RuleSage cited table rulings
← Super Motherload

You asked

How do I take my turn?

Answered counted as answered

Asked with: Super Motherloadbg-162286-en-1e

Players take turns continuously in clockwise order.[1] During your turn, you may perform a total of 2 actions.[1] For each action, you may choose to perform one of the following:
1. Draw 2 cards from your Draw Deck into your hand.[1]
2. Use matching Drill Icons to Collect Mineral Tiles and bonuses from the board.[1]
3. Use a Bomb Pattern and Bomb Token to Collect Mineral Tiles and bonuses from the board.[1]
You may choose to perform the same action more than once in a turn.[1] Additionally, you may perform an "Additional Action" if triggered by a card's Buy Bonus Icon.[2]
During your turn, you may also:
* Discard Artifact Tiles at any time (not considered an action) to gain the Artifact Bonus shown on the back of the tile.[3]
* Immediately take an Achievement card (Major or Minor) if you fulfill the goal shown on an in-play Achievement card.[3] You may claim a maximum of 1 Major and 1 Minor Achievement card in a turn.[3]
At the end of your turn, if you have more than 5 cards in hand, you must place cards from your hand into your Discard Area until you have only 5 remaining.[1]
[1] RULEBOOK Super Motherload — Rulebook · p.3 · PLAYING THE GAME · Draw · Drill · Bomb · 1. D R AW A C T I O N · 2. D R I L L A C T I O N · …
[2] RULEBOOK Super Motherload — Rulebook · p.6 · Second Action · Card Buy (Triggered by Action 2): · Additional Action (Triggered from buying card)
[3] RULEBOOK Super Motherload — Rulebook · p.5 · ARTIFACTS · ACHIEVEMENTS · Major Achievements · Minor Achievements · Notes:

Now you know — make it count.

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 192 ms · ask 2515 ms · total 2709 ms
single-flight (PR-5)
queued 0 ms · generation 2709 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 6, "score": 0.048172, "snippet": "You start a game of Super Motherload with the 'Depth 1' Game Board on the table (see Setup section). As the game progresses, you will add new Game Boards and eventually remove old ones from play. All Game Boards are marked with a number in the upper corners indicating the board's Depth. When you cov", "headingPath": "ADDING A GAME BOARD · Attaching a new Game Board: · Notes: · E N D I N G T H E G A M E · First Action", "sharpsignalDocId": 993}, {"page": 3, "score": 0.048139, "snippet": "Super Motherload is played with players continuously taking turns in clockwise order until the end of the game is triggered. Each turn, you may perform a total of 2 actions. For each action, you may choose to perform one of the following: Draw 2 cards from your Draw Deck into your hand. Use matching", "headingPath": "PLAYING THE GAME · Draw · Drill · Bomb · 1. D R AW A C T I O N · 2. D R I L L A C T I O N · …", "sharpsignalDocId": 993}, {"page": 6, "score": 0.047379, "snippet": "You decide your second action will be to Drill. You play three Pilot Cards to your discard area: one shows 1 Wild Drill Icon, another shows 2 Red Drill Icons and the last one shows 1 Red Drill Icon. These 4 Drill icons will allow you to Drill a tunnel with a length of four spaces. You take 2 two-len", "headingPath": "Second Action · Card Buy (Triggered by Action 2): · Additional Action (Triggered from buying card)", "sharpsignalDocId": 993}, {"page": 7, "score": 0.046642, "snippet": "Perform an Additional Action during your turn. Draw 2 cards from your Draw Deck. Take a Bomb Token from the supply and draw 1 card from your Draw Deck. Take a Platinum Mineral Tile from the supply and place it on any of your Pilot Stacks. Take a Gold Mineral Tile from the supply, place it on any of ", "headingPath": "ARTIFACT LIST · DRILL BONUS LIST · ACTION REFERENCE · BUY BONUS LIST · T E R R A I N R E F E R E N C E", "sharpsignalDocId": 993}, {"page": 5, "score": 0.045037, "snippet": "Artifact Tiles are special tiles collected from the board that can be discarded at any time during your turn (using them is not considered an Action) to gain the Artifact Bonus shown on the back of the Artifact Tile. There is no limit to how many Artifact Tiles you can store in your play area. There", "headingPath": "ARTIFACTS · ACHIEVEMENTS · Major Achievements · Minor Achievements · Notes:", "sharpsignalDocId": 993}, {"page": 2, "score": 0.032258, "snippet": "Before you set up, determine the starting player. The starting player is the person who most recently dug a hole. You may now set up the game: Place the 'Depth 1' Game Board in the center of the table. The player to the right of the starting player chooses which side will be face up. 5 Place the Min", "headingPath": "S E T U P - G A M E A R E A · S E T U P - P L AY E R A R E A", "sharpsignalDocId": 993}, {"page": 3, "score": 0.030303, "snippet": "Take Tunnel Tiles from the supply and place them in the exact shape depicted on the Bomb Pattern shown on the discarded card. You may flip and rotate the Bomb Pattern as you wish (see 'Placing Tunnel Tiles' section for more details). before Collect minerals and bonuses from all spaces after you cove", "headingPath": "Place Tunnel Tiles · Collect", "sharpsignalDocId": 993}, {"page": 5, "score": 0.029851, "snippet": "When you cover spaces on the Game Board with a Tunnel Tile using a Drill Action or a Bomb Action, you may immediately Collect from those spaces. Take all the corresponding Mineral Tiles from the supply and place them all onto the topmost Pilot Card of one of your four Pilot Stacks. Mineral Tiles are", "headingPath": "C O L L E C T I N G · Collecting Minerals · Collecting Bomb Tokens · Collecting Artifacts · Collecting Draw Cards Bonuses · BUYING NEW CARDS · …", "sharpsignalDocId": 993}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 3, "quote": null, "headingPath": "PLAYING THE GAME · Draw · Drill · Bomb · 1. D R AW A C T I O N · 2. D R I L L A C T I O N · …", "sharpsignalDocId": 993}, {"page": 6, "quote": null, "headingPath": "Second Action · Card Buy (Triggered by Action 2): · Additional Action (Triggered from buying card)", "sharpsignalDocId": 993}, {"page": 5, "quote": null, "headingPath": "ARTIFACTS · ACHIEVEMENTS · Major Achievements · Minor Achievements · Notes:", "sharpsignalDocId": 993}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 993 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 993 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.91741 of 896 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 28, 2026 23:44 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Super Motherload — Rulebook (corpus doc 993) ADDING A GAME BOARD · Attaching a new Game Board: · Notes: · E N D I N G T H E G A M E · First Action p.6 0.048172 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Super Motherload — Rulebook (corpus doc 993) PLAYING THE GAME · Draw · Drill · Bomb · 1. D R AW A C T I O N · 2. D R I L L A C T I O N · … p.3 0.048139 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Super Motherload — Rulebook (corpus doc 993) Second Action · Card Buy (Triggered by Action 2): · Additional Action (Triggered from buying card) p.6 0.047379 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Super Motherload — Rulebook (corpus doc 993) ARTIFACT LIST · DRILL BONUS LIST · ACTION REFERENCE · BUY BONUS LIST · T E R R A I N R E F E R E N C E p.7 0.046642 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Super Motherload — Rulebook (corpus doc 993) ARTIFACTS · ACHIEVEMENTS · Major Achievements · Minor Achievements · Notes: p.5 0.045037 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Super Motherload — Rulebook (corpus doc 993) S E T U P - G A M E A R E A · S E T U P - P L AY E R A R E A p.2 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Super Motherload — Rulebook (corpus doc 993) Place Tunnel Tiles · Collect p.3 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Super Motherload — Rulebook (corpus doc 993) C O L L E C T I N G · Collecting Minerals · Collecting Bomb Tokens · Collecting Artifacts · Collecting Draw Cards Bonuses · BUYING NEW CARDS · … p.5 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 10 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Super Motherload — Rulebook (corpus doc 993) PLAYING THE GAME · Draw · Drill · Bomb · 1. D R AW A C T I O N · 2. D R I L L A C T I O N · … p.3 #2 0.048139 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Super Motherload — Rulebook (corpus doc 993) ARTIFACTS · ACHIEVEMENTS · Major Achievements · Minor Achievements · Notes: p.5 #5 0.045037 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Super Motherload — Rulebook (corpus doc 993) ADDING A GAME BOARD · Attaching a new Game Board: · Notes: · E N D I N G T H E G A M E · First Action p.6 #1 0.048172 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Super Motherload — Rulebook (corpus doc 993) Second Action · Card Buy (Triggered by Action 2): · Additional Action (Triggered from buying card) p.6 #3 0.047379 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#5 RULEBOOK Super Motherload — Rulebook (corpus doc 993) C O L L E C T I N G · Collecting Minerals · Collecting Bomb Tokens · Collecting Artifacts · Collecting Draw Cards Bonuses · BUYING NEW CARDS · … p.5 #8 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#6 RULEBOOK Super Motherload — Rulebook (corpus doc 993) Place Tunnel Tiles · Collect p.3 #7 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK Super Motherload — Rulebook (corpus doc 993) S E T U P - G A M E A R E A · S E T U P - P L AY E R A R E A p.2 #6 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Super Motherload — Rulebook (corpus doc 993) ARTIFACT LIST · DRILL BONUS LIST · ACTION REFERENCE · BUY BONUS LIST · T E R R A I N R E F E R E N C E p.7 #4 0.046642 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Super Motherload — Rulebook (corpus doc 993) PLAYING THE GAME · Draw · Drill · Bomb · 1. D R AW A C T I O N · 2. D R I L L A C T I O N · … p.3 no quote on the wire
[2] RULEBOOK Super Motherload — Rulebook (corpus doc 993) Second Action · Card Buy (Triggered by Action 2): · Additional Action (Triggered from buying card) p.6 no quote on the wire
[3] RULEBOOK Super Motherload — Rulebook (corpus doc 993) ARTIFACTS · ACHIEVEMENTS · Major Achievements · Minor Achievements · Notes: p.5 no quote on the wire
timing split
retrieval 192 ms · first delta 1287 ms · total 2709 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 192 ms · ask 2515 ms · gateway work 2709 ms · total 2709 ms
tokens in (the prompt the answerer read)
3867
tokens out (what the answerer generated)
269
tok/sec
197.9 tok/sec — 269 output tokens in 1.359 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 16s ago)
gateway schema (read from the running child)
schema head 0042_definer_search_path (live revision not readable by this principal)
answerer host (measured by rulesage)
reachable (for 60h, checked 4s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 923), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.