You asked
How do I play?
Answered counted as answeredAsked with: Feudumbg-163839-en-1e
Rule found, game on.
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live,vps
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 80 ms · ask 5539 ms · total 17072 ms
- single-flight (PR-5)
- queued 11450 ms · generation 5622 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 7, "score": 0.048652, "snippet": "All players secretly choose 4 action cards from their decks to create a hand for the round. Unselected cards are set aside. When everyone is ready, the starting player plays 1 card face up and carries out the action. Play continues clockwise, one card at a time, until all players have played all of ", "headingPath": "sTep 1: Take acTions · Regular Action · Extra or Sequential Action · Long Live the King · Card Symbols", "sharpsignalDocId": 780}, {"page": 2, "score": 0.047938, "snippet": "Move: Move 1 space times number of your pawns on board. Pilfer once at end of action. Godspeed: Monk in play may travel +1 space at end of action. Influence: Add 1 influence marker to each location with your pawn. Money is Influence: Merchant in play may pay 1 shilling to unseat a lone ruler. Improv", "headingPath": "", "sharpsignalDocId": 780}, {"page": 6, "score": 0.046671, "snippet": "The object of Feudum is to be the 'most venerated in all the land.' Less loftily put, players try to score the most veneration points (vp) over 5 epochs - typically 7-10 rounds. Each round, players use action cards to move pawns, influence locations, interact with guilds and a slew of other things. ", "headingPath": "playing The game · playing a round · Step 1: Take Actions · Step 2: Nourish Pawns · Step 3: Roll Progress Die", "sharpsignalDocId": 780}, {"page": 14, "score": 0.045724, "snippet": "If an opponent attacks 1 of your pawns or feudums, and you preselected the Defend Action, you may flip it over out of turn and add +1 to your defense and score 1 vp. If no one attacks you during the round, you still collect 1 vp. If you turn in a Food to the haversack, you may play this action out o", "headingPath": "9. Defend Action · 'Royal Immunity' (Advanced Game) · 10. Repeat Action · 'Déjà vu' (Advanced Game)", "sharpsignalDocId": 780}, {"page": 5, "score": 0.045536, "snippet": "Shuffle all 17 king's seals (red side up) and draw 4 to place on the scrolls in the Noble Guild 15 as shown. Draw 4 more and flip to reveal rosary beads and put them in the Monk Guild 16 on the rosary. Draw 1 more and flip to reveal a rosary bead and place it atop a chicken in the Farmer Guild 17 . ", "headingPath": "seTup", "sharpsignalDocId": 780}, {"page": 8, "score": 0.043496, "snippet": "Choose from the 11 action cards described here. You may migrate 1 of your pawns to or from the board. If you choose to migrate a pawn onto the board, turn in a food for the journey. Now, take a pawn from your personal supply, rotating it so that 1 of its 6 characters faces up. Finally, place it besi", "headingPath": "eleven acTion cards · 1. Migrate Action · The Six Pawn Characters · 2. Move Action · Pilfer Resources · Vessels & Vessel Routes · …", "sharpsignalDocId": 780}, {"page": 4, "score": 0.042649, "snippet": "Place the board in the middle of the table. Each player selects a color and puts the following into his personal supply: 3 pawns, 4 player discs/reeves, 11 action cards, 7 influence markers, 7 food, 7 shillings, 1 player pouch and 1 reference card 1 . Each player places his blank player disc 2 on th", "headingPath": "seTup", "sharpsignalDocId": 780}, {"page": 6, "score": 0.030769, "snippet": "(If Triggered) If a new epoch is triggered, advance the epoch marker, score veneration points and replenish the board with resources as directed. Otherwise go to Step 5. Pass the starting player marker clockwise and begin a new round. If epoch 5 was triggered during the round, the game is over. Afte", "headingPath": "Step 4: Advance Epoch Marker & Score Epoch · Step 5: End Round or End Game & Final Scoring", "sharpsignalDocId": 780}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 6, "quote": null, "headingPath": "playing The game · playing a round · Step 1: Take Actions · Step 2: Nourish Pawns · Step 3: Roll Progress Die", "sharpsignalDocId": 780}, {"page": 7, "quote": null, "headingPath": "sTep 1: Take acTions · Regular Action · Extra or Sequential Action · Long Live the King · Card Symbols", "sharpsignalDocId": 780}, {"page": 8, "quote": null, "headingPath": "eleven acTion cards · 1. Migrate Action · The Six Pawn Characters · 2. Move Action · Pilfer Resources · Vessels & Vessel Routes · …", "sharpsignalDocId": 780}, {"page": 2, "quote": null, "headingPath": "", "sharpsignalDocId": 780}, {"page": 11, "quote": null, "headingPath": "'Tend Landscape' (Advanced Game) · 5. Explore Action · Royal Writs", "sharpsignalDocId": 780}, {"page": 12, "quote": null, "headingPath": "6. Harvest Action · Favors · Rosary Beads · 7. Tax Action", "sharpsignalDocId": 780}, {"page": 14, "quote": null, "headingPath": "9. Defend Action · 'Royal Immunity' (Advanced Game) · 10. Repeat Action · 'Déjà vu' (Advanced Game)", "sharpsignalDocId": 780}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 780 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 780 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- answer fence
- passed — letter density 0.88342 of 2033 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
- debug row retained until
- Nov 24, 2026 16:35 UTC
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Feudum — Rulebook (corpus doc 780) | sTep 1: Take acTions · Regular Action · Extra or Sequential Action · Long Live the King · Card Symbols | p.7 | 0.048652 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Feudum — Rulebook (corpus doc 780) | p.2 | 0.047938 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #3 | RULEBOOK Feudum — Rulebook (corpus doc 780) | playing The game · playing a round · Step 1: Take Actions · Step 2: Nourish Pawns · Step 3: Roll Progress Die | p.6 | 0.046671 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Feudum — Rulebook (corpus doc 780) | 9. Defend Action · 'Royal Immunity' (Advanced Game) · 10. Repeat Action · 'Déjà vu' (Advanced Game) | p.14 | 0.045724 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Feudum — Rulebook (corpus doc 780) | seTup | p.5 | 0.045536 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Feudum — Rulebook (corpus doc 780) | eleven acTion cards · 1. Migrate Action · The Six Pawn Characters · 2. Move Action · Pilfer Resources · Vessels & Vessel Routes · … | p.8 | 0.043496 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Feudum — Rulebook (corpus doc 780) | seTup | p.4 | 0.042649 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Feudum — Rulebook (corpus doc 780) | Step 4: Advance Epoch Marker & Score Epoch · Step 5: End Round or End Game & Final Scoring | p.6 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
candidate pool: the answering read scored 40 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.
floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.
arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.
| read at | document | heading | page | fused rank | fused RRF score | carried by | how it got its slot |
|---|---|---|---|---|---|---|---|
| #1 | RULEBOOK Feudum — Rulebook (corpus doc 780) | playing The game · playing a round · Step 1: Take Actions · Step 2: Nourish Pawns · Step 3: Roll Progress Die | p.6 | #3 | 0.046671 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #2 | RULEBOOK Feudum — Rulebook (corpus doc 780) | p.2 | #2 | 0.047938 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it | |
| #3 | RULEBOOK Feudum — Rulebook (corpus doc 780) | 6. Harvest Action · Favors · Rosary Beads · 7. Tax Action | p.12 | #12 | 0.027673 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text | the re-ranker chose it |
| #4 | RULEBOOK Feudum — Rulebook (corpus doc 780) | 'Tend Landscape' (Advanced Game) · 5. Explore Action · Royal Writs | p.11 | #9 | 0.02879 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text | the re-ranker chose it |
| #5 | RULEBOOK Feudum — Rulebook (corpus doc 780) | eleven acTion cards · 1. Migrate Action · The Six Pawn Characters · 2. Move Action · Pilfer Resources · Vessels & Vessel Routes · … | p.8 | #6 | 0.043496 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #6 | RULEBOOK Feudum — Rulebook (corpus doc 780) | royal wriTs · Charters (play at game end) | p.24 | #10 | 0.028006 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text | the re-ranker chose it |
| #7 | RULEBOOK Feudum — Rulebook (corpus doc 780) | 9. Defend Action · 'Royal Immunity' (Advanced Game) · 10. Repeat Action · 'Déjà vu' (Advanced Game) | p.14 | #4 | 0.045724 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #8 | RULEBOOK Feudum — Rulebook (corpus doc 780) | sTep 1: Take acTions · Regular Action · Extra or Sequential Action · Long Live the King · Card Symbols | p.7 | #1 | 0.048652 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Feudum — Rulebook (corpus doc 780) | playing The game · playing a round · Step 1: Take Actions · Step 2: Nourish Pawns · Step 3: Roll Progress Die | p.6 | no quote on the wire |
| [2] | RULEBOOK Feudum — Rulebook (corpus doc 780) | sTep 1: Take acTions · Regular Action · Extra or Sequential Action · Long Live the King · Card Symbols | p.7 | no quote on the wire |
| [3] | RULEBOOK Feudum — Rulebook (corpus doc 780) | eleven acTion cards · 1. Migrate Action · The Six Pawn Characters · 2. Move Action · Pilfer Resources · Vessels & Vessel Routes · … | p.8 | no quote on the wire |
| [4] | RULEBOOK Feudum — Rulebook (corpus doc 780) | p.2 | no quote on the wire | |
| [5] | RULEBOOK Feudum — Rulebook (corpus doc 780) | 'Tend Landscape' (Advanced Game) · 5. Explore Action · Royal Writs | p.11 | no quote on the wire |
| [6] | RULEBOOK Feudum — Rulebook (corpus doc 780) | 6. Harvest Action · Favors · Rosary Beads · 7. Tax Action | p.12 | no quote on the wire |
| [7] | RULEBOOK Feudum — Rulebook (corpus doc 780) | 9. Defend Action · 'Royal Immunity' (Advanced Game) · 10. Repeat Action · 'Déjà vu' (Advanced Game) | p.14 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 80 ms · first delta 2311 ms · total 17072 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 11450 ms · retrieval 80 ms · ask 5539 ms · gateway work 5622 ms · total 17072 ms
- tokens in (the prompt the answerer read)
- 3811
- tokens out (what the answerer generated)
- 655
- tok/sec
- 201.2 tok/sec — 655 output tokens in 3.256 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 22s ago)
- gateway schema (read from the running child)
- schema head 0042_definer_search_path (live revision not readable by this principal)
- answerer host (measured by rulesage)
- reachable (for 60h, checked 0s ago)
- answerer node (the seat proxy's own header — this probe, not this ask)
- node1
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 715), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.