RuleSage cited table rulings
← Star Wars: Battle of Hoth

You asked

How do I play?

Answered counted as answered

Asked with: Star Wars: Battle of Hothbg-444481-en-1e

To play, follow these steps:
1. Select a battle from the scenario book.[1]
2. Place the board in the center of the table.[1]
3. Place the necessary terrain hexes, as indicated by the battle scenario.[1]
4. Place the miniatures on the board, matching their positions to the scenario's battle map.[1]
5. Add any special unit badges to individual units and victory medals to specific, on-the-map objectives, if required by the scenario's special rules.[1]
6. Place the summary sheets next to the board.[1]
7. Assemble the cardholder sections and place them on the board edges.[1]
8. Choose each player's side and sit in front of the board accordingly.[1]
9. Each player takes the 16 standard command cards for their side (players may choose a leader and add 3 command cards for that leader to their deck, if agreed) and shuffles their command card deck thoroughly.[1]
10. Each player draws as many command cards as indicated in the scenario briefing notes.[1]
11. Each player places these cards in their respective cardholder or their hand, keeping them secret from the opposing player.[1]
12. Each player places the remainder of the deck face down, next to them.[1]
13. The starting player, as indicated in the scenario's briefing notes, plays their first card and takes their first turn.[1]
On your turn, follow this sequence:
1. Play a Command Card from your hand, face up.[2]
2. Order: Announce all units you intend to order, within the limits of the command card just played.[2] Only those units that are issued an order may move, attack, or take a special action, later in the turn.[3]
3. Move the ordered units, one at a time and in any order you choose.[2]
4. Attack with one ordered unit at a time, in any order you choose.[2]
5. Draw a new command card.[2]
6. After resolving all hits and retreats, discard the command card played faceup, next to your deck, and draw another card.[4]
[1] RULEBOOK Star Wars: Battle of Hoth — Rulebook · p.3 · SETTING UP THE GAME
[2] RULEBOOK Star Wars: Battle of Hoth — Rulebook · p.4 · OBJECT OF THE GAME · GAME TURN · On your turn, follow the sequence below: · Play a Command Card · Section cards · Tactic cards
[3] RULEBOOK Star Wars: Battle of Hoth — Rulebook · p.4 · Order Units · Battlefield
[4] RULEBOOK Star Wars: Battle of Hoth — Rulebook · p.7 · Draw a Command Card

The book has spoken.

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 225 ms · ask 4037 ms · total 4267 ms
single-flight (PR-5)
queued 0 ms · generation 4267 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 11, "score": 0.04866, "snippet": "During the game, sides alternate turns, starting with the side indicated in the scenario setup, no matter the number of players on each team. Within a team, however, players take turns alternating for their side. Note: The player taking the turn in a team is the active player. In a 4-player game , t", "headingPath": "3- Game Turn", "sharpsignalDocId": 681}, {"page": 4, "score": 0.048387, "snippet": "The object of the game is usually to be the first to claim a set number of victory medals (usually 4 to 5, depending on the selected battle scenario's victory conditions). In Battle of Hoth a victory medal is gained for each enemy unit entirely eliminated from the battlefield. Each medal won this wa", "headingPath": "OBJECT OF THE GAME · GAME TURN · On your turn, follow the sequence below: · Play a Command Card · Section cards · Tactic cards", "sharpsignalDocId": 681}, {"page": 7, "score": 0.046452, "snippet": "After resolving all hits and retreats, discard the command card played faceup, next to your deck, and draw another card. Your turn is now over. If your draw deck ever runs out of cards, the discard pile is shuffled to form a new draw deck.", "headingPath": "Draw a Command Card", "sharpsignalDocId": 681}, {"page": 4, "score": 0.046394, "snippet": "After playing a command card, announce which corresponding unit(s) you choose to order. Only those units that are issued an order may move, attack, or take a special action, later in the turn. Units on a hex with a red dotted line running through it may be ordered from either section. You may not gi", "headingPath": "Order Units · Battlefield", "sharpsignalDocId": 681}, {"page": 1, "score": 0.045743, "snippet": "RULEBOOK Welcome to Battle of Hoth, a fast paced miniatures game. Will you command the ferocious Imperial army or the courageous Rebel forces? Begin by reading this booklet to learn the rules of the game (or visit www.daysofwonder.com/battleofhoth/ for a video tutorial). Then choose any battle featu", "headingPath": "", "sharpsignalDocId": 681}, {"page": 3, "score": 0.045688, "snippet": "Select a battle from the scenario book. Place the board in the center of the table. Place the necessary terrain hexes, as indicated by the battle scenario. Place the miniatures on the board, matching their positions to the scenario's battle map: Imperial infantry units contain 4 snowtrooper miniatur", "headingPath": "SETTING UP THE GAME", "sharpsignalDocId": 681}, {"page": 3, "score": 0.045002, "snippet": "1 2 3 x3x3 x3x3 3 2 1 2 4 1 4 3 2 x1x1 © &™ Lucasfilm Ltd. © &™ Lucasfilm Ltd. Select a battle from the scenario book. Place the board in the center of the table. Place the necessary terrain hexes, as indicated by the battle scenario. Place the miniatures on the board, matching their positions to th", "headingPath": "", "sharpsignalDocId": 681}, {"page": 11, "score": 0.030282, "snippet": "The following terms are used to describe some common Battle of Hoth victory conditions that allow players to gain additional victory medals from the map: The victory medal in this objective hex is captured and held only as long as a unit of the appropriate side holds the hex. If the unit vacates the", "headingPath": "4/ OBJECTIVES · TEMPORARY Medal Objective · PERMANENT Medal Objective · SUDDEN DEATH Objective · 5/ PLAYING WITH LEADER CARDS · 6/ TEAM MODE FOR 3-4 PLAYERS · …", "sharpsignalDocId": 681}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 3, "quote": null, "headingPath": "SETTING UP THE GAME", "sharpsignalDocId": 681}, {"page": 4, "quote": null, "headingPath": "OBJECT OF THE GAME · GAME TURN · On your turn, follow the sequence below: · Play a Command Card · Section cards · Tactic cards", "sharpsignalDocId": 681}, {"page": 4, "quote": null, "headingPath": "Order Units · Battlefield", "sharpsignalDocId": 681}, {"page": 7, "quote": null, "headingPath": "Draw a Command Card", "sharpsignalDocId": 681}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 681 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 681 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.89987 of 1568 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 26, 2026 05:15 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Star Wars: Battle of Hoth — Rulebook (corpus doc 681) 3- Game Turn p.11 0.04866 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Star Wars: Battle of Hoth — Rulebook (corpus doc 681) OBJECT OF THE GAME · GAME TURN · On your turn, follow the sequence below: · Play a Command Card · Section cards · Tactic cards p.4 0.048387 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Star Wars: Battle of Hoth — Rulebook (corpus doc 681) Draw a Command Card p.7 0.046452 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 239
#4 RULEBOOK Star Wars: Battle of Hoth — Rulebook (corpus doc 681) Order Units · Battlefield p.4 0.046394 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Star Wars: Battle of Hoth — Rulebook (corpus doc 681) p.1 0.045743 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Star Wars: Battle of Hoth — Rulebook (corpus doc 681) SETTING UP THE GAME p.3 0.045688 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Star Wars: Battle of Hoth — Rulebook (corpus doc 681) p.3 0.045002 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Star Wars: Battle of Hoth — Rulebook (corpus doc 681) 4/ OBJECTIVES · TEMPORARY Medal Objective · PERMANENT Medal Objective · SUDDEN DEATH Objective · 5/ PLAYING WITH LEADER CARDS · 6/ TEAM MODE FOR 3-4 PLAYERS · … p.11 0.030282 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 23 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Star Wars: Battle of Hoth — Rulebook (corpus doc 681) Order Units · Battlefield p.4 #4 0.046394 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Star Wars: Battle of Hoth — Rulebook (corpus doc 681) 3- Game Turn p.11 #1 0.04866 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Star Wars: Battle of Hoth — Rulebook (corpus doc 681) OBJECT OF THE GAME · GAME TURN · On your turn, follow the sequence below: · Play a Command Card · Section cards · Tactic cards p.4 #2 0.048387 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Star Wars: Battle of Hoth — Rulebook (corpus doc 681) SETTING UP THE GAME p.3 #6 0.045688 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#5 RULEBOOK Star Wars: Battle of Hoth — Rulebook (corpus doc 681) Hit p.6 #10 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#6 RULEBOOK Star Wars: Battle of Hoth — Rulebook (corpus doc 681) p.1 #5 0.045743 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK Star Wars: Battle of Hoth — Rulebook (corpus doc 681) Attack Procedure p.5 #9 0.029418 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#8 RULEBOOK Star Wars: Battle of Hoth — Rulebook (corpus doc 681) Draw a Command Card p.7 #3 0.046452 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Star Wars: Battle of Hoth — Rulebook (corpus doc 681) SETTING UP THE GAME p.3 no quote on the wire
[2] RULEBOOK Star Wars: Battle of Hoth — Rulebook (corpus doc 681) OBJECT OF THE GAME · GAME TURN · On your turn, follow the sequence below: · Play a Command Card · Section cards · Tactic cards p.4 no quote on the wire
[3] RULEBOOK Star Wars: Battle of Hoth — Rulebook (corpus doc 681) Order Units · Battlefield p.4 no quote on the wire
[4] RULEBOOK Star Wars: Battle of Hoth — Rulebook (corpus doc 681) Draw a Command Card p.7 no quote on the wire
timing split
retrieval 225 ms · first delta 1882 ms · total 4267 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 225 ms · ask 4037 ms · gateway work 4267 ms · total 4267 ms
tokens in (the prompt the answerer read)
2522
tokens out (what the answerer generated)
474
tok/sec
203.0 tok/sec — 474 output tokens in 2.335 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 22s ago)
gateway schema (read from the running child)
schema head 0042_definer_search_path (live revision not readable by this principal)
answerer host (measured by rulesage)
reachable (for 60h, checked 0s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 614), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.