You asked
How do I take my turn?
Answered counted as answeredAsked with: A Touch of Evil: The Supernatural Gamebg-35815-en-1e
Question closed. Friendships intact.
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live,vps
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 91 ms · ask 3792 ms · total 3885 ms
- single-flight (PR-5)
- queued 0 ms · generation 3885 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 15, "score": 0.048916, "snippet": "A Touch of Evil is played in a series of Game Rounds, until the victory conditions for the game are met, either when the Villain is defeated by the Heroes, or when the Shadow Track moves into Darkness - moving past the 1 space on the Shadow Track (ending the game in a sinister victory for the Villai", "headingPath": "The Game Round · A Hero's Turn · Movement · Collecting Investigation While Moving", "sharpsignalDocId": 1270}, {"page": 16, "score": 0.047371, "snippet": "If during their turn, a Hero moves into a space with an enemy (a Minion Counter already on the board), their movement ends and they must fight before beginning their Actions phase. Fights are covered in greater detail later. Note that it is also possible (and often likely) to Fight in other parts of", "headingPath": "Fight Enemies · Investigation · Take Actions · Encounter the Space (Mandatory)", "sharpsignalDocId": 1270}, {"page": 15, "score": 0.032258, "snippet": "A Hero does not have to move during their turn, but may choose to simply remain in the space they are already in. This can be dangerous however, as staying in one place for too long can attract the unwanted attention of evil. When a Hero ends their Move in the same space that they started their turn", "headingPath": "Lingering", "sharpsignalDocId": 1270}, {"page": 9, "score": 0.03125, "snippet": "Place the selected Villain Record Sheet face up on the table where everyone can see it as well as the matching Minion Chart. Shuffle up the stack of Hero Character Sheets. Each player then randomly draws 2 Heroes from the stack and chooses one to play, returning the other to the stack. The remaining", "headingPath": "Draw or Choose the Villain · Draw and Place Hero Characters · Prepare Counters and Dice · Hand Out Starting Investigation · Roll Off for First Player · Competitive or Cooperative · …", "sharpsignalDocId": 1270}, {"page": 23, "score": 0.030769, "snippet": "When a Hero loses their last wound (has a Wound marker filling each of their Health boxes), the Hero becomes KO'd. Immediately move the Hero to the Town Hall space and lay them down on their side to reflect their KO'd status. When KO'd, a Hero must immediately roll a D6 and lose that number of any m", "headingPath": "KO' d Heroes · Minions and Minion Charts · Minions", "sharpsignalDocId": 1270}, {"page": 6, "score": 0.030303, "snippet": "Most cards have Keywords associated with them, listed just below the card image. These Keywords do not have any inherent meaning, but are occasionally referenced by other cards and rules. Some cards are listed as Play Immediately in large Red text. These cards must be played as soon as they are draw", "headingPath": "Keywords · Play Immediately · Remains in Play · Discard Piles · Town Elders", "sharpsignalDocId": 1270}, {"page": 16, "score": 0.029851, "snippet": "Draw a card from the top of the corresponding Corner Location Deck and read it aloud. If the card drawn is an Item or Ally , you have found something or someone, to help you on your hunt. Place the card face up by your Hero Character Sheet. If it is a Minion , you have been attacked! Work out the Fi", "headingPath": "Corner Locations - · Town Spaces and Dangerous Locations - · Roads -", "sharpsignalDocId": 1270}, {"page": 8, "score": 0.029412, "snippet": "To set up for a game of A Touch of Evil , complete the following steps and lay everything out as shown in the diagram below. Unfold the Game Board and place it at the center of a large table. Place the Shadow Track near the board where everyone can see it with the circular ring Shadow Track Marker s", "headingPath": "Game Set up · Laying out the Game Board · Shuffle and Place the Card Decks · Place the Town Elders · Draw or Choose the Villain", "sharpsignalDocId": 1270}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 15, "quote": null, "headingPath": "The Game Round · A Hero's Turn · Movement · Collecting Investigation While Moving", "sharpsignalDocId": 1270}, {"page": 16, "quote": null, "headingPath": "Fight Enemies · Investigation · Take Actions · Encounter the Space (Mandatory)", "sharpsignalDocId": 1270}, {"page": 15, "quote": null, "headingPath": "Lingering", "sharpsignalDocId": 1270}, {"page": 26, "quote": null, "headingPath": "Cooperative Play · Exchanging Cards · Cooperative Shadow Track · The Mystery Phase Chart", "sharpsignalDocId": 1270}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 1270 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 1270 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- answer fence
- passed — letter density 0.92834 of 907 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
- debug row retained until
- Nov 28, 2026 21:00 UTC
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK A Touch of Evil: The Supernatural Game — Rulebook (corpus doc 1270) | The Game Round · A Hero's Turn · Movement · Collecting Investigation While Moving | p.15 | 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK A Touch of Evil: The Supernatural Game — Rulebook (corpus doc 1270) | Fight Enemies · Investigation · Take Actions · Encounter the Space (Mandatory) | p.16 | 0.047371 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK A Touch of Evil: The Supernatural Game — Rulebook (corpus doc 1270) | Lingering | p.15 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK A Touch of Evil: The Supernatural Game — Rulebook (corpus doc 1270) | Draw or Choose the Villain · Draw and Place Hero Characters · Prepare Counters and Dice · Hand Out Starting Investigation · Roll Off for First Player · Competitive or Cooperative · … | p.9 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK A Touch of Evil: The Supernatural Game — Rulebook (corpus doc 1270) | KO' d Heroes · Minions and Minion Charts · Minions | p.23 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK A Touch of Evil: The Supernatural Game — Rulebook (corpus doc 1270) | Keywords · Play Immediately · Remains in Play · Discard Piles · Town Elders | p.6 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK A Touch of Evil: The Supernatural Game — Rulebook (corpus doc 1270) | Corner Locations - · Town Spaces and Dangerous Locations - · Roads - | p.16 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK A Touch of Evil: The Supernatural Game — Rulebook (corpus doc 1270) | Game Set up · Laying out the Game Board · Shuffle and Place the Card Decks · Place the Town Elders · Draw or Choose the Villain | p.8 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
candidate pool: the answering read scored 62 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.
floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.
arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.
| read at | document | heading | page | fused rank | fused RRF score | carried by | how it got its slot |
|---|---|---|---|---|---|---|---|
| #1 | RULEBOOK A Touch of Evil: The Supernatural Game — Rulebook (corpus doc 1270) | Fight Enemies · Investigation · Take Actions · Encounter the Space (Mandatory) | p.16 | #2 | 0.047371 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #2 | RULEBOOK A Touch of Evil: The Supernatural Game — Rulebook (corpus doc 1270) | GLOSSARY | p.36 | #15 | 0.025904 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text | the re-ranker chose it |
| #3 | RULEBOOK A Touch of Evil: The Supernatural Game — Rulebook (corpus doc 1270) | GLOSSARY | p.36 | #46 | 0.009524 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #4 | RULEBOOK A Touch of Evil: The Supernatural Game — Rulebook (corpus doc 1270) | The Mystery Phase · Start of the Mystery Phase · KO'd Heroes are Revived · The Villain Heals · (Cooperative Game Only) · Draw a Mystery Card · … | p.18 | #12 | 0.02632 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text | the re-ranker chose it |
| #5 | RULEBOOK A Touch of Evil: The Supernatural Game — Rulebook (corpus doc 1270) | Cooperative Play · Exchanging Cards · Cooperative Shadow Track · The Mystery Phase Chart | p.26 | #9 | 0.029199 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text | the re-ranker chose it |
| #6 | RULEBOOK A Touch of Evil: The Supernatural Game — Rulebook (corpus doc 1270) | Escaping from a Fight · Undefeated Minions · Between Fight Rounds · Using Cards and Abilities · Fighting the Villain | p.22 | #27 | 0.013333 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #7 | RULEBOOK A Touch of Evil: The Supernatural Game — Rulebook (corpus doc 1270) | Lingering | p.15 | #3 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #8 | RULEBOOK A Touch of Evil: The Supernatural Game — Rulebook (corpus doc 1270) | The Game Round · A Hero's Turn · Movement · Collecting Investigation While Moving | p.15 | #1 | 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK A Touch of Evil: The Supernatural Game — Rulebook (corpus doc 1270) | The Game Round · A Hero's Turn · Movement · Collecting Investigation While Moving | p.15 | no quote on the wire |
| [2] | RULEBOOK A Touch of Evil: The Supernatural Game — Rulebook (corpus doc 1270) | Fight Enemies · Investigation · Take Actions · Encounter the Space (Mandatory) | p.16 | no quote on the wire |
| [3] | RULEBOOK A Touch of Evil: The Supernatural Game — Rulebook (corpus doc 1270) | Lingering | p.15 | no quote on the wire |
| [4] | RULEBOOK A Touch of Evil: The Supernatural Game — Rulebook (corpus doc 1270) | Cooperative Play · Exchanging Cards · Cooperative Shadow Track · The Mystery Phase Chart | p.26 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 91 ms · first delta 2449 ms · total 3885 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 91 ms · ask 3792 ms · gateway work 3885 ms · total 3885 ms
- tokens in (the prompt the answerer read)
- 4379
- tokens out (what the answerer generated)
- 268
- tok/sec
- 199.4 tok/sec — 268 output tokens in 1.344 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 20s ago)
- gateway schema (read from the running child)
- schema head 0042_definer_search_path (live revision not readable by this principal)
- answerer host (measured by rulesage)
- reachable (for 60h, checked 8s ago)
- answerer node (the seat proxy's own header — this probe, not this ask)
- node1
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 1200), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.