You asked
How do I setup the game?
Answered counted as answeredAsked with: Legends of Andorbg-127398-en-1e
So says the rulebook. So plays the table.
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live,vps
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 136 ms · ask 3397 ms · total 3543 ms
- single-flight (PR-5)
- queued 0 ms · generation 3543 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 2, "score": 0.04918, "snippet": "The heroes are trying to protect the land of Andor from evil creatures and complete other exciting quests. The game is played in 5 Legends. For each Legend, there is a set of large Legend cards. When you play for the first time, start with the Quick-Start Guide for Legend 1. That will set you up qui", "headingPath": "What's the game about - and how do you play it? · How does the game continue after Legend 1?", "sharpsignalDocId": 604}, {"page": 3, "score": 0.032258, "snippet": "At the start of play, each player selects his hero and the playing materials in his color (dice, wooden disk, wooden cube). Not all players have the same number of dice. The hero board displays the special ability of each hero and the various display and storage spaces. Except for the gold and gemst", "headingPath": "The hero board · The heroes' actions · Move or fight", "sharpsignalDocId": 604}, {"page": 8, "score": 0.031746, "snippet": "Starting with Legend 2, you can select two difficulty levels for each Legend. That's why some of the Legend cards come in 2 versions: 1 with a green background, and 1 with a normal background. Just choose which you want before starting the game: If you use the cards with the green background, you wi", "headingPath": "Easy Play Option · How does the game continue after Legend 5?", "sharpsignalDocId": 604}, {"page": 2, "score": 0.03125, "snippet": "(Not needed for Legend 1!) The game is played over several days. Each day has 7 normal hours, with up to 3 additional overtime hours being available. The hero whose turn it is selects the 'move' or 'fight' action. When moving, each space counts 1 hour, while each battle round also counts 1 hour. The", "headingPath": "Overview of the course of play", "sharpsignalDocId": 604}, {"page": 2, "score": 0.030769, "snippet": "The players have to pay attention to whether the Narrator triggers a Legend card in the process of his move, which they would have to read out loud and follow. On the new day, all the heroes once again have 7 hours and up to 3 overtime hours at their disposal. Important: In addition to moving at sun", "headingPath": "Overview of the course of play", "sharpsignalDocId": 604}, {"page": 5, "score": 0.030303, "snippet": "The Narrator advances one letter space on the Legend track In addition to moving when a creature is defeated, the Narrator always moves at sunrise. If the Narrator reaches a letter space with a star on it, the corresponding Legend card is read out loud. Note: For some letters, there is no Legend car", "headingPath": "8. · The Legend track · The equipment board", "sharpsignalDocId": 604}, {"page": 5, "score": 0.029851, "snippet": "'Moving,' 'fighting, ' or 'passing' will cost the heroes hours on the time track, and are marked there with the time markers (wooden disks in the players' colors). For each hour used, the hero's time marker is advanced one space on the time track. Each hero has 7 hours per day available to him - unl", "headingPath": "The time track · Overtime hours · 2.-6. All creatures move in the depicted sequence · 7. 'Refresh' all wells", "sharpsignalDocId": 604}, {"page": 7, "score": 0.029412, "snippet": "The witch hides in the fog. If a hero has activated the fog token showing the witch's brew, he gets a witch's brew for free from the equipment board and places the witch on this space. A hero standing on the space with the witch can immediately buy the brew from her. The price depends on the number ", "headingPath": "The witch · The farmers · Prince Thorald and the shield dwarves", "sharpsignalDocId": 604}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 3, "quote": null, "headingPath": "The hero board · The heroes' actions · Move or fight", "sharpsignalDocId": 604}, {"page": 8, "quote": null, "headingPath": "Easy Play Option · How does the game continue after Legend 5?", "sharpsignalDocId": 604}, {"page": 2, "quote": null, "headingPath": "What's the game about - and how do you play it? · How does the game continue after Legend 1?", "sharpsignalDocId": 604}, {"page": 5, "quote": null, "headingPath": "8. · The Legend track · The equipment board", "sharpsignalDocId": 604}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 604 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 604 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- answer fence
- passed — letter density 0.90576 of 573 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
- debug row retained until
- Nov 24, 2026 09:38 UTC
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Legends of Andor — Rulebook (corpus doc 604) | What's the game about - and how do you play it? · How does the game continue after Legend 1? | p.2 | 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) | 300 |
| #2 | RULEBOOK Legends of Andor — Rulebook (corpus doc 604) | The hero board · The heroes' actions · Move or fight | p.3 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Legends of Andor — Rulebook (corpus doc 604) | Easy Play Option · How does the game continue after Legend 5? | p.8 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Legends of Andor — Rulebook (corpus doc 604) | Overview of the course of play | p.2 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Legends of Andor — Rulebook (corpus doc 604) | Overview of the course of play | p.2 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Legends of Andor — Rulebook (corpus doc 604) | 8. · The Legend track · The equipment board | p.5 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Legends of Andor — Rulebook (corpus doc 604) | The time track · Overtime hours · 2.-6. All creatures move in the depicted sequence · 7. 'Refresh' all wells | p.5 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Legends of Andor — Rulebook (corpus doc 604) | The witch · The farmers · Prince Thorald and the shield dwarves | p.7 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
candidate pool: the answering read scored 30 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.
floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.
arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.
| read at | document | heading | page | fused rank | fused RRF score | carried by | how it got its slot |
|---|---|---|---|---|---|---|---|
| #1 | RULEBOOK Legends of Andor — Rulebook (corpus doc 604) | Easy Play Option · How does the game continue after Legend 5? | p.8 | #3 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #2 | RULEBOOK Legends of Andor — Rulebook (corpus doc 604) | p.1 | #15 | 0.013333 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it | |
| #3 | RULEBOOK Legends of Andor — Rulebook (corpus doc 604) | The 'move' action · The course of a battle | p.3 | #13 | 0.013699 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #4 | RULEBOOK Legends of Andor — Rulebook (corpus doc 604) | The hero board · The heroes' actions · Move or fight | p.3 | #2 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #5 | RULEBOOK Legends of Andor — Rulebook (corpus doc 604) | The rubble · The gemstones | p.7 | #19 | 0.012658 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #6 | RULEBOOK Legends of Andor — Rulebook (corpus doc 604) | Overview of the course of play | p.2 | #4 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #7 | RULEBOOK Legends of Andor — Rulebook (corpus doc 604) | 8. · The Legend track · The equipment board | p.5 | #6 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #8 | RULEBOOK Legends of Andor — Rulebook (corpus doc 604) | What's the game about - and how do you play it? · How does the game continue after Legend 1? | p.2 | #1 | 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Legends of Andor — Rulebook (corpus doc 604) | The hero board · The heroes' actions · Move or fight | p.3 | no quote on the wire |
| [2] | RULEBOOK Legends of Andor — Rulebook (corpus doc 604) | Easy Play Option · How does the game continue after Legend 5? | p.8 | no quote on the wire |
| [3] | RULEBOOK Legends of Andor — Rulebook (corpus doc 604) | What's the game about - and how do you play it? · How does the game continue after Legend 1? | p.2 | no quote on the wire |
| [4] | RULEBOOK Legends of Andor — Rulebook (corpus doc 604) | 8. · The Legend track · The equipment board | p.5 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 136 ms · first delta 2656 ms · total 3543 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 136 ms · ask 3397 ms · gateway work 3543 ms · total 3543 ms
- tokens in (the prompt the answerer read)
- 3783
- tokens out (what the answerer generated)
- 166
- tok/sec
- 200.5 tok/sec — 166 output tokens in 0.828 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 29s ago)
- gateway schema (read from the running child)
- schema head 0042_definer_search_path (live revision not readable by this principal)
- answerer host (measured by rulesage)
- reachable (for 60h, checked 7s ago)
- answerer node (the seat proxy's own header — this probe, not this ask)
- node1
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
- pattern that matched
- SETUP — "setup" / "set up"
- matched words (in the normalized question)
-
setup
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 536), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.