RuleSage cited table rulings
← Star Wars: The Clone Wars

You asked

How do I play?

Answered counted as answered

Asked with: Star Wars: The Clone Warsbg-370913-en-1e

### Setup
1. Place the board in the center of the table.[1][2]
2. Create a supply of droids and blockades by placing them near the board.[1][2]
3. Place 1 track marker at the start of the invasion track and 1 track marker at the start of the threat track.[1][2]
4. Choose 1 villain to play against (for your first game, choose Asajj Ventress).[1][2]
5. Place the matching villain sheet with the non-finale side up near the "Villain Sheet" indicator.[1][2]
6. Shuffle the matching 6-card villain deck and place it facedown near the "Villain Deck" indicator [4, and 8].
7. If the villain sheet shows an effect with a reminder icon, place the reminder marker on top of the villain deck; otherwise, return the reminder marker to the box.[1][2]
8. Resolve any "SETUP" instructions on the villain sheet.[1][2]
9. Set aside the villain miniature until the next step of setup.[1][2]
10. Shuffle the squad deck and place it facedown near the "Squad Deck" indicator.[3]
11. In a 2- or 3-player game, deal 3 squad cards to each player; in a 4- or 5-player game, deal 4 squad cards to each player.[3]
12. Choose your difficulty level and randomly take a number of mission cards based on that level (Padawan: 3, Jedi Knight: 4, Jedi Master: 5, Jedi Grandmaster: 6+), returning the rest to the box.[3]
13. Place the mission cards facedown near the "Mission Deck" indicator.[3]
14. Draw the top card of the mission deck and place it faceup near the orange mission indicator; place the orange mission marker on the matching planet and resolve any "When Drawn" effect.[3]
15. Draw a second mission card and repeat the process for the white mission indicator and marker.[3]
### Playing the Game
Players take turns in clockwise order,[4] with the player with the high ground taking the first turn and taking the die.[5][3] Each turn follows these four steps:[4][1][5][3][2]
1. Ready Cards: At the start of your turn, ready all exhausted squad cards in your hand by turning them upright.[4]
2. Do 4 Actions: During your turn, you can perform up to 4 actions, which can include:
* Moving your Jedi to a connected planet (enemies like droids, blockades, and villains do not affect movement).[4]
* Drawing 1 squad card (you can draw even if at the 7-card hand limit, but must discard or play cards if you exceed 7).[4][6]
* Playing Padmé Amidala (only during this step).[6]
3. Activate Villain.[4][1][5][3][2]
4. Invade Planets.[4][1][5][3][2]
[1] RULEBOOK Star Wars: The Clone Wars — Rulebook · p.2
[2] RULEBOOK Star Wars: The Clone Wars — Rulebook · p.2
[3] RULEBOOK Star Wars: The Clone Wars — Rulebook · p.3
[4] RULEBOOK Star Wars: The Clone Wars — Rulebook · p.5 · MISSIONS · PLAYING THE GAME · 1. READY CARDS · 2. DO 4 ACTIONS VILLAIN DECK VILLAIN DISCARD · FLY · ReinFoRCe
[5] RULEBOOK Star Wars: The Clone Wars — Rulebook · p.3
[6] RULEBOOK Star Wars: The Clone Wars — Rulebook · p.10 · FINE POINTS · PLAnets · hAnd oF CARds · ResoLVing eFFeCts · misCeLLAneoUs · ALLY CARDS

Now you know — make it count.

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 165 ms · ask 6398 ms · total 9197 ms
single-flight (PR-5)
queued 2631 ms · generation 6566 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 5, "score": 0.04866, "snippet": "IA LOLA SAYU ANDALORE ANAXES VILLAIN DECK VILLAIN DISCARD Players take turns in clockwise order, following these 4 steps each turn: Ready Cards Do 4 Actions Activate Villain Invade Planets VILLAIN SHEET At the start of your turn, ready all exhausted squad cards in your hand, turning them upright. Re", "headingPath": "MISSIONS · PLAYING THE GAME · 1. READY CARDS · 2. DO 4 ACTIONS VILLAIN DECK VILLAIN DISCARD · FLY · ReinFoRCe", "sharpsignalDocId": 696}, {"page": 9, "score": 0.047875, "snippet": "You can play solo, coordinating the efforts of 2 Jedi. Set up the game as normal for 2 players. You control both Jedi, keeping their hands of cards separate. Randomly determine the first Jedi and place the solo marker on their card. The solo marker indicates which Jedi is currently taking their turn", "headingPath": "SOLO PLAY · SETUP · PLAYING THE GAME · VILLAINS · ASAJJ VENTRESS · GENERAL GRIEVOUS · …", "sharpsignalDocId": 696}, {"page": 10, "score": 0.047643, "snippet": "You do not need to read this section when learning the game; refer to it as necessary if you have questions about a specific rule or component. When an effect refers to 'your planet,' it refers to the planet your Jedi is currently on. A 'mission planet' is a planet with a mission marker. If a card o", "headingPath": "FINE POINTS · PLAnets · hAnd oF CARds · ResoLVing eFFeCts · misCeLLAneoUs · ALLY CARDS", "sharpsignalDocId": 696}, {"page": 2, "score": 0.047643, "snippet": "2 setup SETUP 1. Place Board and Components: Place the board in the center of the table. Create a supply of droids and blockades by placing them near the board. 2. Place Markers on Tracks: Place 1 track marker at the start of the invasion track and 1 track marker at the start of the threat track, as", "headingPath": "", "sharpsignalDocId": 696}, {"page": 2, "score": 0.030769, "snippet": "PLAYER TURN INVASION MON CALA KASHYYYK FELUCIA LOLA SAYU SERENNO MANDALORE DATHOMIR ORD MANTELL CORUSCANT ALDERAAN BARDOTTA SULLUST MUSTAFAR ANAXES ONDERON CORELLIA NABOO MALASTARE UTAPAU UMBARA TOYDARIA CHRISTOPHSIS TATOOINE RODIA OBA DIAH NAL HUTTA RISHI GEONOSIS KAMINO RYLOTH 0 1 3 5 2 4 6 2 2 3 ", "headingPath": "", "sharpsignalDocId": 696}, {"page": 4, "score": 0.030303, "snippet": "Players take on the roles of Jedi battling the forces of the Separatist droid army. Each Jedi has a card showing their unique ability and is represented on the board by a miniature. All players are on the same team and they win or lose the game together. Players can discuss and freely give each othe", "headingPath": "JEDI · CooPeRAtion · ENEMIES · ViLLAins · SQUAD CARDS · exhAUst & ReAdY · …", "sharpsignalDocId": 696}, {"page": 3, "score": 0.029851, "snippet": "3 setup 6. Prepare Squad Deck: Shuffle the squad deck and place it facedown near the “Squad Deck” indicator. In a 2- or 3-player game, deal 3 squad cards to each player. In a 4- or 5-player game, deal 4 squad cards to each player. 7. Build Mission Deck: Choose your difficulty level. Randomly take a ", "headingPath": "", "sharpsignalDocId": 696}, {"page": 3, "score": 0.029412, "snippet": "When Completed: The current Jedi draws 1 squad card. LOLA SAYU Fly: Move to a connected planet. Attack: Roll the die. Deal damage to enemies on your planet, then suffer damage from remaining enemies and on the die. You cannot combine and . Reinforce: Draw 1 squad card. Attempt Mission: Roll the die ", "headingPath": "", "sharpsignalDocId": 696}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 2, "quote": null, "headingPath": "", "sharpsignalDocId": 696}, {"page": 2, "quote": null, "headingPath": "", "sharpsignalDocId": 696}, {"page": 3, "quote": null, "headingPath": "", "sharpsignalDocId": 696}, {"page": 5, "quote": null, "headingPath": "MISSIONS · PLAYING THE GAME · 1. READY CARDS · 2. DO 4 ACTIONS VILLAIN DECK VILLAIN DISCARD · FLY · ReinFoRCe", "sharpsignalDocId": 696}, {"page": 3, "quote": null, "headingPath": "", "sharpsignalDocId": 696}, {"page": 10, "quote": null, "headingPath": "FINE POINTS · PLAnets · hAnd oF CARds · ResoLVing eFFeCts · misCeLLAneoUs · ALLY CARDS", "sharpsignalDocId": 696}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 696 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 696 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.85522 of 2010 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 25, 2026 20:47 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Star Wars: The Clone Wars — Rulebook (corpus doc 696) MISSIONS · PLAYING THE GAME · 1. READY CARDS · 2. DO 4 ACTIONS VILLAIN DECK VILLAIN DISCARD · FLY · ReinFoRCe p.5 0.04866 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Star Wars: The Clone Wars — Rulebook (corpus doc 696) SOLO PLAY · SETUP · PLAYING THE GAME · VILLAINS · ASAJJ VENTRESS · GENERAL GRIEVOUS · … p.9 0.047875 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Star Wars: The Clone Wars — Rulebook (corpus doc 696) FINE POINTS · PLAnets · hAnd oF CARds · ResoLVing eFFeCts · misCeLLAneoUs · ALLY CARDS p.10 0.047643 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Star Wars: The Clone Wars — Rulebook (corpus doc 696) p.2 0.047643 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Star Wars: The Clone Wars — Rulebook (corpus doc 696) p.2 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Star Wars: The Clone Wars — Rulebook (corpus doc 696) JEDI · CooPeRAtion · ENEMIES · ViLLAins · SQUAD CARDS · exhAUst & ReAdY · … p.4 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Star Wars: The Clone Wars — Rulebook (corpus doc 696) p.3 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Star Wars: The Clone Wars — Rulebook (corpus doc 696) p.3 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 35 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Star Wars: The Clone Wars — Rulebook (corpus doc 696) SOLO PLAY · SETUP · PLAYING THE GAME · VILLAINS · ASAJJ VENTRESS · GENERAL GRIEVOUS · … p.9 #2 0.047875 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Star Wars: The Clone Wars — Rulebook (corpus doc 696) MISSIONS · PLAYING THE GAME · 1. READY CARDS · 2. DO 4 ACTIONS VILLAIN DECK VILLAIN DISCARD · FLY · ReinFoRCe p.5 #1 0.04866 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Star Wars: The Clone Wars — Rulebook (corpus doc 696) FINE POINTS · PLAnets · hAnd oF CARds · ResoLVing eFFeCts · misCeLLAneoUs · ALLY CARDS p.10 #3 0.047643 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Star Wars: The Clone Wars — Rulebook (corpus doc 696) p.2 #10 0.027119 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#5 RULEBOOK Star Wars: The Clone Wars — Rulebook (corpus doc 696) p.3 #16 0.013514 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#6 RULEBOOK Star Wars: The Clone Wars — Rulebook (corpus doc 696) dRAw ViLLAin CARd · PLAnet UndeR siege! · toP PLAnet · mULtiPLe PossibLe oUtComes p.7 #14 0.013889 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#7 RULEBOOK Star Wars: The Clone Wars — Rulebook (corpus doc 696) p.3 #7 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Star Wars: The Clone Wars — Rulebook (corpus doc 696) p.2 #4 0.047643 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Star Wars: The Clone Wars — Rulebook (corpus doc 696) p.2 no quote on the wire
[2] RULEBOOK Star Wars: The Clone Wars — Rulebook (corpus doc 696) p.2 no quote on the wire
[3] RULEBOOK Star Wars: The Clone Wars — Rulebook (corpus doc 696) p.3 no quote on the wire
[4] RULEBOOK Star Wars: The Clone Wars — Rulebook (corpus doc 696) MISSIONS · PLAYING THE GAME · 1. READY CARDS · 2. DO 4 ACTIONS VILLAIN DECK VILLAIN DISCARD · FLY · ReinFoRCe p.5 no quote on the wire
[5] RULEBOOK Star Wars: The Clone Wars — Rulebook (corpus doc 696) p.3 no quote on the wire
[6] RULEBOOK Star Wars: The Clone Wars — Rulebook (corpus doc 696) FINE POINTS · PLAnets · hAnd oF CARds · ResoLVing eFFeCts · misCeLLAneoUs · ALLY CARDS p.10 no quote on the wire
timing split
retrieval 165 ms · first delta 2988 ms · total 9197 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 2631 ms · retrieval 165 ms · ask 6398 ms · gateway work 6566 ms · total 9197 ms
tokens in (the prompt the answerer read)
4356
tokens out (what the answerer generated)
698
tok/sec
198.5 tok/sec — 698 output tokens in 3.517 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 16s ago)
gateway schema (read from the running child)
schema head 0042_definer_search_path (live revision not readable by this principal)
answerer host (measured by rulesage)
reachable (for 60h, checked 4s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 629), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.