RuleSage cited table rulings
← Merlin

You asked

How do I setup the game?

Answered counted as answered

Asked with: Merlinbg-230933-en-1e

1. Place the game board in the center of the playing area.[1]
2. Put the game round marker on the first space of the game round track.[1]
3. Put Merlin on the Dragon Principality's space of the rondel (black).[1]
4. Assemble the Grail and Excalibur and put them on their assigned spaces.[1]
5. Sort the flags, pieces of construction material, and shields, and assign them to their corresponding principalities.[1]
6. Place the apples on their designated space.[1]
7. Shuffle the mission cards and place the deck face down on the game board.[1]
8. Reveal the top three cards and place them face up next to the game board to form a display.[1]
9. Each player chooses one player color and takes the following materials in that color: 1 castle board, 1 knight, 4 henchmen, 6 influence counters, 3 Merlin's staffs, 7 manors, 1 scoring marker, 1 100-point-marker, and 3 personal dice.[1]
10. Each player also takes 1 apple and 1 Merlin die.[1]
11. All players place their scoring marker on the '0/100' space of the scoring track.[1]
12. Players stack their manors next to the environs.[1]
13. The remaining components are assigned to each player's castle board as shown in the illustration.[1]
14. Each player keeps their knight next to their castle board and places their 100-point-marker next to the game board.[1]
[1] RULEBOOK Merlin — Rulebook · p.2 · Setting up the Game · Player materials:

The book has spoken.

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 237 ms · ask 3104 ms · total 3344 ms
single-flight (PR-5)
queued 0 ms · generation 3344 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 2, "score": 0.048916, "snippet": "Place the game board in the center of the playing area. Put the game round marker on the first space of the game round track. Merlin starts on the Dragon Principality's space of the rondel (black). Assemble the Grail and Excalibur and put them on their assigned spaces. Sort the flags, pieces of cons", "headingPath": "Setting up the Game · Player materials:", "sharpsignalDocId": 1155}, {"page": 3, "score": 0.032258, "snippet": "Mix the traitor tiles face-down and place them on the indicated spaces on the game board in three separate face-down stacks. The environs: Next to the game board, construct the environs - a closed surface of terrain tiles bordered by the two terrain frames - in the following fashion: Mix all of the ", "headingPath": "Player materials:", "sharpsignalDocId": 1155}, {"page": 7, "score": 0.031746, "snippet": "The active player may resolve up to one of their mission cards at any time during their turn. Each mission card depicts the requirements needed on the upper left-hand side of the card. If the player meets all requirements of a card, they gain the victory points as shown in the shield in the upper ri", "headingPath": "Mission Cards:", "sharpsignalDocId": 1155}, {"page": 4, "score": 0.03125, "snippet": "A game of Merlin is played over 6 game rounds. Each game round begins with the First Player taking a turn, followed by the other players in a clockwise direction. During their turn, the active player selects one of their dice and moves their knight, or Merlin, a number of spaces on the action rondel", "headingPath": "Playing the Game · Details of a game round: · One of the player's personal dice · The apples · The white Merlin die", "sharpsignalDocId": 1155}, {"page": 8, "score": 0.030769, "snippet": "After all players have had four turns, the game round ends. All of the dice should be in the center of the game board at this time. The number of played game rounds determines what happens next. After the… first game round: second game round: & third game round: fourth game round: & fifth game round", "headingPath": "End of a game round: · Preparing the next game round: · Scoring:", "sharpsignalDocId": 1155}, {"page": 3, "score": 0.030303, "snippet": "King Arthur is looking for a worthy successor to his throne. Together with Merlin, he seeks the best candidate from among the Knights of the Round Table. Each player assumes the role of a Knight of the Round Table and attempts to win King Arthur's favor. By using their dice, the players move Merlin ", "headingPath": "Game Concept and Object of the Game", "sharpsignalDocId": 1155}, {"page": 10, "score": 0.029907, "snippet": "The game ends after the sixth round. The players now gain additional victory points for the following: Each apple is worth 1 victory point for its owner. Each staff of Merlin is worth 2 victory points for its owner. For any 3 unused materials (shields, flags and/or construction material) on a player", "headingPath": "End of the game · Apples: · Merlin's staffs: · Material: · Module: King's favor · Changes during setting up the Game: · …", "sharpsignalDocId": 1155}, {"page": 1, "score": 0.029851, "snippet": "1 Game board 2 Terrain frames - 1x top / 1x bottom 24 Terrain tiles 5x mountain, wood, lake 3x tower on mountain, wood, lake 55 Mission cards 4 Starting tiles 36 Shields - 6 per principality 36 Flags - 6 per principality 36 Construction materials - 6 per principality 24 Traitors - 4 per principality", "headingPath": "Shared game materials: · Module contents", "sharpsignalDocId": 1155}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 2, "quote": null, "headingPath": "Setting up the Game · Player materials:", "sharpsignalDocId": 1155}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 1155 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 1155 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.87695 of 1089 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 28, 2026 12:14 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Merlin — Rulebook (corpus doc 1155) Setting up the Game · Player materials: p.2 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Merlin — Rulebook (corpus doc 1155) Player materials: p.3 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Merlin — Rulebook (corpus doc 1155) Mission Cards: p.7 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Merlin — Rulebook (corpus doc 1155) Playing the Game · Details of a game round: · One of the player's personal dice · The apples · The white Merlin die p.4 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Merlin — Rulebook (corpus doc 1155) End of a game round: · Preparing the next game round: · Scoring: p.8 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Merlin — Rulebook (corpus doc 1155) Game Concept and Object of the Game p.3 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Merlin — Rulebook (corpus doc 1155) End of the game · Apples: · Merlin's staffs: · Material: · Module: King's favor · Changes during setting up the Game: · … p.10 0.029907 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Merlin — Rulebook (corpus doc 1155) Shared game materials: · Module contents p.1 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 17 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Merlin — Rulebook (corpus doc 1155) Setting up the Game · Player materials: p.2 #1 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Merlin — Rulebook (corpus doc 1155) End of a game round: · Preparing the next game round: · Scoring: p.8 #5 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Merlin — Rulebook (corpus doc 1155) Game Concept and Object of the Game p.3 #6 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Merlin — Rulebook (corpus doc 1155) End of the game · Apples: · Merlin's staffs: · Material: · Module: King's favor · Changes during setting up the Game: · … p.10 #7 0.029907 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#5 RULEBOOK Merlin — Rulebook (corpus doc 1155) The staffs of Merlin p.4 #12 0.014085 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#6 RULEBOOK Merlin — Rulebook (corpus doc 1155) Excalibur: (x1) · The Grail: (x1) · Exchange spaces: (x2) · Mission spaces: (x2) p.6 #9 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK Merlin — Rulebook (corpus doc 1155) Playing the Game · Details of a game round: · One of the player's personal dice · The apples · The white Merlin die p.4 #4 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Merlin — Rulebook (corpus doc 1155) Player materials: p.3 #2 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Merlin — Rulebook (corpus doc 1155) Setting up the Game · Player materials: p.2 no quote on the wire
timing split
retrieval 237 ms · first delta 1517 ms · total 3344 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 237 ms · ask 3104 ms · gateway work 3344 ms · total 3344 ms
tokens in (the prompt the answerer read)
3064
tokens out (what the answerer generated)
356
tok/sec
200.8 tok/sec — 356 output tokens in 1.773 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 23s ago)
gateway schema (read from the running child)
schema head 0042_definer_search_path (live revision not readable by this principal)
answerer host (measured by rulesage)
reachable (for 60h, checked 1s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
SETUP — "setup" / "set up"
matched words (in the normalized question)
setup

this game registers NO errata cards (edition 1085), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.