You asked
How do I take my turn?
Answered counted as answeredAsked with: The City of Kingsbg-207243-en-1e
Settled. Play on.
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live,vps
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 264 ms · ask 3015 ms · total 3281 ms
- single-flight (PR-5)
- queued 0 ms · generation 3281 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 10, "score": 0.04918, "snippet": "The City of Kings is played in rounds. At the start of each round, you will first attempt to resolve your current story. Second, move the Time Tracker. Third, each player will take their turn in order, clockwise, always starting with the same player. On a player's turn, they will check for impairmen", "headingPath": "C Ability draw · First round · Second round and onwards · 2 Move time tracker · 3 Player turns", "sharpsignalDocId": 1238}, {"page": 21, "score": 0.047875, "snippet": "Each player can reset their hero's Skills once per game by placing a Skill token on the Skill reset slot. Once activated, remove all Skill tokens and Skill cards from your Skill tree, remembering to reduce your character stats. Next, replace any Skill cards you removed with Skill cards from the Temp", "headingPath": "Skill Reset · Using skills · Passive skills · Action skills · Anytime skills · Transform · …", "sharpsignalDocId": 1238}, {"page": 11, "score": 0.032258, "snippet": "Player turns consist of resolving impairments, activating creatures, and performing actions. Each player will perform all 3 steps before play passes to the next person, clockwise. Impairments are created by creatures with abilities trying to disrupt your plans by placing fire and poison tokens on Ma", "headingPath": "3 Player turns · 1 Resolve impairments · 2 Activate creatures · 3 Hero and worker actions", "sharpsignalDocId": 1238}, {"page": 26, "score": 0.03125, "snippet": "Heroes and workers do not always start at The City of Kings and do not always start on the same tile as each other. Place the characters on the tiles indicated on the set up card. Every chapter and scenario card has an objective clearly shown at the bottom of the card. To win the game, the objective", "headingPath": "4 Starting Locations · Objectives", "sharpsignalDocId": 1238}, {"page": 28, "score": 0.030769, "snippet": "See page 10 for details 1 Resolve story 2 Move Time Tracker 3 Player turns See page 11 for details 1 Resolve impairments 2 Activate creatures 3 Hero and worker actions See page 8 for details Easy Medium See page 9 for details 1 War Banner 2 3 4 Creature Template and Stat bar Set Generate abilities S", "headingPath": "Round summary · Player turn · Creatures · Creature set up · Attack · Priority target · …", "sharpsignalDocId": 1238}, {"page": 25, "score": 0.030303, "snippet": "During your adventure, some creatures will move, others will summon minions, and a few will panic you into running away. Position cards are used to determine the movement and summoning locations for these abilities. The central X represents the target's current location, and the final position is re", "headingPath": "Position cards · Equipment cards", "sharpsignalDocId": 1238}, {"page": 14, "score": 0.029851, "snippet": "The Move action allows you to move your hero from one tile to another. You can Move as many tiles as you like up to your move stat. change direction during a move action. move from an explored tile to an explored tile. move from an explored tile to an unexplored tile. move from an unexplored tile to", "headingPath": "Move · You can · You can't · Special · Explore · Interact · …", "sharpsignalDocId": 1238}, {"page": 6, "score": 0.029412, "snippet": "The first time you play, you will need to attach the stands to the Character Tokens and Creature War Banners. You will also need to attach the spinner to the Time Tracker. We recommend playing the Desecrated scenario first, followed by the stories in order, starting with Story 1. Every story and sce", "headingPath": "First time setup · 1 Choose a story or scenario · 2 Prepare the board · 3 Supply areas · Dice · Resources · …", "sharpsignalDocId": 1238}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 10, "quote": null, "headingPath": "C Ability draw · First round · Second round and onwards · 2 Move time tracker · 3 Player turns", "sharpsignalDocId": 1238}, {"page": 11, "quote": null, "headingPath": "3 Player turns · 1 Resolve impairments · 2 Activate creatures · 3 Hero and worker actions", "sharpsignalDocId": 1238}, {"page": 12, "quote": null, "headingPath": "3 Hero and worker actions · Deciding the priority Target · You can't · Creature examples", "sharpsignalDocId": 1238}, {"page": 18, "quote": null, "headingPath": "Phase 3 · The fifth action token · Trapped workers · Temporary structures · Worker storage", "sharpsignalDocId": 1238}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 1238 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 1238 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- answer fence
- passed — letter density 0.90173 of 692 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
- debug row retained until
- Nov 28, 2026 19:22 UTC
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK The City of Kings — Rulebook (corpus doc 1238) | C Ability draw · First round · Second round and onwards · 2 Move time tracker · 3 Player turns | p.10 | 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) | 300 |
| #2 | RULEBOOK The City of Kings — Rulebook (corpus doc 1238) | Skill Reset · Using skills · Passive skills · Action skills · Anytime skills · Transform · … | p.21 | 0.047875 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK The City of Kings — Rulebook (corpus doc 1238) | 3 Player turns · 1 Resolve impairments · 2 Activate creatures · 3 Hero and worker actions | p.11 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK The City of Kings — Rulebook (corpus doc 1238) | 4 Starting Locations · Objectives | p.26 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK The City of Kings — Rulebook (corpus doc 1238) | Round summary · Player turn · Creatures · Creature set up · Attack · Priority target · … | p.28 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK The City of Kings — Rulebook (corpus doc 1238) | Position cards · Equipment cards | p.25 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK The City of Kings — Rulebook (corpus doc 1238) | Move · You can · You can't · Special · Explore · Interact · … | p.14 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK The City of Kings — Rulebook (corpus doc 1238) | First time setup · 1 Choose a story or scenario · 2 Prepare the board · 3 Supply areas · Dice · Resources · … | p.6 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
candidate pool: the answering read scored 34 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.
floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.
arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.
| read at | document | heading | page | fused rank | fused RRF score | carried by | how it got its slot |
|---|---|---|---|---|---|---|---|
| #1 | RULEBOOK The City of Kings — Rulebook (corpus doc 1238) | C Ability draw · First round · Second round and onwards · 2 Move time tracker · 3 Player turns | p.10 | #1 | 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #2 | RULEBOOK The City of Kings — Rulebook (corpus doc 1238) | 3 Hero and worker actions · Deciding the priority Target · You can't · Creature examples | p.12 | #9 | 0.029206 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text | the re-ranker chose it |
| #3 | RULEBOOK The City of Kings — Rulebook (corpus doc 1238) | Trading · Creature death · Heroes | p.23 | #14 | 0.013699 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #4 | RULEBOOK The City of Kings — Rulebook (corpus doc 1238) | Position cards · Equipment cards | p.25 | #6 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #5 | RULEBOOK The City of Kings — Rulebook (corpus doc 1238) | 7 Set up your Character Sheet · Creature abilities · The 5 types of abilities · Bonus stats · Examples of abilities · Enrage | p.8 | #30 | 0.011111 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #6 | RULEBOOK The City of Kings — Rulebook (corpus doc 1238) | Phase 3 · The fifth action token · Trapped workers · Temporary structures · Worker storage | p.18 | #24 | 0.011905 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #7 | RULEBOOK The City of Kings — Rulebook (corpus doc 1238) | Skill Reset · Using skills · Passive skills · Action skills · Anytime skills · Transform · … | p.21 | #2 | 0.047875 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #8 | RULEBOOK The City of Kings — Rulebook (corpus doc 1238) | 3 Player turns · 1 Resolve impairments · 2 Activate creatures · 3 Hero and worker actions | p.11 | #3 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK The City of Kings — Rulebook (corpus doc 1238) | C Ability draw · First round · Second round and onwards · 2 Move time tracker · 3 Player turns | p.10 | no quote on the wire |
| [2] | RULEBOOK The City of Kings — Rulebook (corpus doc 1238) | 3 Player turns · 1 Resolve impairments · 2 Activate creatures · 3 Hero and worker actions | p.11 | no quote on the wire |
| [3] | RULEBOOK The City of Kings — Rulebook (corpus doc 1238) | 3 Hero and worker actions · Deciding the priority Target · You can't · Creature examples | p.12 | no quote on the wire |
| [4] | RULEBOOK The City of Kings — Rulebook (corpus doc 1238) | Phase 3 · The fifth action token · Trapped workers · Temporary structures · Worker storage | p.18 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 264 ms · first delta 2140 ms · total 3281 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 264 ms · ask 3015 ms · gateway work 3281 ms · total 3281 ms
- tokens in (the prompt the answerer read)
- 3948
- tokens out (what the answerer generated)
- 207
- tok/sec
- 199.4 tok/sec — 207 output tokens in 1.038 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 20s ago)
- gateway schema (read from the running child)
- schema head 0042_definer_search_path (live revision not readable by this principal)
- answerer host (measured by rulesage)
- reachable (for 60h, checked 8s ago)
- answerer node (the seat proxy's own header — this probe, not this ask)
- node1
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 1168), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.