You asked
How do I play?
Answered counted as answeredAsked with: Euphoria: Build a Better Dystopiabg-133848-en-1e
Now you know — make it count.
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live,vps
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 89 ms · ask 7662 ms · total 15408 ms
- single-flight (PR-5)
- queued 7655 ms · generation 7753 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 12, "score": 0.048652, "snippet": "Focus on one faction's territory on the board when teaching/learning Euphoria to reduce the amount of initial information. Basic Theme: You're a low-level manager in a dystopia, and you're trying to use your workers to take over. Workers are dice, and the numbers on those dice represents their knowl", "headingPath": "Tips for Teaching/Learning Euphoria", "sharpsignalDocId": 642}, {"page": 5, "score": 0.047379, "snippet": "The collective morale of your workers is tracked on your player mat. Your morale affects your hand size (artifact cards) and your ability to place multiple workers on the same turn (if they share a number). The collective knowledge of your workers is tracked on your player mat. Knowledge represents ", "headingPath": "Morale Track · Knowledge track · Turn Rotation · Morale & Knowledge charts", "sharpsignalDocId": 642}, {"page": 4, "score": 0.032787, "snippet": "Your turn consists of exactly one of the following options (#1 or #2, not both, nor may you pass). 1 Place one available worker on the board: You may place exactly one available worker on the board (worker placement is explained in an upcoming section). An available worker is a worker under your con", "headingPath": "GamePlay Overview", "sharpsignalDocId": 642}, {"page": 5, "score": 0.031746, "snippet": "Whenever you remove dice from the board for any reason, roll that die or dice and do a knowledge check. Here are the situations in which you will be rolling a die or dice: Retrieving dice from the board (roll only the retrieved dice). Making a new worker (roll only the new worker). Your worker is bu", "headingPath": "when to do a knowledge check", "sharpsignalDocId": 642}, {"page": 3, "score": 0.030769, "snippet": "Worker Dice: Each player starts the game with 2 worker dice in their player color. Group all additional dice together by the side of the board to form a pool of recruitable workers. Exclusive Action Spaces: Cover the action at the end of each tunnel. Progress Tokens and Miner Meeples: Place progress", "headingPath": "Miscellaneous · Setup", "sharpsignalDocId": 642}, {"page": 7, "score": 0.030303, "snippet": "To contribute to the construction of a market, place a worker on an unoccupied one-time use action space below that face-down market after paying the resource cost shown on that space. For a market to be constructed, a number of one-time use action spaces below the construction site must be simultan", "headingPath": "Construction sites", "sharpsignalDocId": 642}, {"page": 11, "score": 0.029851, "snippet": "At the top of the board is the bazaar where 4 face-up artifact cards form a queue. Whenever you gain an artifact card, take any 1 of the 4 artifacts in the bazaar (you may not draw from the top of the deck). The rightmost artifact in the bazaar is free while the others have a cost shown above them. ", "headingPath": "The Bazaar · End of Game", "sharpsignalDocId": 642}, {"page": 2, "score": 0.029412, "snippet": "Morale Commodity (any whose color is shown on wheel) Icarite New Worker Note: The number of resources, commodities, workers, and artifacts each player has is public information and cannot be concealed (though the information on the artifact cards are kept secret). Each worker's knowledge is also pub", "headingPath": "Miscellaneous", "sharpsignalDocId": 642}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 3, "quote": null, "headingPath": "Miscellaneous · Setup", "sharpsignalDocId": 642}, {"page": 2, "quote": null, "headingPath": "Miscellaneous", "sharpsignalDocId": 642}, {"page": 4, "quote": null, "headingPath": "GamePlay Overview", "sharpsignalDocId": 642}, {"page": 5, "quote": null, "headingPath": "Morale Track · Knowledge track · Turn Rotation · Morale & Knowledge charts", "sharpsignalDocId": 642}, {"page": 1, "quote": null, "headingPath": "Object of the Game", "sharpsignalDocId": 642}, {"page": 11, "quote": null, "headingPath": "The Bazaar · End of Game", "sharpsignalDocId": 642}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 642 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 642 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- answer fence
- passed — letter density 0.89840 of 2313 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
- debug row retained until
- Nov 23, 2026 17:03 UTC
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Euphoria: Build a Better Dystopia — Rulebook (corpus doc 642) | Tips for Teaching/Learning Euphoria | p.12 | 0.048652 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Euphoria: Build a Better Dystopia — Rulebook (corpus doc 642) | Morale Track · Knowledge track · Turn Rotation · Morale & Knowledge charts | p.5 | 0.047379 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Euphoria: Build a Better Dystopia — Rulebook (corpus doc 642) | GamePlay Overview | p.4 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Euphoria: Build a Better Dystopia — Rulebook (corpus doc 642) | when to do a knowledge check | p.5 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Euphoria: Build a Better Dystopia — Rulebook (corpus doc 642) | Miscellaneous · Setup | p.3 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Euphoria: Build a Better Dystopia — Rulebook (corpus doc 642) | Construction sites | p.7 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Euphoria: Build a Better Dystopia — Rulebook (corpus doc 642) | The Bazaar · End of Game | p.11 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Euphoria: Build a Better Dystopia — Rulebook (corpus doc 642) | Miscellaneous | p.2 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
candidate pool: the answering read scored 20 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.
floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.
arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.
| read at | document | heading | page | fused rank | fused RRF score | carried by | how it got its slot |
|---|---|---|---|---|---|---|---|
| #1 | RULEBOOK Euphoria: Build a Better Dystopia — Rulebook (corpus doc 642) | GamePlay Overview | p.4 | #3 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #2 | RULEBOOK Euphoria: Build a Better Dystopia — Rulebook (corpus doc 642) | Miscellaneous · Setup | p.3 | #5 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #3 | RULEBOOK Euphoria: Build a Better Dystopia — Rulebook (corpus doc 642) | Object of the Game | p.1 | #9 | 0.014493 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #4 | RULEBOOK Euphoria: Build a Better Dystopia — Rulebook (corpus doc 642) | Morale Track · Knowledge track · Turn Rotation · Morale & Knowledge charts | p.5 | #2 | 0.047379 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #5 | RULEBOOK Euphoria: Build a Better Dystopia — Rulebook (corpus doc 642) | Allegiance Track | p.9 | #10 | 0.014286 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #6 | RULEBOOK Euphoria: Build a Better Dystopia — Rulebook (corpus doc 642) | Miscellaneous | p.2 | #8 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #7 | RULEBOOK Euphoria: Build a Better Dystopia — Rulebook (corpus doc 642) | Locations · Worker Activation Tanks · Commodity Areas | p.6 | #12 | 0.013889 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #8 | RULEBOOK Euphoria: Build a Better Dystopia — Rulebook (corpus doc 642) | The Bazaar · End of Game | p.11 | #7 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Euphoria: Build a Better Dystopia — Rulebook (corpus doc 642) | Miscellaneous · Setup | p.3 | no quote on the wire |
| [2] | RULEBOOK Euphoria: Build a Better Dystopia — Rulebook (corpus doc 642) | Miscellaneous | p.2 | no quote on the wire |
| [3] | RULEBOOK Euphoria: Build a Better Dystopia — Rulebook (corpus doc 642) | GamePlay Overview | p.4 | no quote on the wire |
| [4] | RULEBOOK Euphoria: Build a Better Dystopia — Rulebook (corpus doc 642) | Morale Track · Knowledge track · Turn Rotation · Morale & Knowledge charts | p.5 | no quote on the wire |
| [5] | RULEBOOK Euphoria: Build a Better Dystopia — Rulebook (corpus doc 642) | Object of the Game | p.1 | no quote on the wire |
| [6] | RULEBOOK Euphoria: Build a Better Dystopia — Rulebook (corpus doc 642) | The Bazaar · End of Game | p.11 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 89 ms · first delta 2351 ms · total 15408 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 7655 ms · retrieval 89 ms · ask 7662 ms · gateway work 7753 ms · total 15408 ms
- tokens in (the prompt the answerer read)
- 3494
- tokens out (what the answerer generated)
- 694
- tok/sec
- 130.4 tok/sec — 694 output tokens in 5.321 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 35s ago)
- gateway schema (read from the running child)
- schema head 0042_definer_search_path (live revision not readable by this principal)
- answerer host (measured by rulesage)
- reachable (for 60h, checked 3s ago)
- answerer node (the seat proxy's own header — this probe, not this ask)
- node1
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 575), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.