You asked
How do I setup the game?
Answered counted as answered🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 259 ms · ask 4640 ms · total 4907 ms
- single-flight (PR-5)
- queued 0 ms · generation 4907 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 6, "score": 0.032787, "snippet": "Here is how you can set up and play the game: During step 1 of the setup: Flip the Factory displays to their back. Each of them shows 5 sectors: one for each type of pane piece, made recognizable by their color and the different shapes engraved in them. On 5 of the Factory displays, one sector is mo", "headingPath": "Diffif iculties distinguishing the colors of the pane pieces?", "sharpsignalDocId": 96}, {"page": 2, "score": 0.032258, "snippet": "Place the Factory displays (A) with the orange-framed side up in a circle around the center of the table: In a 2-player game, place 5 Factory displays. In a 3-player game, place 7 Factory displays. In a 4-player game, place 9 Factory displays. Return any unused Factory displays to the box. Note: If ", "headingPath": "Game Setup", "sharpsignalDocId": 96}, {"page": 5, "score": 0.031258, "snippet": "If, at the end of any player's turn, there are no pane pieces left on any Factory displays AND in the center of the table, the round ends. Now, the player in charge of the scoring board must remove the top pane piece of the round indicator and drop it in the glass tower. When all spaces of the round", "headingPath": "End of the round", "sharpsignalDocId": 96}, {"page": 3, "score": 0.015873, "snippet": "The game is played over 6 rounds. Each round begins as follows: First, the player with the starting player tile places it in the center of the table. Then he takes the first turn of the round. Afterwards, play proceeds clockwise with the players taking turns until all pane pieces from the Factory di", "headingPath": "Playing the game", "sharpsignalDocId": 96}, {"page": 3, "score": 0.015625, "snippet": "In this step, you must EITHER: Pick all pane pieces of one color from any one Factory display and then move any remaining pane pieces from this Factory display to the center of the table. Move your glazier back to the leftmost pattern strip - Check if the pattern is complete OR Pick all pane pieces ", "headingPath": "Step 1- Pick pane pieces of one color", "sharpsignalDocId": 96}, {"page": 2, "score": 0.015152, "snippet": "9 Factory displays 4 palace boards (1 of each player color) 32 pattern strips (8 of each player color) 4 glaziers (1 of each player color) 8 markers (2 of each player color) 100 pane pieces (20 of each of the 5 colors) 1 scoring board 1 starting player tile 1 bag, 1 glass tower The player who most r", "headingPath": "Components", "sharpsignalDocId": 96}, {"page": 5, "score": 0.014925, "snippet": "After the sixth round, the game ends. Then the final scoring phase occurs. To determine your final score, each of you must carry out the following 3 steps: On the score track, gain 1 point for every 3 pane pieces left on your pattern strips. Lose the points shown to the right of your marker on the b", "headingPath": "End of the game", "sharpsignalDocId": 96}, {"page": 4, "score": 0.014706, "snippet": "Place each of the pane pieces you picked in step 1 onto an empty pattern space of its color on one of your strips. Bear the following rules in mind: The pieces you picked must be placed onto spaces of the same pattern strip (this means that you cannot allot them across different strips). This patter", "headingPath": "Step 2 - Place the pane pieces on one of your pattern strips", "sharpsignalDocId": 96}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 2, "quote": null, "headingPath": "Game Setup", "sharpsignalDocId": 96}, {"page": 6, "quote": null, "headingPath": "Diffif iculties distinguishing the colors of the pane pieces?", "sharpsignalDocId": 96}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base-rulebook boost: not recorded (this ruling predates it); rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base-rulebook boost: not recorded (this ruling predates it)
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Oct 30, 2026 03:10
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. How much wider that pool was is set gateway-side and is NOT REPORTED for this ruling, and neither are the answerer's final rows — so rulesage has nothing of its own to show beside these.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. How many arms fused this ruling was NOT RECORDED (it predates the boost trail, ran on the path that stored none, or stored one that could not be read), and the ceiling depends on that count (ceiling = arms/(k+1) at k=60): 2 arms top out at 0.03279; 3 arms top out at 0.04918. So a score above 0.03279 here is not an anomaly: it is arithmetic proof a boost arm voted, and the measured band 0.016–0.033 (taken on two-arm asks) is what does not apply. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Azul: Stained Glass of Sintra — Rulebook (corpus doc 96) | Diffif iculties distinguishing the colors of the pane pieces? | p.6 | 0.032787 (at the 2-arm ceiling (0.03279) — the top of a 2-arm fuse; whether more arms ran here was never recorded) | 300 |
| #2 | RULEBOOK Azul: Stained Glass of Sintra — Rulebook (corpus doc 96) | Game Setup | p.2 | 0.032258 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #3 | RULEBOOK Azul: Stained Glass of Sintra — Rulebook (corpus doc 96) | End of the round | p.5 | 0.031258 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #4 | RULEBOOK Azul: Stained Glass of Sintra — Rulebook (corpus doc 96) | Playing the game | p.3 | 0.015873 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 300 |
| #5 | RULEBOOK Azul: Stained Glass of Sintra — Rulebook (corpus doc 96) | Step 1- Pick pane pieces of one color | p.3 | 0.015625 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 300 |
| #6 | RULEBOOK Azul: Stained Glass of Sintra — Rulebook (corpus doc 96) | Components | p.2 | 0.015152 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 300 |
| #7 | RULEBOOK Azul: Stained Glass of Sintra — Rulebook (corpus doc 96) | End of the game | p.5 | 0.014925 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 300 |
| #8 | RULEBOOK Azul: Stained Glass of Sintra — Rulebook (corpus doc 96) | Step 2 - Place the pane pieces on one of your pattern strips | p.4 | 0.014706 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
the passages the answerer read: NOT RECORDED for this ruling. Any of three things leaves this empty, and they are all different from the answerer having had nothing to read: this ask may never have reached a gateway at all; a multi-book ask keeps each book's own context on that book's own page rather than here; or the gateway build that answered may simply not report it. What this NEVER means is that the answerer read nothing — an answer was composed from passages either way, and their absence here is a gap in what we were told, not in what it read.
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Azul: Stained Glass of Sintra — Rulebook (corpus doc 96) | Game Setup | p.2 | no quote on the wire |
| [2] | RULEBOOK Azul: Stained Glass of Sintra — Rulebook (corpus doc 96) | Diffif iculties distinguishing the colors of the pane pieces? | p.6 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 259 ms · first delta n/a · total 4907 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 259 ms · ask 4640 ms · gateway work 4907 ms · total 4907 ms
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 19s ago)
- stream path
- not recorded — this ruling predates the stream-path column (V41)
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
- pattern that matched
- SETUP — "setup" / "set up"
- matched words (in the normalized question)
-
setup
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 27), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.