You asked
How do I take my turn?
Answered counted as answeredAsked with: Black Angelbg-230244-en-1e
So says the rulebook. So plays the table.
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live,vps
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 105 ms · ask 4002 ms · total 4108 ms
- single-flight (PR-5)
- queued 0 ms · generation 4108 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 6, "score": 0.048412, "snippet": "A.1 A.2 A game of Black Angel plays out over a series of rounds, in which each player in clockwise order gets one turn. On your turn, you must choose one of the two following sequences and resolve it step by step: Note: If you are unable to perform sequence A, you must perform sequence B. You can pl", "headingPath": "SETUP · TURN SEQUENCE · SEQUENCE A · PLAY A CARD AROUND YOUR PLAYER BOARD · Notes: · PERFORM AN ACTION WITH 1 DIE", "sharpsignalDocId": 992}, {"page": 15, "score": 0.047123, "snippet": "Reveal Hal's first card. This card indicates the color of die that Hal wishes to use, and the action he wishes to perform. If, during your turn, you performed Sequence A, look at the top of the card first; if you performed Sequence B, look at the bottom of the card first. If the color of die specifi", "headingPath": "Hal has at least 1 die in his compartment. · DIE SELECTION · ACTION: DISCOVER TECHNOLOGY · Hal has no dice left in his compartment.", "sharpsignalDocId": 992}, {"page": 16, "score": 0.045541, "snippet": "If you activate a card with an activation mission, and it is Hal's (it is not your robot on the card), Hal always takes an activation of this card. When Hal's deck is exhausted, shuffle the discards to form a new one. Assume that Hal always has the robot he may need for his action. If you buy one of", "headingPath": "CLARIFICATIONS · CREDITS AND THANKS · END OF THE GAME", "sharpsignalDocId": 992}, {"page": 5, "score": 0.032258, "snippet": "In turn order, each player rolls a die of each color (orange, gray, green) from the supply areas; place your three dice in the standard area of your compartment. Each of you (except for the first player) then receives an advantage indicated in the upper-right corner of your player aid, which depends", "headingPath": "", "sharpsignalDocId": 992}, {"page": 12, "score": 0.031746, "snippet": "If the Planet Spes token is on the 1st Space strip (the one from which cards were just ejected), remove it. After flipping this strip over and placing it in the last position, cover its middle hex with the Planet Spes tile. Now the planet Spes is in sight! The objective of this long voyage will soon", "headingPath": "IMPORTANT: · Example:", "sharpsignalDocId": 992}, {"page": 12, "score": 0.030769, "snippet": "B.1 You can choose Sequence B even if you still have dice in your compartment, BUT you must lose VP equal to the total value displayed on those dice. Then put them back in their respective supplies. Each of your robots placed in a workstation gives you the right to roll a die of the color associated", "headingPath": "Example: · REROLL YOUR DICE 1 · Notes: · RESET YOUR PLAYER BOARD 2 · ADVANCE THE BLACK ANGEL TOWARD SPES 3", "sharpsignalDocId": 992}, {"page": 13, "score": 0.030303, "snippet": "When either of the following situations occurs, finish the round in progress, and then play one final round: The Black Angel figurine arrives on Spes (during Sequence B) . The Ravager card deck becomes empty (during Sequence A) . To the VP you gained over the course of the game, add the VP earned th", "headingPath": "END OF THE GAME · After the final round is complete, tally your scores as follows: · Notes:", "sharpsignalDocId": 992}, {"page": 9, "score": 0.029851, "snippet": "There is one of these actions for each of the 3 colors. This action allows you to move 1 (and only 1) of your ships in space; move it 1 hex per activation. Then place a Mission card on the Alien territory where your ship ends its move on the Space board. When you perform this action, execute the 4 f", "headingPath": "ACTION: COMMAND YOUR SHIPS · 1. MOVE ONE OF YOUR SHIPS · Notes: · 2. PLACE A MISSION CARD", "sharpsignalDocId": 992}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 6, "quote": null, "headingPath": "SETUP · TURN SEQUENCE · SEQUENCE A · PLAY A CARD AROUND YOUR PLAYER BOARD · Notes: · PERFORM AN ACTION WITH 1 DIE", "sharpsignalDocId": 992}, {"page": 11, "quote": null, "headingPath": "Activation mission · DRAW A CARD MATCHING THE COLOR OF THE CHOSEN DIE, AND PUT THE DIE IN ITS SUPPLY. 3 · Note: · DEBRIS · Notes: · Example:", "sharpsignalDocId": 992}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 992 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 992 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- answer fence
- passed — letter density 0.92056 of 1070 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
- debug row retained until
- Nov 28, 2026 09:23 UTC
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Black Angel — Rulebook (corpus doc 992) | SETUP · TURN SEQUENCE · SEQUENCE A · PLAY A CARD AROUND YOUR PLAYER BOARD · Notes: · PERFORM AN ACTION WITH 1 DIE | p.6 | 0.048412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Black Angel — Rulebook (corpus doc 992) | Hal has at least 1 die in his compartment. · DIE SELECTION · ACTION: DISCOVER TECHNOLOGY · Hal has no dice left in his compartment. | p.15 | 0.047123 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Black Angel — Rulebook (corpus doc 992) | CLARIFICATIONS · CREDITS AND THANKS · END OF THE GAME | p.16 | 0.045541 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Black Angel — Rulebook (corpus doc 992) | p.5 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #5 | RULEBOOK Black Angel — Rulebook (corpus doc 992) | IMPORTANT: · Example: | p.12 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Black Angel — Rulebook (corpus doc 992) | Example: · REROLL YOUR DICE 1 · Notes: · RESET YOUR PLAYER BOARD 2 · ADVANCE THE BLACK ANGEL TOWARD SPES 3 | p.12 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Black Angel — Rulebook (corpus doc 992) | END OF THE GAME · After the final round is complete, tally your scores as follows: · Notes: | p.13 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Black Angel — Rulebook (corpus doc 992) | ACTION: COMMAND YOUR SHIPS · 1. MOVE ONE OF YOUR SHIPS · Notes: · 2. PLACE A MISSION CARD | p.9 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
candidate pool: the answering read scored 35 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.
floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.
arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.
| read at | document | heading | page | fused rank | fused RRF score | carried by | how it got its slot |
|---|---|---|---|---|---|---|---|
| #1 | RULEBOOK Black Angel — Rulebook (corpus doc 992) | SETUP · TURN SEQUENCE · SEQUENCE A · PLAY A CARD AROUND YOUR PLAYER BOARD · Notes: · PERFORM AN ACTION WITH 1 DIE | p.6 | #1 | 0.048412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #2 | RULEBOOK Black Angel — Rulebook (corpus doc 992) | Hal has at least 1 die in his compartment. · DIE SELECTION · ACTION: DISCOVER TECHNOLOGY · Hal has no dice left in his compartment. | p.15 | #2 | 0.047123 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #3 | RULEBOOK Black Angel — Rulebook (corpus doc 992) | p.5 | #9 | 0.029214 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text | the re-ranker chose it | |
| #4 | RULEBOOK Black Angel — Rulebook (corpus doc 992) | CLARIFICATIONS · CREDITS AND THANKS · END OF THE GAME | p.16 | #3 | 0.045541 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #5 | RULEBOOK Black Angel — Rulebook (corpus doc 992) | Activation mission · DRAW A CARD MATCHING THE COLOR OF THE CHOSEN DIE, AND PUT THE DIE IN ITS SUPPLY. 3 · Note: · DEBRIS · Notes: · Example: | p.11 | #11 | 0.014286 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #6 | RULEBOOK Black Angel — Rulebook (corpus doc 992) | END OF THE GAME · After the final round is complete, tally your scores as follows: · Notes: | p.13 | #7 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #7 | RULEBOOK Black Angel — Rulebook (corpus doc 992) | VARIANT - PLAYING SOLITAIRE · SETUP · GAMEPLAY | p.15 | #19 | 0.012658 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #8 | RULEBOOK Black Angel — Rulebook (corpus doc 992) | p.5 | #4 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Black Angel — Rulebook (corpus doc 992) | SETUP · TURN SEQUENCE · SEQUENCE A · PLAY A CARD AROUND YOUR PLAYER BOARD · Notes: · PERFORM AN ACTION WITH 1 DIE | p.6 | no quote on the wire |
| [2] | RULEBOOK Black Angel — Rulebook (corpus doc 992) | Activation mission · DRAW A CARD MATCHING THE COLOR OF THE CHOSEN DIE, AND PUT THE DIE IN ITS SUPPLY. 3 · Note: · DEBRIS · Notes: · Example: | p.11 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 105 ms · first delta 2405 ms · total 4108 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 105 ms · ask 4002 ms · gateway work 4108 ms · total 4108 ms
- tokens in (the prompt the answerer read)
- 3777
- tokens out (what the answerer generated)
- 321
- tok/sec
- 200.8 tok/sec — 321 output tokens in 1.599 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 42s ago)
- gateway schema (read from the running child)
- schema head 0042_definer_search_path (live revision not readable by this principal)
- answerer host (measured by rulesage)
- reachable (for 60h, checked 10s ago)
- answerer node (the seat proxy's own header — this probe, not this ask)
- node1
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 922), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.