You asked
How do I play?
Answered counted as answeredAsked with: Tales of the Arabian Nightsbg-34119-en-1e
Settled. Play on.
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live,vps
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 85 ms · ask 4150 ms · total 4237 ms
- single-flight (PR-5)
- queued 0 ms · generation 4237 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 4, "score": 0.04918, "snippet": "Tales of the Arabian Nights is played in turns. On your turn, you will complete the following phases in this order: If your turn is just starting, you should give the Book of Tales to the player on your left, who will be the Reader for your turn. The Reaction Matrix is given to the player on your ri", "headingPath": "Game Sequence Overview · 1) PASS THE BOOK OF TALES · 2) CHECK TREASURES AND STATUSES · 3) MOVE YOUR CHARACTER · 4) RESOLVE YOUR ENCOUNTER · 5) PLAY CARDS AND RESOLVE QUESTS · …", "sharpsignalDocId": 662}, {"page": 5, "score": 0.046175, "snippet": "If you are in a Place of Power , do not draw a card! Instead, find the paragraph number printed on the Place of Power space on the board. The Reader finds the paragraph number shown in the Book of Tales . There are four steps to each encounter: DISCOVER WHO OR WHAT YOU HAVE ENCOUNTERED CHOOSE YOUR R", "headingPath": "Encounters in Places of Power · REsolving Encounters · 1. Discover Who or What You Have Encountered", "sharpsignalDocId": 662}, {"page": 8, "score": 0.045724, "snippet": "You can lengthen or shorten the game by playing to a victory point total other than 20 points. If you want a quicker game, you may also play with a limit of one status. In awards where more than one status is listed, you gain only the last status listed. For example, if the award listing is Wounded/", "headingPath": "Shorter Games · There are more ways to play!", "sharpsignalDocId": 662}, {"page": 3, "score": 0.032258, "snippet": "Record your Victory Formula . Y ou get to decide how many Destiny Points and how many Story Points you will need to win! The only restriction is that the two numbers must add up to exactly 20. Record the formula you have chosen by taking Victory tokens of the appropriate number and type and conceali", "headingPath": "STARTING THE GAME · Quest Cards", "sharpsignalDocId": 662}, {"page": 3, "score": 0.031746, "snippet": "1 Each player takes a Player Reference , and chooses one of the six Character stand-ups and one of the six colored sets of matching player markers . There are six markers in each set. Place your Player Identity token on your Player Board. Also take the 3 Quest markers of your matching color. 2 Place", "headingPath": "SETTING UP THE GAME", "sharpsignalDocId": 662}, {"page": 4, "score": 0.030769, "snippet": "The map shows ten Places of Power. Each Place of Power has a one-way arrow leading away from it. Because these wondrous locations are hidden, you may not enter a Place of Power simply by moving your Character there SEA MOVEMENT WEALTH TRACK DESTINATION MARKER PLACE OF POWER with normal movement! Dur", "headingPath": "Places of Power", "sharpsignalDocId": 662}, {"page": 7, "score": 0.030303, "snippet": "[ D1/S1/You may lose one status of your choice ] Most Result Paragraphs are divided into several sections. One of them is labeled NO SKILL , and the others are labeled with skill, status, and/or treasure names. When you are the Reader, you begin by reading only the first part of the paragraph (befor", "headingPath": "The 'Other'", "sharpsignalDocId": 662}, {"page": 5, "score": 0.030018, "snippet": "The type of Encounter card drawn determines how the encounter is resolved: If you draw a Character Encounter card , r efer to the deck marker (morning, noon, or night). The Encounter card will direct the Reader to various paragraphs in the Book of Tales based on the matching icon showing on the card", "headingPath": "CHARACTER ENCOUNTER CARDS AND TERRAIN ENCOUNTER CARDS · CITY ENCOUNTER CARDS", "sharpsignalDocId": 662}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 4, "quote": null, "headingPath": "Game Sequence Overview · 1) PASS THE BOOK OF TALES · 2) CHECK TREASURES AND STATUSES · 3) MOVE YOUR CHARACTER · 4) RESOLVE YOUR ENCOUNTER · 5) PLAY CARDS AND RESOLVE QUESTS · …", "sharpsignalDocId": 662}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 662 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 662 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- answer fence
- passed — letter density 0.93165 of 790 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
- debug row retained until
- Nov 24, 2026 23:29 UTC
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Tales of the Arabian Nights — Rulebook (corpus doc 662) | Game Sequence Overview · 1) PASS THE BOOK OF TALES · 2) CHECK TREASURES AND STATUSES · 3) MOVE YOUR CHARACTER · 4) RESOLVE YOUR ENCOUNTER · 5) PLAY CARDS AND RESOLVE QUESTS · … | p.4 | 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) | 300 |
| #2 | RULEBOOK Tales of the Arabian Nights — Rulebook (corpus doc 662) | Encounters in Places of Power · REsolving Encounters · 1. Discover Who or What You Have Encountered | p.5 | 0.046175 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Tales of the Arabian Nights — Rulebook (corpus doc 662) | Shorter Games · There are more ways to play! | p.8 | 0.045724 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Tales of the Arabian Nights — Rulebook (corpus doc 662) | STARTING THE GAME · Quest Cards | p.3 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Tales of the Arabian Nights — Rulebook (corpus doc 662) | SETTING UP THE GAME | p.3 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Tales of the Arabian Nights — Rulebook (corpus doc 662) | Places of Power | p.4 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Tales of the Arabian Nights — Rulebook (corpus doc 662) | The 'Other' | p.7 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Tales of the Arabian Nights — Rulebook (corpus doc 662) | CHARACTER ENCOUNTER CARDS AND TERRAIN ENCOUNTER CARDS · CITY ENCOUNTER CARDS | p.5 | 0.030018 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
candidate pool: the answering read scored 41 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.
floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.
arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.
| read at | document | heading | page | fused rank | fused RRF score | carried by | how it got its slot |
|---|---|---|---|---|---|---|---|
| #1 | RULEBOOK Tales of the Arabian Nights — Rulebook (corpus doc 662) | Shorter Games · There are more ways to play! | p.8 | #3 | 0.045724 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #2 | RULEBOOK Tales of the Arabian Nights — Rulebook (corpus doc 662) | SETTING UP THE GAME | p.3 | #5 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #3 | RULEBOOK Tales of the Arabian Nights — Rulebook (corpus doc 662) | CHARACTER ENCOUNTER CARDS AND TERRAIN ENCOUNTER CARDS · CITY ENCOUNTER CARDS | p.5 | #8 | 0.030018 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text | the re-ranker chose it |
| #4 | RULEBOOK Tales of the Arabian Nights — Rulebook (corpus doc 662) | p.2 | #15 | 0.026631 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text | the re-ranker chose it | |
| #5 | RULEBOOK Tales of the Arabian Nights — Rulebook (corpus doc 662) | p.2 | #13 | 0.027885 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text | the re-ranker chose it | |
| #6 | RULEBOOK Tales of the Arabian Nights — Rulebook (corpus doc 662) | THE - Encounter Phase · The Encounter Cards | p.5 | #9 | 0.029437 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text | the re-ranker chose it |
| #7 | RULEBOOK Tales of the Arabian Nights — Rulebook (corpus doc 662) | p.2 | #14 | 0.026876 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text | the re-ranker chose it | |
| #8 | RULEBOOK Tales of the Arabian Nights — Rulebook (corpus doc 662) | Game Sequence Overview · 1) PASS THE BOOK OF TALES · 2) CHECK TREASURES AND STATUSES · 3) MOVE YOUR CHARACTER · 4) RESOLVE YOUR ENCOUNTER · 5) PLAY CARDS AND RESOLVE QUESTS · … | p.4 | #1 | 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Tales of the Arabian Nights — Rulebook (corpus doc 662) | Game Sequence Overview · 1) PASS THE BOOK OF TALES · 2) CHECK TREASURES AND STATUSES · 3) MOVE YOUR CHARACTER · 4) RESOLVE YOUR ENCOUNTER · 5) PLAY CARDS AND RESOLVE QUESTS · … | p.4 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 85 ms · first delta 3082 ms · total 4237 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 85 ms · ask 4150 ms · gateway work 4237 ms · total 4237 ms
- tokens in (the prompt the answerer read)
- 2441
- tokens out (what the answerer generated)
- 224
- tok/sec
- 202.9 tok/sec — 224 output tokens in 1.104 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 48s ago)
- gateway schema (read from the running child)
- schema head 0042_definer_search_path (live revision not readable by this principal)
- answerer host (measured by rulesage)
- reachable (for 60h, checked 4s ago)
- answerer node (the seat proxy's own header — this probe, not this ask)
- node1
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 595), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.