RuleSage cited table rulings
← Crown of Emara

You asked

How do I play?

Answered counted as answered

Asked with: Crown of Emarabg-256570-en-1e

### Setup
1. Randomly combine the 4 Countryside Locations (Forest, Grainfield, Quarry, Weaving Mill).[1]
2. Place the 4 kinds of resources on the corresponding locations: Wood, Grain, Stone, and Cloth; place Breads on the Grainfield.[1]
3. Randomly combine the 4 Town Locations (Castle, Cathedral, Construction Site, Market).[1]
4. Shuffle the Events and place them as a face up Event Deck on the table.[1]
5. Take 1 Player Board and 1 Turn Overview, each.[1]
6. Take 8 wooden components (4 Craftsmen, 1 Citizen, 2 Councilors, 1 Building) and 9 Action Cards (1 of each type).[1]
7. Place Signet Rings on the designated space in the Castle.[1]
8. Shuffle the Favor Tokens to form a face down stack and place Books nearby in the Cathedral.[1]
9. Place Gold Coins on the designated space in the Market.[1]
<0xC2>
### Game Structure
The game is played over 6 rounds.[2] Each round consists of the following phases:
1. **Event Phase**: Return the topmost card of the Event Deck to the game box, announce the new top card, and apply its effect.[2]
2. **Player Turns**: Beginning with the Starting Player, players take turns in clockwise order.[2] A round ends after each player has taken 3 turns, i.e., after they have played all their 3 Action Cards.[3]
### A Player's Turn
On your turn, perform the following:
1. Play 1 Action Card from your hand onto an empty slot of your Player Board.[2][4]
2. Perform the associated Card Action, Movement Action, and up to 3 different Bonus Actions in the order of your choice.[2]
* **Card Action**: Perform the action shown on the played Action Card.[4]
* **Movement Action**: Move 1 of your Councilors as many steps (1, 2, or 3) in clockwise order to a new Location, as indicated by the slot the card was played into.[4]
* **Bonus Actions**: You may perform each of the 3 different Bonus Actions 1x if you can pay the associated costs.[2][4]
3. You must finish each action before starting the next.[4]
### End of the Round
1. If the current Event refers to the end of the round, apply its effect.[3]
2. Pass the Statue to the next player in clockwise order.[3]
3. Flip the 3 Action Cards played this round to "empty" the slots of your Player Board.[3]
4. If it is the end of the 3rd round, shuffle all 9 Action Cards to create a new stack and draw 3 Action Cards.[3]
### End of the Game and Scoring
The game ends after 6 rounds.[3][5] To determine the winner:
1. Perform end game scoring:[5]
* Receive 2 points for each Signet Ring owned.[5]
* Receive 1 point for each Gold Coin, Favor Token, Book, and Bread.[5]
* Receive 1 point for every 2 resources left.[5]
2. Use these points as Citizen or Building Points, or any combination thereof, and move your Citizen and Building markers accordingly.[5]
3. Determine your final score by comparing your Building and Citizen Points; your final score is the lower of the two.[5][2]
4. The player with the highest final score wins.[5][2]
[1] RULEBOOK Crown of Emara — Rulebook · p.3 · General Notes
[2] RULEBOOK Crown of Emara — Rulebook · p.4 · Overview · Course of the Game · 1. Event · 2. Player turns
[3] RULEBOOK Crown of Emara — Rulebook · p.4 · 3. End of the round
[4] RULEBOOK Crown of Emara — Rulebook · p.5 · Play 1 Action Card from your hand onto any empty slot of your Player Board. · Card Action · Movement Action · Weaving Mill, Grainfield, Quarry, Forest
[5] RULEBOOK Crown of Emara — Rulebook · p.7 · End of the Game

Answer in hand — your move.

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 264 ms · ask 5474 ms · total 5740 ms
single-flight (PR-5)
queued 0 ms · generation 5740 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 5, "score": 0.048916, "snippet": "The Card determines which Card Action you take. The slot determines your Movement Action , i.e. the amount of steps (1, 2, or 3) that you move 1 of your Councilors. You may also perform each of the 3 Bonus Actions 1x, if you can pay the associated costs (see later). You may perform all these actions", "headingPath": "Play 1 Action Card from your hand onto any empty slot of your Player Board. · Card Action · Movement Action · Weaving Mill, Grainfield, Quarry, Forest", "sharpsignalDocId": 809}, {"page": 4, "score": 0.047883, "snippet": "The round ends after each player has taken 3 turns, i.e. after they have played all their 3 Action Cards: If the current Event refers to the end of the round, apply its effect. Pass the Statue to the next player, in clockwise order. Flip the 3 Action Cards played this round to 'empty' the slots of y", "headingPath": "3. End of the round", "sharpsignalDocId": 809}, {"page": 2, "score": 0.047619, "snippet": "Double-sided cards All cards, except for Action Cards, are printed with English on the front and German on the back, specified by white (German) or black (English) borders. Before playing, simply turn them to the appropriate side. Double-sided Locations For purely cosmetic reasons, all Locations are", "headingPath": "General Notes", "sharpsignalDocId": 809}, {"page": 4, "score": 0.047163, "snippet": "In Crown of Emara you each aim to satisfy as many citizens as possible. The Citizen tracks your current Citizen Points on the Scoring Track. However, at the end of the game, all your citizens need housing to be content. Correspondingly, your Building tracks the current Building Points on the Scoring", "headingPath": "Overview · Course of the Game · 1. Event · 2. Player turns", "sharpsignalDocId": 809}, {"page": 11, "score": 0.046402, "snippet": "In Solo Mode you play against Victoria, a virtual player. She does not collect Building Points, only Citizen Points. 2 variants are available for the Solo Mode. In this variant you try to score as many points as possible. You can set the difficulty by changing the starting position of your Building.", "headingPath": "Solo Mode · Indiviual Games: Beat the Highscore · Campaign: How far can you recede your Building? · Game Rules · Setup:", "sharpsignalDocId": 809}, {"page": 12, "score": 0.030303, "snippet": "| Highscores | Highscores | Highscores | Campaign | Campaign | Campaign | Campaign | Campaign | Campaign | Campaign | Campaign | | Building | Points (Tie breaker) Name | | Building | Points Building | Name | Points | Building | Name | Points | | | 40 | | 40 | | | | | | | | | | 35 | | | | | | | | | |", "headingPath": "Score sheet for solo mode · Variants", "sharpsignalDocId": 809}, {"page": 7, "score": 0.029877, "snippet": "The game ends after 6 rounds , when each player has played all their Action Cards twice. Then continue with the end game scoring : Receive 2 points for each Signet Ring you own. Receive 1 point for each Gold Coin, Favor Token, Book, Bread, and for every 2 resources you have left. You may use these p", "headingPath": "End of the Game", "sharpsignalDocId": 809}, {"page": 3, "score": 0.029851, "snippet": "1 The Countryside: Randomly combine the 4 Countryside Locations (Forest, Grainfield, Quarry, Weaving Mill) 2 Place the 4 kinds of resources on the corresponding locations (Wood, Grain, Stone, Cloth). Place the Breads on the Grainfield. 3 The Town : Randomly combine the 4 Town Locations (Castle, Cath", "headingPath": "General Notes", "sharpsignalDocId": 809}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 3, "quote": null, "headingPath": "General Notes", "sharpsignalDocId": 809}, {"page": 4, "quote": null, "headingPath": "Overview · Course of the Game · 1. Event · 2. Player turns", "sharpsignalDocId": 809}, {"page": 4, "quote": null, "headingPath": "3. End of the round", "sharpsignalDocId": 809}, {"page": 5, "quote": null, "headingPath": "Play 1 Action Card from your hand onto any empty slot of your Player Board. · Card Action · Movement Action · Weaving Mill, Grainfield, Quarry, Forest", "sharpsignalDocId": 809}, {"page": 7, "quote": null, "headingPath": "End of the Game", "sharpsignalDocId": 809}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 809 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 809 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.86825 of 2406 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 25, 2026 03:56 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Crown of Emara — Rulebook (corpus doc 809) Play 1 Action Card from your hand onto any empty slot of your Player Board. · Card Action · Movement Action · Weaving Mill, Grainfield, Quarry, Forest p.5 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Crown of Emara — Rulebook (corpus doc 809) 3. End of the round p.4 0.047883 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Crown of Emara — Rulebook (corpus doc 809) General Notes p.2 0.047619 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Crown of Emara — Rulebook (corpus doc 809) Overview · Course of the Game · 1. Event · 2. Player turns p.4 0.047163 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Crown of Emara — Rulebook (corpus doc 809) Solo Mode · Indiviual Games: Beat the Highscore · Campaign: How far can you recede your Building? · Game Rules · Setup: p.11 0.046402 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Crown of Emara — Rulebook (corpus doc 809) Score sheet for solo mode · Variants p.12 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Crown of Emara — Rulebook (corpus doc 809) End of the Game p.7 0.029877 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Crown of Emara — Rulebook (corpus doc 809) General Notes p.3 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 17 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Crown of Emara — Rulebook (corpus doc 809) 3. End of the round p.4 #2 0.047883 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Crown of Emara — Rulebook (corpus doc 809) General Notes p.2 #3 0.047619 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Crown of Emara — Rulebook (corpus doc 809) End of the Game p.7 #7 0.029877 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#4 RULEBOOK Crown of Emara — Rulebook (corpus doc 809) Overview · Course of the Game · 1. Event · 2. Player turns p.4 #4 0.047163 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#5 RULEBOOK Crown of Emara — Rulebook (corpus doc 809) General Notes p.3 #8 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#6 RULEBOOK Crown of Emara — Rulebook (corpus doc 809) Solo Mode · Indiviual Games: Beat the Highscore · Campaign: How far can you recede your Building? · Game Rules · Setup: p.11 #5 0.046402 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK Crown of Emara — Rulebook (corpus doc 809) Construction Site p.6 #11 0.014085 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#8 RULEBOOK Crown of Emara — Rulebook (corpus doc 809) Play 1 Action Card from your hand onto any empty slot of your Player Board. · Card Action · Movement Action · Weaving Mill, Grainfield, Quarry, Forest p.5 #1 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Crown of Emara — Rulebook (corpus doc 809) General Notes p.3 no quote on the wire
[2] RULEBOOK Crown of Emara — Rulebook (corpus doc 809) Overview · Course of the Game · 1. Event · 2. Player turns p.4 no quote on the wire
[3] RULEBOOK Crown of Emara — Rulebook (corpus doc 809) 3. End of the round p.4 no quote on the wire
[4] RULEBOOK Crown of Emara — Rulebook (corpus doc 809) Play 1 Action Card from your hand onto any empty slot of your Player Board. · Card Action · Movement Action · Weaving Mill, Grainfield, Quarry, Forest p.5 no quote on the wire
[5] RULEBOOK Crown of Emara — Rulebook (corpus doc 809) End of the Game p.7 no quote on the wire
timing split
retrieval 264 ms · first delta 1770 ms · total 5740 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 264 ms · ask 5474 ms · gateway work 5740 ms · total 5740 ms
tokens in (the prompt the answerer read)
3342
tokens out (what the answerer generated)
788
tok/sec
201.7 tok/sec — 788 output tokens in 3.907 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 42s ago)
gateway schema (read from the running child)
schema head 0042_definer_search_path (live revision not readable by this principal)
answerer host (measured by rulesage)
reachable (for 60h, checked 9s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 744), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.