RuleSage cited table rulings
← Fugitive

You asked

How do I take my turn?

Answered counted as answered

Asked with: Fugitivebg-197443-en-1e

**Fugitive Turn**
1. On the first turn, the Fugitive establishes 2 Hideouts along his escape route in the center row.[1]
2. To establish a new Hideout, the Fugitive places a card face down to the right of his last Hideout (or the starting 0 card).[2][1]
3. A newly played Hideout card must be numbered within 1, 2, or 3 of the previous Hideout, and the Fugitive cannot backtrack by playing a lower value than his previous Hideout.[1]
4. To place a Hideout further than 3 away, the Fugitive may Sprint to a new Hideout location by playing additional cards from his hand face down under the Hideout card to make up the difference.[1]
5. The Fugitive can "overpay" for a Sprint by putting down more than necessary.[2]
6. At the start of each Fugitive turn after his first, he draws 1 card from any of the three decks and adds it to his hand.[2]
7. The Fugitive is not required to place a new Hideout each turn and can choose to "Pass".[2]
8. The Fugitive may peek at his face down Hideout and Sprint cards along his route at any time.[2]
**Marshal Turn**
1. On her first turn, the Marshal draws 2 cards from any of the decks and adds them to her hand.[2]
2. At the start of each Marshal turn, she draws 1 card from any of the three decks and adds it to her hand.[3]
3. To attempt to uncover a Hideout, the Marshal guesses a number.[2]
4. The Marshal can also attempt to uncover more than one Hideout by guessing multiple numbers at once; if all guessed numbers are face down Hideouts, they are revealed along with any Sprint cards underneath, but if even one is incorrect, nothing is revealed.[3]
5. The Marshal's turn is over after attempting to uncover a Hideout, whether successful or not.[3]
[1] RULEBOOK Fugitive — Rulebook · p.2 · Fugitive First Turn: · Hideouts : · Sprinting to a Hideout :
[2] RULEBOOK Fugitive — Rulebook · p.3 · Sprinting to a Hideout : · Fugitive Normal Turn: · Game Turn - Marshal · Uncovering Hideouts :
[3] RULEBOOK Fugitive — Rulebook · p.4 · Uncovering Hideouts : · Marshal Normal Turn: · Game End · Manhunt · Events · Strategies and Tips · …

The table has its answer — dice up.

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 85 ms · ask 3085 ms · total 3171 ms
single-flight (PR-5)
queued 0 ms · generation 3171 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 4, "score": 0.047875, "snippet": "Instead of a single guess, the Marshal can attempt to uncover more than one Hideout on her turn. To do so, she must guess multiple numbers at once. If ALL of the guessed numbers are face down Hideouts, the Fugitive reveals them and any Sprint cards underneath. But if even one of those numbers is not", "headingPath": "Uncovering Hideouts : · Marshal Normal Turn: · Game End · Manhunt · Events · Strategies and Tips · …", "sharpsignalDocId": 974}, {"page": 1, "score": 0.047163, "snippet": "Check out the instructions video here: https://www.youtube.com/watch?v=oJmiazkLz2Q After Playing, fill out the form here: http://goo.gl/forms/uG1OTtKLu4jfbLli2 Overview Fugitive is a quick 2-player game where one player is the Fugitive moving from hideout to hideout on his escape route, and the othe", "headingPath": "Setup · Game Play", "sharpsignalDocId": 974}, {"page": 3, "score": 0.032787, "snippet": "The Fugitive can 'overpay' for a Sprint, putting down more than necessary, even when none is needed. After the Fugitive has placed his initial two Hideouts, his first turn is over and play proceeds to the Marshal. At the start of each Fugitive turn after his first, he draws 1 card from any of the th", "headingPath": "Sprinting to a Hideout : · Fugitive Normal Turn: · Game Turn - Marshal · Uncovering Hideouts :", "sharpsignalDocId": 974}, {"page": 2, "score": 0.032258, "snippet": "On his first turn, the Fugitive establishes 2 Hideouts along his escape route in the center row. To establish a new Hideout, the Fugitive places a card face down to the right of the previous Hideout (or the starting 0 card when beginning the game). A newly played Hideout card must be numbered within", "headingPath": "Fugitive First Turn: · Hideouts : · Sprinting to a Hideout :", "sharpsignalDocId": 974}, {"page": 5, "score": 0.03125, "snippet": "Don't bluff too often, even if it does keep the Marshall guessing. Drawing from a higher pile than you need can throw off the Marshal and help you later in the game. Playing a Hideout number that the Marshal just guessed is great as she's not likely to guess it again. It's recommended to take notes ", "headingPath": "Fugitive Strategy: · Marshal Strategy:", "sharpsignalDocId": 974}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 2, "quote": null, "headingPath": "Fugitive First Turn: · Hideouts : · Sprinting to a Hideout :", "sharpsignalDocId": 974}, {"page": 3, "quote": null, "headingPath": "Sprinting to a Hideout : · Fugitive Normal Turn: · Game Turn - Marshal · Uncovering Hideouts :", "sharpsignalDocId": 974}, {"page": 4, "quote": null, "headingPath": "Uncovering Hideouts : · Marshal Normal Turn: · Game End · Manhunt · Events · Strategies and Tips · …", "sharpsignalDocId": 974}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 974 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 974 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.91323 of 1383 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 26, 2026 08:44 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Fugitive — Rulebook (corpus doc 974) Uncovering Hideouts : · Marshal Normal Turn: · Game End · Manhunt · Events · Strategies and Tips · … p.4 0.047875 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Fugitive — Rulebook (corpus doc 974) Setup · Game Play p.1 0.047163 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Fugitive — Rulebook (corpus doc 974) Sprinting to a Hideout : · Fugitive Normal Turn: · Game Turn - Marshal · Uncovering Hideouts : p.3 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Fugitive — Rulebook (corpus doc 974) Fugitive First Turn: · Hideouts : · Sprinting to a Hideout : p.2 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Fugitive — Rulebook (corpus doc 974) Fugitive Strategy: · Marshal Strategy: p.5 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 5 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Fugitive — Rulebook (corpus doc 974) Sprinting to a Hideout : · Fugitive Normal Turn: · Game Turn - Marshal · Uncovering Hideouts : p.3 #3 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Fugitive — Rulebook (corpus doc 974) Fugitive First Turn: · Hideouts : · Sprinting to a Hideout : p.2 #4 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Fugitive — Rulebook (corpus doc 974) Fugitive Strategy: · Marshal Strategy: p.5 #5 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Fugitive — Rulebook (corpus doc 974) Setup · Game Play p.1 #2 0.047163 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#5 RULEBOOK Fugitive — Rulebook (corpus doc 974) Uncovering Hideouts : · Marshal Normal Turn: · Game End · Manhunt · Events · Strategies and Tips · … p.4 #1 0.047875 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Fugitive — Rulebook (corpus doc 974) Fugitive First Turn: · Hideouts : · Sprinting to a Hideout : p.2 no quote on the wire
[2] RULEBOOK Fugitive — Rulebook (corpus doc 974) Sprinting to a Hideout : · Fugitive Normal Turn: · Game Turn - Marshal · Uncovering Hideouts : p.3 no quote on the wire
[3] RULEBOOK Fugitive — Rulebook (corpus doc 974) Uncovering Hideouts : · Marshal Normal Turn: · Game End · Manhunt · Events · Strategies and Tips · … p.4 no quote on the wire
timing split
retrieval 85 ms · first delta 952 ms · total 3171 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 85 ms · ask 3085 ms · gateway work 3171 ms · total 3171 ms
tokens in (the prompt the answerer read)
2172
tokens out (what the answerer generated)
442
tok/sec
202.9 tok/sec — 442 output tokens in 2.178 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 32s ago)
gateway schema (read from the running child)
schema head 0042_definer_search_path (live revision not readable by this principal)
answerer host (measured by rulesage)
reachable (for 60h, checked 0s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 904), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.