RuleSage cited table rulings
← Sword & Sorcery: Immortal Souls

You asked

How do I play?

Abstained — no grounded answer; closest passages below counted as honest abstain

Asked with: Sword & Sorcery: Immortal Soulsbg-170771-en-1e

I looked through Sword & Sorcery: Immortal Souls's rulebook and couldn't find a solid answer to that one — and I'd rather tell you so than guess at your table. Try asking it another way, or ask me about setup, turns, or how the game ends: those I know cold.

The closest rulebook passages are below — check them before ruling.

RULEBOOK Sword & Sorcery: Immortal Souls — Rulebook · p.7 · The minimum number of heroes required to play is 2 . · 2.2.1 Setting Up the Battlefield
If a player wants to play with more than one hero, each hero must act independently, as if it is controlled by a different player. For instance, a person who controls 3 heroes in play counts as 3 distinct players. Note: A hero is considered in play as long as he is alive (i.e. not in Ghost Soul Form
RULEBOOK Sword & Sorcery: Immortal Souls — Rulebook · p.6 · 2. Before the Adventure · 2.1 Card Decks · Enemy Scroll · Encounter · Enemy · Enemy Power · …
The game includes three manuals: ♦ Rulebook: Provides information and the rules of the game. ♦ Storybook: Contains the Quests setup and their description. ♦ Book of Secrets: Contains the Quest events and dialogs. This rulebook is divided into 3 sections: ♦ General (Green bookmark) ♦ Heroes (Blue boo
RULEBOOK Sword & Sorcery: Immortal Souls — Rulebook · p.14 · 4.2.1 Hero Turn · Hero Bookmark · 4.2.2 Enemy Turn
During his turn, a hero may perform different activities: ♦ Movement: to move across the areas. ♦ Combat: to attack enemies. ♦ Action: to perform special tasks. ♦ Free Action: to execute very quick operations. Activities may be performed in any order, and usually any hero may perform each activity a
RULEBOOK Sword & Sorcery: Immortal Souls — Rulebook · p.46 · 15.6 Enemy Assignment · 15.7 Enemy Activation {Encounter cards}
Each time a new enemy enters play, the Active player must draw the top card from the Enemy deck (reshuffling the discard pile when the deck runs out of cards) and take the relevant Rank figure (Green, Blue or Red). Typically, this happens when a Shadow is revealed or when an Event or Encounter card
RULEBOOK Sword & Sorcery: Immortal Souls — Rulebook · p.46 · Encounter card
Letter and Title: identifies the Encounter card Enemy Pictures: not related to card activation Main effect Otherwise effect In the first step of each Enemy Turn, if there is at least one enemy in play , the Active player draws the top card from the Encounter deck to determine which enemies will acti
🔧 debug — where this ruling came from
outcome
ABSTAINED — Abstained — no grounded answer; closest passages below
warm abstain
  • this ruling — W1 — generic warm abstain · receipt: none (generic)
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 94 ms · ask 3683 ms · total 3779 ms
single-flight (PR-5)
queued 0 ms · generation 3779 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 7, "score": 0.048916, "snippet": "If a player wants to play with more than one hero, each hero must act independently, as if it is controlled by a different player. For instance, a person who controls 3 heroes in play counts as 3 distinct players. Note: A hero is considered in play as long as he is alive (i.e. not in Ghost Soul Form", "headingPath": "The minimum number of heroes required to play is 2 . · 2.2.1 Setting Up the Battlefield", "sharpsignalDocId": 571}, {"page": 6, "score": 0.044776, "snippet": "The game includes three manuals: ♦ Rulebook: Provides information and the rules of the game. ♦ Storybook: Contains the Quests setup and their description. ♦ Book of Secrets: Contains the Quest events and dialogs. This rulebook is divided into 3 sections: ♦ General (Green bookmark) ♦ Heroes (Blue boo", "headingPath": "2. Before the Adventure · 2.1 Card Decks · Enemy Scroll · Encounter · Enemy · Enemy Power · …", "sharpsignalDocId": 571}, {"page": 14, "score": 0.044306, "snippet": "During his turn, a hero may perform different activities: ♦ Movement: to move across the areas. ♦ Combat: to attack enemies. ♦ Action: to perform special tasks. ♦ Free Action: to execute very quick operations. Activities may be performed in any order, and usually any hero may perform each activity a", "headingPath": "4.2.1 Hero Turn · Hero Bookmark · 4.2.2 Enemy Turn", "sharpsignalDocId": 571}, {"page": 46, "score": 0.043427, "snippet": "Each time a new enemy enters play, the Active player must draw the top card from the Enemy deck (reshuffling the discard pile when the deck runs out of cards) and take the relevant Rank figure (Green, Blue or Red). Typically, this happens when a Shadow is revealed or when an Event or Encounter card ", "headingPath": "15.6 Enemy Assignment · 15.7 Enemy Activation {Encounter cards}", "sharpsignalDocId": 571}, {"page": 46, "score": 0.042803, "snippet": "Letter and Title: identifies the Encounter card Enemy Pictures: not related to card activation Main effect Otherwise effect In the first step of each Enemy Turn, if there is at least one enemy in play , the Active player draws the top card from the Encounter deck to determine which enemies will acti", "headingPath": "Encounter card", "sharpsignalDocId": 571}, {"page": 50, "score": 0.031746, "snippet": "♦ To apply an A.I. behavior rule, there must be L.O.S. and a legal movement path toward the victim. Only the + rule can be applied without L.O.S. ♦ When the rule indicates 'Move to engage,' it means move the enemy to the victim's area, regardless of the distance. ♦ When the rule indicates 'Move X ar", "headingPath": "When moving an enemy, use the following guidelines : · 15.8.1 Flying Enemies · 15.9 Combat", "sharpsignalDocId": 571}, {"page": 48, "score": 0.03125, "snippet": "If there are no heroes in range (or in L.O.S.), the player must read the Readiness II -If any hero moves into its area: unless Save , attack that hero with Sword Dual Wield -If triggered: after the Sword attack, attack the same hero with Knife second behavior rule, finding a preferred victim in L.O.", "headingPath": "Selecting The Victim Hero", "sharpsignalDocId": 571}, {"page": 43, "score": 0.029412, "snippet": "When the game requires enemy activation, the controlling player must read the A.I. section of the Enemy Scroll and apply the first relevant behavior rule following the activation instruction (section 15.7, page 46). Each time the enemy is attacked or must defend, or whenever a hero takes an action m", "headingPath": "Red Enemy", "sharpsignalDocId": 571}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 571 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 571 boosted
answered-before recall
no past answered ruling for this game matched closely enough
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 24, 2026 07:33 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Sword & Sorcery: Immortal Souls — Rulebook (corpus doc 571) The minimum number of heroes required to play is 2 . · 2.2.1 Setting Up the Battlefield p.7 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Sword & Sorcery: Immortal Souls — Rulebook (corpus doc 571) 2. Before the Adventure · 2.1 Card Decks · Enemy Scroll · Encounter · Enemy · Enemy Power · … p.6 0.044776 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Sword & Sorcery: Immortal Souls — Rulebook (corpus doc 571) 4.2.1 Hero Turn · Hero Bookmark · 4.2.2 Enemy Turn p.14 0.044306 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Sword & Sorcery: Immortal Souls — Rulebook (corpus doc 571) 15.6 Enemy Assignment · 15.7 Enemy Activation {Encounter cards} p.46 0.043427 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Sword & Sorcery: Immortal Souls — Rulebook (corpus doc 571) Encounter card p.46 0.042803 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Sword & Sorcery: Immortal Souls — Rulebook (corpus doc 571) When moving an enemy, use the following guidelines : · 15.8.1 Flying Enemies · 15.9 Combat p.50 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Sword & Sorcery: Immortal Souls — Rulebook (corpus doc 571) Selecting The Victim Hero p.48 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Sword & Sorcery: Immortal Souls — Rulebook (corpus doc 571) Red Enemy p.43 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 80 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Sword & Sorcery: Immortal Souls — Rulebook (corpus doc 571) The minimum number of heroes required to play is 2 . · 2.2.1 Setting Up the Battlefield p.7 #1 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Sword & Sorcery: Immortal Souls — Rulebook (corpus doc 571) Activation Example · 15.7.1 Selecting The Victim Hero p.47 #18 0.024568 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#3 RULEBOOK Sword & Sorcery: Immortal Souls — Rulebook (corpus doc 571) Otherwise, if no enemies are in play, the Enemy Turn ends . p.14 #9 0.028718 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#4 RULEBOOK Sword & Sorcery: Immortal Souls — Rulebook (corpus doc 571) p.25 #27 0.021018 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#5 RULEBOOK Sword & Sorcery: Immortal Souls — Rulebook (corpus doc 571) 11.1 Death {Becoming A Ghost Soul} p.38 #19 0.023416 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#6 RULEBOOK Sword & Sorcery: Immortal Souls — Rulebook (corpus doc 571) 15.6 Enemy Assignment · 15.7 Enemy Activation {Encounter cards} p.46 #4 0.043427 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK Sword & Sorcery: Immortal Souls — Rulebook (corpus doc 571) Red Enemy p.43 #8 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Sword & Sorcery: Immortal Souls — Rulebook (corpus doc 571) Spawn Formulas · 4.3.1 Story Events p.15 #10 0.028589 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
timing split
retrieval 94 ms · first delta 3680 ms · total 3779 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 94 ms · ask 3683 ms · gateway work 3779 ms · total 3779 ms
tokens in (the prompt the answerer read)
3030
tokens out (what the answerer generated)
9
tok/sec
180.0 tok/sec — 9 output tokens in 0.050 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 54s ago)
gateway schema (read from the running child)
schema head 0042_definer_search_path (live revision not readable by this principal)
answerer host (measured by rulesage)
reachable (for 60h, checked 9s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ABSTAINED — Abstained — no grounded answer; closest passages below
abstain rationale
I don't have enough information.
the answerer's own words, verbatim — hostile corpus/LLM text, rendered escaped
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 503), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.