RuleSage cited table rulings
← Tag Team

You asked

How do I play?

Abstained — no grounded answer; closest passages below counted as honest abstain

Asked with: Tag Teambg-434906-en-1e

I looked through Tag Team's rulebook and couldn't find a solid answer to that one — and I'd rather tell you so than guess at your table. Try asking it another way, or ask me about setup, turns, or how the game ends: those I know cold.

The closest rulebook passages are below — check them before ruling.

RULEBOOK Tag Team — Rulebook · p.3 · PICK YOUR FIGHTERS! · TEAM BUILDING · STANDARD DRAFT · COMPETITIVE DRAFT
IMPORTANT: If this is your first time playing Tag Team , please skip this page and move straight to Setup on Page 4. You'll use the information on this page for future Fights! ~ A great fight starts with a great team. Before each Fight, both players will use the Draft cards to assemble their Tag Tea
RULEBOOK Tag Team — Rulebook · p.7
7 TURNS NOTE: Y es, your Fight Deck in the first Round of the game will only have 2 cards. But don’t worry, things will heat up pretty fast! DON’T FORGET! TURNS AND ROUNDS: • A T urn starts each time the players reveal a new card. • A R ound begins when the players play the first card of their Fight
RULEBOOK Tag Team — Rulebook · p.5
5 FIGHT DECK Look at your two Starting Cards , and decide what order you’d like to play them in. Place these two cards in a face-down deck above your fighter board, with the card you’d like to play first on top. This is your Fight Deck K . BUILD DECK Y ou now both shuffle your 2 remain- ing decks of
RULEBOOK Tag Team — Rulebook · p.6
6 ANA TOMY OF A FIGHT CARD The game takes place over a series of Rounds. Each Round is made up of two Steps: These two Steps are repeated, Round after Round, until one of the Fighters is Knocked Out by having their Health Points (HP) reduced to the KO space. FIGHT! STEP BUILD! STEP GAMEPLA Y PLAYING
RULEBOOK Tag Team — Rulebook · p.4 · SETUP
This section describes the Setup for any game of Tag Team , but also with specific details on how to set up your first game. We suggest playing your first game with Joan and Ching Shih versus Bödvar and Wong Fei-Hung .
🔧 debug — where this ruling came from
outcome
ABSTAINED — Abstained — no grounded answer; closest passages below
warm abstain
  • this ruling — W1 — generic warm abstain · receipt: none (generic)
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 168 ms · ask 1680 ms · total 1850 ms
single-flight (PR-5)
queued 0 ms · generation 1850 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 3, "score": 0.047875, "snippet": "IMPORTANT: If this is your first time playing Tag Team , please skip this page and move straight to Setup on Page 4. You'll use the information on this page for future Fights! ~ A great fight starts with a great team. Before each Fight, both players will use the Draft cards to assemble their Tag Tea", "headingPath": "PICK YOUR FIGHTERS! · TEAM BUILDING · STANDARD DRAFT · COMPETITIVE DRAFT", "sharpsignalDocId": 691}, {"page": 7, "score": 0.046875, "snippet": "7 TURNS NOTE: Y es, your Fight Deck in the first Round of the game will only have 2 cards. But don’t worry, things will heat up pretty fast! DON’T FORGET! TURNS AND ROUNDS: • A T urn starts each time the players reveal a new card. • A R ound begins when the players play the first card of their Fight", "headingPath": "", "sharpsignalDocId": 691}, {"page": 5, "score": 0.045921, "snippet": "5 FIGHT DECK Look at your two Starting Cards , and decide what order you’d like to play them in. Place these two cards in a face-down deck above your fighter board, with the card you’d like to play first on top. This is your Fight Deck K . BUILD DECK Y ou now both shuffle your 2 remain- ing decks of", "headingPath": "", "sharpsignalDocId": 691}, {"page": 6, "score": 0.044002, "snippet": "6 ANA TOMY OF A FIGHT CARD The game takes place over a series of Rounds. Each Round is made up of two Steps: These two Steps are repeated, Round after Round, until one of the Fighters is Knocked Out by having their Health Points (HP) reduced to the KO space. FIGHT! STEP BUILD! STEP GAMEPLA Y PLAYING", "headingPath": "", "sharpsignalDocId": 691}, {"page": 4, "score": 0.043496, "snippet": "This section describes the Setup for any game of Tag Team , but also with specific details on how to set up your first game. We suggest playing your first game with Joan and Ching Shih versus Bödvar and Wong Fei-Hung .", "headingPath": "SETUP", "sharpsignalDocId": 691}, {"page": 4, "score": 0.032787, "snippet": "4 POSITIONING Players should sit on opposite sides of the table from each other, if possible. FIGHTER BOARDS If this is not your first game, take the Fighter boards for the two Fighters you chose during the T eam Building phase and place them on the table in front of you. The other player does the s", "headingPath": "", "sharpsignalDocId": 691}, {"page": 6, "score": 0.032258, "snippet": "The game takes place over a series of Rounds. Each Round is made up of two Steps : These two Steps are repeated, Round after Round, until one of the Fighters is Knocked Out by having their Health Points (HP) reduced to the KO space.", "headingPath": "GAMEPLAY · BUILD! STEP", "sharpsignalDocId": 691}, {"page": 8, "score": 0.029851, "snippet": "8 This is the End of the Round. Place your Fight Deck on the table in front of your Fighters, and begin a new Round with the Fight! Step. + + During the Build! Step, you will add a card from your Build Deck (which you left next to your Fighter boards during setup) to your Fight Deck to make it stron", "headingPath": "", "sharpsignalDocId": 691}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 691 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 691 boosted
answered-before recall
no past answered ruling for this game matched closely enough
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 26, 2026 05:35 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Tag Team — Rulebook (corpus doc 691) PICK YOUR FIGHTERS! · TEAM BUILDING · STANDARD DRAFT · COMPETITIVE DRAFT p.3 0.047875 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Tag Team — Rulebook (corpus doc 691) p.7 0.046875 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Tag Team — Rulebook (corpus doc 691) p.5 0.045921 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Tag Team — Rulebook (corpus doc 691) p.6 0.044002 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Tag Team — Rulebook (corpus doc 691) SETUP p.4 0.043496 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 218
#6 RULEBOOK Tag Team — Rulebook (corpus doc 691) p.4 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Tag Team — Rulebook (corpus doc 691) GAMEPLAY · BUILD! STEP p.6 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 232
#8 RULEBOOK Tag Team — Rulebook (corpus doc 691) p.8 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 23 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Tag Team — Rulebook (corpus doc 691) p.5 #3 0.045921 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Tag Team — Rulebook (corpus doc 691) PICK YOUR FIGHTERS! · TEAM BUILDING · STANDARD DRAFT · COMPETITIVE DRAFT p.3 #1 0.047875 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Tag Team — Rulebook (corpus doc 691) p.7 #2 0.046875 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Tag Team — Rulebook (corpus doc 691) SETUP p.4 #5 0.043496 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#5 RULEBOOK Tag Team — Rulebook (corpus doc 691) p.4 #14 0.027973 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#6 RULEBOOK Tag Team — Rulebook (corpus doc 691) p.8 #8 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK Tag Team — Rulebook (corpus doc 691) p.4 #6 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Tag Team — Rulebook (corpus doc 691) GAME OVERVIEW · GOAL CONTENTS p.2 #15 0.027799 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
timing split
retrieval 168 ms · first delta 1748 ms · total 1850 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 168 ms · ask 1680 ms · gateway work 1850 ms · total 1850 ms
tokens in (the prompt the answerer read)
2652
tokens out (what the answerer generated)
9
tok/sec
180.0 tok/sec — 9 output tokens in 0.050 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 55s ago)
gateway schema (read from the running child)
schema head 0042_definer_search_path (live revision not readable by this principal)
answerer host (measured by rulesage)
reachable (for 60h, checked 2s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ABSTAINED — Abstained — no grounded answer; closest passages below
abstain rationale
I don't have enough information.
the answerer's own words, verbatim — hostile corpus/LLM text, rendered escaped
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 624), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.