RuleSage cited table rulings
← Wizard

You asked

How do I play?

Answered counted as answered

Asked with: Wizardbg-1465-en-1e

1. To determine a dealer, each player is dealt one card, and the high card deals.[1]
2. On the first deal, each player receives one card; on the second deal, two cards are dealt; on the third, three cards, and so on.[1]
3. After the deal, the next card is turned up to determine the trump suit; if it is a Jester, there is no trump for that hand, and if it is a Wizard, the dealer chooses one of the four suits as trump.[1]
4. On the last hand of each game, all cards are dealt out so there is no trump.[1]
5. Each player, beginning to the left of the dealer, states the number of tricks they will take (zero or one on the first hand), and the scorer records it.[1]
6. The scorer should announce how many tricks have been called for by each player before play begins.[2]
7. The play begins to the left of the dealer, and any card may be led.[1]
8. Players continue to play in clockwise order and must follow suit if possible.[1]
9. If a player cannot follow the suit led, they may play any other suit, including the trump suit.[1]
10. A Wizard or a Jester may be played at any time, even if the player is holding a card of the suit led.[1]
11. If the lead card is a Wizard, it wins the trick and players may play any card they wish, including another Wizard.[3]
12. If the lead card is a Jester, it is a null card and the suit for the round is determined by the next card played, though Jesters always lose unless only Jesters are played, in which case the first Jester played wins the trick.[3]
13. The winner of the trick leads the next.[1]
14. To win points, you must make your exact bid.[3]
15. You receive a bonus of 20 points for making your bid, plus 10 points for each trick you make that you bid.[3]
16. You deduct 10 points for each trick you win over or under your bid.[3]
[1] RULEBOOK Wizard — Rulebook · p.1 · WIZARD: · MATERIALS · OBJECT OF THE GAME · THE DEAL · BIDDING · THE PLAY · …
[2] RULEBOOK Wizard — Rulebook · p.2 · LENGTH OF GAME
[3] RULEBOOK Wizard — Rulebook · p.1 · LEADING WIZARDS OR JESTERS · SCORING · SAMPLE PLAY AND SCORING Hand One: · Hand Two: · Hand Three: · LENGTH OF GAME

Now you know — make it count.

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 79 ms · ask 3126 ms · total 3207 ms
single-flight (PR-5)
queued 0 ms · generation 3207 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 1, "score": 0.048916, "snippet": "If the lead card is a Wizard, it wins the trick and players may play any card they wish, including another Wizard. If the lead card is a Jester, it is a null card and the suit for this round is determined by the next card played. Jesters always lose. The one exception to this is if only Jesters are ", "headingPath": "LEADING WIZARDS OR JESTERS · SCORING · SAMPLE PLAY AND SCORING Hand One: · Hand Two: · Hand Three: · LENGTH OF GAME", "sharpsignalDocId": 717}, {"page": 1, "score": 0.048652, "snippet": "' One endowed with exceptional skill or able to achieve something held to be impossible.' -Webster's Dictionary WIZARD ® : A family game for 3-6 players, ages 10 and up. A 60-card deck consisting of a normal playing deck plus four Wizards and four Jesters. The Jesters are lowest in value, followed b", "headingPath": "WIZARD: · MATERIALS · OBJECT OF THE GAME · THE DEAL · BIDDING · THE PLAY · …", "sharpsignalDocId": 717}, {"page": 2, "score": 0.047619, "snippet": "KEEPING TRACK OF TRICKS Before play begins, the scorer should announce how many tricks have been called for by each player. Each player should also keep tricks won in plain view for others to see. Some players find it helpful to use coins or poker chips to indicate the number of tricks called for. T", "headingPath": "LENGTH OF GAME", "sharpsignalDocId": 717}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 1, "quote": null, "headingPath": "WIZARD: · MATERIALS · OBJECT OF THE GAME · THE DEAL · BIDDING · THE PLAY · …", "sharpsignalDocId": 717}, {"page": 2, "quote": null, "headingPath": "LENGTH OF GAME", "sharpsignalDocId": 717}, {"page": 1, "quote": null, "headingPath": "LEADING WIZARDS OR JESTERS · SCORING · SAMPLE PLAY AND SCORING Hand One: · Hand Two: · Hand Three: · LENGTH OF GAME", "sharpsignalDocId": 717}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 717 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 717 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.90314 of 1435 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 24, 2026 14:30 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Wizard — Rulebook (corpus doc 717) LEADING WIZARDS OR JESTERS · SCORING · SAMPLE PLAY AND SCORING Hand One: · Hand Two: · Hand Three: · LENGTH OF GAME p.1 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Wizard — Rulebook (corpus doc 717) WIZARD: · MATERIALS · OBJECT OF THE GAME · THE DEAL · BIDDING · THE PLAY · … p.1 0.048652 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Wizard — Rulebook (corpus doc 717) LENGTH OF GAME p.2 0.047619 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 3 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Wizard — Rulebook (corpus doc 717) WIZARD: · MATERIALS · OBJECT OF THE GAME · THE DEAL · BIDDING · THE PLAY · … p.1 #2 0.048652 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Wizard — Rulebook (corpus doc 717) LENGTH OF GAME p.2 #3 0.047619 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Wizard — Rulebook (corpus doc 717) LEADING WIZARDS OR JESTERS · SCORING · SAMPLE PLAY AND SCORING Hand One: · Hand Two: · Hand Three: · LENGTH OF GAME p.1 #1 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Wizard — Rulebook (corpus doc 717) WIZARD: · MATERIALS · OBJECT OF THE GAME · THE DEAL · BIDDING · THE PLAY · … p.1 no quote on the wire
[2] RULEBOOK Wizard — Rulebook (corpus doc 717) LENGTH OF GAME p.2 no quote on the wire
[3] RULEBOOK Wizard — Rulebook (corpus doc 717) LEADING WIZARDS OR JESTERS · SCORING · SAMPLE PLAY AND SCORING Hand One: · Hand Two: · Hand Three: · LENGTH OF GAME p.1 no quote on the wire
timing split
retrieval 79 ms · first delta 824 ms · total 3207 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 79 ms · ask 3126 ms · gateway work 3207 ms · total 3207 ms
tokens in (the prompt the answerer read)
1766
tokens out (what the answerer generated)
477
tok/sec
203.9 tok/sec — 477 output tokens in 2.339 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 0s ago)
gateway schema (read from the running child)
schema head 0042_definer_search_path (live revision not readable by this principal)
answerer host (measured by rulesage)
reachable (for 60h, checked 5s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 651), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.