You asked
How do I play?
Abstained — no grounded answer; closest passages below counted as honest abstainAsked with: Fury of Dracula (Second Edition)bg-20963-en-1e
I looked through Fury of Dracula (Second Edition)'s rulebook and couldn't find a solid answer to that one — and I'd rather tell you so than guess at your table. Try asking it another way, or ask me about setup, turns, or how the game ends: those I know cold.
The closest rulebook passages are below — check them before ruling.
At the start of combat, there is an opportunity for all the players - not just the players with characters at the location of the combat - to play cards to affect it. This can include Trap , Advanced Planning , and other Event cards, however, only Hunters in the combat may play the Garlic Item card.
Unfold the board and place it in the center of the playing area. Make sure there is ample space around the edges of the board to place the Dracula and Hunter sheets. Place the Dracula sheet near the board on the side closest to the Dracula's Trail area. Then, starting to the left of Dracula, place t
Once all the Hunters have chosen their starting locations, Dracula takes his first turn. However, unlike a normal turn, for his first turn Dracula simply chooses his starting location. Looking through his Location deck, Dracula chooses the card that corresponds to the city he'd like to start in and
In Fury of Dracula , up to four Hunter players are pitted against a single Dracula player. If Dracula wins, the Hunter players all lose. If Dracula is defeated, however, the Hunter players win as a team. Play proceeds as follows: Dracula goes first each turn. To begin, he advances the Day/Night mark
If a Rage or Garlic card is played at the start of combat, it is important for the players to keep track of how many rounds have passed during the combat. They can use the Timer markers for this purpose, placing one of them on the '1' on the given card's timer track, and then advancing it by one aft
🔧 debug — where this ruling came from
- outcome
- ABSTAINED — Abstained — no grounded answer; closest passages below
- warm abstain
-
- this ruling — W1 — generic warm abstain · receipt: none (generic)
- corpus profile
- live,vps
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 91 ms · ask 2752 ms · total 2845 ms
- single-flight (PR-5)
- queued 0 ms · generation 2845 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 15, "score": 0.048916, "snippet": "At the start of combat, there is an opportunity for all the players - not just the players with characters at the location of the combat - to play cards to affect it. This can include Trap , Advanced Planning , and other Event cards, however, only Hunters in the combat may play the Garlic Item card.", "headingPath": "Start of Combat", "sharpsignalDocId": 803}, {"page": 5, "score": 0.047183, "snippet": "Unfold the board and place it in the center of the playing area. Make sure there is ample space around the edges of the board to place the Dracula and Hunter sheets. Place the Dracula sheet near the board on the side closest to the Dracula's Trail area. Then, starting to the left of Dracula, place t", "headingPath": "1. Prepare the Playing Area · 2. Choose Dracula Player · 3. Assign Hunters", "sharpsignalDocId": 803}, {"page": 7, "score": 0.046452, "snippet": "Once all the Hunters have chosen their starting locations, Dracula takes his first turn. However, unlike a normal turn, for his first turn Dracula simply chooses his starting location. Looking through his Location deck, Dracula chooses the card that corresponds to the city he'd like to start in and ", "headingPath": "6. Dracula's First Turn · 7. Normal Play Begins · The Game Round · 1. Dracula's Turn", "sharpsignalDocId": 803}, {"page": 2, "score": 0.04311, "snippet": "In Fury of Dracula , up to four Hunter players are pitted against a single Dracula player. If Dracula wins, the Hunter players all lose. If Dracula is defeated, however, the Hunter players win as a team. Play proceeds as follows: Dracula goes first each turn. To begin, he advances the Day/Night mark", "headingPath": "Game Overview", "sharpsignalDocId": 803}, {"page": 18, "score": 0.041758, "snippet": "If a Rage or Garlic card is played at the start of combat, it is important for the players to keep track of how many rounds have passed during the combat. They can use the Timer markers for this purpose, placing one of them on the '1' on the given card's timer track, and then advancing it by one aft", "headingPath": "Tracking Time in Combat", "sharpsignalDocId": 803}, {"page": 7, "score": 0.03125, "snippet": "Give each Hunter the following items for every Hunter he or she controls: 1 Health Marker 1 Hunter Miniature 1 Hunter Tactics Deck (3 Item cards with the word 'Basic' under their title) The Hunter players should place the Health marker for each of the Hunters they control on the appropriate Health t", "headingPath": "Game Setup · 4. Layout Other Items · 5. Choose Hunter Starting Locations", "sharpsignalDocId": 803}, {"page": 6, "score": 0.030303, "snippet": "It is important that the Dracula player sits at the top of the board, as shown in this diagram. Remember that the 'right' and 'left' of Dracula's Trail are defined as being from the Dracula player's perspective. Each Hunter places a Health marker on his maximum Health value on his Hunter sheet. Afte", "headingPath": "3. Assign Hunters · Game Setup", "sharpsignalDocId": 803}, {"page": 20, "score": 0.030282, "snippet": "Event cards have an element of risk to them that adds an interesting twist to Fury of Dracula . Dracula cannot draw from the Event deck on his own (except through the use of a Desecrated Soil encounter) and must rely upon the Hunters to supply him with cards. Why would they do that? Because, each ti", "headingPath": "Event Cards · Play Immediately Cards · Keep Cards · Ally Cards", "sharpsignalDocId": 803}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- []
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 803 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 803 boosted
- answered-before recall
-
no past answered ruling for this game matched closely enough
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 25, 2026 01:11 UTC
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Fury of Dracula (Second Edition) — Rulebook (corpus doc 803) | Start of Combat | p.15 | 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Fury of Dracula (Second Edition) — Rulebook (corpus doc 803) | 1. Prepare the Playing Area · 2. Choose Dracula Player · 3. Assign Hunters | p.5 | 0.047183 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Fury of Dracula (Second Edition) — Rulebook (corpus doc 803) | 6. Dracula's First Turn · 7. Normal Play Begins · The Game Round · 1. Dracula's Turn | p.7 | 0.046452 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Fury of Dracula (Second Edition) — Rulebook (corpus doc 803) | Game Overview | p.2 | 0.04311 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Fury of Dracula (Second Edition) — Rulebook (corpus doc 803) | Tracking Time in Combat | p.18 | 0.041758 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Fury of Dracula (Second Edition) — Rulebook (corpus doc 803) | Game Setup · 4. Layout Other Items · 5. Choose Hunter Starting Locations | p.7 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Fury of Dracula (Second Edition) — Rulebook (corpus doc 803) | 3. Assign Hunters · Game Setup | p.6 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Fury of Dracula (Second Edition) — Rulebook (corpus doc 803) | Event Cards · Play Immediately Cards · Keep Cards · Ally Cards | p.20 | 0.030282 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
candidate pool: the answering read scored 63 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.
floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.
arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.
| read at | document | heading | page | fused rank | fused RRF score | carried by | how it got its slot |
|---|---|---|---|---|---|---|---|
| #1 | RULEBOOK Fury of Dracula (Second Edition) — Rulebook (corpus doc 803) | 1. Prepare the Playing Area · 2. Choose Dracula Player · 3. Assign Hunters | p.5 | #2 | 0.047183 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #2 | RULEBOOK Fury of Dracula (Second Edition) — Rulebook (corpus doc 803) | Start of Combat | p.15 | #1 | 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #3 | RULEBOOK Fury of Dracula (Second Edition) — Rulebook (corpus doc 803) | Tracking Time in Combat | p.18 | #5 | 0.041758 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #4 | RULEBOOK Fury of Dracula (Second Edition) — Rulebook (corpus doc 803) | Wolf Form | p.22 | #15 | 0.025579 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text | the re-ranker chose it |
| #5 | RULEBOOK Fury of Dracula (Second Edition) — Rulebook (corpus doc 803) | Timekeeping Phase | p.7 | #19 | 0.024615 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text | the re-ranker chose it |
| #6 | RULEBOOK Fury of Dracula (Second Edition) — Rulebook (corpus doc 803) | Variants · Making the Game Harder for Dracula · More Vampires · Fewer Powers · Extra Resolve | p.25 | #29 | 0.022809 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text | the re-ranker chose it |
| #7 | RULEBOOK Fury of Dracula (Second Edition) — Rulebook (corpus doc 803) | Dark Call · Double Back · Feed | p.21 | #9 | 0.029877 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text | the re-ranker chose it |
| #8 | RULEBOOK Fury of Dracula (Second Edition) — Rulebook (corpus doc 803) | Game Overview | p.2 | #4 | 0.04311 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|
generation — timing and the path taken
- timing split
- retrieval 91 ms · first delta 2749 ms · total 2845 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 91 ms · ask 2752 ms · gateway work 2845 ms · total 2845 ms
- tokens in (the prompt the answerer read)
- 2871
- tokens out (what the answerer generated)
- 9
- tok/sec
- 191.5 tok/sec — 9 output tokens in 0.047 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 54s ago)
- gateway schema (read from the running child)
- schema head 0042_definer_search_path (live revision not readable by this principal)
- answerer host (measured by rulesage)
- reachable (for 60h, checked 9s ago)
- answerer node (the seat proxy's own header — this probe, not this ask)
- node1
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ABSTAINED — Abstained — no grounded answer; closest passages below
- abstain rationale
-
I don't have enough information.
the answerer's own words, verbatim — hostile corpus/LLM text, rendered escaped
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 738), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.