
* Look at 2 Island Tiles.[2]
* Move your Ship.[2]
* Fight a Monster.[2]
3. End your turn by Consulting the Oracle:[1]
* Announce the resulting colors.[1]
* All other players check if at least 1 of their Gods (which is not on the lowest row of the God Track) matches one of these colors; they may advance 1 of these Gods by 1 step.[1]
At the end of the round, the last player rolls the Titan's Die together with his Oracle Dice to determine the Titan's strength.[3] The Titan then attacks all players simultaneously:[3]
* If the Titan's strength is 6, each player draws 2 Injury Cards.[3]
* Otherwise, compare your Shield's strength to the Titan's strength; if your strength is lower, draw 1 Injury Card.[3]
[1] RULEBOOK The Oracle of Delphi — Rulebook · p.5 · COURSE OF PLAY
[2] RULEBOOK The Oracle of Delphi — Rulebook · p.10 · ACTIONS · Draw 1 Oracle Card · Look at 2 Island Tiles · General rules: · Move your Ship · Fight a Monster
[3] RULEBOOK The Oracle of Delphi — Rulebook · p.5 · COURSE OF PLAY

Now you know — make it count.

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 80 ms · ask 5894 ms · total 7651 ms
single-flight (PR-5)
queued 1675 ms · generation 5976 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 4, "score": 0.04866, "snippet": "Take the individual game pieces in a color of your choice: 1 Ship, 1 Shield, 12 Zeus Tiles, and 1 Player Board. Also take 1 of each God (6 in total), 3 Shrines, 3 Oracle Dice and 1 Action Overview. 1 Place the Player Board in front of you. Leave some space to the left and right for placing cards thr", "headingPath": "SETUP: INDIVIDUAL PLAY AREA", "sharpsignalDocId": 753}, {"page": 5, "score": 0.048652, "snippet": "In the following section, we give a synopsis of the course of play. Don't worry, the details concerning game materials and actions will be explained later. The Oracle of Delphi is played in rounds , with each player taking 1 turn in clockwise order. A turn consists of up to 3 phases that must be per", "headingPath": "COURSE OF PLAY", "sharpsignalDocId": 753}, {"page": 2, "score": 0.047379, "snippet": "H Pages 2-4: Overview of the game overview and the setup . H Page 5: Synopsis of the course of play , i.e. the structure of rounds and turns. H Pages 6-9: Detailed explanation of the game components and their setup on and around the Player Boards. H Pages 10 and 11: In-depth description of the actio", "headingPath": "TABLE OF CONTENTS · GAME OVERVIEW · SETUP", "sharpsignalDocId": 753}, {"page": 5, "score": 0.047371, "snippet": "Important: YOU may not advance any Gods, only the other players may do so! Note: After Consulting the Oracle, you know which colors are available to you next turn. Use the other player's turns to plan ahead. This saves a lot of time! The last player of the round rolls the Titan's Die together with h", "headingPath": "COURSE OF PLAY", "sharpsignalDocId": 753}, {"page": 10, "score": 0.046154, "snippet": "You have several options how to use your Oracle Dice for actions. Most actions depend on the color of the dice. We have grouped the actions according to their color dependence or independence. Each action must be completed before starting the next. Example: It is not allowed to 'Take 2 Favor T okens", "headingPath": "ACTIONS · Draw 1 Oracle Card · Look at 2 Island Tiles · General rules: · Move your Ship · Fight a Monster", "sharpsignalDocId": 753}, {"page": 3, "score": 0.044118, "snippet": "1 I Create a playing area of water and island spaces out of the 12 Board Tiles , so that all water spaces form a single connected water area . Leaving 'holes' in between tiles is allowed. These holes are called shallows and cannot be crossed with Ships during the game. Note: The front and back of th", "headingPath": "SETUP · SETUP: VARIABLE GAME BOARD", "sharpsignalDocId": 753}, {"page": 11, "score": 0.030303, "snippet": "Advance the God of the matching color by 1 step. As long as a God is on the topmost row, its Special Action is available. Y ou may use it during any of your turns, now or later. After using a Special Action, return the God to the lowest row (page 8, 'Gods'). Example: Using a red action you Load a re", "headingPath": "Advance a God", "sharpsignalDocId": 753}, {"page": 4, "score": 0.029851, "snippet": "Randomly distribute the 4 depicted Ship Tiles. I table. Starting with the last player of the round and in counterclockwise direction, choose 1 Ship Tile and place it on your Player Board. Put the remaining, unused tiles back in the box. They are no longer required for this game. 4 The last player of", "headingPath": "Recommendation for the first game:", "sharpsignalDocId": 753}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 5, "quote": null, "headingPath": "COURSE OF PLAY", "sharpsignalDocId": 753}, {"page": 10, "quote": null, "headingPath": "ACTIONS · Draw 1 Oracle Card · Look at 2 Island Tiles · General rules: · Move your Ship · Fight a Monster", "sharpsignalDocId": 753}, {"page": 5, "quote": null, "headingPath": "COURSE OF PLAY", "sharpsignalDocId": 753}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 753 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 753 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.89391 of 1461 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 23, 2026 16:17 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK The Oracle of Delphi — Rulebook (corpus doc 753) SETUP: INDIVIDUAL PLAY AREA p.4 0.04866 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK The Oracle of Delphi — Rulebook (corpus doc 753) COURSE OF PLAY p.5 0.048652 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK The Oracle of Delphi — Rulebook (corpus doc 753) TABLE OF CONTENTS · GAME OVERVIEW · SETUP p.2 0.047379 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK The Oracle of Delphi — Rulebook (corpus doc 753) COURSE OF PLAY p.5 0.047371 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK The Oracle of Delphi — Rulebook (corpus doc 753) ACTIONS · Draw 1 Oracle Card · Look at 2 Island Tiles · General rules: · Move your Ship · Fight a Monster p.10 0.046154 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK The Oracle of Delphi — Rulebook (corpus doc 753) SETUP · SETUP: VARIABLE GAME BOARD p.3 0.044118 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK The Oracle of Delphi — Rulebook (corpus doc 753) Advance a God p.11 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK The Oracle of Delphi — Rulebook (corpus doc 753) Recommendation for the first game: p.4 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 22 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK The Oracle of Delphi — Rulebook (corpus doc 753) SETUP: INDIVIDUAL PLAY AREA p.4 #1 0.04866 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK The Oracle of Delphi — Rulebook (corpus doc 753) COURSE OF PLAY p.5 #4 0.047371 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK The Oracle of Delphi — Rulebook (corpus doc 753) SETUP: GENERAL SUPPLY p.3 #12 0.014286 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#4 RULEBOOK The Oracle of Delphi — Rulebook (corpus doc 753) SETUP · SETUP: VARIABLE GAME BOARD p.3 #6 0.044118 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#5 RULEBOOK The Oracle of Delphi — Rulebook (corpus doc 753) Course of a round: Roll the Battle Die (numbers 0 to 9): p.10 #11 0.014493 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#6 RULEBOOK The Oracle of Delphi — Rulebook (corpus doc 753) Recommendation for the first game: p.4 #8 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK The Oracle of Delphi — Rulebook (corpus doc 753) ACTIONS · Draw 1 Oracle Card · Look at 2 Island Tiles · General rules: · Move your Ship · Fight a Monster p.10 #5 0.046154 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK The Oracle of Delphi — Rulebook (corpus doc 753) COURSE OF PLAY p.5 #2 0.048652 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK The Oracle of Delphi — Rulebook (corpus doc 753) COURSE OF PLAY p.5 no quote on the wire
[2] RULEBOOK The Oracle of Delphi — Rulebook (corpus doc 753) ACTIONS · Draw 1 Oracle Card · Look at 2 Island Tiles · General rules: · Move your Ship · Fight a Monster p.10 no quote on the wire
[3] RULEBOOK The Oracle of Delphi — Rulebook (corpus doc 753) COURSE OF PLAY p.5 no quote on the wire
timing split
retrieval 80 ms · first delta 2286 ms · total 7651 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 1675 ms · retrieval 80 ms · ask 5894 ms · gateway work 5976 ms · total 7651 ms
tokens in (the prompt the answerer read)
2947
tokens out (what the answerer generated)
481
tok/sec
132.4 tok/sec — 481 output tokens in 3.633 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 32s ago)
gateway schema (read from the running child)
schema head 0042_definer_search_path (live revision not readable by this principal)
answerer host (measured by rulesage)
reachable (for 60h, checked 0s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 687), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.