RuleSage cited table rulings
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You asked

How do I take my turn?

Answered counted as answered

Asked with: Conanbg-160010-en-1e

The game involves both the Heroes and the Overlord taking turns, with the side specified by the scenario starting.[1]
**Heroes' Turn**
The sources do not provide a complete sequence of steps for the Heroes' turn, only that the game starts with it.[2]
**Overlord's Turn**
The Overlord's turn consists of four phases in the following order:[3]
1. Recovery Phase:
* The Overlord moves all gems spent during the Heroes' turn (such as on the Guard benefit or reaction spells) to their Fatigue zone.[3]
* The Overlord moves a number of energy gems from their Fatigue zone to their Reserve zone equal to their recovery value.[3]
2. Advance Turn Marker:
* The Overlord moves the Turn marker one space.[4]
3. Activation Phase:
* The Overlord can activate 0, 1, or 2 tiles in the River.[3][1]
* To activate a tile, the Overlord moves a number of gems from their Reserve zone to their Fatigue zone equal to the tile's activation cost.[3]
* The Overlord removes the activated tile from the River, slides the remaining tiles to the left, and places the activated tile at the end of the River.[3][5]
* Upon activation, the Overlord may move units and attack the Heroes.[1] The Overlord can also move gems from their Reserve zone to their Fatigue zone to use the Movement benefit, gaining a unit one extra movement point.[4]
4. End Phase:
* At the end of the turn, the Overlord moves all gems spent during their turn (including those placed on Spell cards) to their Fatigue zone.[5]
[1] RULEBOOK Conan — Rulebook · p.3 · Tiles · Unit Tiles · Event Tiles · Turn Structure
[2] RULEBOOK Conan — Rulebook · p.41 · Winning the Game: · Suggestions for 3 Heroes:
[3] RULEBOOK Conan — Rulebook · p.4 · The Overlord's Turn · 1. Recovery Phase · 3. Activation phase
[4] RULEBOOK Conan — Rulebook · p.9 · Game Turn Example
[5] RULEBOOK Conan — Rulebook · p.5 · 3. Activation phase · 4. End phase

The sage rests. The game continues.

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 118 ms · ask 4341 ms · total 4461 ms
single-flight (PR-5)
queued 0 ms · generation 4461 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 4, "score": 0.048387, "snippet": "The Overlord's turn consists of four phases that take place in the following order: Recovery Phase Advance Turn Marker Activation Phase End Phase The Overlord starts by moving all the gems they spent during the Heroes' turn (on the Guard benefit, reaction spells, etc.) to their Fatigue zone. Then th", "headingPath": "The Overlord's Turn · 1. Recovery Phase · 3. Activation phase", "sharpsignalDocId": 714}, {"page": 29, "score": 0.044658, "snippet": ". The game begins with the Heroes' turn. The Heroes start in the area indicated by the setup diagram. Conan (Sword) Shevatas (Kris, Buckler) Hadrathus (Ornamental Spear, and 3 spells: Mitra's Healing, Set's Possession, Mind Control) After setup, each Hero moves 3 gems from their Reserve zone to thei", "headingPath": "Winning the Game · Suggestions for 3 Heroes: · The Overlord chooses one event:", "sharpsignalDocId": 714}, {"page": 41, "score": 0.032787, "snippet": "The game starts with the Heroes' turn. The Heroes start in the areas indicated by the setup diagram. Conan (Battle Axe, Leather Armor) Shevatas (Kris, Throwing Knives) Valeria (Parrying Dagger) After setup, Valeria moves 4 gems from her Reserve zone to her Fatigue zone; Conan and Shevatas do not mov", "headingPath": "Winning the Game: · Suggestions for 3 Heroes:", "sharpsignalDocId": 714}, {"page": 5, "score": 0.031746, "snippet": "The Overlord moves 3 gems from their Reserve zone to their Fatigue Zone. Then, the Overlord removes the activated tile from the River, slides the remaining tiles to the left, and places the activated tile at the end of the River. At the end of the turn, the Overlord moves all gems spent during their", "headingPath": "3. Activation phase · 4. End phase", "sharpsignalDocId": 714}, {"page": 26, "score": 0.03125, "snippet": "3 This scenario can be played only after Infernal Pursuit Part I, at the end of which players leave everything in place (board, miniatures, Hero sheets, Book of Skelos, gems assignment, equipment, etc.). Part II starts immediately after Part I ended. Move the Turn marker back to space 0. Move the tw", "headingPath": "The Overlord chooses one event: · Infernal Pursuit Part II · Winning the Game", "sharpsignalDocId": 714}, {"page": 30, "score": 0.030303, "snippet": "Alarm!: The alarm is raised if any of the following occurs: A Hero uses Wall Wrecker or an Explosive Orb. At the beginning of the Overlord's turn, if an Overlord unit is in an area with a dead unit's miniature or a Hero. At the end of turn 4. When the alarm is raised, remove all dead units' miniatur", "headingPath": "Special Rules (part 2):", "sharpsignalDocId": 714}, {"page": 23, "score": 0.029851, "snippet": "The game starts with the Hero's turn. Conan starts in the area indicated by the setup diagram. Suggestion for 1 Hero: Conan (Sword, Leather Armor) After setup, Conan does not move any gems from his Reserve zone to his Fatigue zone. The Hero plays the Heroes' stance phase as if no Hero had died durin", "headingPath": "Winning the Game:", "sharpsignalDocId": 714}, {"page": 8, "score": 0.029412, "snippet": "The Overlord may use the Reroll benefit to reroll dice after rolling dice and before the results of the roll are determined. To use the Reroll benefit, the Overlord assigns one or more gems from their Reserve zone to the Reroll benefit zone. For each gem assigned, the Overlord may reroll one die of ", "headingPath": "Reroll", "sharpsignalDocId": 714}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 3, "quote": null, "headingPath": "Tiles · Unit Tiles · Event Tiles · Turn Structure", "sharpsignalDocId": 714}, {"page": 41, "quote": null, "headingPath": "Winning the Game: · Suggestions for 3 Heroes:", "sharpsignalDocId": 714}, {"page": 4, "quote": null, "headingPath": "The Overlord's Turn · 1. Recovery Phase · 3. Activation phase", "sharpsignalDocId": 714}, {"page": 9, "quote": null, "headingPath": "Game Turn Example", "sharpsignalDocId": 714}, {"page": 5, "quote": null, "headingPath": "3. Activation phase · 4. End phase", "sharpsignalDocId": 714}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 714 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 714 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.91351 of 1214 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 27, 2026 00:04 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Conan — Rulebook (corpus doc 714) The Overlord's Turn · 1. Recovery Phase · 3. Activation phase p.4 0.048387 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Conan — Rulebook (corpus doc 714) Winning the Game · Suggestions for 3 Heroes: · The Overlord chooses one event: p.29 0.044658 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Conan — Rulebook (corpus doc 714) Winning the Game: · Suggestions for 3 Heroes: p.41 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Conan — Rulebook (corpus doc 714) 3. Activation phase · 4. End phase p.5 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Conan — Rulebook (corpus doc 714) The Overlord chooses one event: · Infernal Pursuit Part II · Winning the Game p.26 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Conan — Rulebook (corpus doc 714) Special Rules (part 2): p.30 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Conan — Rulebook (corpus doc 714) Winning the Game: p.23 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Conan — Rulebook (corpus doc 714) Reroll p.8 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 56 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Conan — Rulebook (corpus doc 714) Winning the Game: · Suggestions for 3 Heroes: p.41 #3 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Conan — Rulebook (corpus doc 714) The Overlord's Turn · 1. Recovery Phase · 3. Activation phase p.4 #1 0.048387 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Conan — Rulebook (corpus doc 714) Winning the Game: · Suggestions for 3 Heroes: p.33 #15 0.027619 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#4 RULEBOOK Conan — Rulebook (corpus doc 714) 3. Activation phase · 4. End phase p.5 #4 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#5 RULEBOOK Conan — Rulebook (corpus doc 714) Tiles · Unit Tiles · Event Tiles · Turn Structure p.3 #19 0.026294 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#6 RULEBOOK Conan — Rulebook (corpus doc 714) Game Turn Example p.9 #24 0.014493 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#7 RULEBOOK Conan — Rulebook (corpus doc 714) The Overlord chooses one event: · Infernal Pursuit Part II · Winning the Game p.26 #5 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Conan — Rulebook (corpus doc 714) Game Setup p.10 #11 0.028083 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Conan — Rulebook (corpus doc 714) Tiles · Unit Tiles · Event Tiles · Turn Structure p.3 no quote on the wire
[2] RULEBOOK Conan — Rulebook (corpus doc 714) Winning the Game: · Suggestions for 3 Heroes: p.41 no quote on the wire
[3] RULEBOOK Conan — Rulebook (corpus doc 714) The Overlord's Turn · 1. Recovery Phase · 3. Activation phase p.4 no quote on the wire
[4] RULEBOOK Conan — Rulebook (corpus doc 714) Game Turn Example p.9 no quote on the wire
[5] RULEBOOK Conan — Rulebook (corpus doc 714) 3. Activation phase · 4. End phase p.5 no quote on the wire
timing split
retrieval 118 ms · first delta 2574 ms · total 4461 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 118 ms · ask 4341 ms · gateway work 4461 ms · total 4461 ms
tokens in (the prompt the answerer read)
2853
tokens out (what the answerer generated)
371
tok/sec
202.1 tok/sec — 371 output tokens in 1.836 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 19s ago)
gateway schema (read from the running child)
schema head 0042_definer_search_path (live revision not readable by this principal)
answerer host (measured by rulesage)
reachable (for 60h, checked 7s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 648), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.