RuleSage cited table rulings
← Cuba

You asked

How do I play?

Passages only — retrieval up, answerer down counted as app error

Asked with: Cubabg-30380-en-1e

The answerer is down, but retrieval still works — here are the raw passages that match your question. No composed answer, on purpose.

RULEBOOK Cuba — Rulebook · p.6 · Overview of the game · A Bills · B Action phase · The 5 character cards:
The game plays for 6 rounds , each of which is executed in 5 phases in the same way: A. bills (overview of the potential statutes) B. action phase (playing the character cards) C. parliament phase (voting on bills) D.statute phase (implementing acts) E. end of the round (preparing the next round) Hi
RULEBOOK Cuba — Rulebook · p.5 · Set-Up
the cards and put them, face down, on the spaces marked on the edge of the gameboard. Tax Acts Duty Acts Subsidy Acts Other Acts Determine a starting player . He gets the starting player card, puts it in the stand, and places it in front of him. Each player chooses a color (blue, red, yellow, green
RULEBOOK Cuba — Rulebook · p.9 · Use of the black marking pieces: · Alternative use of the mayor: · Changing the starting player at the end of the action phase: · C Parliament phase
The merchandise in the lot and in the warehouse is available at any time, no matter where the playing piece is. The mayor (5 voices in parliament) If you play the mayor, you may supply a ship of your choice in the harbor with any number of pieces of merchandise and earn victory points for this actio
RULEBOOK Cuba — Rulebook · p.16 · Possible strategies: · Game variant · Acknowledgments
You earn many victory points by shipping merchandise early enough in each round. To do so, you try to get plenty of products or to erect one of the "Branch Offices" and to obtain the "Black Market" that allows you greater flexibility. A good alternative to the ships is to erect a "Factory" and to op
RULEBOOK Cuba — Rulebook · p.3
3 Game materials 1 gameboard 5 plantation boards 25 character cards (5 each in blue, red, yellow, green, and purple) 15 ship cards 1 starting player card (plus stand) 24 small statute cards 25 building tiles 1 voting tile for the town hall 1 veto tile for the church 5 playing pieces in the players'
RULEBOOK Cuba — Rulebook · p.4 · Set-Up
Put the gameboard in the middle of the table. Place the 25 building tiles face up onto the appropriate spaces onto and next to the gameboard Lay out the products and goods , sorted by color, as general stock. After that, put 3 each of citrus fruit (orange) , sugar cane (white) and tobacco (green) on
RULEBOOK Cuba — Rulebook · p.12 · E End of a round · End of the game
Players must give up all products that are still lying in the lot . Products that are in the warehouse may be taken into the next round. Resources and goods remain in the lot. Fully loaded ships leave the harbor. Their load is put with the general stock and the card is placed on the bottom of the sh
RULEBOOK Cuba — Rulebook · p.8 · The 5 character cards: · Use of the black marking pieces:
Alternative use of the tradeswoman: Instead of operating on the market, you can take from the stock for free either one resource of any kind (stone, wood, or water) or one unit of any product that currently has the lowest price at the market. Application of the alternatives for the tradeswoman, arch
🔧 debug — where this ruling came from
outcome
SEARCH_ONLY_LLM_DOWN — Passages only — retrieval up, answerer down
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 336 ms · ask null ms · total 26287 ms
single-flight (PR-5)
queued 0 ms · generation 26287 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 6, "score": 0.048652, "snippet": "The game plays for 6 rounds , each of which is executed in 5 phases in the same way: A. bills (overview of the potential statutes) B. action phase (playing the character cards) C. parliament phase (voting on bills) D.statute phase (implementing acts) E. end of the round (preparing the next round) Hi", "headingPath": "Overview of the game · A Bills · B Action phase · The 5 character cards:", "sharpsignalDocId": 751}, {"page": 5, "score": 0.048412, "snippet": "the cards and put them, face down, on the spaces marked on the edge of the gameboard. Tax Acts Duty Acts Subsidy Acts Other Acts Determine a starting player . He gets the starting player card, puts it in the stand, and places it in front of him. Each player chooses a color (blue, red, yellow, green ", "headingPath": "Set-Up", "sharpsignalDocId": 751}, {"page": 9, "score": 0.046898, "snippet": "The merchandise in the lot and in the warehouse is available at any time, no matter where the playing piece is. The mayor (5 voices in parliament) If you play the mayor, you may supply a ship of your choice in the harbor with any number of pieces of merchandise and earn victory points for this actio", "headingPath": "Use of the black marking pieces: · Alternative use of the mayor: · Changing the starting player at the end of the action phase: · C Parliament phase", "sharpsignalDocId": 751}, {"page": 16, "score": 0.046239, "snippet": "You earn many victory points by shipping merchandise early enough in each round. To do so, you try to get plenty of products or to erect one of the \"Branch Offices\" and to obtain the \"Black Market\" that allows you greater flexibility. A good alternative to the ships is to erect a \"Factory\" and to op", "headingPath": "Possible strategies: · Game variant · Acknowledgments", "sharpsignalDocId": 751}, {"page": 3, "score": 0.045235, "snippet": "3 Game materials 1 gameboard 5 plantation boards 25 character cards (5 each in blue, red, yellow, green, and purple) 15 ship cards 1 starting player card (plus stand) 24 small statute cards 25 building tiles 1 voting tile for the town hall 1 veto tile for the church 5 playing pieces in the players' ", "headingPath": "", "sharpsignalDocId": 751}, {"page": 4, "score": 0.03125, "snippet": "Put the gameboard in the middle of the table. Place the 25 building tiles face up onto the appropriate spaces onto and next to the gameboard Lay out the products and goods , sorted by color, as general stock. After that, put 3 each of citrus fruit (orange) , sugar cane (white) and tobacco (green) on", "headingPath": "Set-Up", "sharpsignalDocId": 751}, {"page": 12, "score": 0.030303, "snippet": "Players must give up all products that are still lying in the lot . Products that are in the warehouse may be taken into the next round. Resources and goods remain in the lot. Fully loaded ships leave the harbor. Their load is put with the general stock and the card is placed on the bottom of the sh", "headingPath": "E End of a round · End of the game", "sharpsignalDocId": 751}, {"page": 8, "score": 0.030159, "snippet": "Alternative use of the tradeswoman: Instead of operating on the market, you can take from the stock for free either one resource of any kind (stone, wood, or water) or one unit of any product that currently has the lowest price at the market. Application of the alternatives for the tradeswoman, arch", "headingPath": "The 5 character cards: · Use of the black marking pieces:", "sharpsignalDocId": 751}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 751 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 751 boosted
answered-before recall
no past answered ruling for this game matched closely enough
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
error detail
ask answerer upstream down: Error executing tool ask: answerer upstream timeout: the model host did not answer in time
debug row retained until
Nov 26, 2026 09:57 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. How much wider that pool was is set gateway-side and is NOT REPORTED for this ruling, and neither are the answerer's final rows — so rulesage has nothing of its own to show beside these.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Cuba — Rulebook (corpus doc 751) Overview of the game · A Bills · B Action phase · The 5 character cards: p.6 0.048652 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Cuba — Rulebook (corpus doc 751) Set-Up p.5 0.048412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Cuba — Rulebook (corpus doc 751) Use of the black marking pieces: · Alternative use of the mayor: · Changing the starting player at the end of the action phase: · C Parliament phase p.9 0.046898 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Cuba — Rulebook (corpus doc 751) Possible strategies: · Game variant · Acknowledgments p.16 0.046239 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Cuba — Rulebook (corpus doc 751) p.3 0.045235 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Cuba — Rulebook (corpus doc 751) Set-Up p.4 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Cuba — Rulebook (corpus doc 751) E End of a round · End of the game p.12 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Cuba — Rulebook (corpus doc 751) The 5 character cards: · Use of the black marking pieces: p.8 0.030159 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

the passages the answerer read: NOT RECORDED for this ruling. Any of three things leaves this empty, and they are all different from the answerer having had nothing to read: this ask may never have reached a gateway at all; a multi-book ask keeps each book's own context on that book's own page rather than here; or the gateway build that answered may simply not report it. What this NEVER means is that the answerer read nothing — an answer was composed from passages either way, and their absence here is a gap in what we were told, not in what it read.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

no payload was recorded for this ruling (the call never returned one)

timing split
retrieval 336 ms · first delta n/a · total 26287 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 336 ms · ask n/a ms · gateway work 26287 ms · total 26287 ms
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 17s ago)
gateway schema (read from the running child)
schema head 0042_definer_search_path (live revision not readable by this principal)
answerer host (measured by rulesage)
reachable (for 60h, checked 5s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
requested, and the gateway WAS called — but the ask itself failed mid-flight, so this row makes no claim about what the child did or did not emit
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
SEARCH_ONLY_LLM_DOWN — Passages only — retrieval up, answerer down
abstain rationale
the answerer offered no rationale text with this refusal (or the ruling predates the abstain_rationale column, V41)
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 685), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.