You asked
How do I play?
Answered counted as answeredAsked with: Legacy of Dragonholtbg-234669-en-1e
That settles it — whose turn was it?
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live,vps
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 198 ms · ask 3746 ms · total 3946 ms
- single-flight (PR-5)
- queued 0 ms · generation 3946 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 2, "score": 0.048412, "snippet": "Th is section describes the various components. Th is rulebook and the character creation book will assist you with setup and character creation. While playing, you should refer to this rulebook if you have any rules questions. Th e rules glossary (pages 4-7 of this document) contains all game rules", "headingPath": "components", "sharpsignalDocId": 1187}, {"page": 3, "score": 0.048139, "snippet": "Th e twenty item cards should be kept in a facedown deck while playing. You will be instructed to gain some of these cards during your adventures. Do not examine the front face of any card until you are instructed to gain that card. Th e back of each card indicates its unique identifier ('A', 'B', '", "headingPath": "components · character & trackInG sheets · setup · 1. crea te Your hero(es) · 2. prepare the storY trackInG sheet · 3. beGIn the fIrst Quest", "sharpsignalDocId": 1187}, {"page": 3, "score": 0.047643, "snippet": "In the 'To New Roads' quest book, you will notice a number of rules sidebars. Th ese rules sidebars are written to teach new players how to play Legacy of Dragonholt . You do not need to read the remainder of this rulebook to play. Th e rules sidebars in the first quest will teach you the rules as t", "headingPath": "rules sIdebars In ' to new roads '", "sharpsignalDocId": 1187}, {"page": 6, "score": 0.047379, "snippet": "After reading each encounter in the 'Dragonholt Village' book, use the map of Dragonholt to choose a new location to visit. ^ Each location has a four-digit number that corresponds to an entry in the 'Dragonholt Village' book. When you choose a location, read the corresponding entry. ^ You cannot ch", "headingPath": "map of draGonholt · multIple plaYers · draGonholt vIllaGe", "sharpsignalDocId": 1187}, {"page": 2, "score": 0.046642, "snippet": "Legacy of Dragonholt is a cooperative game. Th at is, if you are playing with more than one player, all of you are on the same team. However, unlike other games, Legacy of Dragonholt is not about winning or losing. Legacy of Dragonholt is a game about storytelling. As you play, your decisions will w", "headingPath": "object of the Game", "sharpsignalDocId": 1187}, {"page": 6, "score": 0.045009, "snippet": "You may drink a potion at any time. When you drink a potion, you receive the benefits listed on the potion item card. ^ If playing with two or more heroes, you can drink a potion only if your activation token is not exhausted. Drinking a potion does not exhaust your activation token. ^ You must have", "headingPath": "potIons · proGress · skIlls · dIsabled skIlls · learnInG new skIlls", "sharpsignalDocId": 1187}, {"page": 4, "score": 0.029851, "snippet": "Th e encounters in the 'Dragonholt Village' book take place over multiple days as tracked on the tracking sheet on the back cover of that book. At the end of each day, an effect on the tracking sheet will instruct you to read a specific entry that bridges the gap between the day that just ended and ", "headingPath": "daYs · decIsIons · example decIsIon poInt · Knock on the door. · Break down the door. · Pick the lock and sneak inside.", "sharpsignalDocId": 1187}, {"page": 4, "score": 0.029644, "snippet": "Th is rules glossary describes all rules and terminology for Legacy of Dragonholt in detail and lists them in alphabetical order by topic. Each entry describes the basic rules for the topic first, followed by any complexities or exceptions that pertain to the topic. Th e purpose of this rules glossa", "headingPath": "rules GlossarY · usInG thIs rules GlossarY · actIva tIon tokens · actIve plaYer · condItIonal effects", "sharpsignalDocId": 1187}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 3, "quote": null, "headingPath": "components · character & trackInG sheets · setup · 1. crea te Your hero(es) · 2. prepare the storY trackInG sheet · 3. beGIn the fIrst Quest", "sharpsignalDocId": 1187}, {"page": 6, "quote": null, "headingPath": "map of draGonholt · multIple plaYers · draGonholt vIllaGe", "sharpsignalDocId": 1187}, {"page": 4, "quote": null, "headingPath": "rules GlossarY · usInG thIs rules GlossarY · actIva tIon tokens · actIve plaYer · condItIonal effects", "sharpsignalDocId": 1187}, {"page": 6, "quote": null, "headingPath": "potIons · proGress · skIlls · dIsabled skIlls · learnInG new skIlls", "sharpsignalDocId": 1187}, {"page": 2, "quote": null, "headingPath": "object of the Game", "sharpsignalDocId": 1187}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 1187 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 1187 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- answer fence
- passed — letter density 0.90247 of 1456 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
- debug row retained until
- Nov 29, 2026 18:11 UTC
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Legacy of Dragonholt — Rulebook (corpus doc 1187) | components | p.2 | 0.048412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Legacy of Dragonholt — Rulebook (corpus doc 1187) | components · character & trackInG sheets · setup · 1. crea te Your hero(es) · 2. prepare the storY trackInG sheet · 3. beGIn the fIrst Quest | p.3 | 0.048139 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Legacy of Dragonholt — Rulebook (corpus doc 1187) | rules sIdebars In ' to new roads ' | p.3 | 0.047643 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Legacy of Dragonholt — Rulebook (corpus doc 1187) | map of draGonholt · multIple plaYers · draGonholt vIllaGe | p.6 | 0.047379 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Legacy of Dragonholt — Rulebook (corpus doc 1187) | object of the Game | p.2 | 0.046642 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Legacy of Dragonholt — Rulebook (corpus doc 1187) | potIons · proGress · skIlls · dIsabled skIlls · learnInG new skIlls | p.6 | 0.045009 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Legacy of Dragonholt — Rulebook (corpus doc 1187) | daYs · decIsIons · example decIsIon poInt · Knock on the door. · Break down the door. · Pick the lock and sneak inside. | p.4 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Legacy of Dragonholt — Rulebook (corpus doc 1187) | rules GlossarY · usInG thIs rules GlossarY · actIva tIon tokens · actIve plaYer · condItIonal effects | p.4 | 0.029644 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
candidate pool: the answering read scored 18 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.
floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.
arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.
| read at | document | heading | page | fused rank | fused RRF score | carried by | how it got its slot |
|---|---|---|---|---|---|---|---|
| #1 | RULEBOOK Legacy of Dragonholt — Rulebook (corpus doc 1187) | components · character & trackInG sheets · setup · 1. crea te Your hero(es) · 2. prepare the storY trackInG sheet · 3. beGIn the fIrst Quest | p.3 | #2 | 0.048139 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #2 | RULEBOOK Legacy of Dragonholt — Rulebook (corpus doc 1187) | rules sIdebars In ' to new roads ' | p.3 | #3 | 0.047643 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #3 | RULEBOOK Legacy of Dragonholt — Rulebook (corpus doc 1187) | map of draGonholt · multIple plaYers · draGonholt vIllaGe | p.6 | #4 | 0.047379 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #4 | RULEBOOK Legacy of Dragonholt — Rulebook (corpus doc 1187) | potIons · proGress · skIlls · dIsabled skIlls · learnInG new skIlls | p.6 | #6 | 0.045009 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #5 | RULEBOOK Legacy of Dragonholt — Rulebook (corpus doc 1187) | rules GlossarY · usInG thIs rules GlossarY · actIva tIon tokens · actIve plaYer · condItIonal effects | p.4 | #8 | 0.029644 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text | the re-ranker chose it |
| #6 | RULEBOOK Legacy of Dragonholt — Rulebook (corpus doc 1187) | object of the Game | p.2 | #5 | 0.046642 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #7 | RULEBOOK Legacy of Dragonholt — Rulebook (corpus doc 1187) | IntroductIon · Game overvIew | p.2 | #11 | 0.027651 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text | the re-ranker chose it |
| #8 | RULEBOOK Legacy of Dragonholt — Rulebook (corpus doc 1187) | components | p.2 | #1 | 0.048412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Legacy of Dragonholt — Rulebook (corpus doc 1187) | components · character & trackInG sheets · setup · 1. crea te Your hero(es) · 2. prepare the storY trackInG sheet · 3. beGIn the fIrst Quest | p.3 | no quote on the wire |
| [2] | RULEBOOK Legacy of Dragonholt — Rulebook (corpus doc 1187) | map of draGonholt · multIple plaYers · draGonholt vIllaGe | p.6 | no quote on the wire |
| [3] | RULEBOOK Legacy of Dragonholt — Rulebook (corpus doc 1187) | rules GlossarY · usInG thIs rules GlossarY · actIva tIon tokens · actIve plaYer · condItIonal effects | p.4 | no quote on the wire |
| [4] | RULEBOOK Legacy of Dragonholt — Rulebook (corpus doc 1187) | potIons · proGress · skIlls · dIsabled skIlls · learnInG new skIlls | p.6 | no quote on the wire |
| [5] | RULEBOOK Legacy of Dragonholt — Rulebook (corpus doc 1187) | object of the Game | p.2 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 198 ms · first delta 1789 ms · total 3946 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 198 ms · ask 3746 ms · gateway work 3946 ms · total 3946 ms
- tokens in (the prompt the answerer read)
- 3655
- tokens out (what the answerer generated)
- 423
- tok/sec
- 200.7 tok/sec — 423 output tokens in 2.108 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 24s ago)
- gateway schema (read from the running child)
- schema head 0042_definer_search_path (live revision not readable by this principal)
- answerer host (measured by rulesage)
- reachable (for 60h, checked 2s ago)
- answerer node (the seat proxy's own header — this probe, not this ask)
- node1
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 1117), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.