RuleSage cited table rulings
← Celestia

You asked

How do I setup the game?

Answered counted as answered

Asked with: Celestiabg-175117-en-1e

1. Place the 9 City tiles in ascending order on the table (from 1 to 25).[1]
2. For each City tile, shuffle the corresponding numbered treasure cards and place them in a facedown pile next to the City tile.[1]
3. Place the aircraft on the first City tile.[1]
4. Each player chooses an Adventurer tile and places it in front of them.[1]
5. Each player places the Adventurer pawn of the same colour in the aircraft.[1]
6. Shuffle all Equipment, Power, and Turbo cards into a single deck.[1]
7. Deal a starting hand from this deck to each player (8 cards for 2 or 3 players; 6 cards for 4 or more players).[1]
8. Place the remaining card deck facedown within easy reach of all players.[1]
9. Use any method of your choice to determine the first captain of the aircraft.[1]
[1] RULEBOOK Celestia — Rulebook · p.2

Answer in hand — your move.

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 200 ms · ask 9191 ms · total 9393 ms
single-flight (PR-5)
queued 0 ms · generation 9393 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 2, "score": 0.032787, "snippet": "Preparation Place the 9 City tiles in ascending order on the table (from 1 to 25). For each City tile, Shuffle the correspondingly numbered treasure cards and place them in a facedown pile next to the City tile. Place the aircraft on the first City tile. Each player chooses an Adventurer tile (placi", "headingPath": "", "sharpsignalDocId": 810}, {"page": 5, "score": 0.032258, "snippet": "3 The captain must use the required Equipment cards from their hand to overcome the challenges shown by the dice. The captain must play one Equipment card for each die. NOTE If several dice depict the same challenge, the captain will have to play as many Equipment cards as the number of dice showing", "headingPath": "The captain rolls the dice to determine the challenges. · New Journey · End of the game", "sharpsignalDocId": 810}, {"page": 4, "score": 0.031746, "snippet": "Starting with the player sitting immediately to the left of the captain, passengers (players still in the aircraft) take turns declaring whether they will stay aboard or disembark. Passengers have two options: If the passenger feels that the captain will be able to overcome the challenges shown by t", "headingPath": "", "sharpsignalDocId": 810}, {"page": 3, "score": 0.03125, "snippet": "Each player aims to call at the farthest cities of the mysterious world of Celestia in order to discover incredible treasures. The player who gathers the most valuable collection will win the game. A game of Celestia is made up of several journeys during which adventurers travel in an aircraft, from", "headingPath": "Goal of the game · Gameplay · Players take turns being the captain. · Progress of a leg · The captain rolls the dice to determine the challenges.", "sharpsignalDocId": 810}, {"page": 7, "score": 0.030769, "snippet": "The Magic Spyglass cards are discarded, too. Nevertheless, the Turbo cards are used. The end of the game is different: At the beginning of a new journey, players check the number of different Treasure cards they own. The game ends as soon as a player has 5 different types of treasure. Then the point", "headingPath": "", "sharpsignalDocId": 810}, {"page": 8, "score": 0.030303, "snippet": "1 - If the captain is alone in the aircraft, they can leave it. ( 2 - The captain rolls the dice. 3 - Passengers choose whether or not they will stay in the aircraft. 4 -The Ejection card may be played by any player present in the aircraft. 5 - The captain declares whether or not they can play Equip", "headingPath": "Summary of a turn · Power cards · Aaron W eissblum < Author · Gaétan N oir < Illustrator · Acknowledgements", "sharpsignalDocId": 810}, {"page": 7, "score": 0.029851, "snippet": "What happens if a captain is alone in the aircraft when they reach a city? If all of the passengers abandon the aircraft, and the captain is able to overcome the challenges, they move to the next city by themselves. They may now take a treasure from this city, or attempt to go farther on their own. ", "headingPath": "", "sharpsignalDocId": 810}, {"page": 6, "score": 0.029412, "snippet": "Each Turbo card allows the captain to overcome any one challenge (one die result). The captain may choose not to play these cards (unlike the Equipment cards). They may use as many Turbo cards as they wish. Power cards: Ejection (x2) Conditions of play: • Only the captain, or passengers still aboard", "headingPath": "", "sharpsignalDocId": 810}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 2, "quote": null, "headingPath": "", "sharpsignalDocId": 810}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 810 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 810 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.88712 of 629 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 26, 2026 16:27 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Celestia — Rulebook (corpus doc 810) p.2 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Celestia — Rulebook (corpus doc 810) The captain rolls the dice to determine the challenges. · New Journey · End of the game p.5 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Celestia — Rulebook (corpus doc 810) p.4 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Celestia — Rulebook (corpus doc 810) Goal of the game · Gameplay · Players take turns being the captain. · Progress of a leg · The captain rolls the dice to determine the challenges. p.3 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Celestia — Rulebook (corpus doc 810) p.7 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Celestia — Rulebook (corpus doc 810) Summary of a turn · Power cards · Aaron W eissblum < Author · Gaétan N oir < Illustrator · Acknowledgements p.8 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Celestia — Rulebook (corpus doc 810) p.7 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Celestia — Rulebook (corpus doc 810) p.6 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 13 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Celestia — Rulebook (corpus doc 810) p.2 #1 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Celestia — Rulebook (corpus doc 810) The captain rolls the dice to determine the challenges. · New Journey · End of the game p.5 #2 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Celestia — Rulebook (corpus doc 810) p.7 #5 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Celestia — Rulebook (corpus doc 810) The captain rolls the dice to determine the challenges. p.4 #10 0.014286 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#5 RULEBOOK Celestia — Rulebook (corpus doc 810) Summary of a turn · Power cards · Aaron W eissblum < Author · Gaétan N oir < Illustrator · Acknowledgements p.8 #6 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#6 RULEBOOK Celestia — Rulebook (corpus doc 810) p.7 #7 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK Celestia — Rulebook (corpus doc 810) p.4 #3 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Celestia — Rulebook (corpus doc 810) Goal of the game · Gameplay · Players take turns being the captain. · Progress of a leg · The captain rolls the dice to determine the challenges. p.3 #4 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Celestia — Rulebook (corpus doc 810) p.2 no quote on the wire
timing split
retrieval 200 ms · first delta 1982 ms · total 9393 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 200 ms · ask 9191 ms · gateway work 9393 ms · total 9393 ms
tokens in (the prompt the answerer read)
3456
tokens out (what the answerer generated)
206
tok/sec
28.2 tok/sec — 206 output tokens in 7.312 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 29s ago)
gateway schema (read from the running child)
schema head 0042_definer_search_path (live revision not readable by this principal)
answerer host (measured by rulesage)
reachable (for 60h, checked 7s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
SETUP — "setup" / "set up"
matched words (in the normalized question)
setup

this game registers NO errata cards (edition 745), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.