RuleSage cited table rulings
← Stationfall

You asked

How do I play?

Abstained — no grounded answer; closest passages below counted as honest abstain

Asked with: Stationfallbg-316624-en-1e

I looked through Stationfall's rulebook and couldn't find a solid answer to that one — and I'd rather tell you so than guess at your table. Try asking it another way, or ask me about setup, turns, or how the game ends: those I know cold.

The closest rulebook passages are below — check them before ruling.

RULEBOOK Stationfall — Rulebook · p.6 · TUTORIAL GAME SETUP · PLAYER COMPONENTS · CHARACTER CARDS · Player Setup example:
Use the Board setup shown in the Component and Section presentation at the start of this Launch Manual. It shows the setup as it is intended in the tutorial game. Start by placing the station board between all players. The Tutorial game is meant to be played by 3 players, using 12 specific Character
RULEBOOK Stationfall — Rulebook · p.5 · STATIONFALL LAUNCH MANUAL · STATIONFALL REFERENCE MANUAL · STATIONFALL CHARACTER DOSSIER
This is the book you are reading and it is the best place to start your journey. In it you will find: The Components and a map with all related terminology indicated , located on the foldout part of the cover. A Tutorial game where you play following special game instructions. The rules are not alte
RULEBOOK Stationfall — Rulebook · p.8 · STATIONFALL TUTORIAL GAME · THE TURNS IN STATIONFALL
by Jon Manker This Tutorial game is a learning experience. It is meant to be played twice. The first time you play, the Tutorial guides you until turn 9. The second time you play, the tutorial runs until turn 7. Turns are called Minutes and when the Minutes have run out it is Stationfall. At Station
RULEBOOK Stationfall — Rulebook · p.15 · 9 MINUTES TO STATIONFALL · THE 1ST TIME YOU PLAY THE TUTORIAL: · THE 2ND TIME YOU PLAY THE TUTORIAL:
Turn: 5 Start the turn by moving the Minute marker to 9. Here the Tutorial game splits into two paths. If this is the first time you are playing this tutorial keep reading. If it is the second time please skip ahead to the next paragraph, ' The 2nd time you play the tutorial .' Continue playing on y
RULEBOOK Stationfall — Rulebook · p.8 · TUTORIAL GAME LAYOUT
This Tutorial text is separated into chapters called 'Minutes.' Each chapter has three parts: The first part describes the concepts explained in this chapter. The second part written in this style tells you what Lindsey does separated into Lindsey's strategy, and Lindsey's Actions. Lindsey will neve
🔧 debug — where this ruling came from
outcome
ABSTAINED — Abstained — no grounded answer; closest passages below
warm abstain
  • this ruling — W1 — generic warm abstain · receipt: none (generic)
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 180 ms · ask 3367 ms · total 3550 ms
single-flight (PR-5)
queued 0 ms · generation 3550 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 6, "score": 0.04866, "snippet": "Use the Board setup shown in the Component and Section presentation at the start of this Launch Manual. It shows the setup as it is intended in the tutorial game. Start by placing the station board between all players. The Tutorial game is meant to be played by 3 players, using 12 specific Character", "headingPath": "TUTORIAL GAME SETUP · PLAYER COMPONENTS · CHARACTER CARDS · Player Setup example:", "sharpsignalDocId": 709}, {"page": 5, "score": 0.048652, "snippet": "This is the book you are reading and it is the best place to start your journey. In it you will find: The Components and a map with all related terminology indicated , located on the foldout part of the cover. A Tutorial game where you play following special game instructions. The rules are not alte", "headingPath": "STATIONFALL LAUNCH MANUAL · STATIONFALL REFERENCE MANUAL · STATIONFALL CHARACTER DOSSIER", "sharpsignalDocId": 709}, {"page": 8, "score": 0.047371, "snippet": "by Jon Manker This Tutorial game is a learning experience. It is meant to be played twice. The first time you play, the Tutorial guides you until turn 9. The second time you play, the tutorial runs until turn 7. Turns are called Minutes and when the Minutes have run out it is Stationfall. At Station", "headingPath": "STATIONFALL TUTORIAL GAME · THE TURNS IN STATIONFALL", "sharpsignalDocId": 709}, {"page": 15, "score": 0.046898, "snippet": "Turn: 5 Start the turn by moving the Minute marker to 9. Here the Tutorial game splits into two paths. If this is the first time you are playing this tutorial keep reading. If it is the second time please skip ahead to the next paragraph, ' The 2nd time you play the tutorial .' Continue playing on y", "headingPath": "9 MINUTES TO STATIONFALL · THE 1ST TIME YOU PLAY THE TUTORIAL: · THE 2ND TIME YOU PLAY THE TUTORIAL:", "sharpsignalDocId": 709}, {"page": 8, "score": 0.03125, "snippet": "This Tutorial text is separated into chapters called 'Minutes.' Each chapter has three parts: The first part describes the concepts explained in this chapter. The second part written in this style tells you what Lindsey does separated into Lindsey's strategy, and Lindsey's Actions. Lindsey will neve", "headingPath": "TUTORIAL GAME LAYOUT", "sharpsignalDocId": 709}, {"page": 22, "score": 0.030303, "snippet": "Decide how many Bots you want to use. The more, the more difficult to win. Assign each Bot and each human player a color, and a set of player components. Randomly decide the starting player, which could be either a player or a Bot. There should be a minimum of 3 players (human or Bot) in a game of S", "headingPath": "SETUP", "sharpsignalDocId": 709}, {"page": 17, "score": 0.029851, "snippet": "Many Agendas, as well as the BC Friend and BC Grudge points, award points for Characters as being Downed or Escaped. Characters can have different states. Live is one, basically meaning neither of the other three states. Live is in most cases the starting state of a Character. Escaped is another sta", "headingPath": "DIFFERENT STATES", "sharpsignalDocId": 709}, {"page": 22, "score": 0.02967, "snippet": "by Benjamin Schmauss, Jon Manker & Robin Spathon Ek. This is a set of automated opponents, called ' Bots ', that can take the place of human players at the table. Note the difference between a human player (a real human playing Stationfall) and a Human Character (one of the Character types in the ga", "headingPath": "Bots for Solo, Coop and Added Players · COMPONENTS · HOW TO WIN · Cooperative Mode · Team Game · 6+ Players", "sharpsignalDocId": 709}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 709 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 709 boosted
answered-before recall
no past answered ruling for this game matched closely enough
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 25, 2026 14:38 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Stationfall — Rulebook (corpus doc 709) TUTORIAL GAME SETUP · PLAYER COMPONENTS · CHARACTER CARDS · Player Setup example: p.6 0.04866 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Stationfall — Rulebook (corpus doc 709) STATIONFALL LAUNCH MANUAL · STATIONFALL REFERENCE MANUAL · STATIONFALL CHARACTER DOSSIER p.5 0.048652 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Stationfall — Rulebook (corpus doc 709) STATIONFALL TUTORIAL GAME · THE TURNS IN STATIONFALL p.8 0.047371 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Stationfall — Rulebook (corpus doc 709) 9 MINUTES TO STATIONFALL · THE 1ST TIME YOU PLAY THE TUTORIAL: · THE 2ND TIME YOU PLAY THE TUTORIAL: p.15 0.046898 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Stationfall — Rulebook (corpus doc 709) TUTORIAL GAME LAYOUT p.8 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Stationfall — Rulebook (corpus doc 709) SETUP p.22 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Stationfall — Rulebook (corpus doc 709) DIFFERENT STATES p.17 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Stationfall — Rulebook (corpus doc 709) Bots for Solo, Coop and Added Players · COMPONENTS · HOW TO WIN · Cooperative Mode · Team Game · 6+ Players p.22 0.02967 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 59 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Stationfall — Rulebook (corpus doc 709) 9 MINUTES TO STATIONFALL · THE 1ST TIME YOU PLAY THE TUTORIAL: · THE 2ND TIME YOU PLAY THE TUTORIAL: p.15 #4 0.046898 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Stationfall — Rulebook (corpus doc 709) WELCOME TO THE LAUNCH MANUAL · WHERE ARE YOU? · WHO ARE YOU? p.4 #15 0.025678 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#3 RULEBOOK Stationfall — Rulebook (corpus doc 709) SECRET IDENTITIES AND HOW TO WIN p.6 #10 0.028219 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#4 RULEBOOK Stationfall — Rulebook (corpus doc 709) What to do at the beginning? · STATIONFALL PRIMER · When to Reveal? · What to do in the mid game? · What to do in the end game? · Oh no, I am dead! (Downed). p.21 #9 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#5 RULEBOOK Stationfall — Rulebook (corpus doc 709) THE PLAYERS' ACTIONS - TURN 1 p.10 #22 0.014085 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#6 RULEBOOK Stationfall — Rulebook (corpus doc 709) 7 MINUTES TO STATIONFALL · LINDSEY'S STRATEGY · LINDSEY'S ACTIONS · PLAYERS' ACTIONS - TURN 7 p.19 #12 0.026993 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#7 RULEBOOK Stationfall — Rulebook (corpus doc 709) STATIONFALL LAUNCH MANUAL · STATIONFALL REFERENCE MANUAL · STATIONFALL CHARACTER DOSSIER p.5 #2 0.048652 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Stationfall — Rulebook (corpus doc 709) TUTORIAL GAME SETUP · PLAYER COMPONENTS · CHARACTER CARDS · Player Setup example: p.6 #1 0.04866 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
timing split
retrieval 180 ms · first delta 3448 ms · total 3550 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 180 ms · ask 3367 ms · gateway work 3550 ms · total 3550 ms
tokens in (the prompt the answerer read)
3131
tokens out (what the answerer generated)
9
tok/sec
180.0 tok/sec — 9 output tokens in 0.050 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 42s ago)
gateway schema (read from the running child)
schema head 0042_definer_search_path (live revision not readable by this principal)
answerer host (measured by rulesage)
reachable (for 60h, checked 6s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ABSTAINED — Abstained — no grounded answer; closest passages below
abstain rationale
I don't have enough information.
the answerer's own words, verbatim — hostile corpus/LLM text, rendered escaped
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 643), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.