You asked
How do I play?
Answered counted as answeredAsked with: Archaeology: The New Expeditionbg-191300-en-1e
Now you know — make it count.
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live,vps
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 187 ms · ask 5691 ms · total 5880 ms
- single-flight (PR-5)
- queued 0 ms · generation 5880 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 5, "score": 0.048916, "snippet": "The first player is the last person to have put their feet in the sand. Each turn, a player digs for treasure, and then may take other actions. At the start of his turn, the player must dig for treasure by drawing the top card from the dig site. The player has found that treasure! The card is added ", "headingPath": "Playing the Game · 1. Dig for treasure · If it's a Treasure card... · If it's a Thief card... · If it's a Sandstorm card... · Playing your Tent card", "sharpsignalDocId": 1071}, {"page": 9, "score": 0.048139, "snippet": "When there are no cards left in the deck, play continues, but players no longer dig for treasure at the start of their turn. Players continue taking other actions as usual on their turn, or they may pass and take no actions. However, if all players pass in sequence, then the first player who passed ", "headingPath": "Ending The Game · Example", "sharpsignalDocId": 1071}, {"page": 3, "score": 0.046964, "snippet": "1. \u0007 Set aside the Map, Thief, Sandstorm, and Tent cards. When playing with 2 or 3 players , return the Broken Tablet and Broken Pendant cards to the box. With 4 players , only return the Broken Pendant cards to the box. Shuffle all the remaining cards into 1 deck. \u0007 Deal 4 cards from the deck faced", "headingPath": "Setting Up the Game", "sharpsignalDocId": 1071}, {"page": 8, "score": 0.045921, "snippet": "A player may choose to sell a set of 1 or more Treasure cards of the same type from his hand to the museum. These sets are worth money at the end of the game. The value of a set of treasures is determined by the selling prices listed at the bottom of its card. For most treasures, you will notice tha", "headingPath": "c. Sell to the museum · 3. End of turn", "sharpsignalDocId": 1071}, {"page": 11, "score": 0.045724, "snippet": "Setup: Prepare 3 chambers, each with 1 faceup Treasure card. Also, deal a pile of 12 facedown Treasure cards beside the Buried Ruins tile. 5 5 After selling to the museum, 2 2 look at all the cards in 1 chamber. Explore: A player may discard 1 map to take all the cards from any 1 chamber. 5 2 \u0007 Duri", "headingPath": "Temple Buried Ruins", "sharpsignalDocId": 1071}, {"page": 7, "score": 0.03125, "snippet": "Mine Adele decides to trade 2 Parchment Scraps (which have a trading value of 1 each) and 1 Coin (which has a trading value of 2) for 1 Talisman and 1 Pot Shard (which have a total trading value of 4). Adele places her Coin and Parchment Scrap cards faceup in the marketplace, and then takes the Tali", "headingPath": "a. Trade at the marketplace · Example · b. Explore a monument (only once per turn)", "sharpsignalDocId": 1071}, {"page": 12, "score": 0.030303, "snippet": "\u0007 Long Expedition (for 2 or 3 players): For a longer game with 2 or 3 players, simply add the Broken Tablet and Broken Pendant cards to the game during setup. When using this variant, also add 1 extra Thief card to the game. \u0007 Fierce Weather: In this variant, all 6 Sandstorm cards are used in the ga", "headingPath": "Variants · Credits", "sharpsignalDocId": 1071}, {"page": 10, "score": 0.029877, "snippet": "Sphinx 15 1 Shuffle the chamber. me 2 types of Treasure rds. Draw 5 cards and eep all that match the types named. Return the rest. Buried Ruins Make a pile of 12 facedown easure cards. When a Sandstorm card is drawn, add 1 of these to each chamber faceup. 1 Draw all cards in 1 chamber. At the start ", "headingPath": "Example · The Monument Tiles · Great Pyramid · Temple · Buried Ruins Tomb", "sharpsignalDocId": 1071}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 3, "quote": null, "headingPath": "Setting Up the Game", "sharpsignalDocId": 1071}, {"page": 5, "quote": null, "headingPath": "Playing the Game · 1. Dig for treasure · If it's a Treasure card... · If it's a Thief card... · If it's a Sandstorm card... · Playing your Tent card", "sharpsignalDocId": 1071}, {"page": 6, "quote": null, "headingPath": "Example · After the storm... · 2. Other actions · a. Trade at the marketplace", "sharpsignalDocId": 1071}, {"page": 8, "quote": null, "headingPath": "c. Sell to the museum · 3. End of turn", "sharpsignalDocId": 1071}, {"page": 9, "quote": null, "headingPath": "Ending The Game · Example", "sharpsignalDocId": 1071}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 1071 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 1071 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- answer fence
- passed — letter density 0.91911 of 2757 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
- debug row retained until
- Nov 29, 2026 21:40 UTC
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Archaeology: The New Expedition — Rulebook (corpus doc 1071) | Playing the Game · 1. Dig for treasure · If it's a Treasure card... · If it's a Thief card... · If it's a Sandstorm card... · Playing your Tent card | p.5 | 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Archaeology: The New Expedition — Rulebook (corpus doc 1071) | Ending The Game · Example | p.9 | 0.048139 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Archaeology: The New Expedition — Rulebook (corpus doc 1071) | Setting Up the Game | p.3 | 0.046964 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Archaeology: The New Expedition — Rulebook (corpus doc 1071) | c. Sell to the museum · 3. End of turn | p.8 | 0.045921 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Archaeology: The New Expedition — Rulebook (corpus doc 1071) | Temple Buried Ruins | p.11 | 0.045724 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Archaeology: The New Expedition — Rulebook (corpus doc 1071) | a. Trade at the marketplace · Example · b. Explore a monument (only once per turn) | p.7 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Archaeology: The New Expedition — Rulebook (corpus doc 1071) | Variants · Credits | p.12 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Archaeology: The New Expedition — Rulebook (corpus doc 1071) | Example · The Monument Tiles · Great Pyramid · Temple · Buried Ruins Tomb | p.10 | 0.029877 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
candidate pool: the answering read scored 15 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.
floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.
arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.
| read at | document | heading | page | fused rank | fused RRF score | carried by | how it got its slot |
|---|---|---|---|---|---|---|---|
| #1 | RULEBOOK Archaeology: The New Expedition — Rulebook (corpus doc 1071) | Setting Up the Game | p.3 | #3 | 0.046964 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #2 | RULEBOOK Archaeology: The New Expedition — Rulebook (corpus doc 1071) | Ending The Game · Example | p.9 | #2 | 0.048139 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #3 | RULEBOOK Archaeology: The New Expedition — Rulebook (corpus doc 1071) | Example · After the storm... · 2. Other actions · a. Trade at the marketplace | p.6 | #9 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #4 | RULEBOOK Archaeology: The New Expedition — Rulebook (corpus doc 1071) | 85 Treasure cards: · 21 other cards: · 6 Monument tiles · Goal and Overview | p.2 | #10 | 0.029324 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text | the re-ranker chose it |
| #5 | RULEBOOK Archaeology: The New Expedition — Rulebook (corpus doc 1071) | c. Sell to the museum · 3. End of turn | p.8 | #4 | 0.045921 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #6 | RULEBOOK Archaeology: The New Expedition — Rulebook (corpus doc 1071) | Example · The Monument Tiles · Great Pyramid · Temple · Buried Ruins Tomb | p.10 | #8 | 0.029877 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text | the re-ranker chose it |
| #7 | RULEBOOK Archaeology: The New Expedition — Rulebook (corpus doc 1071) | Temple Buried Ruins | p.11 | #5 | 0.045724 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #8 | RULEBOOK Archaeology: The New Expedition — Rulebook (corpus doc 1071) | Playing the Game · 1. Dig for treasure · If it's a Treasure card... · If it's a Thief card... · If it's a Sandstorm card... · Playing your Tent card | p.5 | #1 | 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Archaeology: The New Expedition — Rulebook (corpus doc 1071) | Setting Up the Game | p.3 | no quote on the wire |
| [2] | RULEBOOK Archaeology: The New Expedition — Rulebook (corpus doc 1071) | Playing the Game · 1. Dig for treasure · If it's a Treasure card... · If it's a Thief card... · If it's a Sandstorm card... · Playing your Tent card | p.5 | no quote on the wire |
| [3] | RULEBOOK Archaeology: The New Expedition — Rulebook (corpus doc 1071) | Example · After the storm... · 2. Other actions · a. Trade at the marketplace | p.6 | no quote on the wire |
| [4] | RULEBOOK Archaeology: The New Expedition — Rulebook (corpus doc 1071) | c. Sell to the museum · 3. End of turn | p.8 | no quote on the wire |
| [5] | RULEBOOK Archaeology: The New Expedition — Rulebook (corpus doc 1071) | Ending The Game · Example | p.9 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 187 ms · first delta 1654 ms · total 5880 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 187 ms · ask 5691 ms · gateway work 5880 ms · total 5880 ms
- tokens in (the prompt the answerer read)
- 3260
- tokens out (what the answerer generated)
- 840
- tok/sec
- 201.7 tok/sec — 840 output tokens in 4.165 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 21s ago)
- gateway schema (read from the running child)
- schema head 0042_definer_search_path (live revision not readable by this principal)
- answerer host (measured by rulesage)
- reachable (for 60h, checked 9s ago)
- answerer node (the seat proxy's own header — this probe, not this ask)
- node1
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 1001), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.