RuleSage cited table rulings
← Disney Villainous: Wicked to the Core

You asked

How do I play?

Abstained — no grounded answer; closest passages below counted as honest abstain

Asked with: Disney Villainous: Wicked to the Corebg-271518-en-1e

I looked through Disney Villainous: Wicked to the Core's rulebook and couldn't find a solid answer to that one — and I'd rather tell you so than guess at your table. Try asking it another way, or ask me about setup, turns, or how the game ends: those I know cold.

The closest rulebook passages are below — check them before ruling.

RULEBOOK Disney Villainous: Wicked to the Core — Rulebook · p.8 · Gain Power · Play a Card
Take Power from the Supply equal to the number in the symbol on your location. Keep your Power next to your board. Power is the currency of the game. You need Power to play cards and activate Abilities. Example: Take 2 Power. Play a card from your hand. You must perform this action in order to play
RULEBOOK Disney Villainous: Wicked to the Core — Rulebook · p.9 · Play a Card
Choose one Item or Ally in your Realm with an Activate symbol. Pay the card's Activation Cost, if any, and resolve the card's Activated Ability. You may not activate a card at a locked location. (See Activated Abilities on page 15.) Choose an opponent to target. Reveal * two cards from the top of th
RULEBOOK Disney Villainous: Wicked to the Core — Rulebook · p.1
Take on the role of a Disney Villain. To win, you must explore your character's unique abilities and discover how to achieve your own story-based objective. Each Villain Guide will inspire you with strategies and tips. Once you've figured out the best way to play as one Villain, try to master anothe
RULEBOOK Disney Villainous: Wicked to the Core — Rulebook · p.17 · 'Revealing' Cards and 'Looking at' Cards · 'Defeating' Heroes and 'Vanquishing' Heroes
If a card instructs you to reveal cards, either from your hand or from the top of your Villain or Fate deck, turn the cards so that all players can see them. If a card instructs you to look at cards, either from your Villain or Fate deck, you may look at them privately, keeping them hidden from the
RULEBOOK Disney Villainous: Wicked to the Core — Rulebook · p.16 · Mixing Games · Setup · Fate Token
You can mix the Villains in this box with other Disney Villainous games to add additional players or explore new rivalries. Discover more Villains, more strategies, and more twists of fate! Play with up to 6 players using the following additional rules: The fourth player starts the game with two Pow
🔧 debug — where this ruling came from
outcome
ABSTAINED — Abstained — no grounded answer; closest passages below
warm abstain
  • this ruling — W1 — generic warm abstain · receipt: none (generic)
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 96 ms · ask 2094 ms · total 2192 ms
single-flight (PR-5)
queued 0 ms · generation 2192 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 8, "score": 0.04866, "snippet": "Take Power from the Supply equal to the number in the symbol on your location. Keep your Power next to your board. Power is the currency of the game. You need Power to play cards and activate Abilities. Example: Take 2 Power. Play a card from your hand. You must perform this action in order to play ", "headingPath": "Gain Power · Play a Card", "sharpsignalDocId": 774}, {"page": 9, "score": 0.04526, "snippet": "Choose one Item or Ally in your Realm with an Activate symbol. Pay the card's Activation Cost, if any, and resolve the card's Activated Ability. You may not activate a card at a locked location. (See Activated Abilities on page 15.) Choose an opponent to target. Reveal * two cards from the top of th", "headingPath": "Play a Card", "sharpsignalDocId": 774}, {"page": 1, "score": 0.044163, "snippet": "Take on the role of a Disney Villain. To win, you must explore your character's unique abilities and discover how to achieve your own story-based objective. Each Villain Guide will inspire you with strategies and tips. Once you've figured out the best way to play as one Villain, try to master anothe", "headingPath": "", "sharpsignalDocId": 774}, {"page": 17, "score": 0.041899, "snippet": "If a card instructs you to reveal cards, either from your hand or from the top of your Villain or Fate deck, turn the cards so that all players can see them. If a card instructs you to look at cards, either from your Villain or Fate deck, you may look at them privately, keeping them hidden from the ", "headingPath": "'Revealing' Cards and 'Looking at' Cards · 'Defeating' Heroes and 'Vanquishing' Heroes", "sharpsignalDocId": 774}, {"page": 16, "score": 0.041797, "snippet": "You can mix the Villains in this box with other Disney Villainous games to add additional players or explore new rivalries. Discover more Villains, more strategies, and more twists of fate! Play with up to 6 players using the following additional rules: The fourth player starts the game with two Pow", "headingPath": "Mixing Games · Setup · Fate Token", "sharpsignalDocId": 774}, {"page": 6, "score": 0.041757, "snippet": "Each player has their own Board, representing their Villain's Realm . All cards played to your Board are considered to be in your Realm. Cards in your hand, decks, and discard piles are not in your Realm. Card Abilities only affect cards in the same Realm. Note: No card in one Villain's Realm will e", "headingPath": "Your Realm · Locations · Mid-Game Example Actions · Fate Cards · Objective · Villain Cards", "sharpsignalDocId": 774}, {"page": 7, "score": 0.03125, "snippet": "M Moovooe YuorViY Move your Villain Mover to a different location. You may move to any location in your Realm, as long as it is not locked. You may not stay at your previous location. Each location has symbols representing the actions you may take when you move there. For each symbol that appears, y", "headingPath": "Villain Cards · Move Your Villain 1 · 2 Perform Actions · 3 Draw Cards", "sharpsignalDocId": 774}, {"page": 4, "score": 0.030769, "snippet": "1 Each player chooses a Villain and takes the corresponding Board, Villain Mover, Villain deck, Fate deck, and Villain Guide, as well as a Reference Card. Villain Deck Villain Discard Pile 2 Place your Board in front of you. Each Board contains four locations. Place your Villain Mover on the left-mo", "headingPath": "Setup · Player Setup Example", "sharpsignalDocId": 774}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 774 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 774 boosted
answered-before recall
no past answered ruling for this game matched closely enough
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 24, 2026 07:03 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Disney Villainous: Wicked to the Core — Rulebook (corpus doc 774) Gain Power · Play a Card p.8 0.04866 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Disney Villainous: Wicked to the Core — Rulebook (corpus doc 774) Play a Card p.9 0.04526 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Disney Villainous: Wicked to the Core — Rulebook (corpus doc 774) p.1 0.044163 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Disney Villainous: Wicked to the Core — Rulebook (corpus doc 774) 'Revealing' Cards and 'Looking at' Cards · 'Defeating' Heroes and 'Vanquishing' Heroes p.17 0.041899 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Disney Villainous: Wicked to the Core — Rulebook (corpus doc 774) Mixing Games · Setup · Fate Token p.16 0.041797 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Disney Villainous: Wicked to the Core — Rulebook (corpus doc 774) Your Realm · Locations · Mid-Game Example Actions · Fate Cards · Objective · Villain Cards p.6 0.041757 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Disney Villainous: Wicked to the Core — Rulebook (corpus doc 774) Villain Cards · Move Your Villain 1 · 2 Perform Actions · 3 Draw Cards p.7 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Disney Villainous: Wicked to the Core — Rulebook (corpus doc 774) Setup · Player Setup Example p.4 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 35 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Disney Villainous: Wicked to the Core — Rulebook (corpus doc 774) Gain Power · Play a Card p.8 #1 0.04866 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Disney Villainous: Wicked to the Core — Rulebook (corpus doc 774) Play a Card p.9 #2 0.04526 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Disney Villainous: Wicked to the Core — Rulebook (corpus doc 774) p.1 #3 0.044163 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Disney Villainous: Wicked to the Core — Rulebook (corpus doc 774) Types of Cards, continued · Activated Abilities p.15 #18 0.026133 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#5 RULEBOOK Disney Villainous: Wicked to the Core — Rulebook (corpus doc 774) Types of Cards p.13 #16 0.026389 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#6 RULEBOOK Disney Villainous: Wicked to the Core — Rulebook (corpus doc 774) Types of Cards p.12 #9 0.029236 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#7 RULEBOOK Disney Villainous: Wicked to the Core — Rulebook (corpus doc 774) Types of Cards, continued p.14 #23 0.025353 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#8 RULEBOOK Disney Villainous: Wicked to the Core — Rulebook (corpus doc 774) Frequently Asked Questions · · Is there a hand limit? p.18 #13 0.027493 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
timing split
retrieval 96 ms · first delta 2098 ms · total 2192 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 96 ms · ask 2094 ms · gateway work 2192 ms · total 2192 ms
tokens in (the prompt the answerer read)
2468
tokens out (what the answerer generated)
9
tok/sec
180.0 tok/sec — 9 output tokens in 0.050 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 41s ago)
gateway schema (read from the running child)
schema head 0042_definer_search_path (live revision not readable by this principal)
answerer host (measured by rulesage)
reachable (for 60h, checked 5s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ABSTAINED — Abstained — no grounded answer; closest passages below
abstain rationale
I don't have enough information.
the answerer's own words, verbatim — hostile corpus/LLM text, rendered escaped
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 709), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.