You asked
How do I play?
Answered counted as answeredAsked with: Imperial Steambg-338760-en-1e
Settled. Play on.
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live,vps
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 206 ms · ask 3412 ms · total 3623 ms
- single-flight (PR-5)
- queued 0 ms · generation 3623 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 11, "score": 0.048412, "snippet": "' When you increase your influence 1 step, move your Player Influence marker 1 space to the right on the Influence track. ' When you decrease your influence 1 step, move your Player Influence marker 1 space to the left on the Influence track. ' Whenever you move your Player Influence marker, move it", "headingPath": "General Rules · Rounds of Play · (and take a New Main Action hand) · Take a Main Action Hand", "sharpsignalDocId": 812}, {"page": 5, "score": 0.048387, "snippet": "Anything that pertains to a particular player count will be abbreviated as follows: 2p ' 2-player game | 3p ' 3-player game | 4p ' 4-player game Each player chooses a player color (red, purple, turquoise, or yellow). Then you can set up the game as follows. Usually, when you play Imperial Steam, you", "headingPath": "Components per player Color · First Game : · Gameboard · Normal: · Fixed:", "sharpsignalDocId": 812}, {"page": 9, "score": 0.047643, "snippet": "D The back of each Contract card depicts a number of Reserved tokens (1 - 3). Separate the Contract cards into 3 decks according to the number of Reserved tokens on the back. Shuffle each deck face down. 1. For each deck, lay out a number of cards face up to form part of a display . The number of ca", "headingPath": "Contract Cards and Main Action tiles · Player Boards", "sharpsignalDocId": 812}, {"page": 13, "score": 0.031746, "snippet": "Reset the turn order based on everyone's influence. The player with the most influence goes first; the player with the least goes last. For players in the same column of the Influence track, the player in the top row has more influence than those in lower rows, and so on. Example: Yellow has 90 infl", "headingPath": "Phase 6: Determine turn order · Phase 7: Perform actions · Main Actions", "sharpsignalDocId": 812}, {"page": 12, "score": 0.030769, "snippet": "In Rounds 4 - 8, there are goods above the round on the Round track from setup: 2p ' 1 per round | 3p ' 2 per round | 4p ' 3 per round Use the goods from the current round to fill the Shipment market from bottom to top. Return any excess goods that cannot fit on the Shipment market to the supply. If", "headingPath": "Phase 2: Shipment arrives at the market · Phase 3: Take 0rdered goods · Phase 4: Collect income · Phase 5: Train your workers", "sharpsignalDocId": 812}, {"page": 10, "score": 0.030366, "snippet": "Place a Share board beside your player board. 1. Place a Share Value marker in the left column on the 40 -gulden row. 2. Place an Investor meeple in the right column on the 40 -gulden row. 3. The money forms the bank , and everything else forms the supply . Tip: Imperial Steam is a challenging game.", "headingPath": "Share Boards · Blind-Bid for Influence", "sharpsignalDocId": 812}, {"page": 22, "score": 0.030303, "snippet": "Each of your workers on the map that still has goods beside it can produce 1 of its goods. This is optional for each such worker; it is completely your choice. For each worker that produces, take 1 of the goods beside the worker. Immediately store the goods on empty spaces on your player board; you ", "headingPath": "Main Action 4: Produce goods ' · Main Action 5: Buy or order goods ' · Instantly buy 1 good · Order goods for next round (not available in round 8)", "sharpsignalDocId": 812}, {"page": 27, "score": 0.029851, "snippet": "To deliver a good, perform the following steps: Spend 1 coal from a space on your player board (steam engine, freight car, warehouse; not landing). 1. Take 1 good from beside one of your workers on the map and permanently place it on an empty Demand space on a city connected to your network. 2. Take", "headingPath": "Free Action: Deliver a good (max 1× per turn) '", "sharpsignalDocId": 812}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 10, "quote": null, "headingPath": "Share Boards · Blind-Bid for Influence", "sharpsignalDocId": 812}, {"page": 11, "quote": null, "headingPath": "General Rules · Rounds of Play · (and take a New Main Action hand) · Take a Main Action Hand", "sharpsignalDocId": 812}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 812 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 812 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- answer fence
- passed — letter density 0.88421 of 665 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
- debug row retained until
- Nov 25, 2026 11:30 UTC
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Imperial Steam — Rulebook (corpus doc 812) | General Rules · Rounds of Play · (and take a New Main Action hand) · Take a Main Action Hand | p.11 | 0.048412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Imperial Steam — Rulebook (corpus doc 812) | Components per player Color · First Game : · Gameboard · Normal: · Fixed: | p.5 | 0.048387 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Imperial Steam — Rulebook (corpus doc 812) | Contract Cards and Main Action tiles · Player Boards | p.9 | 0.047643 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Imperial Steam — Rulebook (corpus doc 812) | Phase 6: Determine turn order · Phase 7: Perform actions · Main Actions | p.13 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Imperial Steam — Rulebook (corpus doc 812) | Phase 2: Shipment arrives at the market · Phase 3: Take 0rdered goods · Phase 4: Collect income · Phase 5: Train your workers | p.12 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Imperial Steam — Rulebook (corpus doc 812) | Share Boards · Blind-Bid for Influence | p.10 | 0.030366 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Imperial Steam — Rulebook (corpus doc 812) | Main Action 4: Produce goods ' · Main Action 5: Buy or order goods ' · Instantly buy 1 good · Order goods for next round (not available in round 8) | p.22 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Imperial Steam — Rulebook (corpus doc 812) | Free Action: Deliver a good (max 1× per turn) ' | p.27 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
candidate pool: the answering read scored 33 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.
floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.
arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.
| read at | document | heading | page | fused rank | fused RRF score | carried by | how it got its slot |
|---|---|---|---|---|---|---|---|
| #1 | RULEBOOK Imperial Steam — Rulebook (corpus doc 812) | General Rules · Rounds of Play · (and take a New Main Action hand) · Take a Main Action Hand | p.11 | #1 | 0.048412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #2 | RULEBOOK Imperial Steam — Rulebook (corpus doc 812) | Factory | p.21 | #12 | 0.013889 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #3 | RULEBOOK Imperial Steam — Rulebook (corpus doc 812) | Contract Cards and Main Action tiles · Player Boards | p.9 | #3 | 0.047643 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #4 | RULEBOOK Imperial Steam — Rulebook (corpus doc 812) | Add Business Opportunities: 5. · Round Track · Fixed: | p.6 | #16 | 0.013158 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #5 | RULEBOOK Imperial Steam — Rulebook (corpus doc 812) | Influence Track and State Railways · Normal: · Fixed: | p.7 | #13 | 0.013699 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #6 | RULEBOOK Imperial Steam — Rulebook (corpus doc 812) | Main Action 1: Build tracks ' · Restrictions | p.14 | #25 | 0.011765 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #7 | RULEBOOK Imperial Steam — Rulebook (corpus doc 812) | Components per player Color · First Game : · Gameboard · Normal: · Fixed: | p.5 | #2 | 0.048387 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #8 | RULEBOOK Imperial Steam — Rulebook (corpus doc 812) | Share Boards · Blind-Bid for Influence | p.10 | #6 | 0.030366 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text | the re-ranker chose it |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Imperial Steam — Rulebook (corpus doc 812) | Share Boards · Blind-Bid for Influence | p.10 | no quote on the wire |
| [2] | RULEBOOK Imperial Steam — Rulebook (corpus doc 812) | General Rules · Rounds of Play · (and take a New Main Action hand) · Take a Main Action Hand | p.11 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 206 ms · first delta 2567 ms · total 3623 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 206 ms · ask 3412 ms · gateway work 3623 ms · total 3623 ms
- tokens in (the prompt the answerer read)
- 4020
- tokens out (what the answerer generated)
- 199
- tok/sec
- 200.2 tok/sec — 199 output tokens in 0.994 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 16s ago)
- gateway schema (read from the running child)
- schema head 0042_definer_search_path (live revision not readable by this principal)
- answerer host (measured by rulesage)
- reachable (for 60h, checked 4s ago)
- answerer node (the seat proxy's own header — this probe, not this ask)
- node1
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 747), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.