RuleSage cited table rulings
← Star Wars: X-Wing Miniatures Game – The Force Awakens Core Set

You asked

How do I play?

Answered counted as answered

Asked with: Star Wars: X-Wing Miniatures Game – The Force Awakens Core Setbg-183562-en-1e

X-Wing is played over a number of game rounds.[1] Each round consists of four phases resolved in the following order:
1. Planning Phase: Each player secretly chooses one maneuver for each of his ships by using its maneuver dial.[1] To choose a maneuver, the player rotates the faceplate of the ship's maneuver dial until the window shows only the desired maneuver, then places the dial facedown in the play area next to its corresponding ship so that his opponent does not know which maneuver was chosen.[1]
2. Activation Phase: Each ship moves according to its chosen maneuver.[1] When a ship moves, the player uses the template matching the ship's chosen maneuver to determine where the ship moves.[1]
3. Combat Phase: Each ship may perform one attack.[1]
4. End Phase: The players perform any necessary cleanup.[1]
After resolving the End phase, play proceeds to the next round, starting with the Planning phase.[1] Players continue resolving game rounds until all of one player's ships have been destroyed.[1]
[1] RULEBOOK Star Wars: X-Wing Miniatures Game – The Force Awakens Core Set — Rulebook · p.5 · PLAYING A GAME · Phase 1: Planning · Choosing a Maneuver Example

That settles it — whose turn was it?

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 77 ms · ask 3006 ms · total 4068 ms
single-flight (PR-5)
queued 983 ms · generation 3085 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 5, "score": 0.047938, "snippet": "X-Wing is played over a number of game rounds. Each round consists of four phases resolved in the following order: Planning Phase: Each player secretly chooses one maneuver for each of his ships by using its maneuver dial. Activation Phase: Each ship moves according to its chosen maneuver. Combat Ph", "headingPath": "PLAYING A GAME · Phase 1: Planning · Choosing a Maneuver Example", "sharpsignalDocId": 750}, {"page": 4, "score": 0.047883, "snippet": "4 The easiest way to learn the rules for X-Wing is to play the game! For your first game, begin by playing the tutorial explained on pages 5-9. The tutorial includes the basic rules of the game and is intended to teach the basic rules for moving and attacking with ships. After playing the tutorial, ", "headingPath": "Mission Tokens · Tutorial · Tutorial Setup", "sharpsignalDocId": 750}, {"page": 16, "score": 0.047875, "snippet": "To set up a standard game of X-Wing , proceed through the following steps: Gather Forces: The players reveal their squads and gather all of the ships, cards, and other components necessary for their squads. They assign ID tokens to ships as necessary. Determine Initiative: The player with the lowest", "headingPath": "COMPLETE SETUP · What Now?", "sharpsignalDocId": 750}, {"page": 3, "score": 0.046696, "snippet": "3 Rules Reference 6 Dice (3 Red, 3 Green) 13 Ship Cards 11 Maneuver Templates33 Damage Cards Mission Guide 8 Ship Tokens 5 Upgrade Cards 3 Ships (3 Plastic Ship Figures, 6 Plastic Pegs, 3 Plastic Bases) 3 Maneuver Dials (3 Backplates, 3 Faceplates, 3 Plastic Connector Pairs) 1 Range Ruler 7 Shield T", "headingPath": "", "sharpsignalDocId": 750}, {"page": 2, "score": 0.046154, "snippet": "2 The squadron is assembled and weapons are primed and ready. Over the comlink chatter of your squadmates, your radar lights up-enemy targets on the approach! You are the last line of defense between the hated enemy and the charges that you are sworn to protect. Face the enemy head-on and lead your ", "headingPath": "Introduction · Game Overview · Using This Booklet · Maneuver Dial Assembly", "sharpsignalDocId": 750}, {"page": 4, "score": 0.045743, "snippet": "2 3 3 1 © LFL © FFG 1 15 FPO T-70 X-wing The T-70 model benefits from its redesigned thrusters with increased maneuverability in both space and atmospheric flight. Blue Squadron Novice 3 2 3 3 © LFL © FFG 2 24 Tutorial The easiest way to learn the rules for X-Wing is to play the game! For your first", "headingPath": "", "sharpsignalDocId": 750}, {"page": 3, "score": 0.044118, "snippet": "All missions are intended to be played on a 3’ x 3’ play area unless noted otherwise Squad Building in Missions Instead of using the predetermined ships listed under the “Mission Setup,” players may agree to instead choose their own ships and upgrades. In order to do this, players agree on a squad p", "headingPath": "", "sharpsignalDocId": 750}, {"page": 10, "score": 0.042838, "snippet": "Ships with the 󲁂 icon in their action bar may perform the barrel roll action to move laterally and adjust their position. To barrel roll, follow these steps: Take the [ 󲁞 1] maneuver template. Place one end of the template against the left or right side of the ship's base. The template cannot be pla", "headingPath": "barrel roll · Barrel Roll Example", "sharpsignalDocId": 750}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 5, "quote": null, "headingPath": "PLAYING A GAME · Phase 1: Planning · Choosing a Maneuver Example", "sharpsignalDocId": 750}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 750 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 750 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.93168 of 849 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 23, 2026 22:57 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Star Wars: X-Wing Miniatures Game – The Force Awakens Core Set — Rulebook (corpus doc 750) PLAYING A GAME · Phase 1: Planning · Choosing a Maneuver Example p.5 0.047938 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Star Wars: X-Wing Miniatures Game – The Force Awakens Core Set — Rulebook (corpus doc 750) Mission Tokens · Tutorial · Tutorial Setup p.4 0.047883 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Star Wars: X-Wing Miniatures Game – The Force Awakens Core Set — Rulebook (corpus doc 750) COMPLETE SETUP · What Now? p.16 0.047875 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Star Wars: X-Wing Miniatures Game – The Force Awakens Core Set — Rulebook (corpus doc 750) p.3 0.046696 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Star Wars: X-Wing Miniatures Game – The Force Awakens Core Set — Rulebook (corpus doc 750) Introduction · Game Overview · Using This Booklet · Maneuver Dial Assembly p.2 0.046154 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Star Wars: X-Wing Miniatures Game – The Force Awakens Core Set — Rulebook (corpus doc 750) p.4 0.045743 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Star Wars: X-Wing Miniatures Game – The Force Awakens Core Set — Rulebook (corpus doc 750) p.3 0.044118 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Star Wars: X-Wing Miniatures Game – The Force Awakens Core Set — Rulebook (corpus doc 750) barrel roll · Barrel Roll Example p.10 0.042838 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 302

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 25 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Star Wars: X-Wing Miniatures Game – The Force Awakens Core Set — Rulebook (corpus doc 750) COMPLETE SETUP · What Now? p.16 #3 0.047875 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Star Wars: X-Wing Miniatures Game – The Force Awakens Core Set — Rulebook (corpus doc 750) PLAYING A GAME · Phase 1: Planning · Choosing a Maneuver Example p.5 #1 0.047938 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Star Wars: X-Wing Miniatures Game – The Force Awakens Core Set — Rulebook (corpus doc 750) p.4 #9 0.030366 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#4 RULEBOOK Star Wars: X-Wing Miniatures Game – The Force Awakens Core Set — Rulebook (corpus doc 750) barrel roll · Barrel Roll Example p.10 #8 0.042838 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#5 RULEBOOK Star Wars: X-Wing Miniatures Game – The Force Awakens Core Set — Rulebook (corpus doc 750) p.3 #4 0.046696 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#6 RULEBOOK Star Wars: X-Wing Miniatures Game – The Force Awakens Core Set — Rulebook (corpus doc 750) p.4 #6 0.045743 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK Star Wars: X-Wing Miniatures Game – The Force Awakens Core Set — Rulebook (corpus doc 750) p.3 #7 0.044118 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Star Wars: X-Wing Miniatures Game – The Force Awakens Core Set — Rulebook (corpus doc 750) Mission Tokens · Tutorial · Tutorial Setup p.4 #2 0.047883 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Star Wars: X-Wing Miniatures Game – The Force Awakens Core Set — Rulebook (corpus doc 750) PLAYING A GAME · Phase 1: Planning · Choosing a Maneuver Example p.5 no quote on the wire
timing split
retrieval 77 ms · first delta 1911 ms · total 4068 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 983 ms · retrieval 77 ms · ask 3006 ms · gateway work 3085 ms · total 4068 ms
tokens in (the prompt the answerer read)
3675
tokens out (what the answerer generated)
222
tok/sec
199.8 tok/sec — 222 output tokens in 1.111 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 46s ago)
gateway schema (read from the running child)
schema head 0042_definer_search_path (live revision not readable by this principal)
answerer host (measured by rulesage)
reachable (for 60h, checked 3s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 684), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.