RuleSage cited table rulings
← Blue Moon City

You asked

How do I play?

Answered counted as answered

Asked with: Blue Moon Citybg-21882-en-1e

To play the game, follow these steps:
1. Randomly select a first player.[1]
2. The game proceeds in turns, starting with the first player and moving clockwise.[1]
3. On your turn, complete the following phases in order:
* **Movement Phase (Optional):** You may move your Miniature orthogonally up to 2 spaces along adjacent Building tiles, but you may not move diagonally.[1][2] During this phase, you may discard as many cards as you wish to use their Power(s).[1][2][3]
* **Contribution Phase (Optional):** You may contribute to the reconstruction of the Building on which you end your movement (or the Building you are currently on if you did not move).[1][2] If you end your movement on the Courtyard, you may make an offering to the Obelisk.[1][2] To contribute to a Building, you must discard any number of cards from your hand that have a total value equal to or greater than 1 of the Contribution Spaces, and all discarded cards must match the space's color.[1] After satisfying the requirements, place 1 of your Player Markers on the space; this contribution is then unavailable to other players.[1] You may contribute to a Building tile as many times as you like on your turn, but each is a distinct action and you cannot use the same cards or leftover value from a previous contribution for another.[1] During this phase, you may also discard as many cards as you wish to use their Power(s), though once played, they cannot be used towards a contribution unless their special power directly relates to player contributions.[1][3]
* **Reset Phase (Mandatory):** You may discard up to 2 cards, then draw 2 cards more than you discarded.[2]
* **Pass Turn (Mandatory):** Pass the turn to the player on your left.[2]
[1] RULEBOOK Blue Moon City — Rulebook · p.7 · Playing the Game · MOVEMENT PHASE · Moving is optional. · CONTRIBUTION PHASE · OR · Contributing is optional.
[2] RULEBOOK Blue Moon City — Rulebook · p.16 · GAMEPLAY · SCORING BUILDINGS · Player with Most Golden Scales 6 Crystals. · END OF THE GAME · THE VULCA (BLACK) · THE TERRAH (RED) · …
[3] RULEBOOK Blue Moon City — Rulebook · p.12 · Card Powers · DURING THE MOVEMENT PHASE

Answer in hand — your move.

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 117 ms · ask 6356 ms · total 15812 ms
single-flight (PR-5)
queued 9337 ms · generation 6475 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 7, "score": 0.04918, "snippet": "Randomly select a first player. The game plays in turns, starting with the first player, and proceeds clockwise. On your turn, go through the following phases in order: Movement Phase Contribution Phase Reset Pass Turn You may move your Miniature orthogonally up to 2 spaces along adjacent Building t", "headingPath": "Playing the Game · MOVEMENT PHASE · Moving is optional. · CONTRIBUTION PHASE · OR · Contributing is optional.", "sharpsignalDocId": 852}, {"page": 6, "score": 0.047643, "snippet": "Start building the city by placing the Courtyard tile in the center of the table. (It's the only tile with both sides colored.) 1 Then, randomly place the 4 Starting tiles (marked with ) orthogonaly adjacent to the Courtyard with their Rubble side faceup. 2 Shuffle the remaining Building tiles and r", "headingPath": "Setup", "sharpsignalDocId": 852}, {"page": 16, "score": 0.046898, "snippet": "MOVEMENT PHASE: (Optional) Move up to 2 spaces along adjacent Building tiles. You may discard cards to use their Special Powers. CONTRIBUTION PHASE: (Optional) EITHER contribute to the Building in which you ended your movement, OR make an offering to the Obelisk (in Courtyard). You may discard cards", "headingPath": "GAMEPLAY · SCORING BUILDINGS · Player with Most Golden Scales 6 Crystals. · END OF THE GAME · THE VULCA (BLACK) · THE TERRAH (RED) · …", "sharpsignalDocId": 852}, {"page": 11, "score": 0.045724, "snippet": "Before the Dark Age, the Courtyard had been the social axis around which all city life rotated. In its center stood a towering Obelisk and, at its pinnacle, rested the Holy Crystal of Psi. Only by restoring the Holy Crystal of Psi, shattered during the war of succession, will Blue Moon City truly be", "headingPath": "Crystals & Obelisk · CRYSTALS · THE OBELISK · OFFERING CRYSTALS TO THE OBELISK · END OF THE GAME", "sharpsignalDocId": 852}, {"page": 8, "score": 0.03125, "snippet": "Example: Aman finished his movement on the Earth Temple. There are 3 available Contribution Spaces: 5, 4, 3 in red. He has a total value of 8 red (3, 2, 2, 1) in his hand. Since he can make 2 different combinations that satisfy 2 different spaces - 5 (3 + 2) and 3 (2 + 1) - Aman can choose to make 2", "headingPath": "Contributing is optional. · RESET PHASE · PASS TURN", "sharpsignalDocId": 852}, {"page": 4, "score": 0.030769, "snippet": "In Blue Moon City , you must take charge of the reconstruction of the great city and restore its sacred Obelisk. Throughout the game, you must move across the modular tile board, using contributions from the eight peoples of Blue Moon to rebuild the city's buildings. After enough contributions, a bu", "headingPath": "Overview", "sharpsignalDocId": 852}, {"page": 14, "score": 0.030303, "snippet": "Start building the city's layout by placing the Courtyard tile in the center of the table. Randomly place the 4 Starting tiles (marked with ) orthogonaly adjacent to the Courtyard with their Rubble side faceup. Finally , shuffle the remaining Building tiles along with the Expansion Building Tiles (m", "headingPath": "additional buildings setup · special buildings · MAIN HALL · Construction Bonus: · Neighborhood Bonus: · THEATRE · …", "sharpsignalDocId": 852}, {"page": 12, "score": 0.029462, "snippet": "You may discard as many cards as you wish during your Movement and/or Contribution Phases for their special power(s). However, once played, these cards can no longer be used towards a contribution. Note that the Khind and the Mimix cards are exceptions to this rule, as their special powers directly ", "headingPath": "Card Powers · DURING THE MOVEMENT PHASE", "sharpsignalDocId": 852}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 7, "quote": null, "headingPath": "Playing the Game · MOVEMENT PHASE · Moving is optional. · CONTRIBUTION PHASE · OR · Contributing is optional.", "sharpsignalDocId": 852}, {"page": 16, "quote": null, "headingPath": "GAMEPLAY · SCORING BUILDINGS · Player with Most Golden Scales 6 Crystals. · END OF THE GAME · THE VULCA (BLACK) · THE TERRAH (RED) · …", "sharpsignalDocId": 852}, {"page": 12, "quote": null, "headingPath": "Card Powers · DURING THE MOVEMENT PHASE", "sharpsignalDocId": 852}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 852 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 852 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.90719 of 1433 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 23, 2026 20:41 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Blue Moon City — Rulebook (corpus doc 852) Playing the Game · MOVEMENT PHASE · Moving is optional. · CONTRIBUTION PHASE · OR · Contributing is optional. p.7 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) 300
#2 RULEBOOK Blue Moon City — Rulebook (corpus doc 852) Setup p.6 0.047643 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Blue Moon City — Rulebook (corpus doc 852) GAMEPLAY · SCORING BUILDINGS · Player with Most Golden Scales 6 Crystals. · END OF THE GAME · THE VULCA (BLACK) · THE TERRAH (RED) · … p.16 0.046898 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Blue Moon City — Rulebook (corpus doc 852) Crystals & Obelisk · CRYSTALS · THE OBELISK · OFFERING CRYSTALS TO THE OBELISK · END OF THE GAME p.11 0.045724 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Blue Moon City — Rulebook (corpus doc 852) Contributing is optional. · RESET PHASE · PASS TURN p.8 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Blue Moon City — Rulebook (corpus doc 852) Overview p.4 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Blue Moon City — Rulebook (corpus doc 852) additional buildings setup · special buildings · MAIN HALL · Construction Bonus: · Neighborhood Bonus: · THEATRE · … p.14 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Blue Moon City — Rulebook (corpus doc 852) Card Powers · DURING THE MOVEMENT PHASE p.12 0.029462 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 23 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Blue Moon City — Rulebook (corpus doc 852) Playing the Game · MOVEMENT PHASE · Moving is optional. · CONTRIBUTION PHASE · OR · Contributing is optional. p.7 #1 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Blue Moon City — Rulebook (corpus doc 852) GAMEPLAY · SCORING BUILDINGS · Player with Most Golden Scales 6 Crystals. · END OF THE GAME · THE VULCA (BLACK) · THE TERRAH (RED) · … p.16 #3 0.046898 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Blue Moon City — Rulebook (corpus doc 852) Overview p.4 #6 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Blue Moon City — Rulebook (corpus doc 852) SCORING BUILDINGS · AVAILABLE BONUSES p.9 #9 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#5 RULEBOOK Blue Moon City — Rulebook (corpus doc 852) SCORING GOLDEN SCALES p.10 #16 0.013514 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#6 RULEBOOK Blue Moon City — Rulebook (corpus doc 852) additional buildings setup · special buildings · MAIN HALL · Construction Bonus: · Neighborhood Bonus: · THEATRE · … p.14 #7 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK Blue Moon City — Rulebook (corpus doc 852) Card Powers · DURING THE MOVEMENT PHASE p.12 #8 0.029462 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#8 RULEBOOK Blue Moon City — Rulebook (corpus doc 852) Setup p.6 #2 0.047643 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Blue Moon City — Rulebook (corpus doc 852) Playing the Game · MOVEMENT PHASE · Moving is optional. · CONTRIBUTION PHASE · OR · Contributing is optional. p.7 no quote on the wire
[2] RULEBOOK Blue Moon City — Rulebook (corpus doc 852) GAMEPLAY · SCORING BUILDINGS · Player with Most Golden Scales 6 Crystals. · END OF THE GAME · THE VULCA (BLACK) · THE TERRAH (RED) · … p.16 no quote on the wire
[3] RULEBOOK Blue Moon City — Rulebook (corpus doc 852) Card Powers · DURING THE MOVEMENT PHASE p.12 no quote on the wire
timing split
retrieval 117 ms · first delta 3311 ms · total 15812 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 9337 ms · retrieval 117 ms · ask 6356 ms · gateway work 6475 ms · total 15812 ms
tokens in (the prompt the answerer read)
4074
tokens out (what the answerer generated)
412
tok/sec
132.2 tok/sec — 412 output tokens in 3.116 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 1s ago)
gateway schema (read from the running child)
schema head 0042_definer_search_path (live revision not readable by this principal)
answerer host (measured by rulesage)
reachable (for 60h, checked 7s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 787), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.