RuleSage cited table rulings
← Verdant

You asked

How do I play?

Answered counted as answered

Asked with: Verdantbg-334065-en-1e

### Setup
1. Place all 45 Item Tokens and 45 Nurture Tokens in the Cloth Bag and shuffle/shake them well, then place the bag in the center of the play area.[1]
2. Reveal 4 tokens from the bag and place them in a row adjacent to the bag to begin forming the Market.[1]
3. Shuffle all Plant Cards into a single deck, place the deck facedown in the center of the play area above the Cloth Bag, and reveal 4 cards faceup in a row adjacent to the deck.[1]
4. Shuffle all Room Cards into a single deck, place the deck facedown in the center of the play area below the Cloth Bag, and reveal 4 cards faceup in a row adjacent to the deck.[1]
5. Place all Verdancy and Green Thumb Tokens in piles adjacent to the Market.[1]
6. Determine the number of Pot Tokens needed based on the number of players and place them in stacks or rows adjacent to the Market.[1]
7. Place 2 Player Aid Cards and 1 Storage Card faceup in front of each player.[1]
8. Randomly draw 1 Plant Card and 1 Room Card from the facedown decks and place them in front of each player.[1]
9. Determine the starting player: the player with the highest verdancy requirement on their plant card is the starting player (if tied, use the player with the plant name first alphabetically).[1]
10. Deal Green Thumb Tokens to players: the starting player receives none, the player to the right of the starting player receives 2, and all other players receive 1.[1]
11. Before the first player takes their first turn, players simultaneously choose the starting positions of their starting Plant Card and Room Card, placing them orthogonally adjacent to one another in any configuration.[2]
### Gameplay
1. Beginning with the starting player and proceeding clockwise, players take turns drafting Plant Cards, Room Cards, and Item Tokens to add to their expanding home.[2]
2. Each turn, a player selects an adjacent combination of a card and a token from the Market (where the Market consists of 4 columns, each containing 1 Plant Card, 1 Item Token, and 1 Room Card) and plays them into their home.[2]
3. You must select 1 Item Token and 1 Card (Plant or Room) from the same column.[2]
4. You obtain any Green Thumb Tokens that are on any card you select.[2]
5. Before making a selection, you may spend Green Thumb Tokens to carry out actions to manipulate the market or alter selection criteria.[2]
6. Players construct a 5 X 3 checkerboard home (5 cards wide by 3 cards tall), and cards must be placed adjacent to cards already played.[2]
7. Any player that makes a lighting condition match between their cards immediately adds 1 verdancy to their Plant Card.[2]
8. At the end of each player's turn, the selected card and token are replaced with new ones from the decks and Cloth Bag, and a Green Thumb Token is placed on the other card in the same column as the chosen card.[2]
9. At the end of a turn, a player may choose to store a single Item Token from that turn or a previous turn on their Storage Card.[3]
10. A player's turn is complete after refilling the market and adding the Green Thumb Token to the remaining card in the column.[4]
11. Play passes clockwise to the next player.[4]
### Ending the Game
1. The game ends when all players have completed a 5 X 3 home consisting of 15 cards (each player plays exactly 13 turns).[2]
2. The game proceeds to final scoring, and the player with the most points wins.[2]
[1] RULEBOOK Verdant — Rulebook · p.4 · Setup
[2] RULEBOOK Verdant — Rulebook · p.6 · Gameplay Overview · Game Start · 1. Select a card and a token.
[3] RULEBOOK Verdant — Rulebook · p.9 · 6. Place any unused Item Tokens in Storage and check Green Thumb Token limit. · Green Thumb Token Actions
[4] RULEBOOK Verdant — Rulebook · p.9 · 7. Refill the Market.

The book has spoken.

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 193 ms · ask 9070 ms · total 9265 ms
single-flight (PR-5)
queued 0 ms · generation 9265 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 6, "score": 0.048916, "snippet": "Beginning with the starting player and proceeding clockwise around the table, players will take turns drafting Plant Cards, Room Cards, and Item Tokens and adding them into their expanding home. Players will make spatial matches and use Nurture Tokens to care for their plant collection as the game p", "headingPath": "Gameplay Overview · Game Start · 1. Select a card and a token.", "sharpsignalDocId": 677}, {"page": 16, "score": 0.048139, "snippet": "Set up and play a multiplayer game of Verdant following the standard rules with one rules modification from the list below. Any player who plays the game will fill in their Achievement shape under the rule modification that was used. Whenever you fill in a shape, fill in a leaf on your plant on the ", "headingPath": "Achievements (rules modifications)", "sharpsignalDocId": 677}, {"page": 14, "score": 0.046642, "snippet": "Grow your own plant by gaining Achievements as you play Verdant! Achievements can be earned and tracked as you play multiplayer and solo games. Below is the Achievement Plant Track where up to 4 players can keep track of their overall progress. You may begin gaining Achievements at any time. To do s", "headingPath": "Verdant Achievements · Scenarios", "sharpsignalDocId": 677}, {"page": 9, "score": 0.045957, "snippet": "Once you have completed all of the previous steps, you will refill the market by adding a card and token from the appropriate deck and bag, respectively. In addition, you will add the new Green Thumb Token to the remaining card in the column from which you selected your card. Your turn is now comple", "headingPath": "7. Refill the Market.", "sharpsignalDocId": 677}, {"page": 16, "score": 0.045228, "snippet": "Set up and play a multiplayer game of Verdant using the standard rules. Any player who plays the game will fill in a maximum of one Achievement shape in their column if they earned an Achievement. Whenever you fill in a shape, fill in a leaf on your plant on the Achievement Plant Track (page 14). Sc", "headingPath": "Achievements (standard game)", "sharpsignalDocId": 677}, {"page": 4, "score": 0.045139, "snippet": "Once you have played Verdant with the standard setup, you can add more scoring variety to the game by adding end game scoring Goal Cards! Shuffle each of the 3 Goal Card decks (Plants, Items, and Rooms) and draw 1 card from each deck. Return all other Goal Cards to the box - they will not be used th", "headingPath": "Advanced Setup *", "sharpsignalDocId": 677}, {"page": 7, "score": 0.043697, "snippet": "You will be creating a 5 X 3 grid of cards in your personal play area. This growing tableau of cards is referred to as your home. You must place cards according to the following placement rules: Cards must be placed orthogonally adjacent to other cards. Plant Cards must be placed next to Room Cards,", "headingPath": "2. Place the card into your home. · 3. Check lighting conditions and collect verdancy. · Lighting Conditions", "sharpsignalDocId": 677}, {"page": 10, "score": 0.029877, "snippet": "The game ends when all players' homes have 15 cards (a completed 5 X 3 grid). Note : each player will play exactly 13 turns. Record scores on the Scorepad for the following: Each player scores each completed Plant Card in their home. For each completed plant, players score the number of points indic", "headingPath": "End Game & Scoring · 1. Completed Plants 1 · 2. Extra Verdancy on Incomplete Plants 2 · 4 · 5. Furniture and Pets 5 · 6", "sharpsignalDocId": 677}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 4, "quote": null, "headingPath": "Setup", "sharpsignalDocId": 677}, {"page": 6, "quote": null, "headingPath": "Gameplay Overview · Game Start · 1. Select a card and a token.", "sharpsignalDocId": 677}, {"page": 9, "quote": null, "headingPath": "6. Place any unused Item Tokens in Storage and check Green Thumb Token limit. · Green Thumb Token Actions", "sharpsignalDocId": 677}, {"page": 9, "quote": null, "headingPath": "7. Refill the Market.", "sharpsignalDocId": 677}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 677 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 677 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.91848 of 2760 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 23, 2026 18:39 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Verdant — Rulebook (corpus doc 677) Gameplay Overview · Game Start · 1. Select a card and a token. p.6 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Verdant — Rulebook (corpus doc 677) Achievements (rules modifications) p.16 0.048139 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Verdant — Rulebook (corpus doc 677) Verdant Achievements · Scenarios p.14 0.046642 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Verdant — Rulebook (corpus doc 677) 7. Refill the Market. p.9 0.045957 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Verdant — Rulebook (corpus doc 677) Achievements (standard game) p.16 0.045228 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Verdant — Rulebook (corpus doc 677) Advanced Setup * p.4 0.045139 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Verdant — Rulebook (corpus doc 677) 2. Place the card into your home. · 3. Check lighting conditions and collect verdancy. · Lighting Conditions p.7 0.043697 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Verdant — Rulebook (corpus doc 677) End Game & Scoring · 1. Completed Plants 1 · 2. Extra Verdancy on Incomplete Plants 2 · 4 · 5. Furniture and Pets 5 · 6 p.10 0.029877 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 27 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Verdant — Rulebook (corpus doc 677) Achievements (rules modifications) p.16 #2 0.048139 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Verdant — Rulebook (corpus doc 677) Gameplay Overview · Game Start · 1. Select a card and a token. p.6 #1 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Verdant — Rulebook (corpus doc 677) Setup p.4 #10 0.02971 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#4 RULEBOOK Verdant — Rulebook (corpus doc 677) Achievements (standard game) p.16 #5 0.045228 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#5 RULEBOOK Verdant — Rulebook (corpus doc 677) 6. Place any unused Item Tokens in Storage and check Green Thumb Token limit. · Green Thumb Token Actions p.9 #12 0.028309 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#6 RULEBOOK Verdant — Rulebook (corpus doc 677) Verdant Achievements · Scenarios p.14 #3 0.046642 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK Verdant — Rulebook (corpus doc 677) Advanced Setup * p.4 #6 0.045139 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Verdant — Rulebook (corpus doc 677) 7. Refill the Market. p.9 #4 0.045957 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Verdant — Rulebook (corpus doc 677) Setup p.4 no quote on the wire
[2] RULEBOOK Verdant — Rulebook (corpus doc 677) Gameplay Overview · Game Start · 1. Select a card and a token. p.6 no quote on the wire
[3] RULEBOOK Verdant — Rulebook (corpus doc 677) 6. Place any unused Item Tokens in Storage and check Green Thumb Token limit. · Green Thumb Token Actions p.9 no quote on the wire
[4] RULEBOOK Verdant — Rulebook (corpus doc 677) 7. Refill the Market. p.9 no quote on the wire
timing split
retrieval 193 ms · first delta 3072 ms · total 9265 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 193 ms · ask 9070 ms · gateway work 9265 ms · total 9265 ms
tokens in (the prompt the answerer read)
2991
tokens out (what the answerer generated)
822
tok/sec
134.3 tok/sec — 822 output tokens in 6.120 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 33s ago)
gateway schema (read from the running child)
schema head 0042_definer_search_path (live revision not readable by this principal)
answerer host (measured by rulesage)
reachable (for 60h, checked 1s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 610), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.