RuleSage cited table rulings
← Codex Naturalis

You asked

How do I play?

Answered counted as answered

Asked with: Codex Naturalisbg-314503-en-1e

1. Place the Score track (board) in the center of the table.[1]
2. Shuffle the Resource cards and place them facedown in the center of the table, then draw 2 cards and place them faceup.[1]
3. Do the same for the Gold cards.[1]
4. Each player randomly takes one Starter card and places it in front of them, choosing which face to show.[1]
5. Players choose a color, place a token of this color on their Starter card, and place another token on '0' on the Score track.[1]
6. Each player draws 2 Resource cards and 1 Gold Card.[1]
7. Shuffle the Objective cards and place them facedown next to the Score track, placing the first two cards faceup.[1]
8. Each player receives 2 Objective cards, looks at them, and chooses one to be their secret objective, discarding the other to the bottom of the deck.[2]
9. The first player is chosen at random and places the first player token on their Starter card.[2]
10. Players take turns in a clockwise direction.[3]
11. In a turn, the player must perform these two actions in order:
1. Play a card from their hand.[3] The player chooses one of the 3 cards in their hand and places it in their play area, ensuring the card covers one or several visible corners of cards already present in their play area, but cannot cover more than one corner of the same card; the card can be played facedown if the player does not like the front.[3]
2. Draw a card.[3] The player chooses a new card either from the four cards faceup in the center of the table (replacing the taken card with a new revealed card) or the first card from one of the two decks.[4]
12. The end of the game is triggered when a player reaches 20 points (or more) or if the two decks are empty.[4]
13. Players finish the round and each has a last turn before the game ends.[4]
14. Each player counts points from the Objective cards (2 common objectives and the secret objective) and adds them to the points already scored on the Score track.[4]
15. The player with the most points wins; in case of a tie, the player with the most Objective card points wins; if still tied, players share the victory.[4]
[1] RULEBOOK Codex Naturalis — Rulebook · p.4 · Game overview · Game setup
[2] RULEBOOK Codex Naturalis — Rulebook · p.5 · Game setup
[3] RULEBOOK Codex Naturalis — Rulebook · p.6 · Playing the game · 1 Play a card from their hand · Placement rule
[4] RULEBOOK Codex Naturalis — Rulebook · p.8 · 2 Draw a card · End of game

Rule found, game on.

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 79 ms · ask 3355 ms · total 3435 ms
single-flight (PR-5)
queued 0 ms · generation 3435 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 6, "score": 0.04918, "snippet": "A game consists of several rounds that players take one after another in a clockwise direction. In turn, the player must perform the following two actions in order: 1 Play a card from their hand 2 Draw a card The player chooses one of the 3 cards in their hand and places it in their play area accord", "headingPath": "Playing the game · 1 Play a card from their hand · Placement rule", "sharpsignalDocId": 837}, {"page": 4, "score": 0.048387, "snippet": "Play and place your cards carefully to benefit from the resources and the objects to: A Play cards to win immediate points, A Fulfill endgame objectives. The first player to reach 20 points triggers the end of the game. Do not hesitate to cover and lose resources to develop your play area. 1 Place t", "headingPath": "Game overview · Game setup", "sharpsignalDocId": 837}, {"page": 8, "score": 0.045956, "snippet": "After placing a card in their play area, the player chooses a new card either from the four cards faceup in the center of the table (a new card is then revealed to replace the one just taken), or the first card from one of the two decks. The end of the game is triggered when a player reaches 20 poin", "headingPath": "2 Draw a card · End of game", "sharpsignalDocId": 837}, {"page": 11, "score": 0.045688, "snippet": "2 points per set of 3 identical resources visible in the play area of the player. 2 points per identical pattern in the play area of the player. Important: The player must respect the direction and the colors.", "headingPath": "Card details", "sharpsignalDocId": 837}, {"page": 2, "score": 0.045285, "snippet": "A 40 Resource cards 1 Visible corner 2 Hidden corner 3 Resource held by the player as long as the symbol is visible in their play area 4 Object held by the player as long as the symbol is visible in their play area A 40 Gold cards Front Front Back 1 Resources needed in the play area to be able to pl", "headingPath": "Components", "sharpsignalDocId": 837}, {"page": 7, "score": 0.045262, "snippet": "To place the Gold cards, the player must possess the indicated resources visible in their play area. The ressources must be visible before they place the card, but they may be covered afterwards. If the card placed allows the player to score points, they must be immediately added to the Score track.", "headingPath": "Gold cards rule · Scoring points", "sharpsignalDocId": 837}, {"page": 12, "score": 0.045002, "snippet": "3 points per identical pattern in the play area of the player. Important: The player must respect the direction and the colors. Important: When counting the objective points, each Resource or Gold card in the play area may only be counted once per objective.", "headingPath": "Card details", "sharpsignalDocId": 837}, {"page": 5, "score": 0.031746, "snippet": "These are common objectives : at the end of the game, all the players may score points if they fulfill the conditions. 5 Each player receives 2 Objective cards, they look at them and choose one of them. This is your secret objective : at the end of the game, if you fulfill the conditions you will sc", "headingPath": "Game setup", "sharpsignalDocId": 837}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 4, "quote": null, "headingPath": "Game overview · Game setup", "sharpsignalDocId": 837}, {"page": 5, "quote": null, "headingPath": "Game setup", "sharpsignalDocId": 837}, {"page": 6, "quote": null, "headingPath": "Playing the game · 1 Play a card from their hand · Placement rule", "sharpsignalDocId": 837}, {"page": 8, "quote": null, "headingPath": "2 Draw a card · End of game", "sharpsignalDocId": 837}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 837 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 837 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.91365 of 1714 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 25, 2026 11:15 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Codex Naturalis — Rulebook (corpus doc 837) Playing the game · 1 Play a card from their hand · Placement rule p.6 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) 300
#2 RULEBOOK Codex Naturalis — Rulebook (corpus doc 837) Game overview · Game setup p.4 0.048387 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Codex Naturalis — Rulebook (corpus doc 837) 2 Draw a card · End of game p.8 0.045956 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Codex Naturalis — Rulebook (corpus doc 837) Card details p.11 0.045688 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 209
#5 RULEBOOK Codex Naturalis — Rulebook (corpus doc 837) Components p.2 0.045285 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Codex Naturalis — Rulebook (corpus doc 837) Gold cards rule · Scoring points p.7 0.045262 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Codex Naturalis — Rulebook (corpus doc 837) Card details p.12 0.045002 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 258
#8 RULEBOOK Codex Naturalis — Rulebook (corpus doc 837) Game setup p.5 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 11 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Codex Naturalis — Rulebook (corpus doc 837) Playing the game · 1 Play a card from their hand · Placement rule p.6 #1 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Codex Naturalis — Rulebook (corpus doc 837) 2 Draw a card · End of game p.8 #3 0.045956 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Codex Naturalis — Rulebook (corpus doc 837) Card details p.12 #7 0.045002 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Codex Naturalis — Rulebook (corpus doc 837) Card details p.11 #4 0.045688 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#5 RULEBOOK Codex Naturalis — Rulebook (corpus doc 837) End of game · Card details p.9 #9 0.030118 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#6 RULEBOOK Codex Naturalis — Rulebook (corpus doc 837) Gold cards rule · Scoring points p.7 #6 0.045262 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK Codex Naturalis — Rulebook (corpus doc 837) Game setup p.5 #8 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Codex Naturalis — Rulebook (corpus doc 837) Game overview · Game setup p.4 #2 0.048387 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Codex Naturalis — Rulebook (corpus doc 837) Game overview · Game setup p.4 no quote on the wire
[2] RULEBOOK Codex Naturalis — Rulebook (corpus doc 837) Game setup p.5 no quote on the wire
[3] RULEBOOK Codex Naturalis — Rulebook (corpus doc 837) Playing the game · 1 Play a card from their hand · Placement rule p.6 no quote on the wire
[4] RULEBOOK Codex Naturalis — Rulebook (corpus doc 837) 2 Draw a card · End of game p.8 no quote on the wire
timing split
retrieval 79 ms · first delta 825 ms · total 3435 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 79 ms · ask 3355 ms · gateway work 3435 ms · total 3435 ms
tokens in (the prompt the answerer read)
1295
tokens out (what the answerer generated)
525
tok/sec
205.2 tok/sec — 525 output tokens in 2.559 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 48s ago)
gateway schema (read from the running child)
schema head 0042_definer_search_path (live revision not readable by this principal)
answerer host (measured by rulesage)
reachable (for 60h, checked 4s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 772), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.