RuleSage cited table rulings
← Disney Villainous: Perfectly Wretched

You asked

How do I play?

Abstained — no grounded answer; closest passages below counted as honest abstain

Asked with: Disney Villainous: Perfectly Wretchedbg-299047-en-1e

I looked through Disney Villainous: Perfectly Wretched's rulebook and couldn't find a solid answer to that one — and I'd rather tell you so than guess at your table. Try asking it another way, or ask me about setup, turns, or how the game ends: those I know cold.

The closest rulebook passages are below — check them before ruling.

RULEBOOK Disney Villainous: Perfectly Wretched — Rulebook · p.2
After the Item has been played to a location, you may perform the extra action in addition to the other available actions there. Extra Actions A lly BAND IT You ma y play any number o f Bandits as part of the same Play A Card action. 3 2 A lly CRICKET Each time a He ro is played to your Realm, y ou
RULEBOOK Disney Villainous: Perfectly Wretched — Rulebook · p.8 · Types of Actions · Gain Power · Play a Card
Your Villain's location dictates what actions you may perform. However, those actions may affect cards at locations throughout your Realm. Take Power from the Supply equal to the number in the symbol on your location. Keep your Power next to your Board. Power is the currency of the game. You need Po
RULEBOOK Disney Villainous: Perfectly Wretched — Rulebook · p.17 · Realm · 'Playing' Cards and 'Moving' Cards · 'Revealing' Cards and 'Looking at' Cards · 'Finding' an Ally or Hero · 'Defeating' Heroes and 'Vanquishing' Heroes
All cards in play on either side of your Board are considered to be in your Realm. Effect cards are also considered to be in your Realm when they are played. A card only affects other cards in the same Realm. No card in one Villain's Realm will ever affect a card in another Villain's Realm. Cards in
RULEBOOK Disney Villainous: Perfectly Wretched — Rulebook · p.1
Take on the role of a Disney Villain. To win, you must explore your character's unique abilities and discover how to achieve your own story-based objective. Each Villain Guide will inspire you with strategies and tips. Once you've figured out the best way to play as one Villain, try to master anothe
RULEBOOK Disney Villainous: Perfectly Wretched — Rulebook · p.9 · Play a Card · Move an Item or Ally · Move a Hero
Choose one Item in your Realm with an Activate symbol. Pay the card's Activation Cost, if any, and resolve the card's Activated Ability. (See Activated Abilities on page 15.) Move * one Item or one Ally at any location in your Realm to an adjacent location . You may not move an Item that is attached
🔧 debug — where this ruling came from
outcome
ABSTAINED — Abstained — no grounded answer; closest passages below
warm abstain
  • this ruling — W1 — generic warm abstain · receipt: none (generic)
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 159 ms · ask 1452 ms · total 1613 ms
single-flight (PR-5)
queued 0 ms · generation 1613 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 2, "score": 0.04918, "snippet": "After the Item has been played to a location, you may perform the extra action in addition to the other available actions there. Extra Actions A lly BAND IT You ma y play any number o f Bandits as part of the same Play A Card action. 3 2 A lly CRICKET Each time a He ro is played to your Realm, y ou ", "headingPath": "", "sharpsignalDocId": 795}, {"page": 8, "score": 0.048387, "snippet": "Your Villain's location dictates what actions you may perform. However, those actions may affect cards at locations throughout your Realm. Take Power from the Supply equal to the number in the symbol on your location. Keep your Power next to your Board. Power is the currency of the game. You need Po", "headingPath": "Types of Actions · Gain Power · Play a Card", "sharpsignalDocId": 795}, {"page": 17, "score": 0.046154, "snippet": "All cards in play on either side of your Board are considered to be in your Realm. Effect cards are also considered to be in your Realm when they are played. A card only affects other cards in the same Realm. No card in one Villain's Realm will ever affect a card in another Villain's Realm. Cards in", "headingPath": "Realm · 'Playing' Cards and 'Moving' Cards · 'Revealing' Cards and 'Looking at' Cards · 'Finding' an Ally or Hero · 'Defeating' Heroes and 'Vanquishing' Heroes", "sharpsignalDocId": 795}, {"page": 1, "score": 0.044408, "snippet": "Take on the role of a Disney Villain. To win, you must explore your character's unique abilities and discover how to achieve your own story-based objective. Each Villain Guide will inspire you with strategies and tips. Once you've figured out the best way to play as one Villain, try to master anothe", "headingPath": "", "sharpsignalDocId": 795}, {"page": 9, "score": 0.044246, "snippet": "Choose one Item in your Realm with an Activate symbol. Pay the card's Activation Cost, if any, and resolve the card's Activated Ability. (See Activated Abilities on page 15.) Move * one Item or one Ally at any location in your Realm to an adjacent location . You may not move an Item that is attached", "headingPath": "Play a Card · Move an Item or Ally · Move a Hero", "sharpsignalDocId": 795}, {"page": 10, "score": 0.043697, "snippet": "Choose an opponent to target. Reveal * two cards from the top of that opponent's Fate deck. Choose one card to play and discard the other face up to that opponent's Fate discard pile. You decide how to use the Fate card's Ability against your opponent. By taking a Fate action, you can disrupt an opp", "headingPath": "Fate", "sharpsignalDocId": 795}, {"page": 7, "score": 0.030303, "snippet": "Move your Villain Mover to a different location. You may move to any location in your Realm. You may not stay at your previous location. Each location has symbols representing the actions you may take when you move there. For each symbol that appears, you may perform the corresponding action one tim", "headingPath": "Move Your Villain 1 · 2 Perform Actions · 3 Draw Cards", "sharpsignalDocId": 795}, {"page": 4, "score": 0.029851, "snippet": "1 Each player chooses a Villain and takes the corresponding Board, Villain Mover, Villain deck, Fate deck, and Villain Guide, as well as a Reference Card. 2 Place your Board in front of you. Each Board contains four locations. Place your Villain Mover on the left-most location. Villain Mover 4 Draw ", "headingPath": "Setup · Player Setup Example", "sharpsignalDocId": 795}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 795 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 795 boosted
answered-before recall
no past answered ruling for this game matched closely enough
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 25, 2026 02:17 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Disney Villainous: Perfectly Wretched — Rulebook (corpus doc 795) p.2 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) 300
#2 RULEBOOK Disney Villainous: Perfectly Wretched — Rulebook (corpus doc 795) Types of Actions · Gain Power · Play a Card p.8 0.048387 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Disney Villainous: Perfectly Wretched — Rulebook (corpus doc 795) Realm · 'Playing' Cards and 'Moving' Cards · 'Revealing' Cards and 'Looking at' Cards · 'Finding' an Ally or Hero · 'Defeating' Heroes and 'Vanquishing' Heroes p.17 0.046154 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Disney Villainous: Perfectly Wretched — Rulebook (corpus doc 795) p.1 0.044408 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Disney Villainous: Perfectly Wretched — Rulebook (corpus doc 795) Play a Card · Move an Item or Ally · Move a Hero p.9 0.044246 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Disney Villainous: Perfectly Wretched — Rulebook (corpus doc 795) Fate p.10 0.043697 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Disney Villainous: Perfectly Wretched — Rulebook (corpus doc 795) Move Your Villain 1 · 2 Perform Actions · 3 Draw Cards p.7 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Disney Villainous: Perfectly Wretched — Rulebook (corpus doc 795) Setup · Player Setup Example p.4 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 27 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Disney Villainous: Perfectly Wretched — Rulebook (corpus doc 795) Types of Actions · Gain Power · Play a Card p.8 #2 0.048387 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Disney Villainous: Perfectly Wretched — Rulebook (corpus doc 795) Fate p.10 #6 0.043697 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Disney Villainous: Perfectly Wretched — Rulebook (corpus doc 795) Types of Cards, continued · Activated Abilities p.15 #16 0.026993 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#4 RULEBOOK Disney Villainous: Perfectly Wretched — Rulebook (corpus doc 795) Types of Cards, continued p.14 #18 0.026671 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#5 RULEBOOK Disney Villainous: Perfectly Wretched — Rulebook (corpus doc 795) p.1 #4 0.044408 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#6 RULEBOOK Disney Villainous: Perfectly Wretched — Rulebook (corpus doc 795) Types of Cards p.12 #10 0.02885 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#7 RULEBOOK Disney Villainous: Perfectly Wretched — Rulebook (corpus doc 795) Play a Card · Move an Item or Ally · Move a Hero p.9 #5 0.044246 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Disney Villainous: Perfectly Wretched — Rulebook (corpus doc 795) Frequently Asked Questions p.18 #12 0.028612 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
timing split
retrieval 159 ms · first delta 1514 ms · total 1613 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 159 ms · ask 1452 ms · gateway work 1613 ms · total 1613 ms
tokens in (the prompt the answerer read)
2209
tokens out (what the answerer generated)
9
tok/sec
180.0 tok/sec — 9 output tokens in 0.050 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 42s ago)
gateway schema (read from the running child)
schema head 0042_definer_search_path (live revision not readable by this principal)
answerer host (measured by rulesage)
reachable (for 60h, checked 6s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ABSTAINED — Abstained — no grounded answer; closest passages below
abstain rationale
I don't have enough information.
the answerer's own words, verbatim — hostile corpus/LLM text, rendered escaped
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 730), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.