RuleSage cited table rulings
← Rajas of the Ganges: The Dice Charmers

You asked

How do I setup the game?

Answered counted as answered

Asked with: Rajas of the Ganges: The Dice Charmersbg-318553-en-1e

1. Each player takes a pen and a sheet.[1]
2. For the first game, it is recommended to use the Sun side of the playing pad.[1]
3. Every player puts one dice-depot tile in front of them (in a two-player game, use the side with 1 storing space; otherwise, use the side with 2 storing spaces).[1]
4. The dice are put in the middle of the table.[1]
5. The youngest player becomes the starting player and places the elephant in front of them.[1]
[1] RULEBOOK Rajas of the Ganges: The Dice Charmers — Rulebook · p.2 · SET-UP OF THE GAME · C OURSE OF THE GAME

One rule clearer, zero feelings hurt.

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 80 ms · ask 3017 ms · total 3099 ms
single-flight (PR-5)
queued 0 ms · generation 3099 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 2, "score": 0.04918, "snippet": "Each player takes a pen and a sheet. (For the first game, we recommend using the Sun side of the playing pad). This sheet represents a player's personal sphere of influence. Additionally, everybody puts one of the dice-depot tiles in front of him. In the two-player game, the side with 2 storing spac", "headingPath": "SET-UP OF THE GAME · C OURSE OF THE GAME", "sharpsignalDocId": 1046}, {"page": 3, "score": 0.032258, "snippet": "Green dice let you build roads that connect your residence to buildings and markets in your province. With blue dice, you advance on the river. Orange dice enable you to carry out a palace action. After the starting player has finished his turn, the next player in clockwise order chooses one of the ", "headingPath": "C OURSE OF THE GAME · Special rules for the two-player game: · The dice colors in detail · Green - Build roads · The die shows: · The half-roads can be:", "sharpsignalDocId": 1046}, {"page": 11, "score": 0.031746, "snippet": "Then she crosses out the \"Master Builder\" bonus. In the palace area, she also crosses out the Master Builder. With this, she completes the first column of the lower palace area and may cross out an additional bonus there - again, \"Goods Die. \" She circles the bonus and crosses it out, before she mar", "headingPath": "The Symbols · END OF THE GAME", "sharpsignalDocId": 1046}, {"page": 8, "score": 0.03125, "snippet": "However, you are allowed to use any amount of collected karma on one turn in order to roll the two chosen dice multiple times. You receive one bonus each when you circle karma for the third, for the fourth, and for the fifth time. During the game, you can receive bonuses in various ways: \u0007 When you ", "headingPath": "The upgrade of buildings · Bonuses", "sharpsignalDocId": 1046}, {"page": 9, "score": 0.030769, "snippet": "After that, she crosses out the circled bonus and advances 1 space on the river, beginning from her current position. She crosses out the \"Get 3 different goods\" river space and circles one good of each kind in her market area. Below, you'll find explanations of the different symbols that come up on", "headingPath": "Bonuses · The Symbols", "sharpsignalDocId": 1046}, {"page": 1, "score": 0.030303, "snippet": "Great Mogul Akbar wishes that the provinces of his local sovereigns - the rajas and ranis will prosper and develop further. They are to build roads and erect buildings, trade goods and sail the Ganges river. Akbar himself and other key people in and around the palace are willing to actively support ", "headingPath": "A roll-&-write game for 2-5 players, 12 years and up · OBJE C T OF THE GAME", "sharpsignalDocId": 1046}, {"page": 7, "score": 0.029851, "snippet": "If there is no unoccupied space on the river that you can move back to, or if you don't want to move back, you obtain a good of your choice. You enter your fame points and your money on two different tracks. The fame track starts on the top left of the sheet. The money track starts on the top right ", "headingPath": "The palace actions are: · The scoring tracks · The upgrade of buildings", "sharpsignalDocId": 1046}, {"page": 12, "score": 0.029412, "snippet": "Note: In the rare case that there is no suitable die left on your turn and you don't have any karma, you don't carry out any action on this turn. In the two-player game, players alternate using one die each until both players have had two turns. Then the starting player changes, and the dice are rol", "headingPath": "END OF THE GAME · THE GAME FOR TWO PLAYERS", "sharpsignalDocId": 1046}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 2, "quote": null, "headingPath": "SET-UP OF THE GAME · C OURSE OF THE GAME", "sharpsignalDocId": 1046}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 1046 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 1046 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.88827 of 358 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 26, 2026 08:43 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Rajas of the Ganges: The Dice Charmers — Rulebook (corpus doc 1046) SET-UP OF THE GAME · C OURSE OF THE GAME p.2 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) 300
#2 RULEBOOK Rajas of the Ganges: The Dice Charmers — Rulebook (corpus doc 1046) C OURSE OF THE GAME · Special rules for the two-player game: · The dice colors in detail · Green - Build roads · The die shows: · The half-roads can be: p.3 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Rajas of the Ganges: The Dice Charmers — Rulebook (corpus doc 1046) The Symbols · END OF THE GAME p.11 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Rajas of the Ganges: The Dice Charmers — Rulebook (corpus doc 1046) The upgrade of buildings · Bonuses p.8 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Rajas of the Ganges: The Dice Charmers — Rulebook (corpus doc 1046) Bonuses · The Symbols p.9 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Rajas of the Ganges: The Dice Charmers — Rulebook (corpus doc 1046) A roll-&-write game for 2-5 players, 12 years and up · OBJE C T OF THE GAME p.1 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Rajas of the Ganges: The Dice Charmers — Rulebook (corpus doc 1046) The palace actions are: · The scoring tracks · The upgrade of buildings p.7 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Rajas of the Ganges: The Dice Charmers — Rulebook (corpus doc 1046) END OF THE GAME · THE GAME FOR TWO PLAYERS p.12 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 13 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Rajas of the Ganges: The Dice Charmers — Rulebook (corpus doc 1046) SET-UP OF THE GAME · C OURSE OF THE GAME p.2 #1 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Rajas of the Ganges: The Dice Charmers — Rulebook (corpus doc 1046) Opened-up markets: · The palace actions are: p.6 #9 0.014493 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#3 RULEBOOK Rajas of the Ganges: The Dice Charmers — Rulebook (corpus doc 1046) The upgrade of buildings · Bonuses p.8 #4 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Rajas of the Ganges: The Dice Charmers — Rulebook (corpus doc 1046) p.12 #12 0.013889 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#5 RULEBOOK Rajas of the Ganges: The Dice Charmers — Rulebook (corpus doc 1046) END OF THE GAME · THE GAME FOR TWO PLAYERS p.12 #8 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#6 RULEBOOK Rajas of the Ganges: The Dice Charmers — Rulebook (corpus doc 1046) The palace actions are: · The scoring tracks · The upgrade of buildings p.7 #7 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK Rajas of the Ganges: The Dice Charmers — Rulebook (corpus doc 1046) The Symbols · END OF THE GAME p.11 #3 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Rajas of the Ganges: The Dice Charmers — Rulebook (corpus doc 1046) C OURSE OF THE GAME · Special rules for the two-player game: · The dice colors in detail · Green - Build roads · The die shows: · The half-roads can be: p.3 #2 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Rajas of the Ganges: The Dice Charmers — Rulebook (corpus doc 1046) SET-UP OF THE GAME · C OURSE OF THE GAME p.2 no quote on the wire
timing split
retrieval 80 ms · first delta 2100 ms · total 3099 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 80 ms · ask 3017 ms · gateway work 3099 ms · total 3099 ms
tokens in (the prompt the answerer read)
3446
tokens out (what the answerer generated)
121
tok/sec
131.0 tok/sec — 121 output tokens in 0.924 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 33s ago)
gateway schema (read from the running child)
schema head 0042_definer_search_path (live revision not readable by this principal)
answerer host (measured by rulesage)
reachable (for 60h, checked 6s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
SETUP — "setup" / "set up"
matched words (in the normalized question)
setup

this game registers NO errata cards (edition 976), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.