RuleSage cited table rulings
← Elder Sign

You asked

How do I play?

Answered counted as answered

Asked with: Elder Signbg-100423-en-1e

A player's turn consists of these three phases in this order:
1. Movement Phase: The player may move his investigator marker to an Adventure card, an Other World card, or the entrance sheet, or he may choose to stay where he is.[1]
2. Resolution Phase: If the player occupies an Adventure card or an Other World card, he attempts to resolve it by rolling dice to complete its tasks.[1] If the player occupies the entrance sheet, he performs one of the actions listed on the sheet.[1]
3. Clock Phase: The player advances the clock hand forward three hours.[1] After advancing the clock, the player's turn is over and the next player begins his turn.[1]
[1] RULEBOOK Elder Sign — Rulebook · p.6 · A Player's Turn

That settles it — whose turn was it?

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 187 ms · ask 2466 ms · total 2655 ms
single-flight (PR-5)
queued 0 ms · generation 2655 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 4, "score": 0.047643, "snippet": "To prepare a game of Elder Sign , carefully follow the steps below. Prepare Clock and Entrance: Place the clock in the play area, setting the clock hand to 'XII' (midnight). Then place the entrance sheet near the clock. Place the six green dice, the yellow die, and the red die near the entrance shee", "headingPath": "Setup · setuP diaGraM", "sharpsignalDocId": 767}, {"page": 7, "score": 0.046544, "snippet": "During this phase, the player moves his investigator by placing his investigator marker on the card he wishes to move to. A player can move to either any Adventure or Other World card currently faceup in the play area or to the entrance sheet. Alternatively, the player can choose to stay where he is", "headingPath": "Movement Phase · Resolution Phase · adventures and otHer worlds · Tasks", "sharpsignalDocId": 767}, {"page": 20, "score": 0.044796, "snippet": "Movement Phase: The player may move his investigator marker to any Adventure card, any Other World card, or the entrance sheet. Resolution Phase: If on an Adventure card or an Other World card, the player attempts to resolve it by rolling dice to complete its tasks. If on the entrance sheet, perform", "headingPath": "a PlaYer's turn · task sYMbols · diCe sides · rewards & Penalties", "sharpsignalDocId": 767}, {"page": 6, "score": 0.032787, "snippet": "In Elder Sign , players take turns exploring the museum and resolving its adventures. The game starts with the first player and continues clockwise. A player's turn consists of these three phases in this order: Movement Phase: The player may move his investigator marker to an Adventure card, an Othe", "headingPath": "A Player's Turn", "sharpsignalDocId": 767}, {"page": 8, "score": 0.031746, "snippet": "The player begins an adventure by rolling the dice in his dice pool. At the start of an adventure, the dice pool contains all six green dice (unless instructed otherwise by another effect; see 'Locked Dice' and 'Items' on page 12). After rolling the dice, the player compares his die results to the r", "headingPath": "Rolling the Dice · Completing Tasks · Losing Stamina and Sanity · Failing Rolls · CoMPletinG a task exaMPle", "sharpsignalDocId": 767}, {"page": 5, "score": 0.030769, "snippet": "card shows a locked die icon, place the appropriate die onto that card (see 'Locked Dice' on page 12). Prepare Items and Spells: Gather the Common Item, Unique Item, Spell, and Ally cards into separate decks, shuffle them, and place them near the Adventure deck. Prepare Tokens: Separate the Elder Si", "headingPath": "setuP diaGraM · The Golden Rule · Sharing Information · The Ancient One", "sharpsignalDocId": 767}, {"page": 10, "score": 0.029851, "snippet": "The player advances the clock's hand clockwise by three hours. Because the clock begins at midnight and is only advanced in three-hour increments, the clock hand can only point to 'XII,' 'III,' 'VI,' or 'IX.' When the clock hand moves to 'XII,' midnight strikes after the current player's Clock phase", "headingPath": "Clock Phase · Only So Many Hours in a Day... · Securing Dice · foCusinG", "sharpsignalDocId": 767}, {"page": 10, "score": 0.029828, "snippet": "Other Worlds cards are a special type of Adventure card that represent gates to other dimensions. These cards enter play only after a player earns a gate reward. When an Other World card enters play, place it below the six Adventure cards. Any number of Other World cards may be in play at once. Afte", "headingPath": "Other World Cards · tHe entranCe sHeet · Trophies", "sharpsignalDocId": 767}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 6, "quote": null, "headingPath": "A Player's Turn", "sharpsignalDocId": 767}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 767 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 767 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.92937 of 538 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 24, 2026 20:29 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Elder Sign — Rulebook (corpus doc 767) Setup · setuP diaGraM p.4 0.047643 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Elder Sign — Rulebook (corpus doc 767) Movement Phase · Resolution Phase · adventures and otHer worlds · Tasks p.7 0.046544 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Elder Sign — Rulebook (corpus doc 767) a PlaYer's turn · task sYMbols · diCe sides · rewards & Penalties p.20 0.044796 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Elder Sign — Rulebook (corpus doc 767) A Player's Turn p.6 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Elder Sign — Rulebook (corpus doc 767) Rolling the Dice · Completing Tasks · Losing Stamina and Sanity · Failing Rolls · CoMPletinG a task exaMPle p.8 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Elder Sign — Rulebook (corpus doc 767) setuP diaGraM · The Golden Rule · Sharing Information · The Ancient One p.5 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Elder Sign — Rulebook (corpus doc 767) Clock Phase · Only So Many Hours in a Day... · Securing Dice · foCusinG p.10 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Elder Sign — Rulebook (corpus doc 767) Other World Cards · tHe entranCe sHeet · Trophies p.10 0.029828 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 27 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Elder Sign — Rulebook (corpus doc 767) Setup · setuP diaGraM p.4 #1 0.047643 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Elder Sign — Rulebook (corpus doc 767) Other World Cards · tHe entranCe sHeet · Trophies p.10 #8 0.029828 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#3 RULEBOOK Elder Sign — Rulebook (corpus doc 767) setuP diaGraM · The Golden Rule · Sharing Information · The Ancient One p.5 #6 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Elder Sign — Rulebook (corpus doc 767) awakeninG tHe anCient one p.18 #13 0.028259 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#5 RULEBOOK Elder Sign — Rulebook (corpus doc 767) CoMPletinG a Partial Monster task · Completing Monster Tasks · Completing a Partial Monster Task · Defeating Monsters with Items and Spells p.17 #9 0.02967 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#6 RULEBOOK Elder Sign — Rulebook (corpus doc 767) Movement Phase · Resolution Phase · adventures and otHer worlds · Tasks p.7 #2 0.046544 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK Elder Sign — Rulebook (corpus doc 767) Efficient Adventuring p.8 #10 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Elder Sign — Rulebook (corpus doc 767) A Player's Turn p.6 #4 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Elder Sign — Rulebook (corpus doc 767) A Player's Turn p.6 no quote on the wire
timing split
retrieval 187 ms · first delta 1862 ms · total 2655 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 187 ms · ask 2466 ms · gateway work 2655 ms · total 2655 ms
tokens in (the prompt the answerer read)
3169
tokens out (what the answerer generated)
150
tok/sec
202.7 tok/sec — 150 output tokens in 0.740 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 29s ago)
gateway schema (read from the running child)
schema head 0042_definer_search_path (live revision not readable by this principal)
answerer host (measured by rulesage)
reachable (for 60h, checked 7s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 701), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.