RuleSage cited table rulings
← Caylus 1303

You asked

How do I take my turn?

Answered counted as answered

Asked with: Caylus 1303bg-284818-en-1e

The game is played in 9 rounds, and each round is divided into four Phases: 1) Planning, 2) Activation, 3) Delivery, and 4) Stewardship.[1]
During the Planning Phase, starting with the first player and going clockwise, each player, on their turn, performs one of the following three actions:
1. Place 1 of their Workers on one of the Buildings on the Road (including Buildings before the Guilds Bridge, those placed during setup, and those constructed during the game), provided the Building is not a Monument, a Residence, one of the 3 Buildings placed on the Construction Site during setup, or a space on the Road where no Building has yet been constructed, and is not already occupied by another Worker.[1]
2. Place 1 of their Workers on the first available space of the Construction Site, from left to right (only 1 per player).[1]
3. Pass their turn.[2]
**Additional Planning Phase Rules:**
* At the beginning of the Planning Phase, before the First Player takes their turn, you may place 1 Worker by returning 1 Worker to the Camp.[3]
* If the First Player has the Early Riser, they can play twice in a row at the beginning of the Planning Phase by returning 1 Worker to the Camp.[3]
* Once per round, you can place a Worker on a Building occupied by another player's Worker; the effect of your Worker is activated after that of the Worker already in place.[3]
* If a player wants to pass (or must pass because they have no more Workers to place), they place the House of their color on the first available space of the Guilds Bridge, from left to right.[4]
* When a player passes their turn, the Phase is over for them and they can no longer place Workers.[4]
* The first player to pass takes the First Player tile and becomes the First Player in the next round.[4]
* For the rest of the round, whenever another player places another Worker, they must return 1 additional Worker to the Camp.[4]
* The Planning Phase ends when all players have passed their turn.[4]
[1] RULEBOOK Caylus 1303 — Rulebook · p.4 · Recommended Characters (for a first game) · PHASE 1 - PLANNING · a) Place 1 Worker on a Building: · b) Placing 1 Worker on the Construction Site:
[2] RULEBOOK Caylus 1303 — Rulebook · p.12 · SETUP · ADJUSTMENTS · PLANNING · ACTIVATION · DELIVERY AT THE CONSTRUCTION SITE · STEWARDSHIP · …
[3] RULEBOOK Caylus 1303 — Rulebook · p.8 · END OF GAME
[4] RULEBOOK Caylus 1303 — Rulebook · p.4 · c) Passing: · PHASE 2 - ACTIVATION · c) Carpenter

Answer in hand — your move.

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 104 ms · ask 3760 ms · total 3865 ms
single-flight (PR-5)
queued 0 ms · generation 3865 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 8, "score": 0.048916, "snippet": "At the beginning of the Planning Phase, before the First Player takes their turn, you may place 1 Worker. If you do, you must return 1 Worker to the Camp. After this placement, play the Planning Phase as detailed on page 4, starting with the First Player. Note: If the First Player has the Early Rise", "headingPath": "END OF GAME", "sharpsignalDocId": 998}, {"page": 4, "score": 0.048652, "snippet": "If a player wants to pass (or if they must pass because they have no more Workers to place), they place the House of their color on the first available space of the Guilds Bridge, from left to right. When a player passes their turn, the Phase is over for them and they can no longer place Workers. Th", "headingPath": "c) \u0007 Passing: · PHASE 2 - ACTIVATION · c) Carpenter", "sharpsignalDocId": 998}, {"page": 4, "score": 0.045235, "snippet": "The game is played in 9 rounds. Each round is divided into four Phases: 1 Planning: Players place their Workers. 2 Activation: The placed Workers are activated. 3 Delivery: Players contribute to the construction of the Castle. 4 Stewardship: Players construct Monuments and gain new Workers. Starting", "headingPath": "Recommended Characters (for a first game) · PHASE 1 - PLANNING · a) \u0007 Place 1 Worker on a Building: · b) \u0007 Placing 1 Worker on the Construction Site:", "sharpsignalDocId": 998}, {"page": 6, "score": 0.045037, "snippet": "Starting Buildings Take 1 . Take 1 . Take 1 . Return 1 Worker to the Camp (in addition to the one on the Market) to take 1 Resource of your choice among to take 3 Workers from the Camp. Spend 1 Resource of your choice among Wood and Stone Buildings The effects of these Buildings are explained pages ", "headingPath": "e) The Guilds Bridge · h) Buildings placed after the Provost · PHASE 3 - DELIVERY AT THE CONSTRUCTION SITE · FAVOR · Important:", "sharpsignalDocId": 998}, {"page": 5, "score": 0.031746, "snippet": "Example: Red has 1 Worker on the Carpenter and wants to construct a Quarry. They spend 1 and 1 and place the tile on the first empty space on the Road. Then, they place 1 House above it to show the Quarry is theirs and immediately gain 2 Prestige Points. The Provost moves along the Road, between Bui", "headingPath": "c) Carpenter · MOVING THE PROVOST - d) and e) · d) Toll · e) The Guilds Bridge", "sharpsignalDocId": 998}, {"page": 7, "score": 0.03125, "snippet": "Players perform the following in the indicated order: \u0007 Residences : All the starting Buildings (yellow flag) above which there is a House are flipped to their Residence side (green flag). 2) \u0007 Monuments: Starting from the Guilds Bridge and proceeding along the Road, each Residence (green flag) may ", "headingPath": "PHASE 4 - STEWARDSHIP · Examples: · END OF GAME", "sharpsignalDocId": 998}, {"page": 2, "score": 0.030769, "snippet": "\u0007 1 Building, Setup side faceup, on the third space of the Construction Site \u0007 1 Building, Setup side faceup, on the space on the Road The remaining 7 Buildings, Construction side faceup, next to the board. Place the 7 Monuments next to the board. Place the Provost just before the space on the Road ", "headingPath": "Shuffle the 9 Stone Buildings, then randomly place:", "sharpsignalDocId": 998}, {"page": 10, "score": 0.030303, "snippet": "Construction side: Take 3 Workers. Construction side: Immediately gain 1 Favor (see p. 6). (constructed by the Carpenter) Setup side: Take 2 Workers and gain 1 PP . Setup side: Gain 2 PP . Construction side : Choose a Stone Building in the supply and spend the Resources depicted on the upper left si", "headingPath": "END OF GAME · Setup side:", "sharpsignalDocId": 998}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 4, "quote": null, "headingPath": "Recommended Characters (for a first game) · PHASE 1 - PLANNING · a) \u0007 Place 1 Worker on a Building: · b) \u0007 Placing 1 Worker on the Construction Site:", "sharpsignalDocId": 998}, {"page": 12, "quote": null, "headingPath": "SETUP · ADJUSTMENTS · PLANNING · ACTIVATION · DELIVERY AT THE CONSTRUCTION SITE · STEWARDSHIP · …", "sharpsignalDocId": 998}, {"page": 8, "quote": null, "headingPath": "END OF GAME", "sharpsignalDocId": 998}, {"page": 4, "quote": null, "headingPath": "c) \u0007 Passing: · PHASE 2 - ACTIVATION · c) Carpenter", "sharpsignalDocId": 998}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 998 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 998 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.92654 of 1620 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 24, 2026 20:20 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Caylus 1303 — Rulebook (corpus doc 998) END OF GAME p.8 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Caylus 1303 — Rulebook (corpus doc 998) c) Passing: · PHASE 2 - ACTIVATION · c) Carpenter p.4 0.048652 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Caylus 1303 — Rulebook (corpus doc 998) Recommended Characters (for a first game) · PHASE 1 - PLANNING · a) Place 1 Worker on a Building: · b) Placing 1 Worker on the Construction Site: p.4 0.045235 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Caylus 1303 — Rulebook (corpus doc 998) e) The Guilds Bridge · h) Buildings placed after the Provost · PHASE 3 - DELIVERY AT THE CONSTRUCTION SITE · FAVOR · Important: p.6 0.045037 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Caylus 1303 — Rulebook (corpus doc 998) c) Carpenter · MOVING THE PROVOST - d) and e) · d) Toll · e) The Guilds Bridge p.5 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Caylus 1303 — Rulebook (corpus doc 998) PHASE 4 - STEWARDSHIP · Examples: · END OF GAME p.7 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Caylus 1303 — Rulebook (corpus doc 998) Shuffle the 9 Stone Buildings, then randomly place: p.2 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Caylus 1303 — Rulebook (corpus doc 998) END OF GAME · Setup side: p.10 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 17 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Caylus 1303 — Rulebook (corpus doc 998) c) Passing: · PHASE 2 - ACTIVATION · c) Carpenter p.4 #2 0.048652 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Caylus 1303 — Rulebook (corpus doc 998) SETUP · ADJUSTMENTS · PLANNING · ACTIVATION · DELIVERY AT THE CONSTRUCTION SITE · STEWARDSHIP · … p.12 #9 0.029958 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#3 RULEBOOK Caylus 1303 — Rulebook (corpus doc 998) Shuffle the 9 Stone Buildings, then randomly place: p.2 #7 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Caylus 1303 — Rulebook (corpus doc 998) c) Carpenter · MOVING THE PROVOST - d) and e) · d) Toll · e) The Guilds Bridge p.5 #5 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#5 RULEBOOK Caylus 1303 — Rulebook (corpus doc 998) e) The Guilds Bridge · h) Buildings placed after the Provost · PHASE 3 - DELIVERY AT THE CONSTRUCTION SITE · FAVOR · Important: p.6 #4 0.045037 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#6 RULEBOOK Caylus 1303 — Rulebook (corpus doc 998) Recommended Characters (for a first game) · PHASE 1 - PLANNING · a) Place 1 Worker on a Building: · b) Placing 1 Worker on the Construction Site: p.4 #3 0.045235 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK Caylus 1303 — Rulebook (corpus doc 998) END OF GAME · Setup side: p.10 #8 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Caylus 1303 — Rulebook (corpus doc 998) END OF GAME p.8 #1 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Caylus 1303 — Rulebook (corpus doc 998) Recommended Characters (for a first game) · PHASE 1 - PLANNING · a) Place 1 Worker on a Building: · b) Placing 1 Worker on the Construction Site: p.4 no quote on the wire
[2] RULEBOOK Caylus 1303 — Rulebook (corpus doc 998) SETUP · ADJUSTMENTS · PLANNING · ACTIVATION · DELIVERY AT THE CONSTRUCTION SITE · STEWARDSHIP · … p.12 no quote on the wire
[3] RULEBOOK Caylus 1303 — Rulebook (corpus doc 998) END OF GAME p.8 no quote on the wire
[4] RULEBOOK Caylus 1303 — Rulebook (corpus doc 998) c) Passing: · PHASE 2 - ACTIVATION · c) Carpenter p.4 no quote on the wire
timing split
retrieval 104 ms · first delta 1502 ms · total 3865 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 104 ms · ask 3760 ms · gateway work 3865 ms · total 3865 ms
tokens in (the prompt the answerer read)
3418
tokens out (what the answerer generated)
461
tok/sec
199.5 tok/sec — 461 output tokens in 2.311 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 58s ago)
gateway schema (read from the running child)
schema head 0042_definer_search_path (live revision not readable by this principal)
answerer host (measured by rulesage)
reachable (for 60h, checked 3s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 928), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.