You asked
How do I setup the game?
Answered counted as answeredAsked with: Caylus 1303bg-284818-en-1e
Settled. Play on.
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live,vps
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 298 ms · ask 3983 ms · total 4285 ms
- single-flight (PR-5)
- queued 0 ms · generation 4285 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 10, "score": 0.04918, "snippet": "Construction side: Take 3 Workers. Construction side: Immediately gain 1 Favor (see p. 6). (constructed by the Carpenter) Setup side: Take 2 Workers and gain 1 PP . Setup side: Gain 2 PP . Construction side : Choose a Stone Building in the supply and spend the Resources depicted on the upper left si", "headingPath": "END OF GAME · Setup side:", "sharpsignalDocId": 998}, {"page": 2, "score": 0.047131, "snippet": "\u0007 1 Building, Setup side faceup, on the third space of the Construction Site \u0007 1 Building, Setup side faceup, on the space on the Road The remaining 7 Buildings, Construction side faceup, next to the board. Place the 7 Monuments next to the board. Place the Provost just before the space on the Road ", "headingPath": "Shuffle the 9 Stone Buildings, then randomly place:", "sharpsignalDocId": 998}, {"page": 4, "score": 0.047123, "snippet": "The game is played in 9 rounds. Each round is divided into four Phases: 1 Planning: Players place their Workers. 2 Activation: The placed Workers are activated. 3 Delivery: Players contribute to the construction of the Castle. 4 Stewardship: Players construct Monuments and gain new Workers. Starting", "headingPath": "Recommended Characters (for a first game) · PHASE 1 - PLANNING · a) \u0007 Place 1 Worker on a Building: · b) \u0007 Placing 1 Worker on the Construction Site:", "sharpsignalDocId": 998}, {"page": 2, "score": 0.046394, "snippet": "1 Game board \u0007 90 Resources (Food), 20 (Wood), 20 34 Building tiles: 9 double-sided starting Buildings: Setup side (yellow flag) (Stone), 15 (Fabric), 15 (Gold) 18 double-sided Buildings: (9 Wood Buildings, brown flag, and 9 Stone Buildings, gray flag) Residence side (green flag) Setup side (with no", "headingPath": "OBJECT OF THE GAME · LIMITED QUANTITIES · Shuffle the 9 Wood Buildings, then randomly place:", "sharpsignalDocId": 998}, {"page": 3, "score": 0.045541, "snippet": "3 1 3 5 8 12 11 6 4 7 2 10 Recommended Characters (for a first game) 2 Players: 3 Players - Same as 2 players +: 4 Players - Same as 3 players +: 5 Players - Same as 4 players +: 9 THE ARCHITECT THE FOREMAN THE CHAMBERLAIN THE BAILIFF THE DAY LABORER THE DELIVERYMAN THE JOURNEYMAN THE EARLY RISER RE", "headingPath": "", "sharpsignalDocId": 998}, {"page": 12, "score": 0.045455, "snippet": "Each player starts with 2 , 1 , and 1 . | Number of Players | 2 | 3 | 4 | 5 | | Characters in play | 5 | 6 | 7 | 8 | | Starting Workers | 10 | 6 | 6 | 10 | | Recruitment (unmodified) | 3 | 3 | 3 | 2 | Place 1 Worker on an unoccupied Building (its owner gains 1 PP if it is not their Building) . Place", "headingPath": "SETUP · ADJUSTMENTS · PLANNING · ACTIVATION · DELIVERY AT THE CONSTRUCTION SITE · STEWARDSHIP · …", "sharpsignalDocId": 998}, {"page": 8, "score": 0.032258, "snippet": "At the beginning of the Planning Phase, before the First Player takes their turn, you may place 1 Worker. If you do, you must return 1 Worker to the Camp. After this placement, play the Planning Phase as detailed on page 4, starting with the First Player. Note: If the First Player has the Early Rise", "headingPath": "END OF GAME", "sharpsignalDocId": 998}, {"page": 11, "score": 0.029851, "snippet": "(constructed by the Stonemason) Construction side: Take the depicted 3 Resources. Also, if this Building is activated by a player other than its owner, the latter takes the bonus depicted on the side. Note: The PP gained during the placement of a Worker by another player is kept, whether the Buildin", "headingPath": "Setup side:", "sharpsignalDocId": 998}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 2, "quote": null, "headingPath": "OBJECT OF THE GAME · LIMITED QUANTITIES · Shuffle the 9 Wood Buildings, then randomly place:", "sharpsignalDocId": 998}, {"page": 2, "quote": null, "headingPath": "Shuffle the 9 Stone Buildings, then randomly place:", "sharpsignalDocId": 998}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 998 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 998 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- answer fence
- passed — letter density 0.86834 of 1314 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
- debug row retained until
- Nov 23, 2026 22:34 UTC
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Caylus 1303 — Rulebook (corpus doc 998) | END OF GAME · Setup side: | p.10 | 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) | 300 |
| #2 | RULEBOOK Caylus 1303 — Rulebook (corpus doc 998) | Shuffle the 9 Stone Buildings, then randomly place: | p.2 | 0.047131 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Caylus 1303 — Rulebook (corpus doc 998) | Recommended Characters (for a first game) · PHASE 1 - PLANNING · a) Place 1 Worker on a Building: · b) Placing 1 Worker on the Construction Site: | p.4 | 0.047123 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Caylus 1303 — Rulebook (corpus doc 998) | OBJECT OF THE GAME · LIMITED QUANTITIES · Shuffle the 9 Wood Buildings, then randomly place: | p.2 | 0.046394 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Caylus 1303 — Rulebook (corpus doc 998) | p.3 | 0.045541 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #6 | RULEBOOK Caylus 1303 — Rulebook (corpus doc 998) | SETUP · ADJUSTMENTS · PLANNING · ACTIVATION · DELIVERY AT THE CONSTRUCTION SITE · STEWARDSHIP · … | p.12 | 0.045455 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Caylus 1303 — Rulebook (corpus doc 998) | END OF GAME | p.8 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Caylus 1303 — Rulebook (corpus doc 998) | Setup side: | p.11 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
candidate pool: the answering read scored 17 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.
floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.
arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.
| read at | document | heading | page | fused rank | fused RRF score | carried by | how it got its slot |
|---|---|---|---|---|---|---|---|
| #1 | RULEBOOK Caylus 1303 — Rulebook (corpus doc 998) | END OF GAME · Setup side: | p.10 | #1 | 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #2 | RULEBOOK Caylus 1303 — Rulebook (corpus doc 998) | Recommended Characters (for a first game) · PHASE 1 - PLANNING · a) Place 1 Worker on a Building: · b) Placing 1 Worker on the Construction Site: | p.4 | #3 | 0.047123 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #3 | RULEBOOK Caylus 1303 — Rulebook (corpus doc 998) | p.3 | #5 | 0.045541 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it | |
| #4 | RULEBOOK Caylus 1303 — Rulebook (corpus doc 998) | SETUP · ADJUSTMENTS · PLANNING · ACTIVATION · DELIVERY AT THE CONSTRUCTION SITE · STEWARDSHIP · … | p.12 | #6 | 0.045455 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #5 | RULEBOOK Caylus 1303 — Rulebook (corpus doc 998) | END OF GAME | p.8 | #7 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #6 | RULEBOOK Caylus 1303 — Rulebook (corpus doc 998) | Setup side: | p.11 | #8 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #7 | RULEBOOK Caylus 1303 — Rulebook (corpus doc 998) | OBJECT OF THE GAME · LIMITED QUANTITIES · Shuffle the 9 Wood Buildings, then randomly place: | p.2 | #4 | 0.046394 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #8 | RULEBOOK Caylus 1303 — Rulebook (corpus doc 998) | Shuffle the 9 Stone Buildings, then randomly place: | p.2 | #2 | 0.047131 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Caylus 1303 — Rulebook (corpus doc 998) | OBJECT OF THE GAME · LIMITED QUANTITIES · Shuffle the 9 Wood Buildings, then randomly place: | p.2 | no quote on the wire |
| [2] | RULEBOOK Caylus 1303 — Rulebook (corpus doc 998) | Shuffle the 9 Stone Buildings, then randomly place: | p.2 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 298 ms · first delta 1967 ms · total 4285 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 298 ms · ask 3983 ms · gateway work 4285 ms · total 4285 ms
- tokens in (the prompt the answerer read)
- 2788
- tokens out (what the answerer generated)
- 455
- tok/sec
- 200.1 tok/sec — 455 output tokens in 2.274 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 31s ago)
- gateway schema (read from the running child)
- schema head 0042_definer_search_path (live revision not readable by this principal)
- answerer host (measured by rulesage)
- reachable (for 60h, checked 9s ago)
- answerer node (the seat proxy's own header — this probe, not this ask)
- node1
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
- pattern that matched
- SETUP — "setup" / "set up"
- matched words (in the normalized question)
-
setup
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 928), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.