RuleSage cited table rulings
← Rajas of the Ganges: The Dice Charmers

You asked

How do I take my turn?

Answered counted as answered

Asked with: Rajas of the Ganges: The Dice Charmersbg-318553-en-1e

To take your turn, follow these steps:
1. (Optional) Use any amount of collected karma by crossing it out from left to right.[1]
2. (If using karma) Take the die from the top of the elephant plus any other unused die from the middle of the table and roll both.[1]
3. (If using karma) Choose the result of one of these dice and carry out its action.[1]
4. (If using karma) Place the chosen die on your dice-depot tile and place the other die on top of the elephant.[1]
5. Carry out the action of the die on the depot tile.[1]
6. (If using a green die) Expand the road network by drawing a road (straight, bend, or fork/intersection) within a region that has no road yet, connecting it to your residence or existing roads.[2]
7. (If using a blue die) Advance on the river to the next unoccupied river space with the corresponding symbol, mark it, and gain the earnings depicted there.[3][4]
8. (If using an orange die) Carry out a palace action.[2]
9. (If using a purple die) Obtain 2 new goods (tea, silk, and/or spices) and circle them in your market area, taking the first available good of the respective kind furthest left in your market area.[2]
10. If you receive several bonuses while carrying out the die action, you may choose the order in which you use them.[5]
11. Use and cross out all bonuses received during the turn.[5]
12. (In a two-player game) Players alternate using one die each until both players have had two turns.[6][7]
[1] RULEBOOK Rajas of the Ganges: The Dice Charmers — Rulebook · p.7 · The palace actions are: · The scoring tracks · The upgrade of buildings
[2] RULEBOOK Rajas of the Ganges: The Dice Charmers — Rulebook · p.3 · C OURSE OF THE GAME · Special rules for the two-player game: · The dice colors in detail · Green - Build roads · The die shows: · The half-roads can be:
[3] RULEBOOK Rajas of the Ganges: The Dice Charmers — Rulebook · p.5 · Opened-up markets:
[4] RULEBOOK Rajas of the Ganges: The Dice Charmers — Rulebook · p.10 · The Symbols
[5] RULEBOOK Rajas of the Ganges: The Dice Charmers — Rulebook · p.8 · The upgrade of buildings · Bonuses
[6] RULEBOOK Rajas of the Ganges: The Dice Charmers — Rulebook · p.12 · END OF THE GAME · THE GAME FOR TWO PLAYERS
[7] RULEBOOK Rajas of the Ganges: The Dice Charmers — Rulebook · p.12

That settles it — whose turn was it?

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 88 ms · ask 3113 ms · total 3203 ms
single-flight (PR-5)
queued 0 ms · generation 3203 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 12, "score": 0.048139, "snippet": "Note: In the rare case that there is no suitable die left on your turn and you don't have any karma, you don't carry out any action on this turn. In the two-player game, players alternate using one die each until both players have had two turns. Then the starting player changes, and the dice are rol", "headingPath": "END OF THE GAME · THE GAME FOR TWO PLAYERS", "sharpsignalDocId": 1046}, {"page": 12, "score": 0.047379, "snippet": "THE GAME FOR TWO PLAYERS In the two-player game, players alternate using one die each until both players have had two turns. Then the starting player changes, and the dice are rolled anew. Special karma rule: When it is the starting player's second turn to take a die in a round, he now also has the ", "headingPath": "", "sharpsignalDocId": 1046}, {"page": 3, "score": 0.045928, "snippet": "Green dice let you build roads that connect your residence to buildings and markets in your province. With blue dice, you advance on the river. Orange dice enable you to carry out a palace action. After the starting player has finished his turn, the next player in clockwise order chooses one of the ", "headingPath": "C OURSE OF THE GAME · Special rules for the two-player game: · The dice colors in detail · Green - Build roads · The die shows: · The half-roads can be:", "sharpsignalDocId": 1046}, {"page": 7, "score": 0.045724, "snippet": "If there is no unoccupied space on the river that you can move back to, or if you don't want to move back, you obtain a good of your choice. You enter your fame points and your money on two different tracks. The fame track starts on the top left of the sheet. The money track starts on the top right ", "headingPath": "The palace actions are: · The scoring tracks · The upgrade of buildings", "sharpsignalDocId": 1046}, {"page": 10, "score": 0.032787, "snippet": "Attention: Special case: If you manage on the same turn to release 2 half-roads as bonuses (column bonus at the palace + bonus on the money track), you may also combine these to form a straight or a bend. \u0007 Draw a straight, fork or intersection on an unoccupied province space; it has to be connected", "headingPath": "The Symbols", "sharpsignalDocId": 1046}, {"page": 6, "score": 0.032258, "snippet": "Orange - Carry out a palace action If you opt for an orange die, you carry out the corresponding palace action. First, cross out the chosen action in your palace area. Remember to always cross out the leftmost space first. Note that you can use each of the six palace actions only three times during ", "headingPath": "Opened-up markets: · The palace actions are:", "sharpsignalDocId": 1046}, {"page": 8, "score": 0.030769, "snippet": "However, you are allowed to use any amount of collected karma on one turn in order to roll the two chosen dice multiple times. You receive one bonus each when you circle karma for the third, for the fourth, and for the fifth time. During the game, you can receive bonuses in various ways: \u0007 When you ", "headingPath": "The upgrade of buildings · Bonuses", "sharpsignalDocId": 1046}, {"page": 11, "score": 0.029412, "snippet": "Then she crosses out the \"Master Builder\" bonus. In the palace area, she also crosses out the Master Builder. With this, she completes the first column of the lower palace area and may cross out an additional bonus there - again, \"Goods Die. \" She circles the bonus and crosses it out, before she mar", "headingPath": "The Symbols · END OF THE GAME", "sharpsignalDocId": 1046}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 7, "quote": null, "headingPath": "The palace actions are: · The scoring tracks · The upgrade of buildings", "sharpsignalDocId": 1046}, {"page": 3, "quote": null, "headingPath": "C OURSE OF THE GAME · Special rules for the two-player game: · The dice colors in detail · Green - Build roads · The die shows: · The half-roads can be:", "sharpsignalDocId": 1046}, {"page": 5, "quote": null, "headingPath": "Opened-up markets:", "sharpsignalDocId": 1046}, {"page": 10, "quote": null, "headingPath": "The Symbols", "sharpsignalDocId": 1046}, {"page": 8, "quote": null, "headingPath": "The upgrade of buildings · Bonuses", "sharpsignalDocId": 1046}, {"page": 12, "quote": null, "headingPath": "END OF THE GAME · THE GAME FOR TWO PLAYERS", "sharpsignalDocId": 1046}, {"page": 12, "quote": null, "headingPath": "", "sharpsignalDocId": 1046}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 1046 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 1046 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.89932 of 1182 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 26, 2026 08:43 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Rajas of the Ganges: The Dice Charmers — Rulebook (corpus doc 1046) END OF THE GAME · THE GAME FOR TWO PLAYERS p.12 0.048139 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Rajas of the Ganges: The Dice Charmers — Rulebook (corpus doc 1046) p.12 0.047379 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Rajas of the Ganges: The Dice Charmers — Rulebook (corpus doc 1046) C OURSE OF THE GAME · Special rules for the two-player game: · The dice colors in detail · Green - Build roads · The die shows: · The half-roads can be: p.3 0.045928 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Rajas of the Ganges: The Dice Charmers — Rulebook (corpus doc 1046) The palace actions are: · The scoring tracks · The upgrade of buildings p.7 0.045724 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Rajas of the Ganges: The Dice Charmers — Rulebook (corpus doc 1046) The Symbols p.10 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Rajas of the Ganges: The Dice Charmers — Rulebook (corpus doc 1046) Opened-up markets: · The palace actions are: p.6 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Rajas of the Ganges: The Dice Charmers — Rulebook (corpus doc 1046) The upgrade of buildings · Bonuses p.8 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Rajas of the Ganges: The Dice Charmers — Rulebook (corpus doc 1046) The Symbols · END OF THE GAME p.11 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 13 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Rajas of the Ganges: The Dice Charmers — Rulebook (corpus doc 1046) END OF THE GAME · THE GAME FOR TWO PLAYERS p.12 #1 0.048139 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Rajas of the Ganges: The Dice Charmers — Rulebook (corpus doc 1046) The upgrade of buildings · Bonuses p.8 #7 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Rajas of the Ganges: The Dice Charmers — Rulebook (corpus doc 1046) C OURSE OF THE GAME · Special rules for the two-player game: · The dice colors in detail · Green - Build roads · The die shows: · The half-roads can be: p.3 #3 0.045928 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Rajas of the Ganges: The Dice Charmers — Rulebook (corpus doc 1046) The palace actions are: · The scoring tracks · The upgrade of buildings p.7 #4 0.045724 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#5 RULEBOOK Rajas of the Ganges: The Dice Charmers — Rulebook (corpus doc 1046) The Symbols · END OF THE GAME p.11 #8 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#6 RULEBOOK Rajas of the Ganges: The Dice Charmers — Rulebook (corpus doc 1046) Opened-up markets: p.5 #11 0.014085 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#7 RULEBOOK Rajas of the Ganges: The Dice Charmers — Rulebook (corpus doc 1046) The Symbols p.10 #5 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Rajas of the Ganges: The Dice Charmers — Rulebook (corpus doc 1046) p.12 #2 0.047379 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Rajas of the Ganges: The Dice Charmers — Rulebook (corpus doc 1046) The palace actions are: · The scoring tracks · The upgrade of buildings p.7 no quote on the wire
[2] RULEBOOK Rajas of the Ganges: The Dice Charmers — Rulebook (corpus doc 1046) C OURSE OF THE GAME · Special rules for the two-player game: · The dice colors in detail · Green - Build roads · The die shows: · The half-roads can be: p.3 no quote on the wire
[3] RULEBOOK Rajas of the Ganges: The Dice Charmers — Rulebook (corpus doc 1046) Opened-up markets: p.5 no quote on the wire
[4] RULEBOOK Rajas of the Ganges: The Dice Charmers — Rulebook (corpus doc 1046) The Symbols p.10 no quote on the wire
[5] RULEBOOK Rajas of the Ganges: The Dice Charmers — Rulebook (corpus doc 1046) The upgrade of buildings · Bonuses p.8 no quote on the wire
[6] RULEBOOK Rajas of the Ganges: The Dice Charmers — Rulebook (corpus doc 1046) END OF THE GAME · THE GAME FOR TWO PLAYERS p.12 no quote on the wire
[7] RULEBOOK Rajas of the Ganges: The Dice Charmers — Rulebook (corpus doc 1046) p.12 no quote on the wire
timing split
retrieval 88 ms · first delta 1295 ms · total 3203 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 88 ms · ask 3113 ms · gateway work 3203 ms · total 3203 ms
tokens in (the prompt the answerer read)
3458
tokens out (what the answerer generated)
374
tok/sec
201.5 tok/sec — 374 output tokens in 1.856 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 45s ago)
gateway schema (read from the running child)
schema head 0042_definer_search_path (live revision not readable by this principal)
answerer host (measured by rulesage)
reachable (for 60h, checked 2s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 976), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.