You asked
How do I setup the game?
Answered counted as answeredAsked with: Valley of the Kingsbg-150999-en-1e
One rule clearer, zero feelings hurt.
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live,vps
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 83 ms · ask 2683 ms · total 2768 ms
- single-flight (PR-5)
- queued 0 ms · generation 2768 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 4, "score": 0.048916, "snippet": "Set Up Players: Each player takes a tomb card and a reference card and places them in front of his play area . Set Up Starter Cards: Take all of the level I cards and give each player 4 Shabtis, 3 Urns, 2 Boxes of Food, and 1 Offering Table. These are starter cards. When playing with fewer than four", "headingPath": "Setup", "sharpsignalDocId": 1146}, {"page": 16, "score": 0.048652, "snippet": "Set Up Players Set Up Starter Cards Set Up Draw Decks Set Up Stock Set Up Pyramid Set Up Boneyard Determine Starting Player The game continues until all conditions have been met: No cards are left in the stock. No cards are left in the pyramid. All players have taken the same number of turns. Player", "headingPath": "Setup · End of Game", "sharpsignalDocId": 1146}, {"page": 10, "score": 0.045688, "snippet": "Once per turn you may put a card from your hand into your tomb. Some actions allow you to place additional cards into your tomb. When a card entombed, you cannot use its gold value or action. The cards put in your tomb are public knowledge. Lay out your tomb as shown in the example image to the righ", "headingPath": "Entombing Cards · End of Game · Scoring", "sharpsignalDocId": 1146}, {"page": 7, "score": 0.031746, "snippet": "The starting player takes the first turn of the game, then play contintues clockwise around the table. Players continue taking turns until the end of the game (see 'End of Game' on page 10). During your turn you must follow these four steps in order: Play Cards: Each card in your hand can be played ", "headingPath": "How to Play · Taking a Turn", "sharpsignalDocId": 1146}, {"page": 8, "score": 0.03125, "snippet": "Cards are bought one at a time from the base of the pyramid. You may only buy cards from among the 3 cards in the base of the pyramid: cards in the middle and top row cannot be bought until they crumble down to the base of the pyramid. You may buy any number of cards during your turn that you can af", "headingPath": "Buying Cards · Buying Example", "sharpsignalDocId": 1146}, {"page": 12, "score": 0.030769, "snippet": "Boat -When an opponent buys a card, you may immediately discard Boat and take a card from the base of the pyramid. You use this card during an opponent's turn, after the opponent has bought a card, and after the pyramid has crumbled. Discard the Boat, then take any one of the 3 cards in the base of ", "headingPath": "Card Clarifications", "sharpsignalDocId": 1146}, {"page": 2, "score": 0.029851, "snippet": "A Game by Tom Cleaver For 2-4 players, ages 14 and up Players are Egyptian nobles at the time of the pharaohs, preparing for their death and burial in the Valley of the Kings. In the Egyptian religion, when you die you can take it with you! Egyptians therefore stocked their tombs with food, shabti (", "headingPath": "Valley of the Kings · Game Overview · Goal · Components", "sharpsignalDocId": 1146}, {"page": 5, "score": 0.029762, "snippet": "Each card features a level represented by a pyramid in the lower right hand corner. Cards are sorted by levels during setup. Level I Level II Boneyard Stock Base of the Pyramid Level III Player's Play Area Reference Card Discard Pile Draw Deck Pyramid Tomb", "headingPath": "Card Levels · Example Game", "sharpsignalDocId": 1146}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 4, "quote": null, "headingPath": "Setup", "sharpsignalDocId": 1146}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 1146 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 1146 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- answer fence
- passed — letter density 0.89704 of 709 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
- debug row retained until
- Nov 28, 2026 15:04 UTC
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Valley of the Kings — Rulebook (corpus doc 1146) | Setup | p.4 | 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Valley of the Kings — Rulebook (corpus doc 1146) | Setup · End of Game | p.16 | 0.048652 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Valley of the Kings — Rulebook (corpus doc 1146) | Entombing Cards · End of Game · Scoring | p.10 | 0.045688 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Valley of the Kings — Rulebook (corpus doc 1146) | How to Play · Taking a Turn | p.7 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Valley of the Kings — Rulebook (corpus doc 1146) | Buying Cards · Buying Example | p.8 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Valley of the Kings — Rulebook (corpus doc 1146) | Card Clarifications | p.12 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Valley of the Kings — Rulebook (corpus doc 1146) | Valley of the Kings · Game Overview · Goal · Components | p.2 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Valley of the Kings — Rulebook (corpus doc 1146) | Card Levels · Example Game | p.5 | 0.029762 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 256 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
candidate pool: the answering read scored 16 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.
floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.
arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.
| read at | document | heading | page | fused rank | fused RRF score | carried by | how it got its slot |
|---|---|---|---|---|---|---|---|
| #1 | RULEBOOK Valley of the Kings — Rulebook (corpus doc 1146) | Setup | p.4 | #1 | 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #2 | RULEBOOK Valley of the Kings — Rulebook (corpus doc 1146) | How to Play · Taking a Turn | p.7 | #4 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #3 | RULEBOOK Valley of the Kings — Rulebook (corpus doc 1146) | Entombing Cards · End of Game · Scoring | p.10 | #3 | 0.045688 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #4 | RULEBOOK Valley of the Kings — Rulebook (corpus doc 1146) | Executing Actions · Action Terms | p.9 | #12 | 0.014286 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #5 | RULEBOOK Valley of the Kings — Rulebook (corpus doc 1146) | Card Clarifications | p.14 | #13 | 0.014085 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #6 | RULEBOOK Valley of the Kings — Rulebook (corpus doc 1146) | Card Clarifications | p.12 | #6 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #7 | RULEBOOK Valley of the Kings — Rulebook (corpus doc 1146) | Card Levels · Example Game | p.5 | #8 | 0.029762 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text | the re-ranker chose it |
| #8 | RULEBOOK Valley of the Kings — Rulebook (corpus doc 1146) | Setup · End of Game | p.16 | #2 | 0.048652 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Valley of the Kings — Rulebook (corpus doc 1146) | Setup | p.4 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 83 ms · first delta 1462 ms · total 2768 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 83 ms · ask 2683 ms · gateway work 2768 ms · total 2768 ms
- tokens in (the prompt the answerer read)
- 2762
- tokens out (what the answerer generated)
- 249
- tok/sec
- 202.8 tok/sec — 249 output tokens in 1.228 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 55s ago)
- gateway schema (read from the running child)
- schema head 0042_definer_search_path (live revision not readable by this principal)
- answerer host (measured by rulesage)
- reachable (for 60h, checked 1s ago)
- answerer node (the seat proxy's own header — this probe, not this ask)
- node1
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
- pattern that matched
- SETUP — "setup" / "set up"
- matched words (in the normalized question)
-
setup
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 1076), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.