RuleSage cited table rulings
← Cuba Libre

You asked

How do I play?

Answered counted as answered

Asked with: Cuba Librebg-111799-en-1e

To play Cuba Libre, follow these steps:
1. Follow the instructions on the back page of the rule book to decide upon play options, assign Factions to players, prepare the deck, and set up markers and forces.[1]
2. For the Short Game Option, set aside 8 random Event cards, face down, then prepare the deck.[1]
3. Begin play by revealing the top card of the draw deck and placing it onto a played cards pile.[1]
4. Reveal the next card on top of the draw deck; the card on the played card pile is played first, and the card on top of the draw deck will be played next.[1]
5. During play, as the steps of each Event card play are completed, place a cylinder of the Faction's color into the Sequence of Play track's appropriate box (or, for Propaganda Rounds, advance the Card marker).[2]
6. When playing an Event card, up to 2 Factions will execute Operations or the Event; other Factions may Pass and collect Resources.[2]
7. Factions whose cylinder is in the 'Eligible' box receive these options in the left-to-right order of the Faction symbols shown at the top of the card.[2]
8. Factions with cylinders in the 'Ineligible' box do nothing.[2]
9. Factions that did not execute an Operation or Event on the previous card are Eligible; Factions that did are Ineligible.[2]
10. The Eligible Faction with the leftmost symbol in its color (skipping any Ineligible Factions) is the 1st Eligible to execute an Operation or Event or to Pass.[2]
11. The next leftmost is the 2nd Eligible.[2]
12. If a 1st or 2nd Eligible Faction opts to Pass, it receives +1 Resources (or +3 Resources if Government) and remains Eligible for the next card.[2]
13. The next leftmost Eligible Faction then replaces the Passing Faction as the new 1st or 2nd Eligible Faction and receives the same options to execute or Pass.[2]
14. If the last (rightmost) Eligible Faction Passes, adjust cylinders and play the next card.[2]
15. Play stops on a victory check if all of a player's Factions are meeting their conditions.[3]
[1] RULEBOOK Cuba Libre — Rulebook · p.4 · 1.8 Resources and Aid · 2.1 Set Up · 2.2 Start
[2] RULEBOOK Cuba Libre — Rulebook · p.5 · 2.2 Start · 2.3 Event Card
[3] RULEBOOK Cuba Libre — Rulebook · p.4 · 1.5 Players & Factions

The book has spoken.

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 155 ms · ask 6209 ms · total 6367 ms
single-flight (PR-5)
queued 0 ms · generation 6367 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 4, "score": 0.04918, "snippet": "At any moment, each Faction has between 0 and 49 Resources that it uses to pay for Opera- tions (3.0). During Propaganda Rounds (6.2.1) and Events, a level of Aid (0 to 49) adds to Government Resources. Mark Resources and Aid on the edge track-for Resources, with a cylinder of the Faction's color (1", "headingPath": "1.8 Resources and Aid · 2.1 Set Up · 2.2 Start", "sharpsignalDocId": 665}, {"page": 5, "score": 0.046394, "snippet": "RECORD STEPS: As the steps of each Event card play are completed, place a cylinder of the Faction's color (1.5) into the Sequence of Play track's appropriate box (or, for Propaganda Rounds [6.0], advance the Card marker). When playing an Event card, up to 2 Factions will execute Operations or the Ev", "headingPath": "2.2 Start · 2.3 Event Card", "sharpsignalDocId": 665}, {"page": 12, "score": 0.045957, "snippet": "The Sequence of Play aid sheet summarizes the following rules in gray text. Event or Ops? Except as specified below and in any special Event Instructions (8.4.1), a Non-player Faction when given the option (2.3.4) chooses the Event. 2nd Eligible. In some games, Non-players choose Operations and a Sp", "headingPath": "8.1 Non-Player Sequence of Play", "sharpsignalDocId": 665}, {"page": 12, "score": 0.04526, "snippet": "GUIDELINES: Carry out whatever actions apply to the maximum extent (such as with the most pieces allowed and only as long as needed pieces and Resources are available). Normal Resource costs, requirements, and procedures still apply. EXAMPLE: Non-Player Terror requires Activating an Underground Guer", "headingPath": "8.1 Non-Player Sequence of Play", "sharpsignalDocId": 665}, {"page": 12, "score": 0.043596, "snippet": "This section modifies the above rules with priorities that govern actions by any Factions beyond those represented by a player. The Playbook features a 1-Player Example of Play illustrating these rules. In games with 4 players or 2 or 3 players and the No Non-Players Option (1.5), ignore this entire", "headingPath": "8.0 NON-PLAYER FACTIONS", "sharpsignalDocId": 665}, {"page": 12, "score": 0.042498, "snippet": "The Second Edition Non-Player flowcharts show priorities with circled numbers (e.g., , , , ) and colored letters (e.g., , ) to indicate their order and nature: Numbered priorities (e.g., , ) are sequential priorities. Execute the instructions in each sequential priority to the maximum extent before ", "headingPath": "8.1 Non-Player Sequence of Play", "sharpsignalDocId": 665}, {"page": 12, "score": 0.029851, "snippet": "If several candidate spaces have equal priority for a Non-player Operation, Special Activity, or Event, select a City or Province using the Random Spaces table: Roll the green and yellow dice and refer to the table: green shows column, yellow row. If the resulting space is not a candidate, follow th", "headingPath": "8.2 Random Cities and Provinces · 8.3 Random ECs", "sharpsignalDocId": 665}, {"page": 14, "score": 0.029412, "snippet": "Among spaces above and, once the spaces are selected, within each space, target enemies so as to take any Cash (target Non-players only if they could not transfer the Cash to another Non-player per 8.1.2), within that, first any player at victory (7.2), within that, first Government, within that, fi", "headingPath": "8.6 Non-Player Directorio Actions", "sharpsignalDocId": 665}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 4, "quote": null, "headingPath": "1.8 Resources and Aid · 2.1 Set Up · 2.2 Start", "sharpsignalDocId": 665}, {"page": 5, "quote": null, "headingPath": "2.2 Start · 2.3 Event Card", "sharpsignalDocId": 665}, {"page": 4, "quote": null, "headingPath": "1.5 Players & Factions", "sharpsignalDocId": 665}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 665 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 665 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.91241 of 1644 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 24, 2026 12:26 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Cuba Libre — Rulebook (corpus doc 665) 1.8 Resources and Aid · 2.1 Set Up · 2.2 Start p.4 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) 300
#2 RULEBOOK Cuba Libre — Rulebook (corpus doc 665) 2.2 Start · 2.3 Event Card p.5 0.046394 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Cuba Libre — Rulebook (corpus doc 665) 8.1 Non-Player Sequence of Play p.12 0.045957 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Cuba Libre — Rulebook (corpus doc 665) 8.1 Non-Player Sequence of Play p.12 0.04526 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Cuba Libre — Rulebook (corpus doc 665) 8.0 NON-PLAYER FACTIONS p.12 0.043596 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Cuba Libre — Rulebook (corpus doc 665) 8.1 Non-Player Sequence of Play p.12 0.042498 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Cuba Libre — Rulebook (corpus doc 665) 8.2 Random Cities and Provinces · 8.3 Random ECs p.12 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Cuba Libre — Rulebook (corpus doc 665) 8.6 Non-Player Directorio Actions p.14 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 63 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Cuba Libre — Rulebook (corpus doc 665) 2.2 Start · 2.3 Event Card p.5 #2 0.046394 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Cuba Libre — Rulebook (corpus doc 665) 8.1 Non-Player Sequence of Play p.12 #6 0.042498 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Cuba Libre — Rulebook (corpus doc 665) 8.0 NON-PLAYER FACTIONS p.12 #5 0.043596 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Cuba Libre — Rulebook (corpus doc 665) 1.8 Resources and Aid · 2.1 Set Up · 2.2 Start p.4 #1 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) vector + full-text + the doc-priority boost arm the re-ranker chose it
#5 RULEBOOK Cuba Libre — Rulebook (corpus doc 665) 1.0 INTRODUCTION · 1.1 General Course of Play p.2 #20 0.023752 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#6 RULEBOOK Cuba Libre — Rulebook (corpus doc 665) 1.5 Players & Factions p.4 #10 0.027425 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#7 RULEBOOK Cuba Libre — Rulebook (corpus doc 665) 8.1 Non-Player Sequence of Play p.12 #4 0.04526 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Cuba Libre — Rulebook (corpus doc 665) 8.1 Non-Player Sequence of Play p.12 #3 0.045957 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Cuba Libre — Rulebook (corpus doc 665) 1.8 Resources and Aid · 2.1 Set Up · 2.2 Start p.4 no quote on the wire
[2] RULEBOOK Cuba Libre — Rulebook (corpus doc 665) 2.2 Start · 2.3 Event Card p.5 no quote on the wire
[3] RULEBOOK Cuba Libre — Rulebook (corpus doc 665) 1.5 Players & Factions p.4 no quote on the wire
timing split
retrieval 155 ms · first delta 3795 ms · total 6367 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 155 ms · ask 6209 ms · gateway work 6367 ms · total 6367 ms
tokens in (the prompt the answerer read)
3271
tokens out (what the answerer generated)
511
tok/sec
202.3 tok/sec — 511 output tokens in 2.526 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 29s ago)
gateway schema (read from the running child)
schema head 0042_definer_search_path (live revision not readable by this principal)
answerer host (measured by rulesage)
reachable (for 60h, checked 7s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 598), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.