RuleSage cited table rulings
← Woodcraft

You asked

How do I play?

Answered counted as answered

Asked with: Woodcraftbg-355093-en-1e

The game is played in rounds in which each player takes one turn, beginning with the starting player.[1]
**Turn Sequence:**
1. Your trees grow, if you have any planted.[1]
2. You choose one action from the action wheel and perform it.[1]
* When you choose a tile, you advance it to the next quadrant.[2]
* Tiles move clockwise around the action wheel.[2]
* If the tile moves across the black arrow, you rotate the saw.[2]
* If the next quadrant is empty, the tile is placed at the far end; if it has tiles, the tile slides until it hits another tile.[3]
* You may choose to gain 3 blueberries instead of performing the action on your chosen tile.[4]
* You may pay 1 lantern to perform the action on any other tile instead of the one on your chosen tile, provided the lantern was not one you just received as a bonus for your tile.[4]
3. You also have the option to buy a bonus action and perform free actions.[1]
* All actions (free actions, chosen action, and possibly bonus action) can be performed in any order.[1]
* You can even move an action tile, gain the rewards from choosing it, and then perform a bonus action and free actions before performing the action depicted on your chosen tile.[4]
* A bonus action costs 3 lanterns and allows you to choose an action depicted on any of the seven tiles, but it does not move any action tiles or trigger bonuses on the action wheel.[1][4]
* Free actions can be performed in addition to your chosen action, and it is possible to perform multiple free actions on one turn.[1]
4. You may buy points.[1]
**Other Game Phases and Rules:**
* **Income Phase:** Every four rounds or so, there is a special income phase where players gain more blueberries and score points according to the income board.[1]
* **End of Game:** At the end of the game, players score points based on multiple factors, including public contracts, reputation, and completed orders.[1]
* **Solo Play:** In the solo game, after your turn, you draw the top solo card, do what is depicted, discard it, and move the round counter.[5]
[1] RULEBOOK Woodcraft — Rulebook · p.7 · Flow of the Game · Gameplay · Action Overview · Free Actions
[2] RULEBOOK Woodcraft — Rulebook · p.8 · Work, when it is work of one's own choosing, can seem like play.
[3] RULEBOOK Woodcraft — Rulebook · p.9 · Work, when it is work of one's own choosing, can seem like play. · Choosing a Blocked Action · Different Action Instead · Summary
[4] RULEBOOK Woodcraft — Rulebook · p.20 · Rule Reminders
[5] RULEBOOK Woodcraft — Rulebook · p.19 · Timing Counters · Solo Deck · Round · Reputation Reward Tiles

That's the page. Back to the table.

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 87 ms · ask 4590 ms · total 4679 ms
single-flight (PR-5)
queued 0 ms · generation 4679 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 7, "score": 0.048387, "snippet": "The game is played in rounds in which each player takes one turn, beginning with the starting player. On your turn: Your trees grow, if you have any planted. (You have no trees at the start of the game, so you skip this step on your first turn.) 1 You choose one action from the action wheel and perf", "headingPath": "Flow of the Game · Gameplay · Action Overview · Free Actions", "sharpsignalDocId": 582}, {"page": 8, "score": 0.047493, "snippet": "You choose one action tile on each of your turns. Whenever you choose a tile, you advance it to the next quadrant. These examples will show you how: The starting player will begin the game by choosing one of the 7 action tiles. The chosen tile is moved from the first quadrant and placed in the space", "headingPath": "Work, when it is work of one's own choosing, can seem like play.", "sharpsignalDocId": 582}, {"page": 20, "score": 0.046244, "snippet": "Setup: Use 5 public contracts in a four-player game, 4 in a three-player game, and 3 in a two-player or solo game. Starting Resources: Start with 12 blueberries. Start with 2 lanterns in a four-player game, or 1 lantern in all other player counts. Starting Cards: Draw 3 helpers, 5 early-game orders,", "headingPath": "Rule Reminders", "sharpsignalDocId": 582}, {"page": 6, "score": 0.046175, "snippet": "Professional woodcrafting begins with a well-organized workshop. Take the board and the counters in your color. 1 Place one counter on the starting space of your board's marketing track. 2 After placing your counters on the various central boards, you will have 4 left over. 3 Take one die of each co", "headingPath": "Player Setup · Draw these cards:", "sharpsignalDocId": 582}, {"page": 9, "score": 0.043905, "snippet": "The actions in the starting quadrant have now become more valuable. A player who takes one of those tiles will also get the bonus shown in the window of the saw. Let's see what happens if the next player moves the saw again. Now the second quadrant offers a bonus in addition to the bonuses on the ed", "headingPath": "Work, when it is work of one's own choosing, can seem like play. · Choosing a Blocked Action · Different Action Instead · Summary", "sharpsignalDocId": 582}, {"page": 5, "score": 0.031746, "snippet": "4 5 10 Place the scoreboard beside the action wheel board. 11 Each player places their scoring counter (the round one) on the starting space of the scoreboard. 12 2 17 12 13 3 14 11 12 Early-game orders. Deal 4 face up alongside the scoreboard. Keep the deck at the end of the row. 13 14 15 16 17 15 ", "headingPath": "Setup · Cards and scoreboard · Shuffle each of the decks:", "sharpsignalDocId": 582}, {"page": 4, "score": 0.030769, "snippet": "1 Place the action wheel board in the center of the table. Place the 7 action tiles in one quadrant of the action wheel. For your first game, start in the quadrant shown. The order of the tiles is not important during setup. 2 3 Lay the arc tile over the rewards icons in the starting quadrant. Set t", "headingPath": "Action Wheel Board · Income Board · Reputation track tiles · Bank · Setup", "sharpsignalDocId": 582}, {"page": 11, "score": 0.030366, "snippet": "First, choose 1 order and slide the remaining cards in the direction of the arrows so that the empty space is on the end. Fill the space with a new card from the deck. Then decide if you want a second card. If you do, pay 3 blueberries, take the card, and refill the row again. Each order you take mu", "headingPath": "Choose Orders · Choose a Helper · Helper Abilities", "sharpsignalDocId": 582}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 7, "quote": null, "headingPath": "Flow of the Game · Gameplay · Action Overview · Free Actions", "sharpsignalDocId": 582}, {"page": 8, "quote": null, "headingPath": "Work, when it is work of one's own choosing, can seem like play.", "sharpsignalDocId": 582}, {"page": 9, "quote": null, "headingPath": "Work, when it is work of one's own choosing, can seem like play. · Choosing a Blocked Action · Different Action Instead · Summary", "sharpsignalDocId": 582}, {"page": 20, "quote": null, "headingPath": "Rule Reminders", "sharpsignalDocId": 582}, {"page": 19, "quote": null, "headingPath": "Timing Counters · Solo Deck · Round · Reputation Reward Tiles", "sharpsignalDocId": 582}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 582 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 582 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.91066 of 1679 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 25, 2026 05:04 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Woodcraft — Rulebook (corpus doc 582) Flow of the Game · Gameplay · Action Overview · Free Actions p.7 0.048387 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Woodcraft — Rulebook (corpus doc 582) Work, when it is work of one's own choosing, can seem like play. p.8 0.047493 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Woodcraft — Rulebook (corpus doc 582) Rule Reminders p.20 0.046244 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Woodcraft — Rulebook (corpus doc 582) Player Setup · Draw these cards: p.6 0.046175 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Woodcraft — Rulebook (corpus doc 582) Work, when it is work of one's own choosing, can seem like play. · Choosing a Blocked Action · Different Action Instead · Summary p.9 0.043905 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Woodcraft — Rulebook (corpus doc 582) Setup · Cards and scoreboard · Shuffle each of the decks: p.5 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Woodcraft — Rulebook (corpus doc 582) Action Wheel Board · Income Board · Reputation track tiles · Bank · Setup p.4 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Woodcraft — Rulebook (corpus doc 582) Choose Orders · Choose a Helper · Helper Abilities p.11 0.030366 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 31 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Woodcraft — Rulebook (corpus doc 582) Work, when it is work of one's own choosing, can seem like play. p.8 #2 0.047493 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Woodcraft — Rulebook (corpus doc 582) Flow of the Game · Gameplay · Action Overview · Free Actions p.7 #1 0.048387 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Woodcraft — Rulebook (corpus doc 582) Rule Reminders p.20 #3 0.046244 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Woodcraft — Rulebook (corpus doc 582) starting row · Row rewards and penalties p.14 #12 0.026916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#5 RULEBOOK Woodcraft — Rulebook (corpus doc 582) Solo Rules · Setup · Timing Counters p.18 #9 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#6 RULEBOOK Woodcraft — Rulebook (corpus doc 582) Work, when it is work of one's own choosing, can seem like play. · Choosing a Blocked Action · Different Action Instead · Summary p.9 #5 0.043905 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK Woodcraft — Rulebook (corpus doc 582) Timing Counters · Solo Deck · Round · Reputation Reward Tiles p.19 #10 0.029083 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#8 RULEBOOK Woodcraft — Rulebook (corpus doc 582) Player Setup · Draw these cards: p.6 #4 0.046175 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Woodcraft — Rulebook (corpus doc 582) Flow of the Game · Gameplay · Action Overview · Free Actions p.7 no quote on the wire
[2] RULEBOOK Woodcraft — Rulebook (corpus doc 582) Work, when it is work of one's own choosing, can seem like play. p.8 no quote on the wire
[3] RULEBOOK Woodcraft — Rulebook (corpus doc 582) Work, when it is work of one's own choosing, can seem like play. · Choosing a Blocked Action · Different Action Instead · Summary p.9 no quote on the wire
[4] RULEBOOK Woodcraft — Rulebook (corpus doc 582) Rule Reminders p.20 no quote on the wire
[5] RULEBOOK Woodcraft — Rulebook (corpus doc 582) Timing Counters · Solo Deck · Round · Reputation Reward Tiles p.19 no quote on the wire
timing split
retrieval 87 ms · first delta 2116 ms · total 4679 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 87 ms · ask 4590 ms · gateway work 4679 ms · total 4679 ms
tokens in (the prompt the answerer read)
3451
tokens out (what the answerer generated)
498
tok/sec
199.6 tok/sec — 498 output tokens in 2.495 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 55s ago)
gateway schema (read from the running child)
schema head 0042_definer_search_path (live revision not readable by this principal)
answerer host (measured by rulesage)
reachable (for 60h, checked 0s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 514), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.