RuleSage cited table rulings
← Mists over Carcassonne

You asked

How do I setup the game?

Answered counted as answered

Asked with: Mists over Carcassonnebg-358124-en-1e

For Level 1 setup:
1. Place the new starting tile in the middle of the table.[1]
2. Return all 5 cemeteries and all 5 castles to the box.[1]
3. Shuffle the remaining land tiles and place them in a face-down supply on the table where everyone can reach them.[1]
4. Take the scoring track and place it near the edge of the table.[1]
5. Place the level summary next to the scoring track.[1]
6. Place the goal tile onto space 0/50 of the scoring track.[1]
7. Return the 2 hounds to the game box.[1]
8. Give each player 5 meeple in their chosen color to form their supply.[1]
9. Place 1 meeple in an unchosen color onto space 0/50 of the scoring track to serve as your scoring meeple.[1]
10. Return the rest of the meeple to the box.[1]
For Level 2 setup:
1. Follow the Level 1 setup, but add the 5 castles and 5 cemeteries to the rest of the tiles.[2][3]
2. Place the goal tile on space 25 of the scoring track.[2][3]
For Level 4 setup:
1. Follow the Level 3 setup, but return 2 ghosts to the game box.[4]
2. Place Rufus on space 20 of the scoring track.[4]
3. Place Ronja on space 10 of the scoring track.[4]
4. Place the goal tile on space 20 of the scoring track.[4]
For Level 5 setup:
1. Follow the standard setup, but shuffle all 60 tiles and separate them into 3 equal-size piles.[5]
2. Return 2 ghosts to the game box.[5]
3. Place Ronja on space 15 of the scoring track.[5]
4. Place the goal tile onto space 0/50 of the scoring track.[5]
5. If you drew a cemetery tile, place it into the indicated space and add a total of 3 ghosts to the mists around the cemetery.[5]
6. Place a meeple onto the road.[5]
For 2-player and solo game changes:
1. Give each player 6 meeple in 2 different colors (3 per color).[6]
2. For the solo game, take 12 meeple in 4 colors (3 per color).[6]
3. Place 1 meeple in an unchosen color onto space 0/50 of the scoring track.[6]
4. Place 15 ghosts as a general supply next to the scoreboard.[6]
5. Place 3 of the ghosts on the ghost symbols shown on the starting tile.[6]
[1] RULEBOOK Mists over Carcassonne — Rulebook · p.2 · GAME COMPONENTS AND SETUP
[2] RULEBOOK Mists over Carcassonne — Rulebook · p.7
[3] RULEBOOK Mists over Carcassonne — Rulebook · p.7 · DEFEAT: · LEVEL 2
[4] RULEBOOK Mists over Carcassonne — Rulebook · p.10 · 1a. Place land tile · 1b. Bury a meeple · 2a. Place ghosts · 2b. Place a meeple · 3a. Score points · 3b. Face-down tiles · …
[5] RULEBOOK Mists over Carcassonne — Rulebook · p.10 · LEVEL 5 · Haunted Cemetery
[6] RULEBOOK Mists over Carcassonne — Rulebook · p.3 · GAME COMPONENTS AND SETUP · OBJECT OF THE GAME · GAMEPLAY · 1. Place a new land tile · 1. Place land tile · 2. Place a meeple

Now you know — make it count.

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 225 ms · ask 4822 ms · total 5049 ms
single-flight (PR-5)
queued 0 ms · generation 5049 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 3, "score": 0.048412, "snippet": "Changes for 2 player- and solo game: Give each player 6 meeple in 2 different colors (3 per color). For the solo game, you take 12 meeple in 4 colors (3 per color). Then put 1 meeple in an unchosen color onto space 0/50 of the scoring track. Finally, place 15 ghosts as a general supply next to the s", "headingPath": "GAME COMPONENTS AND SETUP · OBJECT OF THE GAME · GAMEPLAY · 1. Place a new land tile · 1. Place land tile · 2. Place a meeple", "sharpsignalDocId": 1230}, {"page": 2, "score": 0.047643, "snippet": "First, let's look at the LAND TILES. The 60 land tiles picture roads, cities, castles, and cemeteries . Additionally, most of the land tiles show mist . In the mist, you will always find one or more ghosts, that you must pacify during the game. We will explain more about ghosts later (page 5). First", "headingPath": "GAME COMPONENTS AND SETUP", "sharpsignalDocId": 1230}, {"page": 7, "score": 0.046244, "snippet": "Now you know how to play the first Level of The Mists of Carcassonne . As soon as you win it, you can keep going with the next Level. We will now explain the differences and new elements included with each Level. Any rules that don't specifically change or remove remain in effect. Level 2 introduces", "headingPath": "DEFEAT: · LEVEL 2", "sharpsignalDocId": 1230}, {"page": 10, "score": 0.045009, "snippet": "Now it gets particularly challenging, as the cemeteries are haunted and don't work the way you are used to. Setup is the same, but the scoring requirements are different. We will quickly summarize them: Shuffle all 60 tiles and separate them into 3 equal-size piles. Return 2 ghosts to the game box. ", "headingPath": "LEVEL 5 · Haunted Cemetery", "sharpsignalDocId": 1230}, {"page": 12, "score": 0.031746, "snippet": "1212 PAGE 12 On this page, you’ll find a summary of all levels ( ) and the precise order of your actions. Since this is just a summary, we recommend reading the rest of the rules before playing. 1a. Place land tile • Y ou draw 1 tile and place it such that the edges match. Ignore the mist when placi", "headingPath": "", "sharpsignalDocId": 1230}, {"page": 8, "score": 0.03125, "snippet": "This time, on your turn, you draw a land tile with a cemetery on it. There is also a city on the tile. Add the tile as usual such that the edges match - nothing else happens for now. As soon as tiles are added to all 4 sides of the cemetery tile (left, right, top, bottom), you must bury a meeple. Th", "headingPath": "1a. Place land tile · 1b. Bury a meeple · 2a. Place ghosts · 2b. Place a meeple", "sharpsignalDocId": 1230}, {"page": 4, "score": 0.030769, "snippet": "Whenever a road is fi nished at both ends , it counts as complete and is scored (e.g. when a road ends in a village, city, or loops back onto itself ). So when a road is completed on both ends, scoring is triggered. In this example, your fellow player placed the tile that finished the road with your", "headingPath": "3. Score points · 2. Place a meeple · 1. Place land tile", "sharpsignalDocId": 1230}, {"page": 7, "score": 0.030214, "snippet": "77 LEVEL 2 Now you know how to play the first Level of The Mists of Carcassonne. As soon as you win it, you can keep going with the next Level. We will now explain the differences and new elements included with each Level. Any rules that don’t specifically change or remove remain in effect. Level 2 ", "headingPath": "", "sharpsignalDocId": 1230}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 2, "quote": null, "headingPath": "GAME COMPONENTS AND SETUP", "sharpsignalDocId": 1230}, {"page": 7, "quote": null, "headingPath": "", "sharpsignalDocId": 1230}, {"page": 7, "quote": null, "headingPath": "DEFEAT: · LEVEL 2", "sharpsignalDocId": 1230}, {"page": 10, "quote": null, "headingPath": "1a. Place land tile · 1b. Bury a meeple · 2a. Place ghosts · 2b. Place a meeple · 3a. Score points · 3b. Face-down tiles · …", "sharpsignalDocId": 1230}, {"page": 10, "quote": null, "headingPath": "LEVEL 5 · Haunted Cemetery", "sharpsignalDocId": 1230}, {"page": 3, "quote": null, "headingPath": "GAME COMPONENTS AND SETUP · OBJECT OF THE GAME · GAMEPLAY · 1. Place a new land tile · 1. Place land tile · 2. Place a meeple", "sharpsignalDocId": 1230}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 1230 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 1230 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.84991 of 1619 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 27, 2026 11:41 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Mists over Carcassonne — Rulebook (corpus doc 1230) GAME COMPONENTS AND SETUP · OBJECT OF THE GAME · GAMEPLAY · 1. Place a new land tile · 1. Place land tile · 2. Place a meeple p.3 0.048412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Mists over Carcassonne — Rulebook (corpus doc 1230) GAME COMPONENTS AND SETUP p.2 0.047643 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Mists over Carcassonne — Rulebook (corpus doc 1230) DEFEAT: · LEVEL 2 p.7 0.046244 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Mists over Carcassonne — Rulebook (corpus doc 1230) LEVEL 5 · Haunted Cemetery p.10 0.045009 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Mists over Carcassonne — Rulebook (corpus doc 1230) p.12 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Mists over Carcassonne — Rulebook (corpus doc 1230) 1a. Place land tile · 1b. Bury a meeple · 2a. Place ghosts · 2b. Place a meeple p.8 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Mists over Carcassonne — Rulebook (corpus doc 1230) 3. Score points · 2. Place a meeple · 1. Place land tile p.4 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Mists over Carcassonne — Rulebook (corpus doc 1230) p.7 0.030214 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 23 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Mists over Carcassonne — Rulebook (corpus doc 1230) GAME COMPONENTS AND SETUP p.2 #2 0.047643 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Mists over Carcassonne — Rulebook (corpus doc 1230) LEVEL 5 · Haunted Cemetery p.10 #4 0.045009 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Mists over Carcassonne — Rulebook (corpus doc 1230) p.7 #8 0.030214 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#4 RULEBOOK Mists over Carcassonne — Rulebook (corpus doc 1230) 1a. Place land tile · 1b. Bury a meeple · 2a. Place ghosts · 2b. Place a meeple · 3a. Score points · 3b. Face-down tiles · … p.10 #10 0.02904 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#5 RULEBOOK Mists over Carcassonne — Rulebook (corpus doc 1230) Ghost Supply p.5 #14 0.014493 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#6 RULEBOOK Mists over Carcassonne — Rulebook (corpus doc 1230) p.1 #11 0.028624 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#7 RULEBOOK Mists over Carcassonne — Rulebook (corpus doc 1230) DEFEAT: · LEVEL 2 p.7 #3 0.046244 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Mists over Carcassonne — Rulebook (corpus doc 1230) GAME COMPONENTS AND SETUP · OBJECT OF THE GAME · GAMEPLAY · 1. Place a new land tile · 1. Place land tile · 2. Place a meeple p.3 #1 0.048412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Mists over Carcassonne — Rulebook (corpus doc 1230) GAME COMPONENTS AND SETUP p.2 no quote on the wire
[2] RULEBOOK Mists over Carcassonne — Rulebook (corpus doc 1230) p.7 no quote on the wire
[3] RULEBOOK Mists over Carcassonne — Rulebook (corpus doc 1230) DEFEAT: · LEVEL 2 p.7 no quote on the wire
[4] RULEBOOK Mists over Carcassonne — Rulebook (corpus doc 1230) 1a. Place land tile · 1b. Bury a meeple · 2a. Place ghosts · 2b. Place a meeple · 3a. Score points · 3b. Face-down tiles · … p.10 no quote on the wire
[5] RULEBOOK Mists over Carcassonne — Rulebook (corpus doc 1230) LEVEL 5 · Haunted Cemetery p.10 no quote on the wire
[6] RULEBOOK Mists over Carcassonne — Rulebook (corpus doc 1230) GAME COMPONENTS AND SETUP · OBJECT OF THE GAME · GAMEPLAY · 1. Place a new land tile · 1. Place land tile · 2. Place a meeple p.3 no quote on the wire
timing split
retrieval 225 ms · first delta 1928 ms · total 5049 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 225 ms · ask 4822 ms · gateway work 5049 ms · total 5049 ms
tokens in (the prompt the answerer read)
3124
tokens out (what the answerer generated)
619
tok/sec
202.2 tok/sec — 619 output tokens in 3.062 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 23s ago)
gateway schema (read from the running child)
schema head 0042_definer_search_path (live revision not readable by this principal)
answerer host (measured by rulesage)
reachable (for 60h, checked 1s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
SETUP — "setup" / "set up"
matched words (in the normalized question)
setup

this game registers NO errata cards (edition 1160), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.