RuleSage cited table rulings
← Everdell Farshore

You asked

How do I play?

Answered counted as answered

Asked with: Everdell Farshorebg-394106-en-1e

Each turn, you must perform one of the following three possible actions: [1]
1. Place a Worker: You may place one of your workers on any Shoreline location, Island location, Docks, Lookout, Dunes, or Red Destination card in your city, so long as it is not blocked by another worker.[1] You may place one of your workers on any space on the board with a webbed foot symbol that is not already blocked, or on one of your own cards that was previously played and not currently blocked.[2] Immediately claim the listed resources or perform the action.[1] [2]
2. Play a Card: To play a card, you must pay the listed cost of resources, or if it is a Critter, you may play it for the free by using one of your three Anchors.[1] Cards may be played either from your hand, or from the area of face up cards on the board known as the Bay.[1] When a card is played, follow this sequence of actions, when applicable: [3]
* Use a single 'card playing ability' (multiple abilities may not be combined).[3]
* Pay resources and/or Treasure tokens, or use an Anchor token.[3]
* Place the newly played card in your city.[3]
* Resolve the newly played card effect if applicable.[3]
* Resolve triggered effects from other cards.[3]
* Move your Ship if applicable due to the Windrose tiles, gathering Treasures if applicable.[3]
* If the card came from the Bay, refill the Bay from the deck.[3]
3. Prepare for Season: If all of your workers are deployed, you may prepare for the next season by bringing back all of your workers, gaining a new worker, and performing the action described for the following season.[1] If you have placed all of your workers, and you choose not to play a card (or you are unable to play a card) then you must perform the Prepare for Season action.[4] To do so, retrieve all of your workers from the board, and also gain 1 new worker from the next Season area.[4] Gain the bonus of that new season.[4] After doing so, your turn is finished, and play continues with the next player.[4] The last player to Prepare for Season will also initiate the Winds of Change, which will reveal new requirements for moving your Ship around the board.[1]
The game ends when a player has played the last season (autumn) and cannot perform any more actions.[1] After all players have finished, the player with the most points is the winner.[1]
[1] RULEBOOK Everdell Farshore — Rulebook · p.3 · Overview
[2] RULEBOOK Everdell Farshore — Rulebook · p.6 · How to Play · Place a Worker · Shoreline Locations · Island Locations · Docks · Lookout · …
[3] RULEBOOK Everdell Farshore — Rulebook · p.7 · Dunes · Play a Card · Anchors · Timing
[4] RULEBOOK Everdell Farshore — Rulebook · p.10 · Prepare for Season · Winds of Change · High Tide

That's the page. Back to the table.

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 79 ms · ask 6690 ms · total 14151 ms
single-flight (PR-5)
queued 7380 ms · generation 6771 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 15, "score": 0.048916, "snippet": "If Captain Bonny has no more workers to place on her turn in the first three seasons, she will play a card instead. Each time Captain Bonny plays a card in her first 2 seasons (winter and spring), move the Color Marker matching that card's color up 1 space on the Plan Card. If she plays a card match", "headingPath": "Playing Cards (Preparing the Plan) · Playing from Bonny's Hand", "sharpsignalDocId": 746}, {"page": 7, "score": 0.048139, "snippet": "Maps are worth points at the end of the game. They are each worth 2 or 1 or 0 points multiplied by the total quantity of Map tiles you have, including that Map. Total = 6 Points As your action, you may play one card. To play a card, you must pay the resources shown on the card (to the left of the na", "headingPath": "Dunes · Play a Card · Anchors · Timing", "sharpsignalDocId": 746}, {"page": 6, "score": 0.047183, "snippet": "On your turn you must perform one of the following actions: Place a Worker Play a Card Prepare for Season Place one of your workers on any space on the board with a webbed foot symbol that is not already blocked, or on one of your own cards that was previously played and not currently blocked. Perfo", "headingPath": "How to Play · Place a Worker · Shoreline Locations · Island Locations · Docks · Lookout · …", "sharpsignalDocId": 746}, {"page": 15, "score": 0.046642, "snippet": "If she runs out of cards in her hand, Captain Bonny will play a card from the Bay instead. Use the Plan Card to determine which card she will play: she will pick one matching the highest Color Marker still on the card. If there is a tie on the Plan Card, pick the color furthest to the left on the Pl", "headingPath": "Playing from the Bay (Following the Plan)", "sharpsignalDocId": 746}, {"page": 3, "score": 0.046402, "snippet": "In Farshore, you send critter workers to various locations on the board to gather resources. You use these resources to play cards face up in front of you, forming your own seaside city. Each turn, you take one of three possible actions: Place a Worker Play a Card Prepare for Season You may place on", "headingPath": "Overview", "sharpsignalDocId": 746}, {"page": 11, "score": 0.044192, "snippet": "When you have reached the end of autumn and cannot perform any more actions (or do not wish to), you have finished the game and must pass. If a player has passed, they cannot be given any cards or resources. Their workers remain on the board and continue to block locations if applicable. If cards or", "headingPath": "End of Game", "sharpsignalDocId": 746}, {"page": 10, "score": 0.043496, "snippet": "If you have placed all of your workers, and you choose not to play a card (or you are unable to play a card) then you must perform the Prepare for Season action. To do so, retrieve all of your workers from the board, and also gain 1 new worker from the next Season area. Gain the bonus of that new se", "headingPath": "Prepare for Season · Winds of Change · High Tide", "sharpsignalDocId": 746}, {"page": 1, "score": 0.042838, "snippet": "RULES OF PLAY", "headingPath": "", "sharpsignalDocId": 746}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 3, "quote": null, "headingPath": "Overview", "sharpsignalDocId": 746}, {"page": 6, "quote": null, "headingPath": "How to Play · Place a Worker · Shoreline Locations · Island Locations · Docks · Lookout · …", "sharpsignalDocId": 746}, {"page": 7, "quote": null, "headingPath": "Dunes · Play a Card · Anchors · Timing", "sharpsignalDocId": 746}, {"page": 10, "quote": null, "headingPath": "Prepare for Season · Winds of Change · High Tide", "sharpsignalDocId": 746}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 746 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 746 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.92480 of 1915 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 23, 2026 16:59 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Everdell Farshore — Rulebook (corpus doc 746) Playing Cards (Preparing the Plan) · Playing from Bonny's Hand p.15 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Everdell Farshore — Rulebook (corpus doc 746) Dunes · Play a Card · Anchors · Timing p.7 0.048139 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Everdell Farshore — Rulebook (corpus doc 746) How to Play · Place a Worker · Shoreline Locations · Island Locations · Docks · Lookout · … p.6 0.047183 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Everdell Farshore — Rulebook (corpus doc 746) Playing from the Bay (Following the Plan) p.15 0.046642 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Everdell Farshore — Rulebook (corpus doc 746) Overview p.3 0.046402 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Everdell Farshore — Rulebook (corpus doc 746) End of Game p.11 0.044192 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Everdell Farshore — Rulebook (corpus doc 746) Prepare for Season · Winds of Change · High Tide p.10 0.043496 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Everdell Farshore — Rulebook (corpus doc 746) p.1 0.042838 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 13

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 20 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Everdell Farshore — Rulebook (corpus doc 746) Dunes · Play a Card · Anchors · Timing p.7 #2 0.048139 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Everdell Farshore — Rulebook (corpus doc 746) Playing Cards (Preparing the Plan) · Playing from Bonny's Hand p.15 #1 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Everdell Farshore — Rulebook (corpus doc 746) Prepare for Season · Winds of Change · High Tide p.10 #7 0.043496 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Everdell Farshore — Rulebook (corpus doc 746) Additional Card Rules p.8 #14 0.027598 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#5 RULEBOOK Everdell Farshore — Rulebook (corpus doc 746) Overview p.5 #12 0.027826 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#6 RULEBOOK Everdell Farshore — Rulebook (corpus doc 746) p.1 #8 0.042838 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK Everdell Farshore — Rulebook (corpus doc 746) Overview p.3 #5 0.046402 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Everdell Farshore — Rulebook (corpus doc 746) How to Play · Place a Worker · Shoreline Locations · Island Locations · Docks · Lookout · … p.6 #3 0.047183 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Everdell Farshore — Rulebook (corpus doc 746) Overview p.3 no quote on the wire
[2] RULEBOOK Everdell Farshore — Rulebook (corpus doc 746) How to Play · Place a Worker · Shoreline Locations · Island Locations · Docks · Lookout · … p.6 no quote on the wire
[3] RULEBOOK Everdell Farshore — Rulebook (corpus doc 746) Dunes · Play a Card · Anchors · Timing p.7 no quote on the wire
[4] RULEBOOK Everdell Farshore — Rulebook (corpus doc 746) Prepare for Season · Winds of Change · High Tide p.10 no quote on the wire
timing split
retrieval 79 ms · first delta 2512 ms · total 14151 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 7380 ms · retrieval 79 ms · ask 6690 ms · gateway work 6771 ms · total 14151 ms
tokens in (the prompt the answerer read)
2866
tokens out (what the answerer generated)
557
tok/sec
132.1 tok/sec — 557 output tokens in 4.217 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 0s ago)
gateway schema (read from the running child)
schema head 0042_definer_search_path (live revision not readable by this principal)
answerer host (measured by rulesage)
reachable (for 60h, checked 7s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 680), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.