You asked
How do I play?
Passages only — retrieval up, answerer down counted as app errorAsked with: Duel for Cardiabg-447243-en-1e
The answerer is down, but retrieval still works — here are the raw passages that match your question. No composed answer, on purpose.
Cardia is a duel. Every round, you play 2 cards facing each other . This is called an encounter . The played card with the higher influence gains a signet . The lower card activates its ability . Played cards stay in play and can be affected by abilities. Signets that have been won can change sides
Your summary cards have infos and reminders to help you through your first game. If you have further questions, check the keyword section (pp. 9-11) or a specific card (pp. 11-13). Once you know the game, you can find ways to switch things up in the following section. After you have played a few gam
Some abilities force you to discard cards from your hand, your deck or played cards. You can no longer use discarded cards. Place cards you discard face up into your discard pile . Return any tokens on a discarded card to the supply. You can look through your and your opponent's discard piles at any
Reveal cards: Now, reveal your cards at the same time and compare their influence . The card that has the higher influence wins the encounter. Take 1 signet from the supply and place it onto the winning card. Tie: If both cards have the same influence, the encounter is a tie and no card wins or lose
Each location has a rule that applies for the entire game. We explain the individual locations on p. 13. You are looking for an even greater challenge? At your own risk, you can play with more than one location at the same time. Once you are familiar with both decks, you can choose to combine them.
The game ends immediately if one of the following conditions is met: Phase 1: Your opponent cannot play a card. You win the game! Phase 2: You activate an ability that says you win the game. You win the game! Phase 3: You have 5 or more signets on your cards at the end of the round. You win the game
Sit opposite each other. Place all signets , modifiers ? and ongoing tokens within easy reach at one end of the table (see image above). 1 Place the location cards in a face-down stack next to the supply. The chevron on the back points to the other side of the table, indicating the direction of play
Some abilities allow you to add influence to a card. Take a modifier ? with the indicated value from the supply and place it on the appropriate card below that card's influence. Note: In some cases, you will need several modifiers to represent the needed value (e.g., +7 = ). The values of all modifi
🔧 debug — where this ruling came from
- outcome
- SEARCH_ONLY_LLM_DOWN — Passages only — retrieval up, answerer down
- corpus profile
- live,vps
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 91 ms · ask null ms · total 25872 ms
- single-flight (PR-5)
- queued 0 ms · generation 25872 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 3, "score": 0.048916, "snippet": "Cardia is a duel. Every round, you play 2 cards facing each other . This is called an encounter . The played card with the higher influence gains a signet . The lower card activates its ability . Played cards stay in play and can be affected by abilities. Signets that have been won can change sides ", "headingPath": "objecTiVe anD Gameplay · rounD oVerView · 1. play carDs", "sharpsignalDocId": 707}, {"page": 8, "score": 0.047643, "snippet": "Your summary cards have infos and reminders to help you through your first game. If you have further questions, check the keyword section (pp. 9-11) or a specific card (pp. 11-13). Once you know the game, you can find ways to switch things up in the following section. After you have played a few gam", "headingPath": "Detailed example of a round · aDjusTinG The DifficulTy · DecK ii · schaupläTze -", "sharpsignalDocId": 707}, {"page": 10, "score": 0.047163, "snippet": "Some abilities force you to discard cards from your hand, your deck or played cards. You can no longer use discarded cards. Place cards you discard face up into your discard pile . Return any tokens on a discarded card to the supply. You can look through your and your opponent's discard piles at any", "headingPath": "Discard:", "sharpsignalDocId": 707}, {"page": 4, "score": 0.046898, "snippet": "Reveal cards: Now, reveal your cards at the same time and compare their influence . The card that has the higher influence wins the encounter. Take 1 signet from the supply and place it onto the winning card. Tie: If both cards have the same influence, the encounter is a tie and no card wins or lose", "headingPath": "1. play carDs · 2. acTiVaTe abiliTy", "sharpsignalDocId": 707}, {"page": 9, "score": 0.046176, "snippet": "Each location has a rule that applies for the entire game. We explain the individual locations on p. 13. You are looking for an even greater challenge? At your own risk, you can play with more than one location at the same time. Once you are familiar with both decks, you can choose to combine them. ", "headingPath": "schaupläTze - · combininG DecKs · Influence:", "sharpsignalDocId": 707}, {"page": 7, "score": 0.045476, "snippet": "The game ends immediately if one of the following conditions is met: Phase 1: Your opponent cannot play a card. You win the game! Phase 2: You activate an ability that says you win the game. You win the game! Phase 3: You have 5 or more signets on your cards at the end of the round. You win the game", "headingPath": "enD of The Game · Detailed example of a round", "sharpsignalDocId": 707}, {"page": 2, "score": 0.044949, "snippet": "Sit opposite each other. Place all signets , modifiers ? and ongoing tokens within easy reach at one end of the table (see image above). 1 Place the location cards in a face-down stack next to the supply. The chevron on the back points to the other side of the table, indicating the direction of play", "headingPath": "seTup · Die KarTen", "sharpsignalDocId": 707}, {"page": 6, "score": 0.043496, "snippet": "Some abilities allow you to add influence to a card. Take a modifier ? with the indicated value from the supply and place it on the appropriate card below that card's influence. Note: In some cases, you will need several modifiers to represent the needed value (e.g., +7 = ). The values of all modifi", "headingPath": "Modifying influence · 3. enD of The rounD", "sharpsignalDocId": 707}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 707 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 707 boosted
- answered-before recall
-
no past answered ruling for this game matched closely enough
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- error detail
- ask answerer upstream down: Error executing tool ask: answerer upstream timeout: the model host did not answer in time
- debug row retained until
- Nov 26, 2026 09:57 UTC
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. How much wider that pool was is set gateway-side and is NOT REPORTED for this ruling, and neither are the answerer's final rows — so rulesage has nothing of its own to show beside these.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Duel for Cardia — Rulebook (corpus doc 707) | objecTiVe anD Gameplay · rounD oVerView · 1. play carDs | p.3 | 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Duel for Cardia — Rulebook (corpus doc 707) | Detailed example of a round · aDjusTinG The DifficulTy · DecK ii · schaupläTze - | p.8 | 0.047643 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Duel for Cardia — Rulebook (corpus doc 707) | Discard: | p.10 | 0.047163 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Duel for Cardia — Rulebook (corpus doc 707) | 1. play carDs · 2. acTiVaTe abiliTy | p.4 | 0.046898 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Duel for Cardia — Rulebook (corpus doc 707) | schaupläTze - · combininG DecKs · Influence: | p.9 | 0.046176 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Duel for Cardia — Rulebook (corpus doc 707) | enD of The Game · Detailed example of a round | p.7 | 0.045476 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Duel for Cardia — Rulebook (corpus doc 707) | seTup · Die KarTen | p.2 | 0.044949 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Duel for Cardia — Rulebook (corpus doc 707) | Modifying influence · 3. enD of The rounD | p.6 | 0.043496 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
the passages the answerer read: NOT RECORDED for this ruling. Any of three things leaves this empty, and they are all different from the answerer having had nothing to read: this ask may never have reached a gateway at all; a multi-book ask keeps each book's own context on that book's own page rather than here; or the gateway build that answered may simply not report it. What this NEVER means is that the answerer read nothing — an answer was composed from passages either way, and their absence here is a gap in what we were told, not in what it read.
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
no payload was recorded for this ruling (the call never returned one)
generation — timing and the path taken
- timing split
- retrieval 91 ms · first delta n/a · total 25872 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 91 ms · ask n/a ms · gateway work 25872 ms · total 25872 ms
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 46s ago)
- gateway schema (read from the running child)
- schema head 0042_definer_search_path (live revision not readable by this principal)
- answerer host (measured by rulesage)
- reachable (for 60h, checked 2s ago)
- answerer node (the seat proxy's own header — this probe, not this ask)
- node1
- stream path
- requested, and the gateway WAS called — but the ask itself failed mid-flight, so this row makes no claim about what the child did or did not emit
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- SEARCH_ONLY_LLM_DOWN — Passages only — retrieval up, answerer down
- abstain rationale
- the answerer offered no rationale text with this refusal (or the ruling predates the abstain_rationale column, V41)
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 640), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.